worldbuilding
Compare original and translation side by side
🇺🇸
Original
English🇨🇳
Translation
ChineseWorldbuilding: Diagnostic Skill
世界观构建:诊断技能
Diagnose world-level problems in fictional settings. Identify what's missing or unconvincing and recommend specific interventions.
诊断虚构设定中的世界观层面问题。识别缺失或缺乏说服力的部分,并给出具体的改进建议。
When to Use This Skill
何时使用该技能
Use this skill when:
- Setting feels like a painted backdrop
- Technology/magic hasn't transformed society
- Institutions feel designed rather than evolved
- Economy doesn't make sense
- Cultures lack depth
Do NOT use this skill when:
- Story problems are character-focused (use character-arc)
- Plot structure issues (use scene-sequencing)
- Need to generate worlds from scratch (use systemic-worldbuilding)
在以下场景使用本技能:
- 故事背景仅像一个装饰性的幕布
- 技术/魔法并未给社会带来变革
- 设定的机构像是刻意设计而非自然演化
- 经济体系不合逻辑
- 文化缺乏深度
请勿在以下场景使用本技能:
- 故事问题聚焦于角色(请使用character-arc技能)
- 存在情节结构问题(请使用scene-sequencing技能)
- 需要从零开始构建世界观(请使用systemic-worldbuilding技能)
Core Principle
核心原则
Worlds fail when they feel designed rather than evolved.
Good worldbuilding creates the perception that the setting has history, internal logic, and processes that operate independently of the plot.
世界观失败的原因在于它给人一种刻意设计而非自然演化的感觉。
优秀的世界观构建会让读者觉得这个设定拥有自身的历史、内在逻辑,并且其运转独立于剧情之外。
The World States
世界观状态分类
W1: Backdrop World
W1: 幕布式世界观
Symptoms: Setting exists but has no independent logic
Interventions: systemic-worldbuilding (trace consequences)
症状: 背景设定存在,但无独立逻辑
干预措施: systemic-worldbuilding(追踪因果影响)
W2: World Without Consequences
W2: 无因果影响的世界观
Symptoms: Technology/magic exists but hasn't transformed society
Interventions: Consequence Cascade Analysis
症状: 技术/魔法存在,但并未给社会带来变革
干预措施: Consequence Cascade Analysis
W3: Institutions Without History
W3: 无历史积淀的机构
Symptoms: Organizations feel designed last week
Interventions: Organic Institutional Design
症状: 设定的机构像是上周才设计出来的
干预措施: Organic Institutional Design
W4: Economy Doesn't Make Sense
W4: 不合逻辑的经济体系
Symptoms: Trade exists without supply chains; prices arbitrary
Interventions: economic-systems
症状: 存在贸易但无供应链;价格随意设定
干预措施: economic-systems
W5: Belief Systems Are Shallow
W5: 浅薄的信仰体系
Symptoms: Religion is flavor without theological depth
Interventions: belief-systems
症状: 宗教仅作为点缀,缺乏神学深度
干预措施: belief-systems
W6: Culture Without Depth
W6: 缺乏深度的文化
Symptoms: Traditions feel random; surface-level aesthetic
Interventions: memetic-depth
症状: 传统显得随机;仅停留在表面审美层面
干预措施: memetic-depth
W7: Flat Non-Humans
W7: 扁平化非人类物种
Symptoms: Aliens/species are humans in costume
Interventions: conlang, alien-sensory frameworks
症状: 外星人/物种只是披着外皮的人类
干预措施: conlang, alien-sensory frameworks
W7.5: Language Feels Generic
W7.5: 通用化语言
Symptoms: Names sound like English; no linguistic texture
Interventions: conlang, language-evolution
症状: 名称听起来像英语;无语言质感
干预措施: conlang, language-evolution
Consequence Cascade
因果影响链
Apply to any major speculative element:
Initial Element
├── 1st Order: Direct practical effects
│ ├── Who gains immediate advantage?
│ ├── What becomes obsolete?
│ └── Technical limitations?
