motion-design

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Motion Design Skill

动效设计技能

When to Apply

适用场景

Use this skill when:
  • Creating UI animations (buttons, cards, modals, page transitions)
  • Designing micro-interactions and feedback animations
  • Building loading, success, or error states
  • Animating illustrations or decorative elements
  • Planning scroll-triggered or progress-based animations
  • Establishing brand motion identity
  • Choreographing multi-element sequences
Decision tree:
  1. Does it serve a functional purpose (feedback, guidance)? → Timing rules for responsiveness
  2. Does it express brand personality? → Motion Personality archetypes
  3. Does it tell a story or guide attention? → Disney principles + choreography
  4. Is this a complex multi-element scene? → 1/3 Rule + stagger patterns

在以下场景中使用本技能:
  • 创建UI动画(按钮、卡片、模态框、页面转场)
  • 设计微交互与反馈动画
  • 构建加载、成功或错误状态动效
  • 为插画或装饰元素添加动画
  • 规划滚动触发或基于进度的动画
  • 建立品牌动效识别体系
  • 编排多元素动画序列
决策树:
  1. 是否具备功能性目的(反馈、引导)?→ 响应式timing规则
  2. 是否要传递品牌个性?→ Motion Personality原型
  3. 是否要讲述故事或引导注意力?→ 迪士尼动画原则 + Choreography技巧
  4. 是否为复杂多元素场景?→ 1/3规则 + stagger模式

Quick Reference: 8-Step Checklist

快速参考:8步检查清单

Before creating any animation:
  1. Emotional target? — joy, calm, urgency, elegance
  2. Motion Personality? — Playful, Premium, Corporate, Energetic
  3. Primary property? — position, scale, rotation, opacity
  4. Duration? — see duration table below
  5. Easing family? — entrance=decelerate, exit=accelerate
  6. Hero element? — apply staging principles
  7. Secondary + ambient layers? — add richness
  8. 1/3 rules? — motion distance, simultaneous elements

创建任何动画前,请完成以下检查:
  1. 情感目标? — 愉悦、平静、紧迫、优雅
  2. 动效风格(Motion Personality)? — 活泼型、高端型、商务型、活力型
  3. 核心属性? — position、scale、rotation、opacity
  4. 时长(Duration)? — 参考下方时长表格
  5. 缓动家族(Easing family)? — 入场=decelerate,退场=accelerate
  6. 核心元素? — 运用staging原则
  7. 次要+背景层? — 丰富动效层次
  8. 1/3规则? — 动效距离、同时运动元素数量

Three Pillars (CRITICAL)

三大核心支柱(至关重要)

Every animation must satisfy three pillars before any technical decisions:
PillarQuestionDrives
Emotional IntentWhat should the viewer FEEL?Easing, timing, amplitude
Visual NarrativeWhat's the micro-story?Setup → Action → Resolution
Motion CraftHow do we make it believable?Physics, secondary motion, paths
Three motion layers (flat animation = missing layers):
  • Primary: Main action the viewer follows
  • Secondary: Supporting richness (shadows, icons shifting)
  • Ambient: Background life (gradients, subtle pulses)
Deep dive: director/core-philosophy.md

在做出任何技术决策前,每个动画都必须满足以下三大支柱:
核心支柱问题决定因素
情感意图观众应产生何种感受?Easing、timing、amplitude
视觉叙事微故事是什么?铺垫 → 动作 → 收尾
动效工艺如何让动效真实可信?物理效果、secondary motion、运动路径
三层动效结构(扁平化动画缺少这些层次):
  • 主层:观众关注的核心动作
  • 次层:辅助丰富效果(阴影、图标位移)
  • 背景层:背景动态(渐变、微妙脉动)
深度解读:director/core-philosophy.md

Motion Personality

动效风格(Motion Personality)

Select ONE archetype per project. Apply consistently.
ArchetypeDurationEasingOvershootKeywords
Playful150-300msease-out-back10-20%fun, whimsical, bouncy, cute
Premium350-600mscubic-bezier(0.4,0,0.2,1)0%elegant, minimal, luxury, sophisticated
Corporate200-400mscubic-bezier(0.2,0,0,1)0-3%clean, professional, business, dashboard
Energetic100-250msease-out-expo15-30%dynamic, energetic, bold, exciting
Default: Corporate for UI, Playful for illustrations.
Brand Motion Identity — define three constants:
  1. Signature easing: One curve for 80% of animations
  2. Duration palette: 3 durations (quick / standard / slow)
  3. Entrance pattern: One consistent entry style
Deep dive: director/motion-personality.md

