design-an-interface
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ChineseDesign an Interface
接口设计
Based on "Design It Twice" from "A Philosophy of Software Design": your first idea is unlikely to be the best. Generate multiple radically different designs, then compare.
基于《软件设计的哲学》中的“两次设计法”:你的第一个想法未必是最优解。请生成多种截然不同的设计方案,再进行对比。
Workflow
工作流程
1. Gather Requirements
1. 收集需求
Before designing, understand:
- What problem does this module solve?
- Who are the callers? (other modules, external users, tests)
- What are the key operations?
- Any constraints? (performance, compatibility, existing patterns)
- What should be hidden inside vs exposed?
Ask: "What does this module need to do? Who will use it?"
在设计之前,需明确:
- 该模块要解决什么问题?
- 调用方是谁?(其他模块、外部用户、测试用例)
- 核心操作有哪些?
- 存在哪些约束?(性能、兼容性、现有设计模式)
- 哪些逻辑应隐藏在内部,哪些需要对外暴露?
可提问:“该模块需要实现什么功能?谁会使用它?”
2. Generate Designs (Parallel Sub-Agents)
2. 生成设计方案(并行子Agent)
Spawn 3+ sub-agents simultaneously using Task tool. Each must produce a radically different approach.
Prompt template for each sub-agent:
Design an interface for: [module description]
Requirements: [gathered requirements]
Constraints for this design: [assign a different constraint to each agent]
- Agent 1: "Minimize method count - aim for 1-3 methods max"
- Agent 2: "Maximize flexibility - support many use cases"
- Agent 3: "Optimize for the most common case"
- Agent 4: "Take inspiration from [specific paradigm/library]"
Output format:
1. Interface signature (types/methods)
2. Usage example (how caller uses it)
3. What this design hides internally
4. Trade-offs of this approach使用任务工具同时生成3个及以上子Agent。每个子Agent必须产出截然不同的设计思路。
Prompt template for each sub-agent:
Design an interface for: [module description]
Requirements: [gathered requirements]
Constraints for this design: [assign a different constraint to each agent]
- Agent 1: "Minimize method count - aim for 1-3 methods max"
- Agent 2: "Maximize flexibility - support many use cases"
- Agent 3: "Optimize for the most common case"
- Agent 4: "Take inspiration from [specific paradigm/library]"
Output format:
1. Interface signature (types/methods)
2. Usage example (how caller uses it)
3. What this design hides internally
4. Trade-offs of this approach3. Present Designs
3. 展示设计方案
Show each design with:
- Interface signature - types, methods, params
- Usage examples - how callers actually use it in practice
- What it hides - complexity kept internal
Present designs sequentially so user can absorb each approach before comparison.
每个设计方案需包含:
- 接口签名 - 类型、方法、参数
- 使用示例 - 调用方实际使用的场景
- 隐藏逻辑 - 内部封装的复杂度
按顺序展示各设计方案,让用户在对比前充分理解每种思路。
4. Compare Designs
4. 对比设计方案
After showing all designs, compare them on:
- Interface simplicity: fewer methods, simpler params
- General-purpose vs specialized: flexibility vs focus
- Implementation efficiency: does shape allow efficient internals?
- Depth: small interface hiding significant complexity (good) vs large interface with thin implementation (bad)
- Ease of correct use vs ease of misuse
Discuss trade-offs in prose, not tables. Highlight where designs diverge most.
展示所有方案后,从以下维度进行对比:
- 接口简洁性:方法数量更少、参数更简单
- 通用化vs专业化:灵活性与专注度的平衡
- 实现效率:接口形态是否支持高效的内部实现?
- 深度:隐藏大量复杂度的小型接口(优质)vs 实现单薄的大型接口(劣质)
- 易用性:正确使用的便捷性vs误用的可能性
用文字描述对比结果,而非表格。重点突出各方案的核心差异。
5. Synthesize
5. 综合优化
Often the best design combines insights from multiple options. Ask:
- "Which design best fits your primary use case?"
- "Any elements from other designs worth incorporating?"
最优设计通常融合了多种方案的优势。可提问:
- “哪种设计最贴合你的核心使用场景?”
- “其他方案中有哪些元素值得借鉴?”
Evaluation Criteria
评估标准
From "A Philosophy of Software Design":
Interface simplicity: Fewer methods, simpler params = easier to learn and use correctly.
General-purpose: Can handle future use cases without changes. But beware over-generalization.
Implementation efficiency: Does interface shape allow efficient implementation? Or force awkward internals?
Depth: Small interface hiding significant complexity = deep module (good). Large interface with thin implementation = shallow module (avoid).
来自《软件设计的哲学》:
接口简洁性:方法更少、参数更简单=更易学习和正确使用。
通用化:无需修改即可应对未来的使用场景,但需注意避免过度通用化。
实现效率:接口形态是否支持高效实现?还是会导致内部逻辑尴尬?
深度:隐藏大量复杂度的小型接口=优质深度模块;实现单薄的大型接口=应避免的浅层模块。
Anti-Patterns
反模式
- Don't let sub-agents produce similar designs - enforce radical difference
- Don't skip comparison - the value is in contrast
- Don't implement - this is purely about interface shape
- Don't evaluate based on implementation effort
- 不要让子Agent生成相似的设计方案——必须确保方案截然不同
- 不要跳过对比环节——价值在于差异带来的启发
- 不要进行开发实现——此流程仅聚焦于接口形态设计
- 不要以开发成本作为评估标准