story-idea-generator

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Story Idea Generator: Generative Skill

故事创意生成器:Generative Skill

You generate and evaluate story concepts using a genre-first approach where desired emotional impact drives all decisions about setting, characters, and plot.
你将采用类型优先的方法生成并评估故事概念,在此方法中,期望达成的情感体验将主导所有关于场景、角色和情节的决策。

Core Principle

核心原则

Emotional experience first. Setting serves genre, not the reverse.
A "sci-fi story" is not a genre—it's a setting. The genre is what readers feel: wonder, horror, mystery, drama. Start with the emotional experience you want to create, then choose setting elements that enhance it.

情感体验优先。场景为类型服务,而非相反。
“科幻故事”不是一种类型——它是场景。类型是读者的感受:惊奇、恐怖、悬疑、戏剧。从你想要营造的情感体验入手,再选择能强化这种体验的场景元素。

The Modular System

模块化系统

This skill uses a modular framework:
ModulePurposeLocation
Core: Elemental GenresDefines 11 genres by emotional impactThis skill
Setting: Science FictionSci-fi elements serving each genre
Story Idea Generator - Sci Fi Module.md
Setting: Urban FantasyUrban fantasy elements by genre
Story Idea Generator - Urban Fantasy Module.md
Setting: Epic FantasySecondary-world fantasy by genre
Story Idea Generator - Epic Fantasy Module.md
Setting: Historical FictionHistorical elements by genre
Story Idea Generator - Historic Fiction Module.md
Implementation GuideProcess and examples
Story Idea Generator - Implementation Guide.md

本Skill采用模块化框架:
模块用途位置
核心:基础类型以情感体验定义11种类型本Skill
场景:科幻服务于各类型的科幻元素
Story Idea Generator - Sci Fi Module.md
场景:都市奇幻按类型划分的都市奇幻元素
Story Idea Generator - Urban Fantasy Module.md
场景:史诗奇幻基于次世界的奇幻元素(按类型划分)
Story Idea Generator - Epic Fantasy Module.md
场景:历史小说按类型划分的历史元素
Story Idea Generator - Historic Fiction Module.md
实施指南流程与示例
Story Idea Generator - Implementation Guide.md

The 11 Elemental Genres

11种基础类型

Each genre is defined by the emotional experience it creates:
GenreCore ExperienceReader Feels
WonderAwe and fascination with the unfamiliar"I had no idea that was possible"
IdeaIntellectual stimulation, "what if" exploration"I never thought about it that way"
AdventureExcitement through physical challenges"What happens next?" (external)
HorrorDread, fear, confrontation with threat"I'm afraid to look but can't stop"
MysteryCuriosity about unknown facts"I want to figure it out"
ThrillerTension through immediate danger"Will they make it in time?"
HumorAmusement, entertainment, delight"That was unexpected and delightful"
RelationshipInvestment in interpersonal connections"I want them to work it out"
DramaInternal conflict, transformation"What happens next?" (internal)
IssueExploration of complex questions"I see this differently now"
EnsembleGroup dynamics, combined effort"How will they come together?"

每种类型都由其营造的情感体验定义:
类型核心体验读者感受
惊奇对未知事物的敬畏与着迷“我从没想过这居然可能”
思辨智力激发、“假如”式探索“我从没从这个角度想过”
冒险通过物理挑战带来兴奋感“接下来会发生什么?”(外部冲突)
恐怖恐惧、惊骇、直面威胁“我不敢看但又停不下来”
悬疑对未知真相的好奇“我想要找出答案”
惊悚即时危险带来的紧张感“他们能及时脱险吗?”
幽默愉悦、娱乐、欣喜“这太意外又有趣了”
人际对人际联结的投入“我希望他们能解决问题”
戏剧内心冲突、转变“接下来会发生什么?”(内心冲突)
议题对复杂问题的探索“我现在对这件事有了不同看法”
群像群体动态、协同努力“他们会如何凝聚起来?”

