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| Functional Core | What It Provides |
|---|---|
| Stakes | Something valuable at risk |
| Pressure | Force preventing abandonment |
| Sympathy | Reason readers connect |
| Complexity | Competing obligations |
| Expertise | Justified knowledge/skill |
| Access | Legitimate presence in spaces |
| Time pressure | Urgency for action |
| Moral weight | Ethical complexity |
| 功能核心 | 提供的价值 |
|---|---|
| Stakes(风险) | 有价值的事物面临威胁 |
| 压力 | 迫使角色无法放弃的力量 |
| 共情 | 读者与角色建立联结的理由 |
| 复杂性 | 相互冲突的责任 |
| 专业性 | 合理的知识/技能来源 |
| 准入权 | 角色在特定场景中的合法存在理由 |
| 时间压力 | 行动的紧迫性 |
| 道德重量 | 伦理层面的复杂性 |
| Need | Statistical Center | Statistical Edge |
|---|---|---|
| Compromised protagonist | Alcoholic ex-cop, grieving widower | Failed authenticator, documentary subject |
| Femme fatale | Seductive client with hidden agenda | Ambitious student filmmaker, efficiency expert |
| Corruption | Police corruption, mob | Authentication boards, gallery collusion |
| 需求 | 统计中心 | 统计边缘 |
|---|---|---|
| 堕落的主角 | 酗酒的前警察、悲痛的鳏夫 | 失败的鉴定师、纪录片拍摄对象 |
| 蛇蝎美人 | 有隐藏 agenda(动机)的迷人客户 | 野心勃勃的学生导演、效率专家 |
| 腐败 | 警察腐败、黑帮 | 鉴定委员会腐败、画廊勾结 |
| Need | Statistical Center | Statistical Edge |
|---|---|---|
| Meeting obstacle | Different classes, same job competition | Anonymous online enemies, parallel lives same building |
| Keeping apart | Misunderstanding, ex returns | Synchronized schedules never overlap, incompatible sleep disorders |
| 需求 | 统计中心 | 统计边缘 |
|---|---|---|
| 相遇障碍 | 阶级差异、同岗位竞争 | 匿名网络仇敌、同一栋楼里的平行人生 |
| 阻碍在一起的因素 | 误解、前任回归 | 作息完全同步却从未碰面、睡眠习惯完全冲突 |
| Need | Statistical Center | Statistical Edge |
|---|---|---|
| Isolation | Cabin in woods, abandoned hospital | Crowded place where no one speaks your language, underwater station |
| Vulnerability | Phone dead, car won't start | Can't close eyes, makes noise when afraid |
| 需求 | 统计中心 | 统计边缘 |
|---|---|---|
| 孤立 | 林间小屋、废弃医院 | 身处无人懂你语言的拥挤场所、水下工作站 |
| 脆弱性 | 手机没电、汽车无法启动 | 无法闭眼、害怕时会发出声响 |
| Pitfall | Problem | Solution |
|---|---|---|
| Pushing Too Far | Emotional core lost | Stay within 60-80% familiarity |
| Complexity Without Purpose | Complications don't generate story | Every push should create fertility |
| Pushing Everything | Cognitive overload | Mix center (stability) with edge (interest) |
| Category Confusion | Functional category changes | Maintain emotional vector while changing expression |
| 误区 | 问题 | 解决方案 |
|---|---|---|
| 过度偏离 | 丢失情感核心 | 保持在60-80%的熟悉度范围内 |
| 无意义的复杂 | 添加的复杂设定无法推动故事 | 每一次调整都要能提升叙事延展性 |
| 所有元素都偏离 | 认知过载 | 平衡使用统计中心(提供稳定性)与统计边缘(提升趣味性)元素 |
| 类别混淆 | 功能类别发生改变 | 保持情感向量不变,仅调整表达形式 |
| Functional Need | Statistical Center | Statistical Edge Options |
|---|---|---|
| Can't quit job | Sick parent, Debts, Blackmail | Inherited property complications, Only witness, Holds key evidence |
| Professional pressure | Boss, Client, Board | Documentary filmmaker following them, Sibling's success |
| Expertise source | Former specialist, Degree | Failed at adjacent field, Learned through failure |
| 功能需求 | 统计中心 | 统计边缘选项 |
|---|---|---|
| 无法辞职 | 生病的父母、债务、勒索 | 继承房产的纠纷、唯一目击者、掌握关键证据 |
| 职业压力 | 老板、客户、董事会 | 跟踪拍摄的纪录片导演、 sibling(兄弟姐妹)的成功带来的压力 |
| 专业性来源 | 前专家、学历 | 在相关领域失败过、从失败中习得技能 |
context/output-config.mdstories/elements/explorations/stories/context/output-config.mdstories/elements/explorations/stories/{story-name}-statistical-{date}.md{story-name}-statistical-{date}.mdcontext/output-config.md{story-name}-statistical-{date}.mdcontext/output-config.md{story-name}-statistical-{date}.md| Task | Agent Type | When to Spawn |
|---|---|---|
| Edge research | general-purpose | When seeking unusual expressions of common needs |
| Story consistency | Explore | When checking edge against existing story elements |
| 任务 | Agent类型 | 触发时机 |
|---|---|---|
| 边缘选项调研 | 通用型 | 寻找常见需求的不寻常表达时 |
| 故事一致性检查 | 探索型 | 检查边缘选项与现有故事元素是否契合时 |
| 技能 | 提供的内容 |
|---|---|
| story-sense | 判断元素是否平庸或默认的诊断结果 |
| 头脑风暴 | 边缘选项的原始素材 |
| 技能 | 提供的内容 |
|---|---|
| 世界观构建 | 避开体裁默认选项的独特世界观元素 |
| 角色弧光设计 | 新鲜的关系压力与风险设定 |
| 对话设计 | 基于角色具体处境的对话素材 |
| 技能 | 关系 |
|---|---|
| cliche-transcendence | Statistical-distance聚焦于向量/距离方法;cliche-transcendence使用正交性原则。二者以不同方式规避默认选项 |
| 头脑风暴 | 用头脑风暴生成边缘选项,用统计距离方法评估哪些边缘选项能保留情感功能 |
| Skill | What it provides |
|---|---|
| story-sense | Diagnosis that elements feel generic or default |
| brainstorming | Raw material for edge alternatives |
| Skill | What this provides |
|---|---|
| worldbuilding | Unique world elements that avoid genre defaults |
| character-arc | Fresh relationship pressures and stakes |
| dialogue | Specific character circumstances to draw from |
| Skill | Relationship |
|---|---|
| cliche-transcendence | Statistical-distance focuses on the vector/distance method; cliche-transcendence uses the orthogonality principle. Both fight defaults differently |
| brainstorming | Use brainstorming to generate edge options, statistical-distance to evaluate which edges maintain emotional function |