rust-game-polish-release
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ChineseRust Game Polish Release
Rust 游戏打磨发布
Use this skill to finish a small Rust game without destabilizing the MVP. Lock
the playable loop first, then package assets, run release checks, and add only
the polish that improves clarity or shareability.
使用本技能在不破坏MVP稳定性的前提下完成小型Rust游戏的收尾工作。先锁定可玩循环,再打包资源、执行发布检查,且仅添加能提升清晰度或可分享性的打磨内容。
Core Workflow
核心工作流
- Confirm the MVP loop is playable from launch to win/loss or exit.
- Freeze core mechanics before adding content and visual polish.
- Verify resources load from the release layout.
- Run formatting, linting, tests, and release build commands.
- Smoke test controls, restart, level transitions, and exit behavior.
- Write a small release checklist instead of making last-minute architecture changes.
- 确认MVP循环从启动到胜负判定或退出全程可玩。
- 在添加内容和视觉打磨前冻结核心机制。
- 验证资源可从发布布局中正常加载。
- 执行格式化、代码检查、测试以及发布构建命令。
- 对操控、重启、关卡切换和退出行为进行冒烟测试。
- 编写简短的发布检查清单,而非在最后一刻修改架构。
Read Next
延伸阅读
Read for release gates, packaging
checks, and safe polish triage.
references/polish-release-patterns.md阅读 了解发布门槛、打包检查和安全打磨优先级划分。
references/polish-release-patterns.mdSource Notes
来源说明
Guidance is transformed and paraphrased from Hands-On Rust Chapter 16 and
the book's recurring slice-based development pattern. Packaging details should
be adapted to the target engine, OS, and distribution channel.
本指南改编并意译自《Hands-On Rust》第16章及书中反复提及的基于切片的开发模式。打包细节需根据目标引擎、操作系统和分发渠道进行调整。