rust-game-polish-release

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Chinese

Rust Game Polish Release

Rust 游戏打磨发布

Use this skill to finish a small Rust game without destabilizing the MVP. Lock the playable loop first, then package assets, run release checks, and add only the polish that improves clarity or shareability.
使用本技能在不破坏MVP稳定性的前提下完成小型Rust游戏的收尾工作。先锁定可玩循环,再打包资源、执行发布检查,且仅添加能提升清晰度或可分享性的打磨内容。

Core Workflow

核心工作流

  1. Confirm the MVP loop is playable from launch to win/loss or exit.
  2. Freeze core mechanics before adding content and visual polish.
  3. Verify resources load from the release layout.
  4. Run formatting, linting, tests, and release build commands.
  5. Smoke test controls, restart, level transitions, and exit behavior.
  6. Write a small release checklist instead of making last-minute architecture changes.
  1. 确认MVP循环从启动到胜负判定或退出全程可玩。
  2. 在添加内容和视觉打磨前冻结核心机制。
  3. 验证资源可从发布布局中正常加载。
  4. 执行格式化、代码检查、测试以及发布构建命令。
  5. 对操控、重启、关卡切换和退出行为进行冒烟测试。
  6. 编写简短的发布检查清单,而非在最后一刻修改架构。

Read Next

延伸阅读

Read
references/polish-release-patterns.md
for release gates, packaging checks, and safe polish triage.
阅读
references/polish-release-patterns.md
了解发布门槛、打包检查和安全打磨优先级划分。

Source Notes

来源说明

Guidance is transformed and paraphrased from Hands-On Rust Chapter 16 and the book's recurring slice-based development pattern. Packaging details should be adapted to the target engine, OS, and distribution channel.
本指南改编并意译自《Hands-On Rust》第16章及书中反复提及的基于切片的开发模式。打包细节需根据目标引擎、操作系统和分发渠道进行调整。