Hairline: create a figure
You are making one figure in the Hairline style: an isometric line drawing, built from rounded solids in a single stroke, that answers the pointer. It ships as one HTML file with nothing to install. The six figures of
are the bar;
and
are two of them, in the format you will write.
You write one thing: the figure. The engine (
) and the page (
) are fixed. Never edit them, never paste a changed copy of them, and never write again what the kernel already gives you.
Every file named below is in this skill's folder. The figure and the page are written in the person's working directory: run
,
and
from there, by their path in this folder.
1. Concept
Read
. Then offer two or three concepts, one line each:
Name. The object. What the pointer does to it. What the read-out says.
Wait for the person to pick. Skip this step only when they arrived with the object and the gesture already chosen. If there is nobody to ask, take the concept with the strongest rest pose and say which you took.
One figure, one idea. A concept that needs a label to be understood is not a concept yet.
2. Build
- Read . The ten rules are not advice: a figure that breaks one is not finished.
- Read the index at the top of : the comment under the hash line, down to . It lists everything you may call. Do not read the code under it.
- Read the example nearer your concept: for a continuous field, for discrete items.
- Write the figure as in the person's working directory, in the shape of the examples: take what you need from , define
mount({ stage, svg, read }, value)
returning , and end the file with hairline({ name, means, rules, range, mount })
.
- : lowercase, one word or hyphenated.
- : one sentence, 140 characters at most, saying what the figure shows. It is the line under the stage.
- : the numbers of the rules this figure leans on most.
- : the one number the slider drives, at intensity 0, 0.5 and 1. The middle one is the default, and the three move one way. 's , and the that gets when the slider moves, is this number: the figure's own, read on , not 0 to 1.
- Assemble it: writes , and so does each run of in step 3. Without Node, copy and put the contents of where is and your figure where is, by file operation, changing nothing else.
3. Check
node look.mjs <name>.js --answer x,y,z --edge x,y,z
, the points being world points of your figure, as says. It builds the page, validates it, takes the eight pictures on one sheet, , and checks the frame, the read-out and the console. Fix every line it prints as failed, and run it again until it exits 0.
- Read , then the sheet, and answer its twelve questions. Fix what fails, then go back to 1.
needs a browser and installs
once, outside this folder. Without one, check with
node validate.mjs hairline-<name>.html
after each build and do the look as
says under "Without a browser". Without Node, read the list of checks at the top of
and answer each one from your code.
Do not hand over a page the validator rejects. Do not say the look is done if you did not look.
4. Hand over
Publish
as an artifact if you can. If you cannot, leave the file where the person can open it and say where it is. Then say, one line each:
- the metaphor: what the object is, and what the pointer does to it;
- the rules it leans on;
- anything you could not verify (no Node, no browser), plainly.
5. Adjust
When the person asks for a change, edit only
, then run
again and read the new sheet. The tenth version is held to the same bar as the first.
What goes wrong
| If you catch yourself | Do this instead |
|---|
| adding a label, a number or a letter to the drawing | say it with geometry (rule 10); names go to |
| reaching for a colour, a fill or a glow | move one stroke from to (rule 04) |
| writing a timer, a or a CSS animation | , with springs or tweens (rules 07 and 08) |
| testing the pointer against what is drawn right now | test it against the rest or target pose (rule 01) |
| drawing a box with twelve edges | of two rounded rings: a silhouette and one crease (rule 09) |
| drawing a part as a plain rounded block | give it the features that make it what it is, the ones you named in the concept () |
| leaving rest flat, empty, or symmetric because that was easy | compose it: rest is the thumbnail (rule 05) |
| editing the kernel or the bench to make something work | the figure is wrong; change the figure |
| letting in a second idea | cut it: one figure, one idea |