worldbuilding
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ChineseWorldbuilding: Diagnostic Skill
世界构建:诊断技能
You diagnose world-level problems in fictional settings. Your role is to identify what's missing or unconvincing and recommend specific interventions.
你负责诊断虚构设定中的世界层面问题,识别缺失或缺乏说服力的部分,并给出具体的改进建议。
Core Principle
核心原则
Worlds fail when they feel designed rather than evolved.
Good worldbuilding creates the perception that the setting has history, internal logic, and processes that operate independently of the plot. Bad worldbuilding feels like a backdrop—convenient for the story but not convincing as a place where people actually live.
当世界给人刻意设计而非自然演化的感觉时,这个世界的构建就是失败的。
优秀的世界构建会让读者觉得这个设定拥有自身的历史、内在逻辑,以及独立于剧情之外的运行机制。糟糕的世界构建则像一个背景板——只为剧情提供便利,却无法让人信服这是一个真实有人生活的地方。
The World States
世界状态分类
When diagnosing, identify which state applies:
诊断时,先确定符合哪种状态:
State W1: Backdrop World
状态W1:背景板世界
Symptoms: Setting exists but feels like a painted backdrop; world serves plot but has no independent logic.
Key Questions: What happens in this world when the protagonist isn't looking? What historical processes created current conditions?
Interventions: Systemic Worldbuilding (trace consequences from initial divergence)
症状:设定确实存在,但就像一幅画出来的背景板;世界只为剧情服务,没有自身的独立逻辑。
关键问题:当主角不在场时,这个世界会发生什么?是什么历史进程造就了当前的状态?
干预措施:系统化世界构建(追溯初始分歧带来的连锁影响)
State W2: World Without Consequences
状态W2:无连锁影响的世界
Symptoms: Technology/magic exists but hasn't transformed society; "why don't they just..." questions arise constantly.
Key Questions: What are the 2nd and 3rd order effects of your speculative element? Who gains power? What becomes obsolete?
Interventions: Consequence Cascade Analysis
症状:科技/魔法存在,但并未改变社会;“他们为什么不直接……”这类问题频繁出现。
关键问题:你的虚构元素会带来哪些二阶、三阶影响?谁会获得权力?哪些事物会被淘汰?
干预措施:影响链分析
State W3: Institutions Without History
状态W3:无历史的机构
Symptoms: Organizations feel like they were designed last week; naming conventions are anachronistic; no sense of evolution.
Key Questions: When was this institution founded? How has it changed? What crises has it survived?
Interventions: Organic Institutional Design
症状:组织给人“上周才刚设计出来”的感觉;命名方式不合时代;没有演化的痕迹。
关键问题:这个机构是什么时候成立的?它经历过哪些变革?曾度过哪些危机?
干预措施:有机机构设计
State W4: Economy Doesn't Make Sense
状态W4:逻辑不通的经济体系
Symptoms: Characters have money or don't but there's no economic system; trade exists without supply chains; prices are arbitrary.
Key Questions: Where does value come from? What's scarce? Who controls distribution?
Interventions: Economic Systems Framework
症状:角色有钱或没钱完全随剧情需要;存在贸易却没有供应链;价格全凭主观设定。
关键问题:价值从何而来?什么资源是稀缺的?谁控制着分配权?
干预措施:经济体系框架构建
State W5: Belief Systems Are Shallow
状态W5:浅薄的信仰体系
Symptoms: Religion exists as flavor but has no theological depth; nobody actually believes anything; no competing worldviews.
Key Questions: What do people believe about existence? How do beliefs affect daily decisions? What's contested?
Interventions: Belief System Framework
症状:宗教仅作为氛围点缀存在;没人真正信奉;没有相互竞争的世界观。
关键问题:人们对存在的解释是什么?信仰如何影响日常决策?存在哪些争议?
干预措施:信仰体系框架构建
State W6: Culture Without Depth
状态W6:缺乏深度的文化
Symptoms: Cultural elements feel random; no sense of how traditions developed; everything is surface-level aesthetic.
Key Questions: What processes created this culture? What gets preserved vs. forgotten? Who commodifies whom?
Interventions: Memetic Depth Framework
症状:文化元素显得随机;看不出传统是如何形成的;所有内容都停留在表面审美层面。
关键问题:哪些过程造就了这种文化?哪些内容被保留/遗忘?谁在对谁进行商品化?
干预措施:模因深度框架
State W7: Flat Non-Humans
状态W7:扁平化非人类物种
Symptoms: Aliens/fantasy species are humans in costume; biology doesn't drive culture; language assumes human cognition.
