Loading...
Loading...
Build and review turn-based Rust game flow using turn-state enums, phase-specific schedules, intent messages, movement resolution, combat resolution, wait actions, and win/loss states. Use when implementing roguelike turns, tactical action order, ECS message entities, or decoupled input and action systems.
npx skill4agent add lvtd-llc/skills rust-turn-intent-systemsreferences/turn-intent-patterns.md