game-story-world-character
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ChineseGame Story World Character
游戏剧情、世界与角色设计
Use this skill to make narrative and world design serve play instead of competing with it. The output should give the coding agent clear content structures, state needs, triggers, and constraints.
使用该技能让叙事与世界设计服务于游戏玩法,而非与之冲突。输出内容需为编码Agent提供清晰的内容结构、需求说明、触发条件及约束规则。
Source Traceability
来源追溯
Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapters 17-23 on story, indirect control, worlds, characters, spaces, presence, and aesthetics. The workflow is transformed and paraphrased.
Supporting source: MDA for separating authored mechanics from player-experienced dynamics and aesthetics.
主要来源:Jesse Schell所著《游戏设计艺术:一本透镜手册》(第三版),尤其是第17-23章关于剧情、间接操控、世界、角色、场景、沉浸感与美学的内容。工作流经过转化与改写。
辅助来源:MDA框架,用于区分开发者设计的机制、玩家体验到的动态效果与美学感受。
Workflow
工作流程
- Define the role of story: premise, motivation, context, consequence, mystery, comedy, identity, or emotional payoff.
- Align story beats with player action and system state.
- Use indirect control through goals, affordances, layout, rewards, information, and character cues.
- Specify world rules, character functions, spaces, mood, and aesthetic constraints.
- Convert narrative intent into implementable triggers, content schema, and test cases.
- 定义剧情的作用:前提设定、动机、背景、结果、悬念、喜剧效果、身份认同或情感回报。
- 使剧情节点与玩家动作及系统状态相匹配。
- 通过目标、功能可用性、布局、奖励、信息提示及角色线索实现间接操控。
- 指定世界规则、角色功能、场景、氛围及美学约束。
- 将叙事意图转化为可实现的触发条件、内容架构及测试用例。
Required Output
要求输出
- : why the game needs story or world detail.
Narrative Function - : beats tied to player actions and system state.
Story-Gameplay Map - : facts, boundaries, tone, and contradictions to avoid.
World Rules - : role, desire, behavior hooks, dialogue constraints, and gameplay purpose.
Character Specs - : state flags, triggers, content data, level cues, and tests.
Implementation Notes
- :游戏需要剧情或世界细节的原因。
Narrative Function - :与玩家动作及系统状态绑定的剧情节点。
Story-Gameplay Map - :设定事实、边界、基调及需避免的矛盾点。
World Rules - :角色定位、欲望、行为触发点、对话约束及游戏玩法层面的作用。
Character Specs - :状态标记、触发条件、内容数据、关卡提示及测试内容。
Implementation Notes
Local References
本地参考资料
Before producing a story/world spec, read:
references/core/guide.mdworkflows/narrative-systems-spec.md
在生成剧情/世界设计规范前,请阅读:
references/core/guide.mdworkflows/narrative-systems-spec.md