每个项目选择一种原型,并保持一致性应用。
原型时长(Duration)缓动(Easing)过冲量(Overshoot)关键词
活泼型150-300msease-out-back10-20%有趣、奇幻、有弹性、可爱
高端型350-600mscubic-bezier(0.4,0,0.2,1)0%优雅、极简、奢华、精致
商务型200-400mscubic-bezier(0.2,0,0,1)0-3%简洁、专业、商务、仪表盘
活力型100-250msease-out-expo15-30%动感、活力、大胆、激动人心
默认设置:UI动效默认使用商务型,插画动效默认使用活泼型。
品牌动效识别体系 — 定义三个常量:
  1. 标志性缓动曲线:80%动画使用同一条曲线
  2. 时长调色板:3种时长(快速 / 标准 / 慢速)
  3. 入场模式:统一的入场风格
深度解读:director/motion-personality.md

Property Selection

属性选择

Effect GoalPrimary PropertySecondary Properties
Entrance/Exitpositionopacity, scale
Emphasis/Attentionscalerotation (subtle), opacity pulse
State Changeopacity, colorscale (press feedback)
Direction/Flowpositionrotation (follow path)
Depth/3D Feelscale + shadowposition (parallax)
Loading/Progressrotation (spinner)scale, opacity pulse
Successscale (pop)color, rotation (checkmark draw)
Error/Alertposition (shake)color, rotation (wobble)
Simplicity threshold: Use the minimum properties needed. One = direct. Two = polished. Three+ = potentially overwhelming.
Deep dive: reference/property-selection.md

效果目标核心属性次要属性
入场/退场positionopacity、scale
强调/吸引注意力scalerotation(微妙)、opacity脉冲
状态变更opacity、colorscale(按压反馈)
方向/流程positionrotation(沿路径跟随)
深度/3D感scale + shadowposition(视差)
加载/进度rotation(旋转器)scale、opacity脉冲
成功状态scale(弹出)color、rotation(对勾绘制)
错误/警告position(震动)color、rotation(摇晃)
简洁性阈值:使用最少必要的属性。1个=直接明了,2个=精致,3个及以上=可能过于繁杂。
深度解读:reference/property-selection.md

Duration Table

时长表格

Element TypeDurationRationale
Tooltip / micro-feedback80-120msMust feel instant
Button press / toggle120-180msResponsive feedback
Icon transition150-250msClear state change
Card enter / exit200-350msSpatial awareness
Modal / dialog300-400msFocus shift
Page transition400-600msContext switch
Dramatic reveal600-1200msTheatrical build
Distance scales duration: 100px = base. 200px = 1.3x. 400px = 1.6x.
Enter > Exit: Entrances 30-50% longer than exits. Users care about what appears.
Interactive feedback:
  • Hover: <100ms
  • Press: <150ms
  • Release/settle: 200-300ms
  • Error shake: 300-400ms (2-3 oscillations)
Deep dive: reference/timing-easing-tables.md

元素类型时长(Duration)原理
提示框 / 微反馈80-120ms必须给人即时感
按钮按压 / 切换120-180ms响应式反馈
图标转场150-250ms清晰的状态变更
卡片入场 / 退场200-350ms空间感知
模态框 / 对话框300-400ms焦点转移
页面转场400-600ms上下文切换
戏剧性展示600-1200ms戏剧化构建
距离影响时长:100px=基准时长,200px=1.3倍基准,400px=1.6倍基准。
入场 > 退场:入场时长比退场长30-50%,用户更关注出现的内容。
交互反馈时长
  • 悬停:<100ms
  • 按压:<150ms
  • 释放/稳定:200-300ms
  • 错误震动:300-400ms(2-3次振荡)
深度解读:reference/timing-easing-tables.md

Easing Selection

缓动选择(Easing Selection)