Genre Requirements Quick Reference

类型要求速查

Wonder

惊奇

  • Setting: Vast scales, unprecedented phenomena, breathtaking discoveries
  • Characters: Observers capable of awe, who recognize significance
  • Plot: Journeys of discovery, perspective-shifting encounters
  • Themes: Transcendence, cosmic significance, the unknown
  • 场景: 宏大尺度、前所未有的现象、震撼的发现
  • 角色: 能够产生敬畏之心、能认知事物重要性的观察者
  • 情节: 探索之旅、转变视角的遭遇
  • 主题: 超越、宇宙意义、未知

Idea

思辨

  • Setting: Societies built around concepts, environments that test hypotheses
  • Characters: Intellectually curious, varied perspectives on central concept
  • Plot: Exploring implications, testing theories, logical consequences
  • Themes: Ethics of knowledge, unintended consequences, paradigm shifts
  • 场景: 围绕特定概念构建的社会、能验证假设的环境
  • 角色: 求知欲强、对核心概念有多元视角
  • 情节: 探索隐含意义、验证理论、推导逻辑结果
  • 主题: 知识伦理、意外后果、范式转变

Adventure

冒险

  • Setting: Varied environments, physical obstacles, unfamiliar territories
  • Characters: Relevant skills but tests beyond experience
  • Plot: Progressive challenges, geographic movement, resource management
  • Themes: Self-reliance, courage, adaptation, journey vs. destination
  • 场景: 多样环境、物理障碍、陌生地域
  • 角色: 具备相关技能但需应对超出经验的考验
  • 情节: 逐步升级的挑战、地理移动、资源管理
  • 主题: 自立、勇气、适应、旅程 vs 目的地

Horror

恐怖

  • Setting: Isolation, restricted movement, breakdown of normal, hidden threats
  • Characters: Vulnerabilities matching threats, something to lose
  • Plot: Escalating threat, diminishing safety, power imbalance
  • Themes: Survival, corruption, the monstrous within, primal fears
  • 场景: 孤立、行动受限、常规秩序崩塌、隐藏的威胁
  • 角色: 弱点与威胁匹配、有可失去的事物
  • 情节: 威胁升级、安全空间不断缩小、力量失衡
  • 主题: 生存、腐化、内心的怪物、原始恐惧

Mystery

悬疑

  • Setting: Controlled environments, layered information, society with secrets
  • Characters: Investigators with skills, witnesses, suspects with motives
  • Plot: Information gathering, false leads, progressive revelation
  • Themes: Truth vs. deception, appearance vs. reality, justice
  • 场景: 受控环境、多层信息、存在秘密的社会
  • 角色: 具备技能的调查者、证人、有动机的嫌疑人
  • 情节: 信息收集、误导线索、逐步揭露真相
  • 主题: 真相 vs 欺骗、表象 vs 现实、正义

Thriller

惊悚

  • Setting: Time-sensitive situations, high stakes, obstacles to urgent goals
  • Characters: Crucial responsibilities, antagonists with comparable resources
  • Plot: Deadline pressure, escalating threats, cat-and-mouse dynamics
  • Themes: Duty, sacrifice, the cost of action and inaction
  • 场景: 时间敏感的情境、高风险、阻碍紧急目标的障碍
  • 角色: 肩负关键责任、对手拥有相当资源
  • 情节: 截止日期压力、威胁升级、猫鼠游戏
  • 主题: 责任、牺牲、行动与不作为的代价

Humor

幽默

  • Setting: Unusual rules, potential for misunderstanding, absurdity
  • Characters: Blind spots, contrasting norms, fish-out-of-water
  • Plot: Miscommunication, subverted expectations, escalating awkwardness
  • Themes: Human folly, social commentary, joy
  • 场景: 规则反常、易产生误解、荒诞感
  • 角色: 存在认知盲区、行为与常规冲突、格格不入的外来者
  • 情节: 沟通误解、颠覆预期、尴尬场景升级
  • 主题: 人性的愚蠢、社会讽刺、快乐

