Frontend Studio
Build complete, production-ready frontend pages by orchestrating 5 specialized capabilities: design engineering, motion systems, AI-generated assets, persuasive copy, and generative art.
Invocation
The user provides their request as natural language (e.g. "build a landing page for a music streaming app").
Skill Structure
frontend-dev/
├── SKILL.md # Core skill (this file)
├── scripts/ # Asset generation scripts
│ ├── minimax_tts.py # Text-to-speech
│ ├── minimax_music.py # Music generation
│ ├── minimax_video.py # Video generation (async)
│ └── minimax_image.py # Image generation
├── references/ # Detailed guides (read as needed)
│ ├── minimax-cli-reference.md # CLI flags quick reference
│ ├── asset-prompt-guide.md # Asset prompt engineering rules
│ ├── minimax-tts-guide.md # TTS usage & voices
│ ├── minimax-music-guide.md # Music prompts & lyrics format
│ ├── minimax-video-guide.md # Camera commands & models
│ ├── minimax-image-guide.md # Ratios & batch generation
│ ├── minimax-voice-catalog.md # All voice IDs
│ ├── motion-recipes.md # Animation code snippets
│ ├── env-setup.md # Environment setup
│ └── troubleshooting.md # Common issues
├── templates/ # Visual art templates
│ ├── viewer.html # p5.js interactive art base
│ └── generator_template.js # p5.js code reference
└── canvas-fonts/ # Static art fonts (TTF + licenses)
Project Structure
Assets (Universal)
All frameworks use the same asset organization:
assets/
├── images/
│ ├── hero-landing-1710xxx.webp
│ ├── icon-feature-01.webp
│ └── bg-pattern.svg
├── videos/
│ ├── hero-bg-1710xxx.mp4
│ └── demo-preview.mp4
└── audio/
├── bgm-ambient-1710xxx.mp3
└── tts-intro-1710xxx.mp3
Asset naming: {type}-{descriptor}-{timestamp}.{ext}
By Framework
| Framework | Asset Location | Component Location |
|---|
| Pure HTML | | N/A (inline or ) |
| React/Next.js | | |
| Vue/Nuxt | | |
| Svelte/SvelteKit | | |
| Astro | | |
Pure HTML
project/
├── index.html
├── assets/
│ ├── images/
│ ├── videos/
│ └── audio/
├── css/
│ └── styles.css
└── js/
└── main.js # Animations (GSAP/vanilla)
React / Next.js
project/
├── public/assets/ # Static assets
├── src/
│ ├── components/
│ │ ├── ui/ # Button, Card, Input
│ │ ├── sections/ # Hero, Features, CTA
│ │ └── motion/ # RevealSection, StaggerGrid
│ ├── lib/
│ ├── styles/
│ └── app/ # Pages
└── package.json
Vue / Nuxt
project/
├── public/assets/
├── src/ # or root for Nuxt
│ ├── components/
│ │ ├── ui/
│ │ ├── sections/
│ │ └── motion/
│ ├── composables/ # Shared logic
│ ├── pages/
│ └── assets/ # Processed assets (optional)
└── package.json
Astro
project/
├── public/assets/
├── src/
│ ├── components/ # .astro, .tsx, .vue, .svelte
│ ├── layouts/
│ ├── pages/
│ └── styles/
└── package.json
Component naming: PascalCase (
,
,
)
Compliance
All rules in this skill are mandatory. Violating any rule is a blocking error — fix before proceeding or delivering.
Workflow
Phase 1: Design Architecture
- Analyze the request — determine page type and context
- Set design dials based on page type
- Plan layout sections and identify asset needs
Phase 2: Motion Architecture
- Select animation tools per section (see Tool Selection Matrix)
- Plan motion sequences following performance guardrails
Phase 3: Asset Generation
Generate all image/video/audio assets using
. NEVER use placeholder URLs (unsplash, picsum, placeholder.com, via.placeholder, placehold.co, etc.) or external URLs.
- Parse asset requirements (type, style, spec, usage)
- Craft optimized prompts, show to user, confirm before generating
- Execute via scripts, save to project — do NOT proceed to Phase 5 until all assets are saved locally
Phase 4: Copywriting & Content
Follow copywriting frameworks (AIDA, PAS, FAB) to craft all text content. Do NOT use "Lorem ipsum" — write real copy.
Phase 5: Build UI
Scaffold the project and build each section following Design and Motion rules. Integrate generated assets and copy. All
,
,
, and CSS
MUST reference local assets from Phase 3.
