obs-cpp-qt-patterns
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ChineseOBS C++ and Qt Patterns
OBS C++与Qt集成模式
Purpose
用途
Integrate C++ and Qt6 into OBS Studio plugins for settings dialogs, frontend API access, and rich UI components. Covers CMake configuration, optional Qt builds, and platform fallbacks.
将C++与Qt6集成到OBS Studio插件中,用于实现设置对话框、前端API访问和丰富的UI组件。涵盖CMake配置、可选Qt构建以及平台降级方案。
When NOT to Use
不适用于以下场景
- Cross-compiling → Use obs-cross-compiling
- Windows-specific builds → Use obs-windows-building
- Audio plugin core logic → Use obs-audio-plugin-writing
- Code review → Use obs-plugin-reviewing
- 交叉编译 → 使用obs-cross-compiling
- Windows专属构建 → 使用obs-windows-building
- 音频插件核心逻辑 → 使用obs-audio-plugin-writing
- 代码评审 → 使用obs-plugin-reviewing
Quick Start: Qt Settings Dialog in 5 Steps
快速入门:5步实现Qt设置对话框
Step 1: Configure CMake for Qt
步骤1:为Qt配置CMake
cmake
cmake_minimum_required(VERSION 3.28)
project(my-plugin VERSION 1.0.0 LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)cmake
cmake_minimum_required(VERSION 3.28)
project(my-plugin VERSION 1.0.0 LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)Enable Qt automoc (REQUIRED for Qt classes with Q_OBJECT)
Enable Qt automoc (REQUIRED for Qt classes with Q_OBJECT)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON)
Find Qt6 (optional)
Find Qt6 (optional)
find_package(Qt6 COMPONENTS Widgets QUIET)
if(Qt6_FOUND)
message(STATUS "Qt6 found - building with settings dialog")
set(BUILD_WITH_QT ON)
else()
message(STATUS "Qt6 not found - building without settings dialog")
set(BUILD_WITH_QT OFF)
endif()
undefinedfind_package(Qt6 COMPONENTS Widgets QUIET)
if(Qt6_FOUND)
message(STATUS "Qt6 found - building with settings dialog")
set(BUILD_WITH_QT ON)
else()
message(STATUS "Qt6 not found - building without settings dialog")
set(BUILD_WITH_QT OFF)
endif()
undefinedStep 2: Add Qt Sources Conditionally
步骤2:条件添加Qt源码
cmake
undefinedcmake
undefinedCore plugin (C)
Core plugin (C)
add_library(${PROJECT_NAME} MODULE
src/plugin-main.c
src/my-source.c
)
add_library(${PROJECT_NAME} MODULE
src/plugin-main.c
src/my-source.c
)
Add Qt frontend (C++) if available
Add Qt frontend (C++) if available
if(BUILD_WITH_QT)
target_sources(${PROJECT_NAME} PRIVATE src/frontend.cpp)
target_compile_definitions(${PROJECT_NAME} PRIVATE BUILD_WITH_QT)
target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Widgets)
# Link OBS frontend API
find_package(obs-frontend-api QUIET)
if(obs-frontend-api_FOUND)
target_link_libraries(${PROJECT_NAME} PRIVATE OBS::obs-frontend-api)
endif()else()
# Fallback: simple C frontend without dialog
target_sources(${PROJECT_NAME} PRIVATE src/frontend-simple.c)
endif()
undefinedif(BUILD_WITH_QT)
target_sources(${PROJECT_NAME} PRIVATE src/frontend.cpp)
target_compile_definitions(${PROJECT_NAME} PRIVATE BUILD_WITH_QT)
target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Widgets)
# Link OBS frontend API
find_package(obs-frontend-api QUIET)
if(obs-frontend-api_FOUND)
target_link_libraries(${PROJECT_NAME} PRIVATE OBS::obs-frontend-api)
endif()else()
# Fallback: simple C frontend without dialog
target_sources(${PROJECT_NAME} PRIVATE src/frontend-simple.c)
endif()
undefinedStep 3: Create Settings Dialog Class
步骤3:创建设置对话框类
cpp
// settings-dialog.h
#pragma once
#include <QDialog>
#include <QLineEdit>
#include <QSpinBox>
#include <QPushButton>
#include <QVBoxLayout>
#include <QFormLayout>
class SettingsDialog : public QDialog {
Q_OBJECT