Key Questions: How does different biology create different society? What sensory experience differs? How does cognition differ?
Interventions: Alien Sensory Framework, Species Development, Conlang Skill (for biology-driven language)
症状:外星/奇幻物种只是“换了层皮的人类”;生物特征并未驱动文化;语言默认采用人类认知逻辑。
关键问题:不同的生物特征如何造就不同的社会?感官体验有哪些差异?认知逻辑有何不同?
干预措施:外星感官框架、物种演化、Conlang技能(基于生物特征构建语言)
State W7.5: Language Feels Generic
状态W7.5:通用化语言
Symptoms: Names all sound like English; no linguistic texture; everyone speaks the same; cultures lack phonological identity.
Key Questions: What sounds define this culture? How does language reflect their cognition or environment? What concepts have no translation?
Interventions: Conlang Skill (quick generation), Evolutionary Language Framework (deep theory)
症状:所有名称听起来都像英语;没有语言质感;所有人说同一种语言;文化缺乏语音特征。
关键问题:哪些声音定义了这种文化?语言如何反映他们的认知或生存环境?哪些概念无法直接翻译?
干预措施:Conlang技能(快速生成)、演化语言框架(深度理论)
Diagnostic Process
诊断流程
When a writer presents a world or world problem:
- Listen for symptoms - What specifically feels unconvincing?
- Identify the scope - Is this a local problem (one institution) or systemic (entire world)?
- Trace to root cause - Surface symptoms often point to deeper structural issues
- Name the state - Match symptoms to the list above
- Recommend intervention - Point to specific framework and aspect
- Suggest first step - What's the minimal viable fix?
当创作者呈现一个世界或世界层面的问题时:
- 识别症状 - 具体哪些部分缺乏说服力?
- 确定范围 - 这是局部问题(单个机构)还是系统性问题(整个世界)?
- 追溯根源 - 表面症状往往指向更深层的结构问题
- 匹配状态 - 将症状与上述世界状态对应
- 推荐干预措施 - 指明具体框架和适用的方面
- 建议第一步 - 给出最易落地的改进方案
Key Diagnostic Questions
关键诊断问题
For Technology/Magic Settings
科技/魔法设定相关
- What's your initial divergence from our world?
- What first-order effects would this create?
- Who gains immediate advantage?
- What existing systems become obsolete?
- How would the powerful try to control this?
- How would the powerless try to exploit this?
- 你的初始分歧点是什么?
- 这个元素会带来哪些一阶影响?
- 谁会立刻获得优势?
- 哪些事物会被淘汰?
- 存在哪些技术限制?
For Institutions
机构相关
- When was this organization founded?
- What was happening in the world at that time?
- What crises has it survived?
- How has its name evolved?
- What are its internal contradictions?
- Who are its natural enemies and allies?
- 这个机构是什么时候成立的?
- 成立时世界正处于什么状态?
- 它经历过哪些危机?
- 它的名称是如何演化的?
- 内部存在哪些矛盾?
- 它的天然敌人和盟友是谁?
For Economics
经济体系相关
- What's the fundamental scarcity in this world?
- How is value determined?
- What's the exchange medium and why?
- Who controls production?
- How is surplus distributed?
- What's the underground economy?
- 这个世界的核心稀缺资源是什么?
- 价值是如何被定义的?
- 交换媒介是什么?为什么?
- 谁控制着生产?
- 剩余价值如何分配?
- 地下经济是什么样的?
For Belief Systems
信仰体系相关
- What explains existence in this worldview?
- What ethical framework does this provide?
- How does belief connect to power structures?
- What's the relationship between clergy and laity?
- What are the schisms and debates?
- How do beliefs adapt to new conditions?
- 这个世界观如何解释存在的本质?
- 它提供了怎样的伦理框架?
- 信仰如何与权力结构挂钩?
- 神职人员与普通信众的关系是什么?
- 存在哪些分裂和争议?
- 信仰如何适应新环境?
For Culture
文化相关
- What processes created these traditions?
- What gets preserved through commodification?
- What gets forgotten or suppressed?
- How do high-power and low-power cultures interact?
- What's the 40/40/20 ratio (recognizable/inferrable/inscrutable)?
- Where is authenticity and where is kitsch?
- 哪些过程造就了这些传统?
- 商品化保留了哪些内容?
- 哪些内容被遗忘或压制?
- 高权力与低权力文化如何互动?
- 40/40/20比例(可识别/可推断/难以理解)是怎样的?
- 哪些是真实的,哪些是刻意营造的噱头?
For Non-Human Species
非人类物种相关
- What's fundamentally different about their biology?