Phase 6: Quality Gates
Run final checklist (see Quality Gates section).
1. Design Engineering
1.1 Baseline Configuration
| Dial | Default | Range |
|---|
| DESIGN_VARIANCE | 8 | 1=Symmetry, 10=Asymmetric |
| MOTION_INTENSITY | 6 | 1=Static, 10=Cinematic |
| VISUAL_DENSITY | 4 | 1=Airy, 10=Packed |
Adapt dynamically based on user requests.
1.2 Architecture Conventions
- DEPENDENCY VERIFICATION: Check before importing any library. Output install command if missing.
- Framework: React/Next.js. Default to Server Components. Interactive components must be isolated leaf components.
- Styling: Tailwind CSS. Check version in — NEVER mix v3/v4 syntax.
- ANTI-EMOJI POLICY: NEVER use emojis anywhere. Use Phosphor or Radix icons only.
- Viewport: Use not . Use CSS Grid not flex percentage math.
- Layout: or .
1.3 Design Rules
| Rule | Directive |
|---|
| Typography | Headlines: text-4xl md:text-6xl tracking-tighter
. Body: text-base leading-relaxed max-w-[65ch]
. NEVER use Inter — use Geist/Outfit/Satoshi. NEVER use Serif on dashboards. |
| Color | Max 1 accent, saturation < 80%. NEVER use AI purple/blue. Stick to one palette. |
| Layout | NEVER use centered heroes when VARIANCE > 4. Force split-screen or asymmetric layouts. |
| Cards | NEVER use generic cards when DENSITY > 7. Use , , or spacing. |
| States | ALWAYS implement: Loading (skeleton), Empty, Error, Tactile feedback (). |
| Forms | Label above input. Error below. for input blocks. |
1.4 Anti-Slop Techniques
- Liquid Glass: + +
shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]
- Magnetic Buttons: Use / — never for continuous animations
- Perpetual Motion: When INTENSITY > 5, add infinite micro-animations (Pulse, Float, Shimmer)
- Layout Transitions: Use Framer and props
- Stagger: Use or CSS
animation-delay: calc(var(--index) * 100ms)
1.5 Forbidden Patterns
| Category | Banned |
|---|
| Visual | Neon glows, pure black (#000), oversaturated accents, gradient text on headers, custom cursors |
| Typography | Inter font, oversized H1s, Serif on dashboards |
| Layout | 3-column equal card rows, floating elements with awkward gaps |
| Components | Default shadcn/ui without customization |
1.6 Creative Arsenal
| Category | Patterns |
|---|
| Navigation | Dock magnification, Magnetic button, Gooey menu, Dynamic island, Radial menu, Speed dial, Mega menu |
| Layout | Bento grid, Masonry, Chroma grid, Split-screen scroll, Curtain reveal |
| Cards | Parallax tilt, Spotlight border, Glassmorphism, Holographic foil, Swipe stack, Morphing modal |
| Scroll | Sticky stack, Horizontal hijack, Locomotive sequence, Zoom parallax, Progress path, Liquid swipe |
| Gallery | Dome gallery, Coverflow, Drag-to-pan, Accordion slider, Hover trail, Glitch effect |
| Text | Kinetic marquee, Text mask reveal, Scramble effect, Circular path, Gradient stroke, Kinetic grid |
| Micro | Particle explosion, Pull-to-refresh, Skeleton shimmer, Directional hover, Ripple click, SVG draw, Mesh gradient, Lens blur |
1.7 Bento Paradigm
- Palette: Background , cards pure white with
- Surfaces: , diffusion shadow
- Typography: Geist/Satoshi, headers
- Labels: Outside and below cards
- Animation: Spring physics (
stiffness: 100, damping: 20
), infinite loops, isolation
5-Card Archetypes:
- Intelligent List — auto-sorting with
- Command Input — typewriter + blinking cursor
- Live Status — breathing indicators
- Wide Data Stream — infinite horizontal carousel
- Contextual UI — staggered highlight + float-in toolbar
