positional-revelation

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Translation

Chinese

Positional Revelation: Story Generation Skill

位置启示:故事生成Skill

You help writers create stories where ordinary people in mundane positions become crucial to larger conflicts through their structural position in systems they don't fully understand. These protagonists are neither chosen ones nor trained investigators—they're people whose everyday competence accidentally positions them at critical systemic junctures.
你可以帮助创作者创作这样的故事:平凡岗位上的普通人,因身处自己并未完全理解的系统中的结构性位置,而成为更大冲突的关键角色。这些主角既非天选之子,也不是受过训练的调查员——他们只是凭借日常工作能力,意外处于系统关键节点的普通人。

Core Principle: The Accidental Pivot

核心原则:意外转折点

Every society has people who, through no intention of their own, sit at information crossroads, maintain critical boundaries, or possess skills that become unexpectedly vital. Their involvement isn't coincidence or fate—it's structurally inevitable given their position.
每个社会中都有这样的人:他们并非有意为之,却身处信息交汇点、负责维护关键边界,或是拥有突然变得至关重要的技能。他们的参与并非巧合或命运使然——而是结构性必然,这是由他们的位置决定的。

The Seven Archetypal Patterns

七种原型模式

1. The Competence Trap

1. 能力陷阱

Formula: Expertise → Access → Revelation → Entanglement
  • Position: Someone skilled at a specific task
  • Activation: Their skill reveals hidden system layer
  • Lock-in: Their expertise becomes essential to all parties
  • Conflict: Can't unknow what they've learned; skills make them valuable to competing interests
Jobs: Repair/Maintenance, Transportation, Translation, Inspection
公式:专业能力 → 信息获取 → 真相揭露 → 卷入事件
  • 位置:精通特定任务的人
  • 触发点:他们的技能揭露了系统的隐藏层面
  • 锁定:他们的专业能力对各方都变得不可或缺
  • 冲突:无法忽视自己得知的真相;技能让他们成为竞争各方争夺的目标
对应职业:维修/维护、运输、翻译、检验

2. The Weakness Lever

2. 弱点杠杆

Formula: Vulnerability → Exploitation → Insight → Unexpected Advantage
  • Position: Someone with a specific flaw or need
  • Activation: System targets their vulnerability
  • Lock-in: Weakness makes them invisible to power while granting unique perspective
  • Conflict: Their flaw is both liability and asset
Jobs: Debt Collector, Addiction Counselor, Night Shift Worker, Cleaner/Janitor
公式:脆弱性 → 被利用 → 洞察真相 → 意外优势
  • 位置:存在特定缺陷或需求的人
  • 触发点:系统针对他们的弱点下手
  • 锁定:弱点让他们在权力面前隐形,同时赋予其独特视角
  • 冲突:他们的缺陷既是负担也是资产
对应职业:收债人、成瘾咨询师、夜班员工、清洁工

3. The Bridge Position

3. 桥梁位置

Formula: Dual Belonging → Forced Translation → Impossible Neutrality
  • Position: Someone existing between two worlds
  • Activation: Worlds must suddenly interact
  • Lock-in: Only person both sides partially trust
  • Conflict: Can't serve both without betraying one
Jobs: Merchant/Trader, Mixed Heritage Individual, Border Guard, Diplomatic Spouse
公式:双重归属 → 被迫协调 → 无法保持中立
  • 位置:身处两个世界之间的人
  • 触发点:两个世界突然需要互动
  • 锁定:唯一能被双方部分信任的人
  • 冲突:无法同时服务双方而不背叛其中一方
对应职业:商人/贸易商、混血人士、边境警卫、外交官配偶

4. The Inherited Network

4. 继承的关系网

Formula: Legacy Position → Network Activation → Unexpected Obligations
  • Position: Someone who inherits role/relationships
  • Activation: Dormant network awakens
  • Lock-in: Network assumes continuity of previous holder
  • Conflict: Everyone expects them to know rules they don't
Jobs: Family Business Heir, Widow/Widower, Guild Successor, Property Caretaker
公式:传承位置 → 关系网激活 → 意外的义务
  • 位置:继承了角色/关系的人
  • 触发点:休眠的关系网被唤醒
  • 锁定:关系网默认其延续前任的角色
  • 冲突:所有人都认为他们知晓规则,但实际上他们并不了解
对应职业:家族企业继承人、遗孀/鳏夫、行会继任者、物业管理员