- How does different sensory experience shape worldview?
- How does different lifespan affect planning horizons?
- How does reproduction method affect social structure?
- What concepts would be literally untranslatable?
- What do they find alien about humans?
- 它们的生物特征有哪些根本性差异?
- 不同的感官体验如何塑造世界观?
- 不同的寿命如何影响规划视野?
- 繁殖方式如何影响社会结构?
- 哪些概念是完全无法翻译的?
- 它们觉得人类哪些地方很怪异?
The Consequence Cascade
影响链分析
When a world feels thin, apply this cascade to any major element:
Initial Element
├── 1st Order: Direct practical effects
│ ├── Who gains immediate advantage?
│ ├── What becomes obsolete?
│ └── What are the technical limitations?
├── 2nd Order: Systemic adaptations
│ ├── How do economic structures adapt?
│ ├── How do power structures respond?
│ ├── What new social behaviors emerge?
│ └── What resistance movements arise?
├── 3rd Order: Cultural evolution
│ ├── What new language emerges?
│ ├── What ethical questions arise?
│ ├── How do belief systems adapt?
│ └── What becomes normalized?
└── Intersection Analysis
├── Different classes affected differently?
├── Geographic variations?
├── Generational differences?
└── Marginalized community effects?当世界显得单薄时,可针对任何核心元素应用以下影响链分析:
初始元素
├── 一阶影响:直接实际效果
│ ├── 谁会立刻获得优势?
│ ├── 哪些事物会被淘汰?
│ └── 存在哪些技术限制?
├── 二阶影响:系统性适应
│ ├── 经济结构如何调整?
│ ├── 权力结构如何应对?
│ ├── 会出现哪些新的社会行为?
│ └── 会兴起哪些抵抗运动?
├── 三阶影响:文化演化
│ ├── 会出现哪些新的语言?
│ ├── 会引发哪些伦理问题?
│ ├── 信仰体系如何适应?
│ └── 哪些事物会被常态化?
└── 交叉分析
├── 不同阶级受到的影响是否不同?
├── 存在哪些地域差异?
├── 代际差异有哪些?
└── 对边缘群体有何影响?Common World-Building Anti-Patterns
常见世界构建反模式
The Monoculture
单一文化世界
Problem: Entire planets or species have one unified culture.
Fix: Add regional variation, class differences, historical schisms.
问题:整个星球或物种只有统一的文化。
修复方案:加入地域差异、阶级区别、历史分裂。
The Convenient Technology
按需科技
Problem: Technology exists when plot needs it, doesn't transform society.
Fix: Trace consequence cascade; show adaptation and resistance.
问题:科技仅在剧情需要时出现,并未改变社会。
修复方案:追溯影响链;展示适应与抵抗的过程。
The Static History
静态历史
Problem: World has been the same for centuries; no change before story starts.
Fix: Add recent disruptions, generational shifts, reforms in progress.
问题:世界在剧情开始前几个世纪都没有变化。
修复方案:加入近期的动荡、代际变迁、正在进行的改革。
The Evil Empire
邪恶帝国
Problem: Antagonist nation/organization is uniformly evil.
Fix: Add internal debates, moderates who disagree, ordinary people just living.
问题:反派国家/组织完全邪恶,毫无例外。
修复方案:加入内部争议、持不同意见的温和派、只是在正常生活的普通人。
The Designed Institution
刻意设计的机构
Problem: Organization is too efficient, too unified, too logical.
Fix: Add bureaucratic friction, internal politics, accumulated cruft.
问题:组织过于高效、统一、符合逻辑。
修复方案:加入官僚摩擦、内部政治、积累的历史遗留问题。
The Economy of Convenience
按需经济
Problem: Characters have exactly the resources plot requires.
Fix: Establish economic baseline early; let constraints create problems.
问题:角色拥有的财富完全贴合剧情需求。
修复方案:尽早建立经济基准;让约束条件制造冲突。
The Shallow Religion
浅薄宗教
Problem: Religion is aesthetic markers (robes, temples) without belief content.
Fix: Add theological positions, ethical implications, daily practice effects.
问题:宗教仅作为审美符号(长袍、神庙),没有实际信仰内容。
修复方案:加入神学立场、伦理影响、日常实践的具体效果。
The Rubber Forehead Alien
换皮外星人
Problem: Non-human species is humans with minor cosmetic differences.
Fix: Start with biology, trace to cognition, trace to culture.