Directional rules:
  • Entrance → decelerate (fast start, gentle landing): ease-out family
  • Exit → accelerate (gentle start, fast departure): ease-in family
  • On-screen → smooth both ends: ease-in-out family
  • Looping ambient → seamless: sine-based ease-in-out
Industry standards:
StandardCubic BezierUse For
Material Design 3(0.2, 0, 0, 1)Default on-screen
MD3 Emphasized(0.05, 0.7, 0.1, 1)Entrances, attention
MD3 Accelerate(0.3, 0, 1, 1)Exits, dismissals
Apple HIG(0.25, 0.1, 0.25, 1)Standard iOS
Snappy UI(0.2, 0, 0, 1)Fast, decisive
Gentle float(0.4, 0, 0.2, 1)Ambient, background
Bounce settle(0.175, 0.885, 0.32, 1.275)Overshoot, playful
Material-based easing:
MaterialDuration ScaleOvershoot
Rigid (metal, stone)1.2x0%
Elastic (rubber, gel)0.8x15-25%
Fluid (water, paint)1.5x5%
Paper (cards, sheets)1.0x3-5%
Gas (smoke, fog)2.0x0%
Glass (brittle)0.9x0%
Deep dive: reference/timing-easing-tables.md

方向性规则
  • 入场 → decelerate(快启动,缓着陆):ease-out家族
  • 退场 → accelerate(缓启动,快离开):ease-in家族
  • 屏幕内动效 → 两端平滑:ease-in-out家族
  • 循环背景动效 → 无缝衔接:基于sine的ease-in-out
行业标准
标准三次贝塞尔曲线(Cubic Bezier)适用场景
Material Design 3(0.2, 0, 0, 1)默认屏幕内动效
MD3 强调型(0.05, 0.7, 0.1, 1)入场、吸引注意力
MD3 加速型(0.3, 0, 1, 1)退场、关闭
Apple HIG(0.25, 0.1, 0.25, 1)iOS标准动效
明快UI(0.2, 0, 0, 1)快速、果断
轻柔浮动(0.4, 0, 0.2, 1)背景、环境动效
弹跳稳定(0.175, 0.885, 0.32, 1.275)过冲、活泼型动效
基于材质的缓动
材质时长比例过冲量(Overshoot)
刚性(金属、石头)1.2x0%
弹性(橡胶、凝胶)0.8x15-25%
流体(水、颜料)1.5x5%
纸张(卡片、薄片)1.0x3-5%
气态(烟雾、雾)2.0x0%
玻璃(易碎)0.9x0%
深度解读:reference/timing-easing-tables.md

Common Patterns

常见模式

Button Press (Playful)

按钮按压(活泼型)

  1. Anticipation: Scale to 0.97 (50ms, ease-out)
  2. Squash: Scale to [1.04, 0.96] (100ms, ease-in)
  3. Follow through: Overshoots to 1.02, settles to 1.0 (spring, 200ms)
  4. Secondary: Shadow shrinks during press, icon shifts down 2px
  5. Total: ~150ms press + 200ms settle
  1. 预备动作:缩放到0.97(50ms,ease-out)
  2. 挤压:缩放到[1.04, 0.96](100ms,ease-in)
  3. 跟随动作:过冲到1.02,然后稳定到1.0(spring,200ms)
  4. 次层动效:按压时阴影缩小,图标下移2px
  5. 总时长:~150ms按压 + 200ms稳定

Card Entrance (Premium)

卡片入场(高端型)

  1. Start: 20px below target, opacity 0
  2. Path: Slight curve (10px X offset at midpoint)
  3. Easing: ease-out-cubic deceleration
  4. Follow through: Shadow arrives 50ms after card
  5. Secondary: Content fades in 100ms after card lands
  6. Staging: Other cards dim to 80%
  1. 起始状态:位于目标位置下方20px,opacity为0
  2. 路径:轻微曲线(中点X轴偏移10px)
  3. 缓动:ease-out-cubic减速
  4. 跟随动作:阴影在卡片到达后50ms出现
  5. 次层动效:卡片稳定后100ms内容渐入
  6. 舞台效果:其他卡片变暗至80%透明度

Success State (Playful)

成功状态(活泼型)

  1. Primary: Scale pop with ease-out-back
  2. Secondary: Checkmark draws in
  3. Ambient: Subtle particle burst
  4. Color: Green fill
  5. Total: 300-400ms
  1. 主层动效:使用ease-out-back的缩放弹出
  2. 次层动效:对勾绘制动画
  3. 背景层动效:微妙粒子爆发
  4. 颜色:绿色填充
  5. 总时长:300-400ms

