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Design, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics. Use when building gameplay systems, combat, puzzles, progression, simulations, board/card mechanics, or any feature where rules create player behavior.
npx skill4agent add lvtd-llc/skills game-mechanics-designMechanic BriefRules ModelImplementation NotesFailure ModesTest Scenariosreferences/core/guide.mdworkflows/mechanic-spec.md