public:
explicit SettingsDialog(QWidget *parent = nullptr);
QString host() const { return m_hostEdit->text(); }
int port() const { return m_portSpin->value(); }
void setHost(const QString &host) { m_hostEdit->setText(host); }
void setPort(int port) { m_portSpin->setValue(port); }
private:
QLineEdit *m_hostEdit;
QSpinBox *m_portSpin;
};cpp
// settings-dialog.h
#pragma once
#include <QDialog>
#include <QLineEdit>
#include <QSpinBox>
#include <QPushButton>
#include <QVBoxLayout>
#include <QFormLayout>
class SettingsDialog : public QDialog {
Q_OBJECT
public:
explicit SettingsDialog(QWidget *parent = nullptr);
QString host() const { return m_hostEdit->text(); }
int port() const { return m_portSpin->value(); }
void setHost(const QString &host) { m_hostEdit->setText(host); }
void setPort(int port) { m_portSpin->setValue(port); }
private:
QLineEdit *m_hostEdit;
QSpinBox *m_portSpin;
};Step 4: Implement Dialog
步骤4:实现对话框
cpp
// settings-dialog.cpp
#include "settings-dialog.h"
SettingsDialog::SettingsDialog(QWidget *parent)
: QDialog(parent)
{
setWindowTitle(tr("Plugin Settings"));
setMinimumWidth(300);
// Create widgets
m_hostEdit = new QLineEdit(this);
m_hostEdit->setPlaceholderText(tr("127.0.0.1"));
m_portSpin = new QSpinBox(this);
m_portSpin->setRange(1, 65535);
m_portSpin->setValue(5000);
auto *okButton = new QPushButton(tr("OK"), this);
auto *cancelButton = new QPushButton(tr("Cancel"), this);
// Layout
auto *formLayout = new QFormLayout;
formLayout->addRow(tr("Host:"), m_hostEdit);
formLayout->addRow(tr("Port:"), m_portSpin);
auto *buttonLayout = new QHBoxLayout;
buttonLayout->addStretch();
buttonLayout->addWidget(okButton);
buttonLayout->addWidget(cancelButton);
auto *mainLayout = new QVBoxLayout(this);
mainLayout->addLayout(formLayout);
mainLayout->addLayout(buttonLayout);
// Connections
connect(okButton, &QPushButton::clicked, this, &QDialog::accept);
connect(cancelButton, &QPushButton::clicked, this, &QDialog::reject);
}cpp
// settings-dialog.cpp
#include "settings-dialog.h"
SettingsDialog::SettingsDialog(QWidget *parent)
: QDialog(parent)
{
setWindowTitle(tr("Plugin Settings"));
setMinimumWidth(300);
// Create widgets
m_hostEdit = new QLineEdit(this);
m_hostEdit->setPlaceholderText(tr("127.0.0.1"));
m_portSpin = new QSpinBox(this);
m_portSpin->setRange(1, 65535);
m_portSpin->setValue(5000);
auto *okButton = new QPushButton(tr("OK"), this);
auto *cancelButton = new QPushButton(tr("Cancel"), this);
// Layout
auto *formLayout = new QFormLayout;
formLayout->addRow(tr("Host:"), m_hostEdit);
formLayout->addRow(tr("Port:"), m_portSpin);
auto *buttonLayout = new QHBoxLayout;
buttonLayout->addStretch();
buttonLayout->addWidget(okButton);
buttonLayout->addWidget(cancelButton);
auto *mainLayout = new QVBoxLayout(this);
mainLayout->addLayout(formLayout);
mainLayout->addLayout(buttonLayout);
// Connections
connect(okButton, &QPushButton::clicked, this, &QDialog::accept);
connect(cancelButton, &QPushButton::clicked, this, &QDialog::reject);
}Step 5: Integrate with OBS Frontend API
步骤5:与OBS前端API集成
cpp
// frontend.cpp
#include <obs-module.h>
#include <obs-frontend-api.h>
#ifdef BUILD_WITH_QT
#include "settings-dialog.h"
#include <QMainWindow>
#endif
extern "C" {
static void on_frontend_event(enum obs_frontend_event event, void *data)
{
(void)data;
switch (event) {
case OBS_FRONTEND_EVENT_FINISHED_LOADING:
/* OBS UI is ready - safe to create Qt widgets */
break;
default:
break;
}
}