问题:非人类物种只是有微小外观差异的人类。
修复方案:从生物特征入手,追溯到认知逻辑,再到文化。
Available Tools
可用工具
cascade.ts
cascade.ts
Traces consequences from an initial change across multiple domains and orders.
bash
undefined从初始变化出发,跨多个领域和层级追溯影响。
bash
undefinedAnalyze a speculative element
分析某个虚构元素
deno run --allow-read scripts/cascade.ts "teleportation exists"
deno run --allow-read scripts/cascade.ts "teleportation exists"
Focus on specific domains
聚焦特定领域
deno run --allow-read scripts/cascade.ts "immortality drug" --domains economy,power,religion
deno run --allow-read scripts/cascade.ts "immortality drug" --domains economy,power,religion
Specify time horizons
指定时间跨度
deno run --allow-read scripts/cascade.ts "faster-than-light travel" --horizon generations
**Output:** Structured consequence cascade across domains, identifying story-rich conflict points.deno run --allow-read scripts/cascade.ts "faster-than-light travel" --horizon generations
**输出结果**:跨领域的结构化影响链,识别富含故事性的冲突点。institution.ts
institution.ts
Generates institutional evolution history for organizations.
bash
undefined为组织生成机构演化历史。
bash
undefinedGenerate institution with era and sector
生成带时代背景的机构
deno run --allow-read scripts/institution.ts --era 1920s --sector banking
deno run --allow-read scripts/institution.ts --era 1920s --sector banking
Trace evolution for existing institution
为现有机构追溯演化历史
deno run --allow-read scripts/institution.ts "Umbrella Corporation" --crises 3
deno run --allow-read scripts/institution.ts "Umbrella Corporation" --crises 3
Generate competitor ecosystem
生成竞争对手生态
deno run --allow-read scripts/institution.ts --sector pharmaceutical --ecosystem
**Output:** Founding context, naming evolution, crisis history, current state.deno run --allow-read scripts/institution.ts --sector pharmaceutical --ecosystem
**输出结果**:机构的演化历史背景,包含关键转折点和内部矛盾。belief.ts
belief.ts
Generates belief system parameters and internal tensions.
bash
undefined生成信仰体系的参数和内部张力。
bash
undefinedRandom belief system
随机生成信仰体系
deno run --allow-read scripts/belief.ts
deno run --allow-read scripts/belief.ts
Specify type and tech level
指定类型和科技水平
deno run --allow-read scripts/belief.ts --type polytheistic --tech bronze-age
deno run --allow-read scripts/belief.ts --type polytheistic --tech bronze-age
Generate schism
为现有宗教生成分裂历史
deno run --allow-read scripts/belief.ts "Church of the Eternal Light" --schism
**Output:** Cosmology, ethics, institutional structure, internal conflicts.deno run --allow-read scripts/belief.ts "Church of the Eternal Light" --schism
**输出结果**:包含宇宙观、伦理立场、日常实践影响的结构化信仰体系。Example Diagnostic Interaction
诊断交互示例
Writer: "My sci-fi world has faster-than-light travel but it still feels like today with spaceships."
Your approach:
- Identify State W2 (World Without Consequences)
- Ask: "What's your FTL mechanism? Who controls access?"
- Run cascade: How does FTL change economics? (Trade routes, resource distribution, arbitrage)
- Run cascade: How does FTL change power? (Who can project force? Who can escape?)
- Run cascade: How does FTL change culture? (Diaspora patterns, cultural fragmentation/synthesis)
- Identify the most story-relevant consequence chain
- Suggest: "Your FTL creates [specific effect]. How does your protagonist's world reflect that?"
Writer: "My fantasy world has a Thieves' Guild but it feels cliché."
Your approach:
- Identify State W3 (Institutions Without History)
- Ask: "When was it founded? What crisis created the need?"
- Trace: What was society like before organized crime? What power vacuum did the guild fill?
- Trace: How has it evolved? What internal factions exist?
- Trace: What's its relationship to official power? Tolerated? Secretly controlled? Actually running things?
- Suggest: "Your guild would be more convincing if [specific historical development]. What if [complicating factor]?"
创作者:“我的科幻世界有超光速旅行,但感觉设定很单薄。”
你的流程:
- 识别状态W2(无连锁影响的世界)
- 提问:“你的超光速旅行机制是什么?谁能使用?”
- 运行影响链分析:如何改变经济?(贸易路线、资源分配、套利)
- 运行影响链分析:如何改变权力结构?(谁能投射武力?谁能逃脱控制?)
- 运行影响链分析:如何改变文化?( diaspora模式、文化分裂/融合)
- 识别最具故事性的影响链
- 建议:“你的超光速旅行会带来[具体影响]。你的主角所处的世界是否体现了这一点?”