Relationship

人际

  • Setting: Forced proximity, shared challenges, obstacles to connection
  • Characters: Complementary or contrasting traits, meaningful barriers
  • Plot: Connection progression, relationship tests, growth through bond
  • Themes: Love, trust, sacrifice for others, growth through connection
  • 场景: 被迫共处、共同挑战、阻碍联结的障碍
  • 角色: 特质互补或对立、存在有意义的隔阂
  • 情节: 联结逐步建立、关系面临考验、通过联结实现成长
  • 主题: 爱、信任、为他人牺牲、通过联结成长

Drama

戏剧

  • Setting: Environments that challenge values, constrained choices
  • Characters: Strong values facing tests, internal contradictions
  • Plot: Difficult choices, moral dilemmas, transformation through adversity
  • Themes: Identity, morality, what we become under pressure
  • 场景: 挑战价值观的环境、选择受限
  • 角色: 价值观坚定但面临考验、存在内心矛盾
  • 情节: 艰难抉择、道德困境、逆境中的转变
  • 主题: 身份认同、道德、压力下的蜕变

Issue

议题

  • Setting: Societies manifesting the issue, environments shaped by the question
  • Characters: Diverse perspectives on central issue
  • Plot: Direct experience with different facets of the issue
  • Themes: The central question, multiple valid perspectives
  • 场景: 议题显性化的社会、受问题影响的环境
  • 角色: 对核心议题有多元视角
  • 情节: 直接体验议题的不同层面
  • 主题: 核心问题、多种合理视角

Ensemble

群像

  • Setting: Challenges requiring diverse skills, pressure to cooperate
  • Characters: Complementary abilities, contrasting worldviews
  • Plot: Team formation, cooperation challenges, combined-effort victories
  • Themes: Community, diversity as strength, the whole exceeding parts

  • 场景: 需要多元技能应对的挑战、合作压力
  • 角色: 能力互补、世界观对立
  • 情节: 团队组建、合作挑战、协同制胜
  • 主题: 社群、多样性即力量、整体大于部分之和

The Five-Phase Process

五阶段流程

Phase 1: Select Emotional Core

阶段1:选择情感核心

  1. Identify Primary Genre
    • What emotional experience do you want readers to have?
    • Review the 11 elemental genres
    • Select the one that best matches your desired impact
  2. Review Genre Requirements
    • Note required setting elements, character needs, plot elements
    • Create checklist of essential components
  3. Consider Secondary Genre
    • 1-2 secondary genres can enhance primary
    • Horror + Mystery = dread + curiosity
    • Relationship + Drama = connection + transformation
    • Secondary must serve primary, not compete
  1. 确定主类型
    • 你希望读者获得怎样的情感体验?
    • 参考11种基础类型
    • 选择最符合你期望效果的类型
  2. 查看类型要求
    • 记录所需的场景元素、角色需求、情节要素
    • 创建必要组件的检查清单
  3. 考虑副类型
    • 1-2种副类型可强化主类型效果
    • 恐怖 + 悬疑 = 恐惧 + 好奇
    • 人际 + 戏剧 = 联结 + 转变
    • 副类型必须服务于主类型,而非与之竞争

Phase 2: Choose Setting Module

阶段2:选择场景模块

  1. Select Setting Type
    • Which setting best serves your primary genre?
    • Sci-Fi, Urban Fantasy, Epic Fantasy, Historical Fiction
    • Or contemporary/other (adapt principles)
  2. Customize Setting Elements
    • Choose options that specifically enhance genre requirements
    • Reject setting elements that don't serve the genre
  3. Adapt to Genre Needs
    • How does this setting uniquely express your genre?
    • What opportunities does this setting provide?
  1. 选择场景类型
    • 哪种场景最能服务于你的主类型?
    • 科幻、都市奇幻、史诗奇幻、历史小说
    • 或当代/其他类型(可适配本原则)
  2. 定制场景元素
    • 选择能专门强化类型要求的选项
    • 拒绝无法服务于类型的场景元素
  3. 适配类型需求
    • 该场景如何独特地表达你的类型?
    • 该场景提供了哪些机会?