void frontend_init(void)
{
obs_frontend_add_event_callback(on_frontend_event, NULL);
}
void frontend_cleanup(void)
{
obs_frontend_remove_event_callback(on_frontend_event, NULL);
}
void frontend_show_settings(void)
{
#ifdef BUILD_WITH_QT
QMainWindow *main_window = (QMainWindow *)obs_frontend_get_main_window();
SettingsDialog dialog(main_window);
if (dialog.exec() == QDialog::Accepted) {
/* Save settings */
const char *host = dialog.host().toUtf8().constData();
int port = dialog.port();
/* Apply settings... */
}
#else
blog(LOG_INFO, "Settings dialog not available (Qt not built)");
#endif
}
} /* extern "C" */cpp
// frontend.cpp
#include <obs-module.h>
#include <obs-frontend-api.h>
#ifdef BUILD_WITH_QT
#include "settings-dialog.h"
#include <QMainWindow>
#endif
extern "C" {
static void on_frontend_event(enum obs_frontend_event event, void *data)
{
(void)data;
switch (event) {
case OBS_FRONTEND_EVENT_FINISHED_LOADING:
/* OBS UI is ready - safe to create Qt widgets */
break;
default:
break;
}
}
void frontend_init(void)
{
obs_frontend_add_event_callback(on_frontend_event, NULL);
}
void frontend_cleanup(void)
{
obs_frontend_remove_event_callback(on_frontend_event, NULL);
}
void frontend_show_settings(void)
{
#ifdef BUILD_WITH_QT
QMainWindow *main_window = (QMainWindow *)obs_frontend_get_main_window();
SettingsDialog dialog(main_window);
if (dialog.exec() == QDialog::Accepted) {
/* Save settings */
const char *host = dialog.host().toUtf8().constData();
int port = dialog.port();
/* Apply settings... */
}
#else
blog(LOG_INFO, "Settings dialog not available (Qt not built)");
#endif
}
} /* extern "C" */OBS Frontend API
OBS前端API
Key Functions
核心函数
| Function | Purpose |
|---|---|
| Get OBS main window (as QMainWindow*) |
| Subscribe to frontend events |
| Unsubscribe from events |
| Add item to Tools menu |
| Add dockable panel |
| 函数名称 | 用途 |
|---|---|
| 获取OBS主窗口(类型为QMainWindow*) |
| 订阅前端事件 |
| 取消订阅事件 |
| 向工具菜单添加项 |
| 添加可停靠面板 |
Frontend Events
前端事件
cpp
enum obs_frontend_event {
OBS_FRONTEND_EVENT_STREAMING_STARTING,
OBS_FRONTEND_EVENT_STREAMING_STARTED,
OBS_FRONTEND_EVENT_STREAMING_STOPPING,
OBS_FRONTEND_EVENT_STREAMING_STOPPED,
OBS_FRONTEND_EVENT_RECORDING_STARTING,
OBS_FRONTEND_EVENT_RECORDING_STARTED,
OBS_FRONTEND_EVENT_RECORDING_STOPPING,
OBS_FRONTEND_EVENT_RECORDING_STOPPED,
OBS_FRONTEND_EVENT_SCENE_CHANGED,
OBS_FRONTEND_EVENT_SCENE_LIST_CHANGED,
OBS_FRONTEND_EVENT_TRANSITION_CHANGED,
OBS_FRONTEND_EVENT_FINISHED_LOADING,
OBS_FRONTEND_EVENT_EXIT,
/* ... more events */
};cpp
enum obs_frontend_event {
OBS_FRONTEND_EVENT_STREAMING_STARTING,
OBS_FRONTEND_EVENT_STREAMING_STARTED,
OBS_FRONTEND_EVENT_STREAMING_STOPPING,
OBS_FRONTEND_EVENT_STREAMING_STOPPED,
OBS_FRONTEND_EVENT_RECORDING_STARTING,
OBS_FRONTEND_EVENT_RECORDING_STARTED,
OBS_FRONTEND_EVENT_RECORDING_STOPPING,
OBS_FRONTEND_EVENT_RECORDING_STOPPED,
OBS_FRONTEND_EVENT_SCENE_CHANGED,
OBS_FRONTEND_EVENT_SCENE_LIST_CHANGED,
OBS_FRONTEND_EVENT_TRANSITION_CHANGED,
OBS_FRONTEND_EVENT_FINISHED_LOADING,
OBS_FRONTEND_EVENT_EXIT,
/* ... more events */
};Adding Tools Menu Item
添加工具菜单项
cpp
static void on_tools_menu_clicked(void *data)
{
(void)data;
frontend_show_settings();
}
void frontend_init(void)
{
obs_frontend_add_tools_menu_item(
obs_module_text("MyPlugin.Settings"), /* Menu text */
on_tools_menu_clicked, /* Callback */
NULL /* User data */
);
}cpp
static void on_tools_menu_clicked(void *data)
{
(void)data;
frontend_show_settings();
}
void frontend_init(void)