1.8 Brand Override
When brand styling is active:
- Dark: , Light: , Mid: , Subtle:
- Accents: Orange , Blue , Green
- Fonts: Poppins (headings), Lora (body)
2. Motion Engine
2.1 Tool Selection Matrix
| Need | Tool |
|---|
| UI enter/exit/layout | Framer Motion — , , springs |
| Scroll storytelling (pin, scrub) | GSAP + ScrollTrigger — frame-accurate control |
| Looping icons | Lottie — lazy-load (~50KB) |
| 3D/WebGL | Three.js / R3F — isolated , own boundary |
| Hover/focus states | CSS only — zero JS cost |
| Native scroll-driven | CSS — animation-timeline: scroll()
|
Conflict Rules [MANDATORY]:
- NEVER mix GSAP + Framer Motion in same component
- R3F MUST live in isolated Canvas wrapper
- ALWAYS lazy-load Lottie, GSAP, Three.js
2.2 Intensity Scale
| Level | Techniques |
|---|
| 1-2 Subtle | CSS transitions only, 150-300ms |
| 3-4 Smooth | CSS keyframes + Framer animate, stagger ≤3 items |
| 5-6 Fluid | , magnetic hover, parallax tilt |
| 7-8 Cinematic | GSAP ScrollTrigger, pinned sections, horizontal hijack |
| 9-10 Immersive | Full scroll sequences, Three.js particles, WebGL shaders |
2.3 Animation Recipes
See
references/motion-recipes.md
for full code. Summary:
| Recipe | Tool | Use For |
|---|
| Scroll Reveal | Framer | Fade+slide on viewport entry |
| Stagger Grid | Framer | Sequential list animations |
| Pinned Timeline | GSAP | Horizontal scroll with pinning |
| Tilt Card | Framer | Mouse-tracking 3D perspective |
| Magnetic Button | Framer | Cursor-attracted buttons |
| Text Scramble | Vanilla | Matrix-style decode effect |
| SVG Path Draw | CSS | Scroll-linked path animation |
| Horizontal Scroll | GSAP | Vertical-to-horizontal hijack |
| Particle Background | R3F | Decorative WebGL particles |
| Layout Morph | Framer | Card-to-modal expansion |
2.4 Performance Rules
GPU-only properties (ONLY animate these): ,
,
,
NEVER animate: ,
,
,
,
,
,
— if you need these effects, use
or
instead.
Isolation:
- Perpetual animations MUST be in leaf components
- ONLY during animation
contain: layout style paint
on heavy containers
Mobile:
- ALWAYS respect
- ALWAYS disable parallax/3D on
- Cap particles: desktop 800, tablet 300, mobile 100
- Disable GSAP pin on mobile < 768px
Cleanup: Every
with GSAP/observers MUST
return () => ctx.revert()
2.5 Springs & Easings
| Feel | Framer Config |
|---|
| Snappy | stiffness: 300, damping: 30
|
| Smooth | stiffness: 150, damping: 20
|
| Bouncy | stiffness: 100, damping: 10
|
| Heavy | stiffness: 60, damping: 20
|
| CSS Easing | Value |
|---|
| Smooth decel | cubic-bezier(0.16, 1, 0.3, 1)
|
| Smooth accel | cubic-bezier(0.7, 0, 0.84, 0)
|
| Elastic | cubic-bezier(0.34, 1.56, 0.64, 1)
|
2.6 Accessibility
- ALWAYS wrap motion in check
- NEVER flash content > 3 times/second (seizure risk)
- ALWAYS provide visible focus rings (use not )
- ALWAYS add for dynamically revealed content
- ALWAYS include pause button for auto-playing animations
2.7 Dependencies
bash
npm install framer-motion # UI (keep at top level)
npm install gsap # Scroll (lazy-load)
npm install lottie-react # Icons (lazy-load)
npm install three @react-three/fiber @react-three/drei # 3D (lazy-load)
3. Asset Generation
3.1 Scripts
| Type | Script | Pattern |
|---|
| TTS | | Sync |
| Music | | Sync |
| Video | | Async (create → poll → download) |
| Image | | Sync |
3.2 Workflow
- Parse: type, quantity, style, spec, usage
- Craft prompt: Be specific (composition, lighting, style). NEVER include text in image prompts.