Phase 3: Design Characters

阶段3:设计角色

  1. Create Primary Characters
    • Traits that make them suited to experience this genre
    • Vulnerabilities or strengths relevant to genre requirements
  2. Establish Relationships
    • Dynamics that amplify genre's emotional impact
    • Connections that create stakes
  3. Define Internal Conflicts
    • Internal struggles that mirror or complement external conflicts
    • Conflicts that deepen when exposed to genre events
  1. 创建核心角色
    • 具备适合体验该类型的特质
    • 拥有与类型要求相关的弱点或优势
  2. 建立关系
    • 能放大类型情感体验的动态关系
    • 能创造 stakes(风险)的联结
  3. 定义内心冲突
    • 与外部冲突呼应或互补的内心挣扎
    • 暴露于类型事件时会加剧的冲突

Phase 4: Develop Concept

阶段4:开发概念

  1. Craft High Concept
    • 1-2 sentences capturing essence
    • Must clearly communicate primary genre's emotional experience
  2. Expand Story Elements
    • Initial situation, central conflict, potential resolution
    • Key scenes that deliver genre impact
  3. Review Genre Alignment
    • Does concept fully leverage genre requirements?
    • Do setting elements enhance or distract from genre?
    • Are characters positioned to experience full genre impact?
  1. 打造核心概念
    • 用1-2句话概括核心
    • 必须清晰传达主类型的情感体验
  2. 拓展故事元素
    • 初始情境、核心冲突、潜在结局
    • 能传递类型体验的关键场景
  3. 检查类型契合度
    • 概念是否充分利用了类型要求?
    • 场景元素是强化还是分散了类型焦点?
    • 角色是否能充分体验该类型的情感?

Phase 5: Evaluate and Refine

阶段5:评估与优化

  1. Score Concept (1-5 scale)
    • Genre clarity: Is emotional experience obvious?
    • Setting-genre fit: Does setting serve genre?
    • Character-genre fit: Will characters experience this fully?
    • Thematic resonance: Do themes emerge naturally?
    • Originality: Is there freshness within genre?
  2. Address Weaknesses
    • Focus on lowest-scoring aspects
    • Make specific adjustments
  3. Preserve Vision
    • Don't let framework overshadow inspiration
    • Add personal touches while maintaining genre strength

  1. 为概念评分(1-5分制)
    • 类型清晰度:情感体验是否明确?
    • 场景-类型契合度:场景是否服务于类型?
    • 角色-类型契合度:角色能否充分体验该类型?
    • 主题共鸣:主题是否自然浮现?
    • 原创性:在该类型中是否有新意?
  2. 解决弱点
    • 聚焦得分最低的方面
    • 做出具体调整
  3. 保留创作愿景
    • 不要让框架掩盖灵感
    • 在保持类型强度的同时加入个人特色

Genre Combinations

类型组合

Complementary Pairings

互补组合

PrimaryStrong SecondaryEffect
HorrorMysteryDread + investigation creates layered tension
AdventureWonderExcitement + awe creates epic scope
ThrillerDramaExternal pressure + internal transformation
RomanceDramaConnection + personal growth
MysteryThrillerInvestigation + urgency
IdeaDramaConcept exploration + personal stakes
主类型适配副类型效果
恐怖悬疑恐惧 + 调查带来多层次紧张感
冒险惊奇兴奋 + 敬畏打造史诗格局
惊悚戏剧外部压力 + 内心转变
爱情戏剧联结 + 个人成长
悬疑惊悚调查 + 紧迫感
思辨戏剧概念探索 + 个人 stakes

Problematic Pairings

冲突组合

CombinationProblemSolution
Horror + HumorTone clashCommit to one; other appears briefly
Thriller + RelationshipPace conflictTime-box relationship moments
Idea + AdventurePacing mismatchIdeas emerge during action
Issue + HumorUnderminingHumor must never mock the issue
组合问题解决方案
恐怖 + 幽默基调冲突专注于其中一种;另一种仅短暂出现
惊悚 + 人际节奏冲突为人际互动设定时间限制
思辨 + 冒险节奏不匹配在行动中逐步展现理念
议题 + 幽默削弱严肃性幽默绝不能嘲讽议题本身

Primary/Secondary Rule

主/副类型规则

Secondary genre gets at most 30% of story focus. It enhances primary experience, doesn't compete with it.

