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Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies. Use when tuning combat, loot, upgrades, scoring, level curves, AI difficulty, risk-reward choices, or any system where numbers shape player decisions.
npx skill4agent add lvtd-llc/skills game-balance-economyBalance IntentEconomy MapTuning TableRisk ReviewValidation Planscripts/expected_value.pypython3 path/to/game-balance-economy/scripts/expected_value.py --outcome 0:0.5 --outcome 10:0.5references/core/guide.mdworkflows/tuning-pass.md