- Execute: Show prompt to user, MUST confirm before generating, then run script
- Save:
<project>/public/assets/{images,videos,audio}/
as {type}-{descriptor}-{timestamp}.{ext}
— MUST save locally
- Post-process: Images → WebP, Videos → ffmpeg compress, Audio → normalize
- Deliver: File path + code snippet + CSS suggestion
3.3 Preset Shortcuts
| Shortcut | Spec |
|---|
| 16:9, cinematic, text-safe |
| 1:1, centered subject |
| 1:1, flat, clean background |
| 1:1, portrait, circular crop ready |
| 21:9, OG/social |
| 768P, 6s, |
| 1080P, 6s |
| 30s, no vocals, loopable |
| MiniMax HD, MP3 |
3.4 Reference
references/minimax-cli-reference.md
— CLI flags
references/asset-prompt-guide.md
— Prompt rules
references/minimax-voice-catalog.md
— Voice IDs
references/minimax-tts-guide.md
— TTS usage
references/minimax-music-guide.md
— Music generation (prompts, lyrics, structure tags)
references/minimax-video-guide.md
— Camera commands
references/minimax-image-guide.md
— Ratios, batch
4. Copywriting
4.1 Core Job
- Grab attention → 2. Create desire → 3. Remove friction → 4. Prompt action
4.2 Frameworks
AIDA (landing pages, emails):
ATTENTION: Bold headline (promise or pain)
INTEREST: Elaborate problem ("yes, that's me")
DESIRE: Show transformation
ACTION: Clear CTA
PAS (pain-driven products):
PROBLEM: State clearly
AGITATE: Make urgent
SOLUTION: Your product
FAB (product differentiation):
FEATURE: What it does
ADVANTAGE: Why it matters
BENEFIT: What customer gains
4.3 Headlines
| Formula | Example |
|---|
| Promise | "Double open rates in 30 days" |
| Question | "Still wasting 10 hours/week?" |
| How-To | "How to automate your pipeline" |
| Number | "7 mistakes killing conversions" |
| Negative | "Stop losing leads" |
| Curiosity | "The one change that tripled bookings" |
| Transformation | "From 50 to 500 leads" |
Be specific. Lead with outcome, not method.
4.4 CTAs
Bad: Submit, Click here, Learn more
Good: "Start my free trial", "Get the template now", "Book my strategy call"
Formula: [Action Verb] + [What They Get] + [Urgency/Ease]
Place: above fold, after value, multiple on long pages.
4.5 Emotional Triggers
| Trigger | Example |
|---|
| FOMO | "Only 3 spots left" |
| Fear of loss | "Every day without this, you're losing $X" |
| Status | "Join 10,000+ top agencies" |
| Ease | "Set it up once. Forget forever." |
| Frustration | "Tired of tools that deliver nothing?" |
| Hope | "Yes, you CAN hit $10K MRR" |
4.6 Objection Handling
| Objection | Response |
|---|
| Too expensive | Show ROI: "Pays for itself in 2 weeks" |
| Won't work for me | Social proof from similar customer |
| No time | "Setup takes 10 minutes" |
| What if it fails | "30-day money-back guarantee" |
| Need to think | Urgency/scarcity |
Place in FAQ, testimonials, near CTA.
4.7 Proof Types
Testimonials (with name/title), Case studies, Data/metrics, Social proof, Certifications
5. Visual Art
Philosophy-first workflow. Two output modes.
5.1 Output Modes
| Mode | Output | When |
|---|
| Static | PDF/PNG | Posters, print, design assets |
| Interactive | HTML (p5.js) | Generative art, explorable variations |
5.2 Workflow
Step 1: Philosophy Creation
Name the movement (1-2 words). Articulate philosophy (4-6 paragraphs) covering:
- Static: space, form, color, scale, rhythm, hierarchy
- Interactive: computation, emergence, noise, parametric variation
Step 2: Conceptual Seed
Identify subtle, niche reference — sophisticated, not literal. Jazz musician quoting another song.
Step 3: Creation
Static Mode:
- Single page, highly visual, design-forward
- Repeating patterns, perfect shapes
- Sparse typography from
- Nothing overlaps, proper margins
- Output: or + philosophy
Interactive Mode:
- Read first
- Keep FIXED sections (header, sidebar, seed controls)
- Replace VARIABLE sections (algorithm, parameters)
- Seeded randomness:
randomSeed(seed); noiseSeed(seed);
- Output: single self-contained HTML
Step 4: Refinement
Refine, don't add. Make it crisp. Polish into masterpiece.
Quality Gates
Design:
Motion:
General:
React and Next.js are trademarks of Meta Platforms, Inc. and Vercel, Inc., respectively. Vue.js is a trademark of Evan You. Tailwind CSS is a trademark of Tailwind Labs Inc. Svelte and SvelteKit are trademarks of their respective owners. GSAP/GreenSock is a trademark of GreenSock Inc. Three.js, Framer Motion, Lottie, Astro, and all other product names are trademarks of their respective owners.