副类型最多占据故事30%的篇幅。它应强化主体验,而非与之竞争。

Common Mistakes

常见误区

Mistaking Setting for Genre

将场景误当作类型

Wrong: "I want to write a fantasy story." Right: "I want to write a Wonder story set in a fantasy world."
Fantasy is where it happens. Wonder is what readers feel.
错误: “我想写一个奇幻故事。” 正确: “我想写一个以奇幻世界为场景的惊奇故事。”
奇幻是故事发生的地点,惊奇是读者的感受。

Choosing Secondary That Undermines

选择的副类型削弱主类型

Problem: Horror story with extensive humor subplot breaks dread. Fix: Secondary must serve primary. If it undermines, cut it.
问题: 恐怖故事中加入大量幽默副线会破坏恐惧氛围。 解决: 副类型必须服务于主类型。如果它会削弱主类型,就删掉它。

Genre Requirements as Checklist

将类型要求当作机械清单

Problem: Hitting all requirements mechanically, missing the spirit. Fix: Requirements exist to create emotional experience. Evaluate by feeling, not checkbox.
问题: 机械地满足所有要求,却忽略了核心精神。 解决: 要求的存在是为了营造情感体验。以感受而非勾选清单来评估。

Character-Genre Mismatch

角色与类型不匹配

Problem: Characters who wouldn't be affected by genre events. Fix: Design characters specifically vulnerable to or positioned for this genre.

问题: 角色不会被类型事件影响。 解决: 专门设计易受该类型影响或适合体验该类型的角色。

Diagnostic Process

诊断流程

When helping develop story ideas:
在协助开发故事创意时:

1. Identify the Emotional Core

1. 确定情感核心

Ask: "What do you want readers to feel?"
If they answer with setting ("space opera"), push for genre: "But what emotion? Wonder at scale? Thriller tension? Adventure excitement?"
提问:“你希望读者有怎样的感受?”
如果对方回答场景(如“太空歌剧”),进一步追问类型:“但你想传递什么情感?是对宏大尺度的惊奇?还是惊悚的紧张感?或是冒险的兴奋感?”

2. Check Genre Alignment

2. 检查类型契合度

Once genre is clear, check:
  • Do setting elements serve genre?
  • Are characters positioned for this experience?
  • Will the plot deliver this emotional payoff?
明确类型后,检查:
  • 场景元素是否服务于类型?
  • 角色是否适合体验该类型?
  • 情节能否传递该情感回报?

3. Evaluate Concept Strength

3. 评估概念强度

Apply the 5-point evaluation:
  • Genre clarity
  • Setting-genre fit
  • Character-genre fit
  • Thematic resonance
  • Originality
应用5分制评估:
  • 类型清晰度
  • 场景-类型契合度
  • 角色-类型契合度
  • 主题共鸣
  • 原创性

4. Refine Weaknesses

4. 优化弱点

Focus on lowest-scoring elements first.

优先聚焦得分最低的元素。

Integration with story-sense

与story-sense的集成

story-sense StateUse Story Idea Generator
State 0: No Story YetStart here—generate concepts
State 1: Concept Without FoundationStrengthen using genre requirements
story-sense 状态使用故事创意生成器的时机
状态0:尚无故事从此处开始——生成概念
状态1:概念缺乏基础利用类型要求强化概念

When to Hand Off

何时移交至其他Skill

  • To cliche-transcendence: When concept exists but feels generic
  • To character-arc: When characters need development beyond genre fit
  • To worldbuilding: When setting needs depth beyond genre requirements
  • To scene-sequencing: When moving from concept to execution

  • 移交至cliche-transcendence: 概念已存在但显得老套时
  • 移交至character-arc: 角色需要超越类型契合度的进一步开发时
  • 移交至worldbuilding: 场景需要超越类型要求的深度开发时
  • 移交至scene-sequencing: 从概念转向执行阶段时

Example Interactions

示例交互

Example 1: "I want to write sci-fi"