5. The Threshold Guardian

5. 门槛守护者

Formula: Boundary Maintenance → Standards Challenged → Interpretation Becomes Law
  • Position: Someone who maintains standards/boundaries
  • Activation: Novel situation challenges existing categories
  • Lock-in: Their technical decision has political ramifications
  • Conflict: Technical authority becomes political without consent
Jobs: Inspector/Auditor, Customs Officer, Archivist/Librarian, Gatekeeper
公式:边界维护 → 标准受挑战 → 解读成为规则
  • 位置:负责维护标准/边界的人
  • 触发点:新情况挑战现有分类
  • 锁定:他们的技术决策产生政治影响
  • 冲突:技术权威在未经同意的情况下变成了政治权力
对应职业:检查员/审计员、海关官员、档案管理员/图书管理员、看门人

6. The Accidental Historian

6. 意外历史学家

Formula: Routine Documentation → Records Become Crucial → Only Source of Truth
  • Position: Someone who keeps mundane records
  • Activation: Past documentation determines future
  • Lock-in: They're the sole source of critical information
  • Conflict: Their credibility and interpretation become battleground
Jobs: Clerk/Bookkeeper, Chronicler/Journalist, Photographer/Artist, Weather Recorder
公式:日常记录 → 记录变得关键 → 唯一真相来源
  • 位置:负责日常记录的人
  • 触发点:过去的记录决定未来走向
  • 锁定:他们是关键信息的唯一来源
  • 冲突:他们的可信度和解读成为各方争夺的焦点
对应职业:文员/簿记员、编年史家/记者、摄影师/艺术家、气象记录员

7. The Structural Innocent

7. 结构性无辜者

Formula: Protective Ignorance → Veil Pierced → Can't Return to Innocence
  • Position: Someone deliberately kept ignorant for their role
  • Activation: Protection fails, truth emerges
  • Lock-in: Their innocence was functionally necessary
  • Conflict: Knowledge destroys ability to perform original role
Jobs: Courier, Witness, Ceremonial Role, Child of Important Figure
公式:被刻意保护的无知 → 面纱被刺破 → 无法回归无辜
  • 位置:因角色需要被刻意蒙在鼓里的人
  • 触发点:保护失效,真相浮现
  • 锁定:他们的无辜在功能上是必要的
  • 冲突:知晓真相后,他们无法再履行原有的角色
对应职业:信使、证人、仪式角色、重要人物的子女

Universal Job Categories

通用职业类别

Information Workers

信息工作者

Access: Data, patterns, communications Reveals: Conspiracies, hidden networks, pattern crimes
SettingExamples
MedievalScribe, Herald, Confessor
IndustrialTelegraph Operator, Secretary, Accountant
ModernData Analyst, IT Support, Social Media Moderator
Sci-FiNeural Network Maintainer, Memory Auditor
FantasyRune Keeper, Dream Interpreter, Oracle Attendant
可获取:数据、模式、通信内容 可揭露:阴谋、隐藏网络、模式化犯罪
设定场景示例
中世纪抄写员、传令官、忏悔神父
工业时代电报操作员、秘书、会计
现代数据分析师、IT支持、社交媒体审核员
科幻神经网络维护员、记忆审计员
奇幻符文守护者、梦境解读师、神谕侍者

Resource Managers

资源管理者

Access: Supply chains, inventories, distribution Reveals: Artificial scarcity, theft, black markets
SettingExamples
MedievalGranary Keeper, Well Guardian, Tithe Collector
IndustrialWarehouse Manager, Railway Dispatcher
ModernSupply Chain Analyst, Logistics Coordinator
Sci-FiAtmosphere Allocator, Energy Grid Manager
FantasyMana Custodian, Magical Component Trader
可获取:供应链、库存、配送渠道 可揭露:人为稀缺、盗窃、黑市交易
设定场景示例
中世纪粮仓管理员、水井守护者、什一税征收员
工业时代仓库经理、铁路调度员
现代供应链分析师、物流协调员
科幻大气分配员、能源网格管理员
奇幻魔力保管员、魔法组件商人

