tesseract-motion
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ChineseDesign motion with Tesseract
使用 Tesseract 设计动态
The CLI may send basic usage telemetry for some commands. You can provide optional attribution via and the other attribution variables. Respect the CLI's telemetry opt-out setting; never enable telemetry on the user's behalf.
TESSERACT_SKILL=tesseract-motionCreate a moving composition with a clear visual idea. Establish what the motion communicates, its rhythm, the destination canvas, and whether this is a full scene or an overlay that must leave footage visible.
When designing an ad opening, read ad hooks: develop a clear visual idea tied to the actual product/message, align its key arrival to confirmed opening music cues when available, and preview it together with the next scene. Sound and transitions strengthen the idea; they are not a required effects stack.
- Resolve this skill's root from the directory containing this . Read CLI installation and check the required Tesseract version once per session. Use the resolved executable path throughout the task. Read local operation and native authoring.
SKILL.md - Read motion design. Use the supplied brand/style references. For an overlay, inspect the actual footage at the intended placement and timing; design around the subject, text, and action.
- Choose a useful mechanism—typography, paths, masks, precomps, a diagram, or a media treatment. Use native layers and a coordinated AnimationGraph. Existing footage and graphic assets are welcome; a single prerendered image of the design defeats editable motion.
- Retrieve the specific definitions needed from or
tsrct project schema. FX authoring and motion show working wire shapes and local rendering, not mandatory designs. For subject occlusion use actual person mattes when supported, not an approximate hand-drawn silhouette.tsrct project schema --document - When supplied or previously generated music sets the rhythm, read waveform editing: open a music waveform, listen to confirm accents and phrase changes, and map animation arrivals/reveals to the selected music events before authoring timing. Preserve the chosen track; do not mistake every peak for a beat or sync every movement mechanically. Read sound design when the graphic is part of an audible video. Add a local accent or transition sound when it strengthens the movement; leave it quiet when speech or the existing mix already carries the moment. Keep sound in separate Audio layers, and use audio and timing for importing files, placement, and envelopes. A silent-overlay request stays silent.
- Use filmstrip review to inspect and correct the saved animation during construction. Finish with review and delivery, including playback in context.
Output an editable composition in a portable document and a rendered preview. Composite overlays over the supplied footage as native layers. For a transparent overlay, use and verify the alpha channel. Solo export covers the target’s active window without audio; full-project MOV export preserves the project mix.
.tsrctexport --format prores --fx-solo compositionId:layerId --output overlay.movPrefer supported effects and native text/shape animation. For an unusual visual treatment use custom WGSL only after reading the custom shader contract. Never invent API fields, keyframe formats, or a capability such as arbitrary 3D mesh import that this runtime does not provide.
CLI 可能会为某些命令发送基本的使用遥测数据。您可以通过 和其他归因变量提供可选的归因信息。请尊重 CLI 的遥测退出设置;切勿代用户启用遥测。
TESSERACT_SKILL=tesseract-motion带着清晰的视觉构思创建动态合成。明确动态要传达的内容、其节奏、目标画布,以及这是完整场景还是必须保留素材可见的覆盖层。
在设计广告开场时,请阅读广告钩子:开发一个与实际产品/信息相关联的清晰视觉构思,在可用时将其关键内容的出现与确认的开场音乐提示点对齐,并与下一个场景一起预览。声音和转场能强化构思;它们不是必需的视觉效果堆叠。
- 从包含此 的目录解析此 skill 的根目录。阅读 CLI 安装,并在每次会话中检查所需的 Tesseract 版本一次。在整个任务中使用解析出的可执行文件路径。阅读本地操作和原生创作。
SKILL.md - 阅读动态设计。使用所提供的品牌/风格参考。对于覆盖层,请在预期的位置和时间检查实际素材;围绕主体、文字和动作进行设计。
- 选择一种有用的机制——排版、路径、蒙版、预合成、图表或媒体处理。使用原生图层和协调的 AnimationGraph。欢迎使用现有素材和图形资源;如果设计只是一张预渲染图片,就无法实现可编辑的动态效果。
- 从 或
tsrct project schema获取所需的具体定义。FX 创作和动态展示了可用的线框形状和本地渲染示例,而非强制性设计方案。对于主体遮挡,在支持的情况下使用真实的人物遮罩,而不是近似的手绘剪影。tsrct project schema --document - 当提供的或先前生成的音乐设定节奏时,请阅读波形编辑:打开音乐波形,聆听以确认重音和乐句变化,并在设定时间之前将动画到达/揭示映射到选定的音乐事件。保留所选曲目;不要把每个峰值都误认为节拍,也不要机械地同步每个动作。当图形是有声视频的一部分时,阅读声音设计。当声音能够强化动作时,添加本地重音或转场音效;当语音或现有混音已经承担了这一时刻时,保持安静。将声音放在独立的 Audio 图层中,并使用音频与时间控制来导入文件、放置和包络。静音覆盖层请求应保持静音。
- 在构造过程中使用胶片条检查来查看并修正已保存的动画。最后进行检查与交付,包括在上下文中播放。
输出可移植 文档中的可编辑合成,以及渲染后的预览。将覆盖层作为原生图层合成到提供的素材上。对于透明覆盖层,使用 并验证 alpha 通道。单独导出只覆盖目标的活动窗口且不含音频;完整项目 MOV 导出会保留项目混音。
.tsrctexport --format prores --fx-solo compositionId:layerId --output overlay.mov优先使用受支持的效果和原生文字/形状动画。对于不寻常的视觉效果,只有在阅读自定义着色器合约之后才使用自定义 WGSL。切勿凭空编造 API 字段、关键帧格式,或此运行时无法提供的功能(例如任意 3D 网格导入)。