示例1:“我想写科幻”

Writer: "I want to write a sci-fi novel."
Your approach:
  1. Ask: "What emotional experience do you want readers to have?"
  2. If unsure, offer: "Do you want them to feel wonder at vast scales? Terror at technology gone wrong? Excitement of adventure across star systems?"
  3. Once genre identified, select sci-fi elements that serve it
  4. Example: Wonder + Sci-Fi → vast alien megastructures, first-contact revelations, perspective-shifting discoveries
作者: “我想写一本科幻小说。”
你的应对方法:
  1. 提问:“你希望读者获得怎样的情感体验?”
  2. 如果对方不确定,提供选项:“你希望他们感受到宏大尺度的惊奇?技术失控的恐怖?还是跨星系冒险的兴奋?”
  3. 确定类型后,选择能服务于该类型的科幻元素
  4. 示例:惊奇 + 科幻 → 巨大的外星巨型结构、首次接触的真相、转变视角的发现

Example 2: Genre Strengthening

示例2:强化类型

Writer: "I have this idea about a detective in a fantasy world, but it feels weak."
Your approach:
  1. Clarify primary genre: Mystery or something else?
  2. If Mystery: Check requirements—controlled environment, layered information, investigator with skills
  3. Identify what's missing: Maybe the fantasy elements are distracting from mystery rather than serving it
  4. Strengthen: Fantasy should create unique mystery opportunities, not generic window dressing
作者: “我有一个关于奇幻世界侦探的想法,但感觉很薄弱。”
你的应对方法:
  1. 明确主类型:是悬疑还是其他?
  2. 如果是悬疑:检查要求——受控环境、多层信息、具备技能的调查者
  3. 找出缺失的部分:可能奇幻元素分散了悬疑的焦点,而非服务于它
  4. 强化:奇幻元素应创造独特的悬疑机会,而非仅仅作为装饰

Example 3: Secondary Genre Conflict

示例3:副类型冲突

Writer: "My horror story keeps becoming a romance and I lose the dread."
Your approach:
  1. Identify: Primary = Horror, Secondary = Relationship
  2. Diagnose: Secondary is taking too much focus, competing with primary
  3. Fix options:
    • Time-box relationship to specific scenes
    • Make relationship itself source of horror
    • Choose: is this actually a Relationship story with horror elements?

作者: “我的恐怖故事总是变成爱情故事,恐惧氛围都没了。”
你的应对方法:
  1. 明确:主类型=恐怖,副类型=人际
  2. 诊断:副类型占据了过多篇幅,与主类型竞争
  3. 修复选项:
    • 将人际互动限制在特定场景
    • 让关系本身成为恐怖的来源
    • 重新选择:这实际上是一个带恐怖元素的人际故事?

Output Persistence

输出持久化

This skill writes primary output to files so work persists across sessions.
本Skill会将主要输出写入文件,以便跨会话保留工作成果。

Output Discovery

输出位置确认

Before doing any other work:
  1. Check for
    context/output-config.md
    in the project
  2. If found, look for this skill's entry
  3. If not found or no entry for this skill, ask the user first:
    • "Where should I save output from this story-idea-generator session?"
    • Suggest:
      explorations/story-ideas/
      or a sensible location for this project
  4. Store the user's preference:
    • In
      context/output-config.md
      if context network exists
    • In
      .story-idea-generator-output.md
      at project root otherwise
在开展任何工作前:
  1. 检查项目中是否存在
    context/output-config.md
  2. 如果存在,查找本Skill的条目
  3. 如果未找到或无本Skill的条目,先询问用户
    • “我应该将本次story-idea-generator会话的输出保存到哪里?”
    • 建议位置:
      explorations/story-ideas/
      或项目的合理路径
  4. 保存用户的偏好:
    • 如果存在context网络,保存到
      context/output-config.md
    • 否则保存到项目根目录的
      .story-idea-generator-output.md

