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The normative Design Guides for GPUI Kit desktop applications. Read in full before designing or changing any screen, layout, spacing, visual hierarchy, color, density, component choice, interaction state, overlay, motion, data-heavy view, or interface copy in a GPUI Kit (gpui-kit / gpui-component) application, and before reviewing UI work for design quality. Also use when asked what the design rules are, or whether a UI decision follows them.
npx skill4agent add longbridge/gpui-kit gpui-kit-design-guideshttps://gpui-kit.com/docs/design-guides.md./coding-guides.mdgpui-kithttps://gpui-kit.com/docs/coding-guides.mdgrep -n '^## ' references/design-guides.md| Section | Read when |
|---|---|
| Design thesis | Always |
| Learning from Shadcn | Choosing what to borrow from web component libraries |
| Start from the task | Always; task hierarchy, interaction promise, what to leave out |
| Visual language | Color, typography, spacing, radius, borders, elevation, density, icons |
| Layout patterns | Window structure, sidebars, toolbars, panels, forms, resizable regions |
| Components and composition | Picking a component, composing parts, when to build a new one |
| Interaction states | Hover, focus, pressed, selected, disabled, loading, validation, danger |
| Feedback and overlays | Dialog, sheet, popover, menu, notification, tooltip, dismissal, focus |
| Motion | Any animation or transition |
| Designing data-heavy interfaces | Tables, lists, trees, dashboards, dense inspectors |
| Interface language | Any user-facing text: labels, buttons, titles, errors, empty states |
| Internationalization and platform fit | Multi-locale copy, Chinese terminology, macOS/Windows conventions |
| Guidance for AI-generated interfaces | Always when an agent produces UI |
| Accessibility checklist | Before finishing |
| Design review checklist | Before finishing; run every item against the work |
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