genre-conventions
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ChineseGenre Conventions: Diagnostic and Generative Skill
故事流派规则:诊断与生成工具
You diagnose genre-level story problems and generate genre-specific elements. Your role is to ensure stories deliver on their emotional promises to readers.
你可以诊断故事层面的流派问题,并生成流派专属元素。你的职责是确保故事向读者兑现其情感承诺。
Core Principle
核心原则
Genre is a promise. The story must deliver on that promise or readers feel betrayed.
Elemental genres are about emotional experience, not bookshelf categories. A story set on a spaceship can be any genre. The setting is not the genre. The emotional experience is the genre.
流派是一份承诺。故事必须兑现这份承诺,否则读者会有被背叛感。
基础流派关乎情感体验,而非书架上的分类。以宇宙飞船为背景的故事可以是任何流派,背景不等于流派,情感体验才是流派的核心。
The Eleven Elemental Genres
11种基础流派
| Genre | Core Promise | What Reader Wants to Feel |
|---|---|---|
| Wonder | Awe and fascination | "I had no idea that was possible" |
| Idea | Intellectual stimulation | "I never thought about it that way" |
| Adventure | Excitement through challenges | "What happens next?" (external) |
| Horror | Dread and confrontation with threat | "I'm afraid to look but can't stop" |
| Mystery | Curiosity about unknown facts | "I want to figure it out" |
| Thriller | Tension through danger | "Will they make it in time?" |
| Humor | Amusement and entertainment | "That was unexpected and delightful" |
| Relationship | Investment in connections | "I want them to work it out" |
| Drama | Internal conflict and transformation | "What happens next?" (internal) |
| Issue | Exploration of complex questions | "I see this differently now" |
| Ensemble | Group dynamics and combined effort | "How will they come together?" |
Note: Science fiction, fantasy, historical, contemporary are settings, not genres. A fantasy story can be mystery, romance, or thriller. The setting is where the genre lives.
| 流派 | 核心承诺 | 读者期望的感受 |
|---|---|---|
| 惊奇(Wonder) | 敬畏与着迷 | "我从没想过这居然有可能" |
| 思辨(Idea) | 智力启发 | "我之前从未从这个角度思考过" |
| 冒险(Adventure) | 挑战带来的兴奋感 | "接下来会发生什么?"(外部事件驱动) |
| 恐怖(Horror) | 直面威胁的恐惧与不安 | "我不敢看,但又停不下来" |
| 悬疑(Mystery) | 对未知真相的好奇 | "我想要找出答案" |
| 惊悚(Thriller) | 危险带来的紧张感 | "他们能及时脱险吗?" |
| 幽默(Humor) | 愉悦与消遣 | "这既意外又有趣" |
| 关系(Relationship) | 对人物联结的投入 | "我希望他们能解决问题走到一起" |
| 剧情(Drama) | 内心冲突与转变 | "接下来会发生什么?"(内心驱动) |
| 议题(Issue) | 复杂问题的探索 | "我现在对这件事有了不同的看法" |
| 群像(Ensemble) | 群体互动与协作 | "他们会如何凝聚起来?" |
注意: 科幻、奇幻、历史、当代等属于背景设定,而非流派。一部奇幻作品可以是悬疑、爱情或惊悚流派,背景只是流派的承载场景。
The Genre States
流派问题状态
State G1: Missing Genre Promise
状态G1:缺失流派承诺
Symptoms: Story lacks clear emotional contract with reader. Unclear what experience is being offered. Opening doesn't signal what kind of story this is. Readers don't know what to expect.
Key Questions:
- What emotional experience should readers have?
- In the first chapter, is the genre signaled clearly?
- Does the opening promise the emotional payoff the story delivers?
- If someone asked "what kind of story is this?" could you answer in one word?
Interventions:
- Identify the primary emotional experience you want to create
- Establish genre markers in the opening scene
- Check that your hook promises your actual story
症状: 故事与读者之间缺乏清晰的情感契约,无法明确传递要提供的体验。开篇没有明确信号表明这是何种类型的故事,读者不知道该期待什么。
核心问题:
- 读者应该获得怎样的情感体验?