{
obs_frontend_add_tools_menu_item(
obs_module_text("MyPlugin.Settings"), /* Menu text */
on_tools_menu_clicked, /* Callback */
NULL /* User data */
);
}Qt Optional Build Pattern
Qt可选构建模式
CMake Configuration
CMake配置
cmake
undefinedcmake
undefinedTry to find Qt6, but don't fail if missing
Try to find Qt6, but don't fail if missing
find_package(Qt6 COMPONENTS Widgets QUIET)
if(Qt6_FOUND)
set(BUILD_WITH_QT ON)
message(STATUS "Qt6 found - building with UI")
else()
set(BUILD_WITH_QT OFF)
message(STATUS "Qt6 not found - building without UI")
endif()
find_package(Qt6 COMPONENTS Widgets QUIET)
if(Qt6_FOUND)
set(BUILD_WITH_QT ON)
message(STATUS "Qt6 found - building with UI")
else()
set(BUILD_WITH_QT OFF)
message(STATUS "Qt6 not found - building without UI")
endif()
Conditional compilation
Conditional compilation
if(BUILD_WITH_QT)
target_sources(${PROJECT_NAME} PRIVATE
src/frontend.cpp
src/settings-dialog.cpp
)
target_compile_definitions(${PROJECT_NAME} PRIVATE BUILD_WITH_QT)
target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Widgets)
else()
target_sources(${PROJECT_NAME} PRIVATE
src/frontend-simple.c
)
endif()
undefinedif(BUILD_WITH_QT)
target_sources(${PROJECT_NAME} PRIVATE
src/frontend.cpp
src/settings-dialog.cpp
)
target_compile_definitions(${PROJECT_NAME} PRIVATE BUILD_WITH_QT)
target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Widgets)
else()
target_sources(${PROJECT_NAME} PRIVATE
src/frontend-simple.c
)
endif()
undefinedC Fallback (frontend-simple.c)
C语言降级方案(frontend-simple.c)
c
/* frontend-simple.c - Minimal frontend without Qt
*
* Used when Qt is not available (e.g., cross-compilation).
*/
#include <obs-module.h>
void frontend_init(void)
{
blog(LOG_INFO, "Plugin loaded without Qt UI");
}
void frontend_cleanup(void)
{
/* Nothing to clean up */
}
void frontend_show_settings(void)
{
blog(LOG_WARNING, "Settings dialog not available (Qt not built)");
}c
/* frontend-simple.c - Minimal frontend without Qt
*
* Used when Qt is not available (e.g., cross-compilation).
*/
#include <obs-module.h>
void frontend_init(void)
{
blog(LOG_INFO, "Plugin loaded without Qt UI");
}
void frontend_cleanup(void)
{
/* Nothing to clean up */
}
void frontend_show_settings(void)
{
blog(LOG_WARNING, "Settings dialog not available (Qt not built)");
}Header Pattern
头文件模式
c
/* frontend.h - Frontend API (C-compatible) */
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
void frontend_init(void);
void frontend_cleanup(void);
void frontend_show_settings(void);
#ifdef __cplusplus
}
#endifc
/* frontend.h - Frontend API (C-compatible) */
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
void frontend_init(void);
void frontend_cleanup(void);
void frontend_show_settings(void);
#ifdef __cplusplus
}
#endifC and C++ Mixing Patterns
C与C++混合模式
extern "C" Wrapper
extern "C"包装器
cpp
// In C++ files that expose C API:
extern "C" {
#include <obs-module.h>
void my_cpp_function(void)
{
// C++ code here
}
} /* extern "C" */cpp
// In C++ files that expose C API:
extern "C" {
#include <obs-module.h>
void my_cpp_function(void)
{
// C++ code here
}
} /* extern "C" */C Header in C++
C++中引用C头文件
cpp
// Always use extern "C" when including C headers from C++
extern "C" {
#include <obs-module.h>
#include <obs-frontend-api.h>
}
// Now safe to use C++ features
#include <QString>cpp
// Always use extern "C" when including C headers from C++
extern "C" {
#include <obs-module.h>
#include <obs-frontend-api.h>
}
