rust-game-slice-planning
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ChineseRust Game Slice Planning
Rust游戏切片规划
Use this skill to turn a Rust game idea into small, playable implementation
slices. Optimize for visible progress, limited scope, and an MVP that can be
finished before optional polish work begins.
使用本技能将Rust游戏想法转化为可落地的小型实现切片。优先保障可见进度、有限范围,确保在开展可选优化工作前完成MVP。
Core Workflow
核心工作流程
- Write or recover a short design brief: title, short description, core loop, MVP, stretch goals, technical constraints, and target controls.
- Separate "must ship" mechanics from stretch goals. Keep the first milestone to the smallest playable loop.
- Convert the MVP into ordered slices. Each slice should compile, run, and add one visible player-facing capability.
- Give each slice acceptance checks that an agent can verify locally.
- Defer content expansion, visuals, extra systems, and balance work until the current slice is complete.
- 撰写或整理简短的设计概要:标题、简短描述、核心循环、MVP、扩展目标、技术约束和目标控制方式。
- 区分“必须交付”的机制与扩展目标。首个里程碑聚焦最小可玩循环。
- 将MVP转化为有序的切片。每个切片需可编译、运行,并新增一项面向玩家的可见功能。
- 为每个切片制定AI Agent可本地验证的验收标准。
- 在当前切片完成前,推迟内容扩展、视觉优化、额外系统开发和平衡性调整工作。
Read Next
后续阅读
Read for the design brief template, slice order,
and anti-overbuilding checks.
references/slice-planning.md阅读获取设计概要模板、切片顺序和防过度开发检查清单。
references/slice-planning.mdSource Notes
来源说明
Guidance is transformed and paraphrased from Herbert Wolverson's Hands-On
Rust, especially Chapter 4 and Appendix A2, and from the official companion
source repository. This is not official material from the author or publisher.
本指南改编自Herbert Wolverson所著《Hands-On Rust》,尤其参考了第4章和附录A2,以及官方配套源码仓库。本内容并非作者或出版商的官方资料。