game-prototype-loop
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Translation
ChineseGame Prototype Loop
Game Prototype Loop
Use this skill to convert vague game intent into buildable experiments. The default stance is risk-first: identify what must be true for the game to work, then build the cheapest prototype that can answer that question.
使用该Skill将模糊的游戏构想转化为可落地的实验方案。默认采用风险优先原则:先确定游戏成功必须满足的核心条件,再构建成本最低的原型来验证该问题。
Source Traceability
来源追溯
Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapters 7-8 on idea generation, problem statements, filters, risk, prototyping, and iteration. The workflow is transformed and paraphrased from those ideas rather than copied.
Supporting source: Hunicke, LeBlanc, and Zubek's MDA framework for separating mechanics, dynamics, and aesthetics during prototype evaluation.
主要来源:Jesse Schell所著《游戏设计艺术:一本透镜手册(第三版)》(The Art of Game Design: A Book of Lenses, Third Edition),尤其是第7-8章关于创意生成、问题陈述、筛选、风险、原型制作和迭代的内容。本工作流是对这些理念的转化和改写,而非直接复制。
支持来源:Hunicke、LeBlanc和Zubek提出的MDA框架,用于在原型评估阶段区分机制(mechanics)、动态(dynamics)和美学(aesthetics)。
Workflow
Workflow
- State the target player experience in one sentence.
- Reframe the idea as a design problem with constraints, not as a feature list.
- List the riskiest assumptions: fun, clarity, feasibility, controls, production cost, content burden, performance, market fit, and multiplayer or systems complexity.
- Choose one prototype per major risk. Prefer paper, spreadsheet, greybox, or throwaway code before production code.
- Define the prototype's success signal before building it.
- Run the build-play-observe-decide loop until the risk is retired, reframed, or accepted.
- Convert learning into a next action: cut, keep, change, defer, or productionize.
- 用一句话描述目标玩家体验。
- 将创意重构为带有约束条件的设计问题,而非功能列表。
- 列出风险最高的假设:趣味性、清晰度、可行性、操控性、生产成本、内容负担、性能、市场适配性,以及多人游戏或系统复杂度。
- 针对每个主要风险选择一个原型。优先使用纸质原型、电子表格、灰盒原型或一次性代码,而非生产级代码。
- 在开始构建原型前,定义其成功信号。
- 执行构建-试玩-观察-决策循环,直至风险被消除、重构或接受。
- 将学习成果转化为下一步行动:削减、保留、修改、推迟或投产。
Required Output
要求输出
When invoked, produce:
- : the player-facing experience and constraints.
Design Problem - : ranked risks with why each matters.
Assumption Map - : prototype type, scope, build time, success signal, and kill/change criteria.
Prototype Plan - : cadence, test method, evidence to collect, and next decision.
Iteration Loop - : exact implementation guidance for the coding agent.
Build Notes
调用本Skill时,需生成以下内容:
- :面向玩家的体验及约束条件。
Design Problem - :按优先级排序的风险及其重要性原因。
Assumption Map - :原型类型、范围、构建时长、成功信号,以及终止/修改标准。
Prototype Plan - :迭代节奏、测试方法、需收集的证据,以及下一步决策。
Iteration Loop - :给编码Agent的具体实现指导。
Build Notes
Local References
本地参考
Before producing a full plan, read:
references/core/guide.mdworkflows/risk-first-prototype.md
在生成完整计划前,请阅读:
references/core/guide.mdworkflows/risk-first-prototype.md