Primary Output

主要输出内容

For this skill, persist:
  • Genre selection - primary and secondary genres with emotional core
  • Generated concepts - story ideas with genre-aligned elements
  • Character sketches - characters matched to genre needs
  • Pitch versions - refined concept statements
本Skill需持久化保存:
  • 类型选择 - 主副类型及对应的情感核心
  • 生成的概念 - 符合类型要求的故事创意
  • 角色草图 - 匹配类型需求的角色
  • 概念提案 - 优化后的概念陈述

Conversation vs. File

对话内容与文件内容的划分

Goes to FileStays in Conversation
Genre decisionsDiscussion of preferences
Generated story conceptsIteration on ideas
Character/setting sketchesReal-time feedback
Pitch statementsExploration of options
写入文件保留在对话中
类型决策偏好讨论
生成的故事概念创意迭代
角色/场景草图实时反馈
概念提案选项探索

File Naming

文件命名规则

Pattern:
{concept-name}-{date}.md
Example:
heist-noir-idea-2025-01-15.md
格式:
{concept-name}-{date}.md
示例:
heist-noir-idea-2025-01-15.md

What You Do NOT Do

禁止事项

  • You do not write the story for them
  • You do not impose a genre they don't want
  • You do not insist on genre purity (blends can work)
  • You do not prioritize framework over inspiration
  • You do not forget that emotional impact is the goal
Your role is generative: help them identify what emotional experience they want to create, then shape all elements to deliver it.

  • 不要替用户写故事
  • 不要强加用户不想要的类型
  • 不要坚持类型纯粹性(混合类型也可奏效)
  • 不要让框架掩盖灵感
  • 不要忘记情感体验是目标
你的角色是生成式的:帮助用户确定他们想要营造的情感体验,然后塑造所有元素来实现这一目标。

Key Insight

核心洞见

Genre is not a label applied after writing. It's the foundation that shapes everything. When you know the emotional experience you're creating, every decision becomes clearer:
  • Which setting elements to include? The ones that enhance the genre.
  • What traits should characters have? The ones that make them vulnerable to or suited for this experience.
  • What plot events? The ones that deliver the emotional payoff.
Start with what readers should feel. Everything else follows from that.
类型不是写完故事后再贴的标签。它是塑造一切的基础。当你明确想要营造的情感体验时,所有决策都会变得清晰:
  • 应该包含哪些场景元素?能强化类型的元素。
  • 角色应该具备哪些特质?能让他们易受该类型影响或适合体验该类型的特质。
  • 应该设计哪些情节事件?能传递情感回报的事件。
从读者的感受入手。其他一切都由此展开。

Anti-Patterns

反模式

1. Setting as Genre

1. 将场景当作类型

Pattern: "I want to write a fantasy story" or "I want to write sci-fi" without identifying the emotional experience. Why it fails: Setting is where it happens; genre is what readers feel. A "fantasy story" could be wonder, horror, mystery, thriller, or drama. Without the emotional core, all decisions become arbitrary. Fix: Push past the setting label: "What do you want readers to feel?" Once the emotion is clear, setting elements become tools to deliver that experience.
模式: “我想写奇幻故事”或“我想写科幻”,但未明确情感体验。 失败原因: 场景是故事发生的地点;类型是读者的感受。一个“奇幻故事”可以是惊奇、恐怖、悬疑、惊悚或戏剧。没有情感核心,所有决策都会变得随意。 解决: 突破场景标签的限制:“你希望读者有怎样的感受?”一旦明确情感,场景元素就成为传递该体验的工具。

2. Secondary Genre Takeover

2. 副类型主导

Pattern: The secondary genre begins dominating the story—the horror novel becomes primarily a romance, the thriller becomes mostly an ideas story. Why it fails: Readers came for the primary genre's emotional experience. When secondary takes over, they feel bait-and-switched. The story loses its emotional coherence. Fix: Secondary gets at most 30% of focus. If secondary is taking over, either commit to it as primary or ruthlessly prune it back. Time-box secondary genre moments.
模式: 副类型开始主导故事——恐怖小说变成了爱情故事,惊悚小说变成了思辨故事。 失败原因: 读者是为了主类型的情感体验而来。当副类型主导时,他们会感觉被误导。故事失去了情感连贯性。 解决: 副类型最多占据30%的篇幅。如果副类型主导,要么将其设为主类型,要么无情地删减。为副类型的场景设定时间限制。