// Now safe to use C++ features
#include <QString>Plugin Main (C with C++ Features)
插件主入口(C语言调用C++功能)
c
/* plugin-main.c - C module entry point */
#include <obs-module.h>
#include "frontend.h" /* C-compatible header */
OBS_DECLARE_MODULE()
OBS_MODULE_USE_DEFAULT_LOCALE("my-plugin", "en-US")
bool obs_module_load(void)
{
obs_register_source(&my_source);
/* Initialize frontend (may be C or C++) */
frontend_init();
return true;
}
void obs_module_unload(void)
{
frontend_cleanup();
}c
/* plugin-main.c - C module entry point */
#include <obs-module.h>
#include "frontend.h" /* C-compatible header */
OBS_DECLARE_MODULE()
OBS_MODULE_USE_DEFAULT_LOCALE("my-plugin", "en-US")
bool obs_module_load(void)
{
obs_register_source(&my_source);
/* Initialize frontend (may be C or C++) */
frontend_init();
return true;
}
void obs_module_unload(void)
{
frontend_cleanup();
}CMAKE_AUTOMOC Explained
CMAKE_AUTOMOC详解
What AUTOMOC Does
AUTOMOC的作用
- Scans C++ files for macro
Q_OBJECT - Runs Qt's (Meta-Object Compiler) automatically
moc - Generates files for signal/slot support
moc_*.cpp
- 扫描C++文件中的宏
Q_OBJECT - 自动运行Qt的(元对象编译器)
moc - 生成文件以支持信号与槽机制
moc_*.cpp
Required Settings
必要配置
cmake
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON) # For .ui filescmake
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON) # For .ui filesAUTOMOC requires C++ targets
AUTOMOC requires C++ targets
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
undefinedset(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
undefinedCommon Issues
常见问题
| Issue | Cause | Solution |
|---|---|---|
| "undefined reference to vtable" | Missing Q_OBJECT | Add Q_OBJECT to class |
| "moc not found" | Qt not in PATH | Use find_package(Qt6) |
| "undefined signal/slot" | AUTOMOC didn't run | Ensure .h is in SOURCES |
| 问题 | 原因 | 解决方案 |
|---|---|---|
| "undefined reference to vtable" | 缺少Q_OBJECT宏 | 为类添加Q_OBJECT宏 |
| "moc not found" | Qt未在PATH中 | 使用find_package(Qt6) |
| "undefined signal/slot" | AUTOMOC未运行 | 确保头文件已加入SOURCES |
Threading with Qt
Qt线程处理
Safe Thread Communication
安全线程通信
cpp
// worker-thread.cpp
#include <QThread>
#include <QObject>
class WorkerThread : public QThread {
Q_OBJECT
signals:
void resultReady(const QString &result);
protected:
void run() override {
QString result = doWork();
emit resultReady(result); /* Signal is thread-safe */
}
private:
QString doWork() {
/* Heavy work here */
return "Done";
}
};
// Usage from main thread:
WorkerThread *thread = new WorkerThread;
connect(thread, &WorkerThread::resultReady, this, &MyClass::handleResult);
connect(thread, &WorkerThread::finished, thread, &QObject::deleteLater);
thread->start();cpp
// worker-thread.cpp
#include <QThread>
#include <QObject>
class WorkerThread : public QThread {
Q_OBJECT
signals:
void resultReady(const QString &result);
protected:
void run() override {
QString result = doWork();
emit resultReady(result); /* Signal is thread-safe */
}
private:
QString doWork() {
/* Heavy work here */
return "Done";
}
};
// Usage from main thread:
WorkerThread *thread = new WorkerThread;
connect(thread, &WorkerThread::resultReady, this, &MyClass::handleResult);
connect(thread, &WorkerThread::finished, thread, &QObject::deleteLater);
thread->start();Qt Event Loop Integration
Qt事件循环集成
cpp
// Don't block OBS main thread - use async patterns
void MyDialog::onButtonClicked()
{
// WRONG: Blocks OBS UI
// QThread::sleep(5);
// CORRECT: Use QTimer or worker thread