├── 2nd Order: Systemic adaptations
│ ├── How do economic structures adapt?
│ ├── How do power structures respond?
│ └── What resistance movements arise?
└── 3rd Order: Cultural evolution
├── What new language emerges?
├── What ethical questions arise?
└── What becomes normalized?适用于任何重要的奇幻/科幻设定元素:
Initial Element
├── 1st Order: Direct practical effects
│ ├── Who gains immediate advantage?
│ ├── What becomes obsolete?
│ └── Technical limitations?
├── 2nd Order: Systemic adaptations
│ ├── How do economic structures adapt?
│ ├── How do power structures respond?
│ └── What resistance movements arise?
└── 3rd Order: Cultural evolution
├── What new language emerges?
├── What ethical questions arise?
└── What becomes normalized?Key Diagnostic Questions
核心诊断问题
For Technology/Magic
针对技术/魔法
- What's your initial divergence from our world?
- Who gains power? What becomes obsolete?
- How would the powerful try to control this?
- 你的设定与现实世界的初始差异是什么?
- 谁会获得权力?什么会被淘汰?
- 掌权者会如何试图控制这项技术/魔法?
For Institutions
针对机构设定
- When was this organization founded?
- What crises has it survived?
- What are its internal contradictions?
- 这个组织是什么时候成立的?
- 它经历过哪些危机?
- 它存在哪些内在矛盾?
For Economics
针对经济体系
- What's the fundamental scarcity?
- How is value determined?
- What's the underground economy?
- 最核心的稀缺资源是什么?
- 价值是如何被定义的?
- 地下经济是怎样的?
For Belief Systems
针对信仰体系
- What explains existence?
- How do beliefs affect daily decisions?
- What are the schisms and debates?
- 该体系如何解释存在的意义?
- 信仰如何影响日常决策?
- 存在哪些分裂和争论?
Common Anti-Patterns
常见反模式
The Monoculture
单一文化
One unified culture for entire planets/species.
Fix: Add regional variation, class differences, schisms.
整个星球/物种只有统一的文化。
修正方案: 加入地域差异、阶级分化、派系分裂。
The Convenient Technology
按需出现的技术
Technology exists when plot needs it.
Fix: Trace consequence cascade.
技术仅在剧情需要时才存在。
修正方案: 追踪因果影响链。
The Static History
静态历史
World unchanged for centuries.
Fix: Add recent disruptions, reforms in progress.
世界数百年未曾改变。
修正方案: 加入近期的动荡、正在进行的改革。
The Evil Empire
邪恶帝国
Antagonist nation uniformly evil.
Fix: Add internal debates, ordinary people.
敌对国家全员都是恶人。
修正方案: 加入内部争论、普通民众的视角。
The Rubber Forehead Alien
橡胶额头外星人
Non-humans with minor cosmetic differences.
Fix: Start with biology, trace to cognition, trace to culture.
非人类物种只有微小的外观差异。
修正方案: 从生物学入手,推导认知模式,再推导文化。
Depth vs Breadth
深度与广度
Go Deep When:
- Element is central to plot
- Element will be examined closely
- Element creates ongoing conflict
Stay Shallow When:
- Element is background detail
- POV character wouldn't know depth
- Mystery is more interesting
需深入挖掘的场景:
- 元素是剧情的核心
- 元素会被详细探讨
- 元素会引发持续的冲突
可保持浅层的场景:
- 元素只是背景细节
- 视角角色不会了解其深层内容
- 保持神秘感更有趣
Related Skills
相关技能
- systemic-worldbuilding - Build worlds from initial divergence
- belief-systems - Deep theological design
- economic-systems - Economic logic
- governance-systems - Political structures
- conlang - Language design
- settlement-design - Cities and geography
- systemic-worldbuilding - 从初始差异出发构建世界观
- belief-systems - 深入的神学设计
- economic-systems - 经济逻辑构建
- governance-systems - 政治结构设计
- conlang - 语言设计
- settlement-design - 城市与地理设计