Error Shake (Corporate)

错误震动(商务型)

  1. Primary: Position oscillates 2-3 times, ±10-15px horizontal
  2. Easing: ease-in-out for sharp stops
  3. Color: Red tint
  4. Total: 300-400ms
  5. No overshoot: Errors feel firm
More patterns: patterns/entrance-exit.md | patterns/state-feedback.md

  1. 主层动效:位置振荡2-3次,水平方向±10-15px
  2. 缓动:ease-in-out实现急停
  3. 颜色:红色 tint
  4. 总时长:300-400ms
  5. 无过冲:错误动效应给人坚定感
更多模式:patterns/entrance-exit.md | patterns/state-feedback.md

Choreography Essentials

编排要点(Choreography Essentials)

Coordinated entry:
  • Lead with the hero — primary element enters first or most prominently
  • Spatial consistency — all elements enter from same direction
  • Counter-motion — hero moves right → ambient moves left at 20-30% speed
1/3 Rule (distance): No motion travels more than 1/3 of screen without a keyframe change.
1/3 Rule (elements): With 3+ elements, no more than 1/3 in active motion simultaneously.
Stagger budgets:
PatternDelayTotal BudgetUse Case
Micro cascade20-40ms<200msList items, grid cells
Standard50-100ms<400msCards, panels, nav
Dramatic100-200ms<600msHero sections
Wave30-60ms<500msData visualizations
Critical: Total stagger must stay under 500ms.
Deep dive: director/choreography.md

协同入场
  • 核心元素优先 — 主元素先入场或最突出
  • 空间一致性 — 所有元素从同一方向入场
  • 反向运动 — 核心元素向右移动 → 背景元素以20-30%速度向左移动
1/3规则(距离):动效移动距离不超过屏幕1/3,否则需添加关键帧变化。
1/3规则(元素):3个及以上元素时,同时运动的元素不超过1/3。
** stagger预算**:
模式延迟总预算适用场景
微级联20-40ms<200ms列表项、网格单元
标准级联50-100ms<400ms卡片、面板、导航
戏剧级联100-200ms<600ms核心区块
波浪式30-60ms<500ms数据可视化
关键要求:总stagger时长必须低于500ms。
深度解读:director/choreography.md

Emotion-to-Motion Map

情感-动效映射表

EmotionCharacterPathEasingDuration
JoyBouncy, arcsCurved, upwardease-out-back200-400ms
CalmSmooth, flowingGentle curvessine ease-in-out500-1000ms
UrgencySharp, fastStraight linesease-out100-200ms
SadnessSlow, downwardDrooping curvescubic ease-in-out600-1200ms
SurpriseSudden, expandingRadial outwardease-out-expo150-300ms
EleganceSlow, controlledLong arcs(0.4,0,0.2,1)400-700ms
PlayfulnessBouncy, irregularArcs, squigglyease-out-back200-350ms
Path as language: Angular = tense. Curved = friendly. Spiral = whimsical. Diagonal = purposeful. Vertical = growth/weight. Horizontal = progress.
Deep dive: director/emotion-mapping.md

情感特征路径缓动(Easing)时长(Duration)
愉悦有弹性、弧线曲线、向上ease-out-back200-400ms
平静平滑、流畅柔和曲线sine ease-in-out500-1000ms
紧迫尖锐、快速直线ease-out100-200ms
悲伤缓慢、向下下垂曲线cubic ease-in-out600-1200ms
惊讶突然、扩张径向向外ease-out-expo150-300ms
优雅缓慢、受控长弧线(0.4,0,0.2,1)400-700ms
活泼有弹性、不规则弧线、曲线ease-out-back200-350ms
路径即语言:棱角分明=紧张,曲线=友好,螺旋=奇幻,对角线=有目的性,垂直=成长/重量,水平=进度。
深度解读:director/emotion-mapping.md

Weight Classification

重量分类

WeightExamplesDurationOvershootEasing
HeavyModals, overlays300-500ms0%Gentle, high damping
MediumCards, panels200-350ms3-5%Moderate
LightTooltips, badges, icons80-200ms5-15%Responsive

重量示例时长(Duration)过冲量(Overshoot)缓动(Easing)
重型模态框、遮罩层300-500ms0%平缓、高阻尼
中型卡片、面板200-350ms3-5%中等
轻型提示框、徽章、图标80-200ms5-15%响应式