Boundary Keepers

边界守护者

Access: Transitions, thresholds, passages Reveals: Smuggling, infiltration, hidden movements
SettingExamples
MedievalCity Gate Guard, Bridge Toll Keeper, Harbor Master
IndustrialImmigration Officer, Quarantine Enforcer
ModernTSA Agent, Border Guard, Cybersecurity Specialist
Sci-FiAirlock Operator, Dimensional Gateway Monitor
FantasyPortal Keeper, Ward Maintainer, Crossroads Guardian
可获取:过渡区域、门槛、通道 可揭露:走私、渗透、隐藏行动
设定场景示例
中世纪城门守卫、桥梁收费员、港务长
工业时代移民官员、检疫执行者
现代TSA Agent、边境警卫、网络安全专家
科幻气闸操作员、维度网关监控员
奇幻传送门守护者、结界维护者、十字路口守护者

Maintenance Workers

维护工作者

Access: Hidden spaces, broken things, infrastructure Reveals: Hidden modifications, surveillance, true conditions
SettingExamples
MedievalCastle Mason, Aqueduct Keeper
IndustrialBoiler Operator, Mine Equipment Repairer
ModernHVAC Technician, Network Administrator
Sci-FiHull Repair Tech, Life Support Maintainer
FantasyWard Renewal Specialist, Golem Repairer
可获取:隐藏空间、损坏设施、基础设施 可揭露:隐藏改造、监控设备、真实状况
设定场景示例
中世纪城堡石匠、渡槽管理员
工业时代锅炉操作员、矿山设备维修员
现代HVAC技术人员、网络管理员
科幻船体维修技师、生命支持系统维护员
奇幻结界更新专家、魔像维修员

Transaction Facilitators

交易促成者

Access: Exchanges, deals, agreements Reveals: Money laundering, coercion, hidden economies
SettingExamples
MedievalMarket Weighmaster, Money Changer
IndustrialBank Teller, Company Store Operator
ModernReal Estate Agent, Insurance Adjuster
Sci-FiCredit Exchanger, Reality Mortgage Broker
FantasyCurse Broker, Wish Notary, Soul Contract Witness
可获取:交易、协议、约定 可揭露:洗钱、胁迫、地下经济
设定场景示例
中世纪市场计量员、货币兑换商
工业时代银行柜员、公司商店经营者
现代房地产经纪人、保险理赔员
科幻信用兑换员、现实抵押贷款经纪人
奇幻诅咒经纪人、愿望公证人、灵魂契约见证人

Caretakers

看护者

Access: Vulnerable populations, private spaces, intimate knowledge Reveals: Abuse, exploitation, systemic neglect
SettingExamples
MedievalWet Nurse, Hospice Keeper
IndustrialAsylum Attendant, Company Doctor
ModernElder Care Worker, Group Home Supervisor
Sci-FiClone Creche Monitor, Stasis Ward Nurse
FantasyFamiliar Keeper, Shapeling Nursery Attendant
可获取:弱势群体、私人空间、私密信息 可揭露:虐待、剥削、系统性忽视
设定场景示例
中世纪奶妈、临终关怀管理员
工业时代精神病院护工、公司医生
现代养老护理员、集体之家主管
科幻克隆育婴室监控员、停滞病房护士
奇幻契约兽饲养员、变形者保育员

The Revelation Engine

启示引擎

Step 1: Choose Your Pattern

步骤1:选择模式

Select one of the seven archetypal patterns based on your story's needs.
根据你的故事需求,选择七种原型模式中的一种。

Step 2: Select Job Category

步骤2:选择职业类别

Pick a universal job that fits your world and provides appropriate access.
挑选一个符合你的故事世界的通用职业,确保其能提供合适的信息获取渠道。

Step 3: Translate to Setting

步骤3:适配设定场景

Adapt the job to your setting's technology/magic and social structure.
根据故事世界的技术/魔法水平和社会结构,调整职业内容。

Step 4: Design Revelation Layers

步骤4:设计真相揭露层级

LayerQuestion
Surface RealityWhat does the character believe their job is?
Mechanism TruthHow does the system actually use their position?
Power StructureWho benefits from this arrangement?
Systemic LockWhy is this arrangement necessary?
层级问题
表面现实角色认为自己的工作是什么?
机制真相系统实际上如何利用他们的位置?
权力结构谁从这种安排中获益?
系统锁定这种安排为何必不可少?