QTimer::singleShot(0, this, [this]() {
// Runs after current event processing
doSomething();
});
}cpp
// Don't block OBS main thread - use async patterns
void MyDialog::onButtonClicked()
{
// WRONG: Blocks OBS UI
// QThread::sleep(5);
// CORRECT: Use QTimer or worker thread
QTimer::singleShot(0, this, [this]() {
// Runs after current event processing
doSomething();
});
}FORBIDDEN Patterns
禁止使用的模式
| Pattern | Problem | Solution |
|---|---|---|
| Blocking in UI callbacks | Freezes OBS | Use worker threads |
| Missing Q_OBJECT | Signals/slots fail | Add Q_OBJECT macro |
| Qt widgets in audio thread | Crash | Only UI in main thread |
| Mixing Qt versions | ABI issues | Stick to Qt6 only |
| Missing AUTOMOC | Link errors | Enable CMAKE_AUTOMOC |
| Direct obs_frontend calls without check | Crash if no frontend | Check obs-frontend-api_FOUND |
| 模式 | 问题 | 解决方案 |
|---|---|---|
| UI回调中阻塞线程 | 导致OBS界面冻结 | 使用工作线程 |
| 缺少Q_OBJECT宏 | 信号/槽机制失效 | 添加Q_OBJECT宏 |
| 音频线程中使用Qt Widgets | 导致程序崩溃 | 仅在主线程中处理UI |
| 混合使用不同Qt版本 | ABI兼容性问题 | 仅使用Qt6 |
| 未启用AUTOMOC | 链接错误 | 启用CMAKE_AUTOMOC |
| 未检查直接调用obs_frontend函数 | 无前端时导致崩溃 | 检查obs-frontend-api_FOUND |
Platform-Specific UI Fallbacks
平台专属UI降级方案
Windows Native Dialog
Windows原生对话框
c
/* settings-dialog-win32.c - Fallback when Qt unavailable */
#ifdef _WIN32
#include <windows.h>
#include <commctrl.h>
void show_settings_dialog_win32(void *parent)
{
MessageBoxW((HWND)parent,
L"Settings dialog requires Qt.\nPlease install Qt6.",
L"Plugin Settings",
MB_OK | MB_ICONINFORMATION);
}
#endifc
/* settings-dialog-win32.c - Fallback when Qt unavailable */
#ifdef _WIN32
#include <windows.h>
#include <commctrl.h>
void show_settings_dialog_win32(void *parent)
{
MessageBoxW((HWND)parent,
L"Settings dialog requires Qt.\nPlease install Qt6.",
L"Plugin Settings",
MB_OK | MB_ICONINFORMATION);
}
#endifCMake Platform Selection
CMake平台选择
cmake
if(NOT BUILD_WITH_QT)
if(WIN32)
target_sources(${PROJECT_NAME} PRIVATE
src/settings-dialog-win32.c
)
else()
target_sources(${PROJECT_NAME} PRIVATE
src/frontend-simple.c
)
endif()
endif()cmake
if(NOT BUILD_WITH_QT)
if(WIN32)
target_sources(${PROJECT_NAME} PRIVATE
src/settings-dialog-win32.c
)
else()
target_sources(${PROJECT_NAME} PRIVATE
src/frontend-simple.c
)
endif()
endif()External Documentation
外部文档
Context7
Context7
mcp__context7__query-docs
libraryId: "/obsproject/obs-studio"
query: "Qt frontend API settings dialog"mcp__context7__query-docs
libraryId: "/obsproject/obs-studio"
query: "Qt frontend API settings dialog"Official References
官方参考
- OBS Frontend API: https://docs.obsproject.com/reference-frontend-api
- Qt6 Widgets: https://doc.qt.io/qt-6/qtwidgets-index.html
- CMake AUTOMOC: https://cmake.org/cmake/help/latest/prop_tgt/AUTOMOC.html
- OBS Frontend API: https://docs.obsproject.com/reference-frontend-api
- Qt6 Widgets: https://doc.qt.io/qt-6/qtwidgets-index.html
- CMake AUTOMOC: https://cmake.org/cmake/help/latest/prop_tgt/AUTOMOC.html
Related Skills
相关技能
- obs-windows-building - Windows-specific builds
- obs-cross-compiling - Cross-compilation (may not have Qt)
- obs-plugin-developing - Plugin architecture overview
- obs-audio-plugin-writing - Audio plugin implementation
- obs-windows-building - Windows专属构建
- obs-cross-compiling - 交叉编译(可能无Qt环境)
- obs-plugin-developing - 插件架构概述
- obs-audio-plugin-writing - 音频插件实现
Related Agent
相关Agent
Use obs-plugin-expert for coordinated guidance across all OBS plugin skills.
使用obs-plugin-expert获取OBS插件全技能的协同指导。