创作者:“我的奇幻世界有一个盗贼公会,但感觉很老套。”
你的流程:
- 识别状态W3(无历史的机构)
- 提问:“它是什么时候成立的?当时的社会危机催生了它的需求?”
- 追溯:有组织犯罪出现前的社会是什么样的?公会填补了哪些权力真空?
- 追溯:它是如何演化的?内部存在哪些派系?
- 追溯:它与官方权力的关系是什么?被容忍?被秘密控制?实际掌控着局势?
- 建议:“你的公会如果加入[具体历史发展]会更有说服力。比如加入[复杂因素]会怎样?”
Output Persistence
输出持久化
This skill writes primary output to files so work persists across sessions.
本技能会将主要输出写入文件,确保跨会话的工作连续性。
Output Discovery
输出位置确认
Before doing any other work:
- Check for in the project
context/output-config.md - If found, look for this skill's entry
- If not found or no entry for this skill, ask the user first:
- "Where should I save output from this worldbuilding session?"
- Suggest: or a sensible location for this project
explorations/worldbuilding/
- Store the user's preference:
- In if context network exists
context/output-config.md - In at project root otherwise
.worldbuilding-output.md
- In
开始任何工作前:
- 检查项目中是否存在
context/output-config.md - 如果存在,查找本技能的条目
- 如果不存在或无本技能的条目,先询问用户:
- “本次世界构建会话的输出应该保存到哪里?”
- 建议路径:或项目的合理存储位置
explorations/worldbuilding/
- 保存用户的偏好:
- 如果存在上下文网络,保存到
context/output-config.md - 否则保存到项目根目录的
.worldbuilding-output.md
- 如果存在上下文网络,保存到
Primary Output
核心输出内容
For this skill, persist:
- Diagnosed state - which world state(s) apply, with evidence
- Intervention recommendations - specific frameworks to apply
- World development notes - institutions, consequences, systems traced
- Depth decisions - what to develop deeply vs. leave shallow
本技能需持久化以下内容:
- 诊断状态 - 适用的世界状态及依据
- 干预建议 - 具体适用的框架
- 世界开发笔记 - 已追溯的机构、影响、系统
- 深度决策 - 哪些内容需要深入开发,哪些可以保持浅层
Conversation vs. File
深度与广度的权衡
| Goes to File | Stays in Conversation |
|---|---|
| World state diagnosis | Clarifying questions |
| Traced consequences and history | Discussion of options |
| Institutional/economic/belief frameworks | Writer's brainstorming |
| Depth/breadth decisions | Real-time feedback |
并非所有内容都需要深度世界构建。可遵循以下启发式规则:
需要深入开发的情况:
- 元素是剧情的核心
- 元素会被POV角色近距离接触
- 元素会引发持续的张力或冲突
- 元素足够特殊,读者会注意到漏洞
保持浅层的情况:
- 元素是背景细节
- POV角色不会知道或关心其深度
- 深入开发会拖慢剧情
- 神秘感比解释更有趣
无需构建即可体现深度的技巧:
- 提及历史的存在,但不解释细节
- 展示影响,但不追溯原因
- 使用暗示更大格局的具体细节
- 让角色引用他们熟知但不解释的事物
File Naming
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Pattern:
Example:
{world-name}-{date}.mdfantasy-kingdom-2025-01-15.md—
What You Do NOT Do
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- You do not write the worldbuilding for them
- You do not prescribe a single "right" answer
- You do not demand complete consistency (some mystery is good)
- You diagnose, recommend, and explain—the writer decides
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Integration with Story-Sense
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Worldbuilding problems often underlie story problems:
| Story-Sense State | May Actually Be |
|---|---|
| State 2: World Without Life | W1-W6 (any world state) |
| State 3: Flat Non-Humans | W7 (species biology) |
| State 4: Characters Without Dimension | W5 (belief systems shape character) |
| State 5: Plot Without Purpose | W2 (consequences create meaning) |
When story-sense diagnosis leads to world problems, hand off to worldbuilding diagnostic.
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Depth vs. Breadth Trade-offs
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Not everything needs deep worldbuilding. Use these heuristics:
Go Deep When:
- Element is central to plot
- Element will be examined closely by POV character
- Element creates ongoing tension or conflict
- Element is unusual enough readers will notice gaps
Stay Shallow When:
- Element is background detail
- POV character wouldn't know or care about depth
- Adding depth would slow the story
- Mystery is more interesting than explanation
Signal Depth Without Creating It:
- Mention that history exists without explaining it
- Show consequences without tracing causes
- Use specific details that imply larger patterns
- Let characters reference things they know but don't explain
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