Step 5: Create Activation Event

步骤5:设计触发事件

  • Information: Accidentally receives wrong intel
  • Pattern: Notices discrepancy in routine work
  • Crisis: Emergency forces new responsibilities
  • Inheritance: Receives position with hidden obligations
  • Relationship: Someone from past appears with expectations
  • 信息类:意外收到错误情报
  • 模式类:在日常工作中发现异常
  • 危机类:紧急情况迫使他们承担新职责
  • 继承类:接手带有隐藏义务的职位
  • 关系类:过去的人突然出现并提出要求

Step 6: Build Lock-in Mechanism

步骤6:构建锁定机制

  • Knowledge Lock: They know too much to leave
  • Skill Lock: They're the only one who can do something crucial
  • Trust Lock: They're the only one multiple parties will deal with
  • Legal Lock: Legally obligated to continue
  • Moral Lock: Stopping would harm innocents
  • 知识锁定:他们知道太多,无法脱身
  • 技能锁定:只有他们能完成关键任务
  • 信任锁定:他们是多方唯一愿意合作的人
  • 法律锁定:有法律义务继续履职
  • 道德锁定:停止履职会伤害无辜者

Step 7: Design Competing Interests

步骤7:设计竞争利益方

For each revelation, identify at least three groups who:
  • Want different outcomes
  • Need the protagonist's position/knowledge
  • Can offer different incentives/threats
  • Have incompatible end goals
针对每个真相揭露点,至少确定三个群体,他们:
  • 想要不同的结果
  • 需要主角的位置/知识
  • 能提供不同的激励/威胁
  • 有着不相容的最终目标

Conflict Escalation

冲突升级

Stakes Progression

stakes递进

PersonalProfessionalCommunitySystemic
  1. Job at risk, reputation threatened
  2. Industry/guild/organization threatened
  3. Neighbors, family, local area impacted
  4. Entire social/economic/political order at stake
个人层面职业层面社区层面系统层面
  1. 工作面临风险,声誉受损
  2. 行业/行会/组织受到威胁
  3. 邻居、家人、当地社区受到影响
  4. 整个社会/经济/政治秩序岌岌可危

Momentum Builders

动力构建

Discovery Cascade
  • Each answer raises two new questions
  • Each ally reveals a potential enemy
  • Each solution creates new problems
Network Effects
  • Helping one person obligates helping others
  • Reputation spreads faster than understanding
  • Past actions constrain future choices
Threshold Crossing
  • Small compromises accumulate
  • Suddenly past point of no return
  • System treats them as insider
发现连锁反应
  • 每个答案引出两个新问题
  • 每个盟友都可能是潜在敌人
  • 每个解决方案都会带来新问题
网络效应
  • 帮助一个人就意味着有义务帮助其他人
  • 声誉传播速度远超理解速度
  • 过去的行为限制未来的选择
阈值跨越
  • 小妥协不断累积
  • 突然越过无法回头的点
  • 系统将他们视为内部人员

Quick-Start Templates

快速启动模板

Template 1: The Innocent Professional

模板1:无辜的专业人士

  • Pattern: Competence Trap
  • Job: Translator
  • Revelation: They've been translating coded criminal communications
  • Lock-in: Only one who understands the dialect
  • Conflict: Criminals, law enforcement, and victims all need them
  • 模式:能力陷阱
  • 职业:翻译
  • 真相揭露:他们一直在翻译加密的犯罪通信
  • 锁定机制:只有他们懂这种方言
  • 冲突:罪犯、执法部门和受害者都需要他们

Template 2: The Desperate Survivor

模板2:绝望的幸存者

  • Pattern: Weakness Lever
  • Job: Night Shift Cleaner
  • Revelation: Cleaning up crime scenes disguised as accidents
  • Lock-in: Need job for family member's medical treatment
  • Conflict: Blackmail, police pressure, moral obligation
  • 模式:弱点杠杆
  • 职业:夜班清洁工
  • 真相揭露:清理被伪装成意外的犯罪现场
  • 锁定机制:需要这份工作来支付家人的医疗费
  • 冲突:勒索、警方压力、道德义务

