rust-game-slice-planning

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Rust Game Slice Planning

Rust游戏切片规划

Use this skill to turn a Rust game idea into small, playable implementation slices. Optimize for visible progress, limited scope, and an MVP that can be finished before optional polish work begins.
使用本技能将Rust游戏想法转化为可落地的小型实现切片。优先保障可见进度、有限范围,确保在开展可选优化工作前完成MVP。

Core Workflow

核心工作流程

  1. Write or recover a short design brief: title, short description, core loop, MVP, stretch goals, technical constraints, and target controls.
  2. Separate "must ship" mechanics from stretch goals. Keep the first milestone to the smallest playable loop.
  3. Convert the MVP into ordered slices. Each slice should compile, run, and add one visible player-facing capability.
  4. Give each slice acceptance checks that an agent can verify locally.
  5. Defer content expansion, visuals, extra systems, and balance work until the current slice is complete.
  1. 撰写或整理简短的设计概要:标题、简短描述、核心循环、MVP、扩展目标、技术约束和目标控制方式。
  2. 区分“必须交付”的机制与扩展目标。首个里程碑聚焦最小可玩循环。
  3. 将MVP转化为有序的切片。每个切片需可编译、运行,并新增一项面向玩家的可见功能。
  4. 为每个切片制定AI Agent可本地验证的验收标准。
  5. 在当前切片完成前,推迟内容扩展、视觉优化、额外系统开发和平衡性调整工作。

Read Next

后续阅读

Read
references/slice-planning.md
for the design brief template, slice order, and anti-overbuilding checks.
阅读
references/slice-planning.md
获取设计概要模板、切片顺序和防过度开发检查清单。

Source Notes

来源说明

Guidance is transformed and paraphrased from Herbert Wolverson's Hands-On Rust, especially Chapter 4 and Appendix A2, and from the official companion source repository. This is not official material from the author or publisher.
本指南改编自Herbert Wolverson所著《Hands-On Rust》,尤其参考了第4章和附录A2,以及官方配套源码仓库。本内容并非作者或出版商的官方资料。