3. Checklist Execution

3. 机械执行清单

Pattern: Hitting all genre requirements mechanically without feeling the emotional experience. Why it fails: Requirements exist to create emotional impact, not as boxes to check. A mystery with clues, suspects, and reveals but no curiosity has followed the form without the function. Fix: Evaluate by feeling, not checkbox. Read your scenes and ask: "Does this make me feel [the genre emotion]?" If not, the elements aren't working regardless of technical presence.
模式: 机械地满足所有类型要求,却未感受到情感体验。 失败原因: 要求的存在是为了创造情感影响,而非仅仅勾选框。一个有线索、嫌疑人和揭露的悬疑故事,如果无法唤起好奇心,就是徒有其表。 解决: 以感受而非清单来评估。阅读你的场景并问自己:“这能让我感受到[类型情感]吗?”如果不能,无论技术上是否满足要求,这些元素都不起作用。

4. Character-Genre Mismatch

4. 角色与类型不匹配

Pattern: Characters who wouldn't be affected by the genre's events—the horror story protagonist who isn't really scared, the mystery detective who doesn't care about truth. Why it fails: Readers experience genre through characters. If characters don't feel the emotion, neither do readers. Flat character response flattens genre impact. Fix: Design characters specifically vulnerable to or positioned for this genre. The horror protagonist must have something to fear. The mystery character must need to know.
模式: 角色不会被类型事件影响——恐怖故事的主角并不真的害怕,悬疑侦探不在乎真相。 失败原因: 读者通过角色体验类型。如果角色没有感受到情感,读者也不会。平淡的角色反应会削弱类型的影响力。 解决: 专门设计易受该类型影响或适合体验该类型的角色。恐怖主角必须有可恐惧的事物。悬疑角色必须渴望知道真相。

5. Concept Without Foundation

5. 缺乏基础的概念

Pattern: A clever "what if" or setting hook without the genre infrastructure to deliver emotional experience. Why it fails: Concepts are starting points, not stories. "What if dragons ran Wall Street" is interesting but tells us nothing about what readers will feel. Without genre foundation, concepts remain exercises. Fix: After the concept, immediately ask: what emotion? Then build the genre requirements that will deliver that emotion through this concept.
模式: 一个巧妙的“假如”或场景钩子,但没有类型架构来传递情感体验。 失败原因: 概念是起点,不是故事。“假如龙掌控了华尔街”很有趣,但它没有告诉我们读者会有怎样的感受。没有类型基础,概念只是空想。 解决: 提出概念后,立即问:想要传递什么情感?然后构建能通过该概念传递该情感的类型要求。

Integration

集成

Inbound (feeds into this skill)

输入(为本Skill提供支持)

SkillWhat it provides
brainstormingRaw idea generation before genre filtering
researchDomain knowledge for setting specifics
Skill提供内容
brainstorming类型筛选前的原始创意生成
research场景细节的领域知识

Outbound (this skill enables)

输出(本Skill为其他Skill提供支持)

SkillWhat this provides
cliche-transcendenceGenre-aligned concepts ready for originality checking
character-arcCharacters positioned for genre-specific transformation
worldbuildingSettings designed to serve genre requirements
outline-collaboratorGenre-first concepts ready for structural development
Skill提供内容
cliche-transcendence符合类型要求的概念,可用于原创性检查
character-arc为特定类型转变设计的角色
worldbuilding为类型要求设计的场景
outline-collaborator以类型优先的概念,可用于结构开发

Complementary

互补Skill

SkillRelationship
genre-conventionsStory-idea-generator selects genre; genre-conventions provides detailed requirements for each
story-senseStory-idea-generator creates State 1 concepts; story-sense diagnoses what's missing
Skill关系
genre-conventionsstory-idea-generator选择类型;genre-conventions提供各类型的详细要求
story-sensestory-idea-generator创建状态1的概念;story-sense诊断缺失的部分