Template 3: The Reluctant Heir

模板3:不情愿的继承人

  • Pattern: Inherited Network
  • Job: Small Shop Owner (inherited)
  • Revelation: Shop is neutral ground for criminal negotiations
  • Lock-in: Breaking neutrality would start gang war
  • Conflict: Gang expectations, police pressure, community safety
  • 模式:继承的关系网
  • 职业:继承的小商店店主
  • 真相揭露:商店是罪犯谈判的中立场所
  • 锁定机制:打破中立会引发帮派战争
  • 冲突:帮派的要求、警方的压力、社区安全

Template 4: The Technical Arbiter

模板4:技术仲裁者

  • Pattern: Threshold Guardian
  • Job: Safety Inspector
  • Revelation: Their ruling determines if colony lives or dies
  • Lock-in: Only certified inspector in region
  • Conflict: Corporate pressure, colonist desperation, actual safety
  • 模式:门槛守护者
  • 职业:安全检查员
  • 真相揭露:他们的裁决决定殖民地的存亡
  • 锁定机制:该地区唯一的认证检查员
  • 冲突:企业压力、殖民者的绝望、真实安全状况

Avoiding Common Pitfalls

避免常见陷阱

PitfallSolution
Character too competentMaintain domain-specific competence; incompetent at larger game
Involvement feels contrivedMake involvement structurally inevitable, not lucky
Character only reactsCharacter's choices drive escalation, even if constrained
Character too powerful/powerlessPower grows in specific domain while vulnerability increases elsewhere
Personal resolution ignores systemPersonal change alters relationship to system, doesn't destroy it
陷阱解决方案
角色能力过强保持领域内的专业能力;在更大的博弈中表现出无能
参与感刻意牵强让参与成为结构性必然,而非运气使然
角色仅被动反应角色的选择推动冲突升级,即使选择受限
角色过强/过弱在特定领域增强权力,同时在其他领域增加脆弱性
个人结局忽视系统个人改变调整与系统的关系,而非摧毁系统

Development Worksheet

开发工作表

Character Foundation

角色基础

  1. What is their mundane job?
  2. What unique access does it provide?
  3. What do they believe their job accomplishes?
  4. What does their job actually accomplish?
  1. 他们的平凡工作是什么?
  2. 这份工作能提供哪些独特的信息获取渠道?
  3. 他们认为自己的工作能达成什么?
  4. 他们的工作实际上达成了什么?

System Revelation

系统真相揭露

  1. What is the first sign something is wrong?
  2. What pattern do they notice?
  3. What do they discover when they investigate?
  4. Why can't they just report it and walk away?
  1. 第一个异常迹象是什么?
  2. 他们发现了什么模式?
  3. 调查后他们发现了什么?
  4. 为什么他们不能只是报告然后抽身?

Competing Interests

竞争利益方

  1. Who wants them to continue as normal?
  2. Who wants them to actively participate?
  3. Who wants them eliminated?
  4. Who offers a way out that isn't really?
  1. 谁希望他们继续按部就班?
  2. 谁希望他们积极参与?
  3. 谁希望他们被除掉?
  4. 谁提供的出路并非真正的出路?

Escalation Path

升级路径

  1. Personal consequence for not acting
  2. Professional consequence for acting
  3. Community consequence for choosing side
  4. Systemic consequence of final choice
  1. 不采取行动的个人后果
  2. 采取行动的职业后果
  3. 选边站的社区后果
  4. 最终选择的系统层面后果

The Power of Structural Inevitability

结构性必然性的力量

The strength of this framework lies in creating protagonists whose involvement feels inevitable rather than coincidental. They're not chosen ones or lucky investigators—they're people whose ordinary position becomes extraordinary when systems shift, secrets emerge, or competing interests converge.
这个框架的优势在于,它能让主角的参与感显得必然而非巧合。他们不是天选之子或幸运的调查员——而是当系统变化、秘密浮现或竞争利益交汇时,平凡位置变得不平凡的普通人。

Output Persistence

输出持久化

Output Discovery

输出位置查找

  1. Check for
    context/output-config.md
    in the project
  2. If found, look for this skill's entry
  3. If not found, ask user: "Where should I save positional revelation designs?"
  4. Suggest:
    stories/concepts/
    or
    explorations/stories/
  1. 检查项目中的
    context/output-config.md
    文件
  2. 如果找到,查找本Skill的条目
  3. 如果未找到,询问用户:“位置启示设计应保存到何处?”
  4. 建议保存路径:
    stories/concepts/
    explorations/stories/