Quality Rules

质量规则

CRITICAL — never break

至关重要 — 绝对不能违反

  1. Never linear for spatial movement — always use easing curves (linear only for spinners, progress bars)
  2. Never opacity-only for important state changes — combine with position or scale
  3. Never exceed 1/3 screen without intermediate keyframe
  4. Always three motion layers — primary + secondary + ambient
  1. 空间移动绝不用linear — 始终使用缓动曲线(linear仅用于旋转器、进度条)
  2. 重要状态变更绝不能仅用opacity — 结合position或scale
  3. 移动距离绝不能超过屏幕1/3而无中间关键帧
  4. 始终包含三层动效 — 主层 + 次层 + 背景层

HIGH — strongly follow

高度推荐 — 严格遵循

  1. Match duration to element type (see tables)
  2. Use directional easing (ease-out entrance, ease-in exit)
  3. Apply Disney principles (especially anticipation, follow-through)
  4. Maintain consistent personality across scene
Full checklist: reference/quality-checklist.md

  1. 根据元素类型匹配时长(参考表格)
  2. 使用方向性缓动(入场用ease-out,退场用ease-in)
  3. 运用迪士尼动画原则(尤其是预备动作、跟随动作)
  4. 保持场景内动效风格一致
完整检查清单:reference/quality-checklist.md

Troubleshooting Quick Reference

故障排查快速参考

ProblemLikely CauseFix
Looks roboticLinear easing or no arcsAdd easing curves + arc paths
Feels too slowDuration too long for element typeCheck duration table, use ease-out
Feels cheap/flatMissing secondary + ambientAdd shadow motion + background life
Too distractingToo many elements movingApply 1/3 rule, reduce amplitude
No personalityGeneric easing everywhereApply personality archetype consistently
Deep dive: reference/troubleshooting.md

问题可能原因修复方案
看起来机械生硬使用linear缓动或无弧线添加缓动曲线 + 弧形路径
感觉太慢时长与元素类型不匹配参考时长表格,使用ease-out
感觉廉价/扁平化缺少次层+背景层动效添加阴影动效 + 背景动态
过于分散注意力同时运动元素过多应用1/3规则,降低振幅
无风格特色全用通用缓动曲线一致应用动效风格原型
深度解读:reference/troubleshooting.md

File Reference

文件参考

Philosophy (director/):
  • core-philosophy.md — Three Pillars deep dive
  • decision-framework.md — Full decision pipeline
  • disney-principles.md — 12 principles, UI-adapted
  • motion-personality.md — 4 archetypes + brand identity
  • emotion-mapping.md — Emotion → motion + color psychology
  • choreography.md — Multi-element coordination
  • narrative-structure.md — Micro-story framework
  • context-adaptation.md — Platform, a11y, performance
Reference (reference/):
  • timing-easing-tables.md — Duration + easing lookups
  • property-selection.md — Property communication guide
  • troubleshooting.md — Animation smells + fixes
  • quality-checklist.md — Evaluation criteria
Patterns (patterns/):
  • entrance-exit.md — Entrance/exit recipes
  • state-feedback.md — Success, error, loading, hover
  • ambient-continuous.md — Looping, breathing, parallax
  • multi-element.md — Stagger + choreography recipes
理念类(director/):
  • core-philosophy.md — 三大核心支柱深度解读
  • decision-framework.md — 完整决策流程
  • disney-principles.md — 12项迪士尼动画原则的UI适配版
  • motion-personality.md — 4种风格原型 + 品牌动效识别
  • emotion-mapping.md — 情感→动效 + 色彩心理学
  • choreography.md — 多元素协同技巧
  • narrative-structure.md — 微故事框架
  • context-adaptation.md — 平台、无障碍、性能适配
参考类(reference/):
  • timing-easing-tables.md — 时长+缓动速查表
  • property-selection.md — 属性使用指南
  • troubleshooting.md — 动效问题及修复方案
  • quality-checklist.md — 评估标准
模式类(patterns/):
  • entrance-exit.md — 入场/退场方案
  • state-feedback.md — 成功、错误、加载、悬停动效
  • ambient-continuous.md — 循环、呼吸、视差动效
  • multi-element.md — 级联+编排方案