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Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.
npx skill4agent add mengto/skills build-game-monster-systemimg2threejsbuild-hybrid-game-assetstune-enemy-aidesign-action-combatMonsterDefinitionMonsterRigMonsterRuntimeMonsterViewAdapter+Y+Zroot -> motion -> bodyidleinvestigatepursuerepositionwindupattackrecoverstaggerdefeated(movesetId, elapsed)