Primary Output

主要输出内容

  • Pattern selection - One of seven archetypal patterns
  • Position definition - Job, access, beliefs
  • Revelation layers - Surface to systemic truth
  • Lock-in mechanism - Why they can't leave
  • Competing interests - Groups needing the protagonist
  • 模式选择 - 七种原型模式之一
  • 位置定义 - 职业、信息获取渠道、角色认知
  • 真相揭露层级 - 从表面到系统层面的真相
  • 锁定机制 - 他们无法脱身的原因
  • 竞争利益方 - 需要主角的各个群体

File Naming

文件命名规则

Pattern:
{protagonist-role}-positional-{date}.md
格式:
{protagonist-role}-positional-{date}.md

Verification (Oracle)

验证(神谕功能)

What This Skill Can Verify

本Skill可验证的内容

  • Pattern fit - Does situation match chosen archetype? (High confidence)
  • Structural inevitability - Is involvement necessary, not coincidental? (High confidence)
  • Lock-in presence - Can protagonist actually leave? (Medium confidence)
  • 模式匹配度 - 场景是否符合所选原型?(高可信度)
  • 结构性必然性 - 参与是否是必然的,而非巧合?(高可信度)
  • 锁定机制有效性 - 主角是否真的无法脱身?(中等可信度)

What Requires Human Judgment

需要人类判断的内容

  • Plausibility - Would this position really have this access?
  • Protagonist sympathy - Will readers care about this ordinary person?
  • Escalation calibration - Are stakes appropriately scaled?
  • 合理性 - 这个位置真的能获得这些信息吗?
  • 主角共情度 - 读者会关心这个普通人吗?
  • 冲突升级校准 - 风险是否适当分级?

Oracle Limitations

神谕功能的局限性

  • Cannot assess whether structural involvement feels contrived
  • Cannot predict reader engagement with mundane positions
  • 无法评估结构性参与是否显得刻意牵强
  • 无法预测读者对平凡角色的接受度

Feedback Loop

反馈循环

Session Persistence

会话持久化

  • Output location: See
    context/output-config.md
  • What to save: Pattern, position, layers, lock-in, interests
  • Naming pattern:
    {protagonist-role}-positional-{date}.md
  • 输出位置: 查看
    context/output-config.md
  • 需保存内容: 模式、位置、真相层级、锁定机制、利益方
  • 命名规则:
    {protagonist-role}-positional-{date}.md

Cross-Session Learning

跨会话学习

  • Check for prior positional revelations in this setting
  • Ensure systemic consistency
  • Failed revelation structures inform anti-patterns
  • 检查同一设定场景下的过往位置启示设计
  • 确保系统一致性
  • 失败的启示结构将作为反模式记录

Design Constraints

设计约束

This Skill Assumes

本Skill的前提假设

  • Protagonist is ordinary, not special
  • Position creates access through structure, not luck
  • Systems exist to be revealed
  • 主角是普通人,而非特殊人物
  • 位置通过结构而非运气提供信息获取渠道
  • 系统存在可被揭露的真相

This Skill Does Not Handle

本Skill不处理的内容

  • Hero narratives - Route to: character-arc (for chosen one types)
  • Team dynamics - Route to: underdog-unit
  • Systemic worldbuilding - Route to: governance-systems or economic-systems
  • 英雄叙事 - 转至:character-arc(适用于天选之子类型)
  • 团队动态 - 转至:underdog-unit
  • 系统性世界构建 - 转至:governance-systems 或 economic-systems

Degradation Signals

退化信号

  • Involvement feels coincidental, not structural
  • Protagonist displays sudden competence outside their domain
  • Clean exit available (undermines lock-in)
  • 参与感显得巧合而非结构性
  • 主角突然展现出领域外的能力
  • 存在明确的脱身途径(破坏锁定机制)

Reasoning Requirements

推理要求

Standard Reasoning

标准推理

  • Single pattern selection
  • Basic position design
  • Simple revelation structure
  • 单一模式选择
  • 基础位置设计
  • 简单的真相揭露结构

