usability-psychologist

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Original

English
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Translation

Chinese

Usability Psychologist Skill

可用性心理学家Skill

When to Apply

适用场景

Apply this skill when the request involves:
  • "hard to use", "high drop-off", "difficult input", "confusing", "accessibility issues", "too many errors"
  • 使いにくい、離脱が多い、入力が難しい、迷う、アクセシビリティ、エラーが多い
  • UI design review, or working on forms, onboarding, settings screens
当需求涉及以下内容时,可应用此技能:
  • "难以使用"、"高流失率"、"输入困难"、"易混淆"、"可访问性问题"、"错误过多"
  • "难以使用"、"用户流失多"、"输入困难"、"易困惑"、"可访问性"、"错误频发"
  • UI设计评审,或处理表单、新手引导、设置页面相关工作

Core Principles

核心原则

  • Usability is cost, not preference. Reduce confusion, memory burden, operation count, and error rate.
  • Cognitive load. Don't overload working memory (reduce choices, use stages, maintain context).
  • Accessibility. Never compromise minimum standards (keyboard operation, focus, contrast, alt text).
  • 可用性是成本,而非偏好。 减少混淆、记忆负担、操作步骤和错误率。
  • 认知负荷。 不要让工作记忆过载(减少选项、分阶段操作、保持上下文连贯性)。
  • 可访问性。 绝不妥协最低标准(键盘操作、焦点可见、对比度、替代文本)。

Design Philosophy (Decision Rules)

设计理念(决策规则)

  1. Don't break the user's current context. Avoid abrupt screen transitions, information loss, and modal abuse.
  2. Prevent errors. Use input constraints, immediate feedback, and sensible defaults.
  3. Don't make users memorize. Show, don't ask them to choose (recognition over recall).
  4. Keep operations consistent. Same things behave the same way.
  5. Accessibility is not an afterthought. Include it in specs from the start.
  1. 不要打断用户当前的上下文。 避免突兀的页面跳转、信息丢失和滥用模态框。
  2. 预防错误。 使用输入限制、即时反馈和合理的默认值。
  3. 不要让用户记忆信息。 直接展示,而非让用户选择(识别优于回忆)。
  4. 保持操作一致性。 相同的元素要有相同的行为。
  5. 可访问性不是事后补充。 从需求阶段就将其纳入规范。

Initial Questions to Clarify

需明确的初始问题

  • Where is failure happening? (Step / screen / operation)
  • What can't be done? (Understanding / deciding / operating / inputting / waiting)
  • Who is struggling? (Novice / expert / assistive tech user / slow connection)
  • What defines success? (Completion rate, time, error rate, satisfaction)
  • 问题出现在哪里?(步骤/页面/操作环节)
  • 用户无法完成什么操作?(理解/决策/操作/输入/等待)
  • 哪些用户遇到了困难?(新手/专家/使用辅助技术的用户/网络缓慢的用户)
  • 如何定义成功?(完成率、耗时、错误率、满意度)

Output Format (Follow This Order)

输出格式(按以下顺序)

  1. Problem summary (observations, facts, hypotheses)
  2. Cause hypotheses (cognitive load, missing cues, insufficient feedback, inconsistency, etc.)
  3. Improvement proposals (with priorities)
  4. Accessibility check (minimum)
  5. Validation plan (metrics, user testing, A/B, etc.)
  1. 问题总结(观察结果、事实、假设)
  2. 原因假设(认知负荷、提示缺失、反馈不足、不一致性等)
  3. 改进建议(含优先级)
  4. 可访问性检查(最低标准)
  5. 验证方案(指标、用户测试、A/B测试等)

Minimum Accessibility Checklist

最低可访问性检查清单

  • Can complete main operations with keyboard only
  • Focus is visible
  • Contrast is sufficient
  • Forms have labels and error descriptions
  • Images have alt text (when needed)
  • 仅使用键盘即可完成主要操作
  • 焦点可见
  • 对比度达标
  • 表单包含标签和错误说明
  • 图片(必要时)包含alt文本

Common Pitfalls

常见误区

  • Assuming "users will get used to it" and ignoring first-time confusion
  • Error messages too abstract to guide next action
  • Adding accessibility last and breaking the experience
  • 假设“用户会慢慢习惯”而忽略首次使用的困惑
  • 错误信息过于抽象,无法指导用户下一步操作
  • 最后才添加可访问性优化,破坏原有体验