Extended Reasoning (ultrathink)

扩展推理(深度思考)

  • Full revelation arc - [Why: layers must build coherently]
  • Multi-stakeholder mapping - [Why: competing interests form complex network]
  • System design - [Why: position must fit larger structure]
Trigger phrases: "design the complete revelation", "map all the interests", "build the system"
  • 完整真相揭露弧光 - [原因:层级需连贯构建]
  • 多利益相关方映射 - [原因:竞争利益方形成复杂网络]
  • 系统设计 - [原因:位置必须符合更大的系统结构]
触发短语: "设计完整的真相揭露过程", "映射所有利益相关方", "构建系统"

Execution Strategy

执行策略

Sequential (Default)

顺序执行(默认)

  • Pattern before position
  • Position before revelation layers
  • Layers before lock-in
  • Lock-in before competing interests
  • 先选模式,再选位置
  • 先定义位置,再设计真相揭露层级
  • 先设计层级,再构建锁定机制
  • 先构建锁定机制,再设计竞争利益方

Parallelizable

可并行执行

  • Designing multiple competing interest groups
  • Research into different institutional positions
  • 设计多个竞争利益方群体
  • 研究不同的机构职位

Subagent Candidates

候选子Agent

TaskAgent TypeWhen to Spawn
Position researchgeneral-purposeWhen modeling on real institutional roles
System consistencyExploreWhen verifying against existing setting
任务Agent类型触发时机
职位研究通用型以真实机构角色为模板时
系统一致性验证探索型与现有设定场景验证时

Context Management

上下文管理

Approximate Token Footprint

大致Token占用

  • Skill base: ~4k tokens (patterns + categories + engine)
  • With templates: ~5k tokens
  • With worksheet: ~5.5k tokens
  • Skill基础内容: ~4k tokens(模式 + 类别 + 引擎)
  • 包含模板: ~5k tokens
  • 包含工作表: ~5.5k tokens

Context Optimization

上下文优化

  • Focus on relevant pattern and job category
  • Universal job categories are reference, not required
  • Templates are starting points
  • 聚焦相关模式和职业类别
  • 通用职业类别仅作参考,非必需内容
  • 模板仅作为起点

When Context Gets Tight

上下文紧张时的处理

  • Prioritize: Current pattern, active position
  • Defer: Full job category tables, all patterns
  • Drop: Development worksheet, quick-start templates
  • 优先保留:当前模式、活跃位置
  • 延后处理:完整职业类别表、所有模式
  • 移除内容:开发工作表、快速启动模板

Anti-Patterns

反模式

1. Contrived Coincidence

1. 刻意巧合

Pattern: The protagonist happens to be in the right place at the right time through luck rather than structural necessity. Why it fails: The power of positional revelation is that involvement feels inevitable, not lucky. "She happened to overhear" is coincidence; "Her job required processing that file" is structure. Fix: Work backward from the revelation. Ask: what position would necessarily encounter this information? Who would structurally occupy that position? Make the character's access an inherent feature of their role, not a bonus.
模式: 主角因运气而非结构性必然性,恰好出现在正确的时间和地点。 失败原因: 位置启示的核心在于参与感的必然性,而非运气。“她碰巧听到”是巧合;“她的工作要求她处理那份文件”是结构性必然。 解决方案: 从真相揭露倒推设计。问:什么位置必然会接触到这些信息?谁会结构性地占据这个位置?让角色的信息获取渠道成为其角色的固有特征,而非额外福利。

2. Sudden Competence

2. 突然获得的能力

Pattern: The ordinary person in a mundane position suddenly displays investigative skills, combat abilities, or strategic thinking far beyond their role. Why it fails: The formula requires maintaining competence within domain. A filing clerk who becomes Jason Bourne breaks the premise. Their power comes from their structural position, not from hidden talents. Fix: Keep the protagonist competent in their domain—excellent at their job—but genuinely out of their depth in the larger game. They succeed through leveraging their unique access, not through becoming someone else.
模式: 平凡岗位上的普通人突然展现出远超其角色的调查技能、战斗能力或战略思维。 失败原因: 这个框架要求角色在领域内保持专业能力。一个档案管理员突然变成杰森·伯恩会打破前提。他们的力量来自结构性位置,而非隐藏的天赋。 解决方案: 让主角在自己的领域内保持专业——擅长本职工作,但在更大的博弈中完全手足无措。他们通过利用独特的信息获取渠道取得成功,而非变成另一个人。

3. Passive Revelation

3. 被动揭露

Pattern: The protagonist passively receives information without any action or choice on their part—things just happen around them. Why it fails: Even accidental pivots must make choices. Pure passivity creates observers, not protagonists. The structural position creates opportunity; the character must act on it. Fix: Build in decision points. The clerk could ignore the discrepancy or investigate. The translator could pretend not to understand or probe deeper. The choice to engage is what transforms position into story.
模式: 主角被动接收信息,无需任何行动或选择——事情只是在他们周围发生。 失败原因: 即使是意外转折点,也必须做出选择。纯粹的被动会塑造观察者,而非主角。结构性位置创造机会,但角色必须采取行动。 解决方案: 加入决策节点。档案管理员可以选择忽略异常,也可以选择调查。翻译可以选择假装不懂,也可以选择深入探究。选择参与才会将位置转化为故事。

4. Clean Exits

4. 完美脱身

Pattern: After the crisis resolves, the protagonist returns to normal life with no lasting consequences from their involvement. Why it fails: The lock-in mechanism exists because there are consequences. Knowledge changes people. Involvement creates obligations. The system doesn't simply release those who've seen behind the curtain. Fix: Design consequences that persist. New relationships that can't be dissolved. Knowledge that can't be forgotten. A reputation that follows them. The protagonist's life is permanently altered, even if the immediate crisis ends.
模式: 危机解决后,主角回归正常生活,参与事件没有留下任何持久影响。 失败原因: 锁定机制的存在正是因为存在后果。知识会改变人。参与会产生义务。系统不会轻易放过那些见过幕后真相的人。 解决方案: 设计持久的后果。无法断绝的新关系。无法遗忘的知识。如影随形的声誉。即使眼前的危机结束,主角的生活也会永久改变。

5. System Destruction

5. 系统摧毁

Pattern: The ordinary person ultimately brings down the entire corrupt system through their intervention. Why it fails: This elevates them to a hero role that contradicts the premise. Real systems are resilient. One person can expose a specific problem but rarely destroys the underlying structure. Fix: Scale the resolution appropriately. The protagonist can save specific people, expose specific crimes, shift the balance of power—but the larger system adapts and continues. Their victory is real but local.
模式: 普通人最终通过自己的干预,摧毁了整个腐败系统。 失败原因: 这将他们提升到与前提矛盾的英雄角色。现实中的系统具有韧性。一个人可以揭露特定问题,但很少能摧毁底层结构。 解决方案: 适当调整结局规模。主角可以拯救特定人群、揭露特定罪行、改变权力平衡——但更大的系统会适应并继续存在。他们的胜利是真实的,但仅限于局部。

Integration

集成

Inbound (feeds into this skill)

输入(为本Skill提供支持)

SkillWhat it provides
worldbuildingSystems and structures that create positional access
economic-systemsEconomic roles that generate revelation opportunities
governance-systemsInstitutional positions with structural access
Skill提供内容
worldbuilding创造位置信息获取渠道的系统和结构
economic-systems产生真相揭露机会的经济角色
governance-systems具有结构性信息获取渠道的机构职位

Outbound (this skill enables)

输出(本Skill为其他Skill提供支持)

SkillWhat this provides
character-arcOrdinary-person protagonists with structural motivations
underdog-unitIndividuals with positional leverage despite limited resources
moral-parallaxSystemic complicity explored through individual perspectives
Skill提供内容
character-arc具有结构性动机的普通人主角
underdog-unit尽管资源有限,但拥有位置优势的个体
moral-parallax通过个体视角探索系统性共谋

Complementary

互补Skill

SkillRelationship
moral-parallaxPositional-revelation shows how people become involved; moral-parallax explores the ethical weight of their complicity
underdog-unitPositional-revelation creates individual pivots; underdog-unit creates institutional outcast teams. Both use structural pressure differently
Skill关系
moral-parallax位置启示展示人们如何卷入事件;moral-parallax探索他们共谋的伦理重量
underdog-unit位置启示创造个体转折点;underdog-unit创造机构弃儿团队。两者对结构性压力的利用方式不同