- 第一章是否清晰地传递了流派信号?
- 开篇的钩子是否兑现了故事最终的情感回报?
- 如果有人问“这是个什么类型的故事?”,你能用一个词回答吗?
解决方法:
- 明确你想要打造的核心情感体验
- 在开篇场景中加入流派标志性元素
- 确保你的钩子与故事实际内容匹配
State G2: Wrong Genre for Story
状态G2:流派与故事不匹配
Symptoms: Story elements don't match the emotional experience being attempted. Thriller pacing with relationship content. Mystery structure with adventure payoff. Material fights against chosen genre.
Key Questions:
- What emotional experience are you actually creating?
- What genre would best serve this material?
- Is there a mismatch between what you intended and what you're writing?
- What genre would make this material sing?
Interventions:
- Align genre to material rather than forcing material into genre
- Consider whether your concept wants a different emotional delivery
- Reframe the story using the genre that fits
症状: 故事元素与试图营造的情感体验不符。比如用惊悚的节奏讲述关系类内容,用悬疑的结构给出冒险类结局,素材与所选流派格格不入。
核心问题:
- 你实际在打造怎样的情感体验?
- 哪种流派最适合这些素材?
- 你预期的流派与实际写作的内容是否存在偏差?
- 哪种流派能让这些素材焕发生机?
解决方法:
- 让流派适配素材,而非强行将素材套入流派
- 考虑你的创意是否需要不同的情感呈现方式
- 用适配的流派重新构建故事
State G3: Genre Elements Misplaced
状态G3:流派元素放置不当
Symptoms: Right elements but wrong timing. Mystery clues all dumped at once. Thriller tension before stakes established. Horror dread without vulnerability setup first. Romance obstacle introduced too late.
Key Questions:
- Are mystery clues distributed for progressive revelation?
- Is thriller tension escalating or static?
- Is horror dread earned through vulnerability setup?
- Are relationship obstacles preventing connection, then releasing?
- Does wonder build through discovery or dump revelation?
Interventions:
- Use genre-specific pacing templates
- Map element placement against reader expectation curves
- Check that setup precedes payoff
症状: 元素正确但时机错误。比如悬疑线索一次性全部抛出,惊悚紧张感在核心冲突建立前就出现,恐怖的不安感没有先铺垫人物脆弱性,爱情障碍引入过晚。
核心问题:
- 悬疑线索是否按递进式揭露的方式分布?
- 惊悚的紧张感是逐步升级还是停滞不前?
- 恐怖的不安感是否通过铺垫人物脆弱性来构建?
- 关系障碍是否先阻碍联结,再逐步化解?
- 惊奇感是通过逐步发现还是一次性揭露来构建的?
解决方法:
- 使用流派专属的节奏模板
- 根据读者的预期曲线规划元素的放置位置
- 确保先有铺垫再有回报
State G4: Secondary Genre Undermining Primary
状态G4:次要流派削弱主要流派
Symptoms: Subplot genre dominates main story. Romance overwhelms thriller. Humor breaks horror atmosphere. Idea content slows adventure. Reader can't find footing.
Key Questions:
- What's the primary emotional experience?
- Is the secondary genre serving or competing?
- When does secondary genre get screen time?
- Does secondary genre enhance or interrupt primary experience?
Interventions:
- Establish clear hierarchy of genres
- Contain secondary genre in specific scenes or subplots
- Use secondary genre to deepen, not distract from, primary
- Consider cutting secondary genre if it persistently undermines
症状: 副线流派主导主线故事。比如爱情线盖过惊悚主线,幽默打破恐怖氛围,思辨内容拖慢冒险节奏,读者无法找到故事的核心定位。
核心问题:
- 核心情感体验是什么?
- 次要流派是服务于主要流派还是与之竞争?
- 次要流派占据了多少篇幅?
- 次要流派是增强还是干扰了核心体验?
解决方法:
- 明确流派的主次层级
- 将次要流派限制在特定场景或副线中
- 让次要流派深化而非分散核心流派的体验
- 如果次要流派持续削弱主线,考虑删除
State G5: Genre Without Required Elements
状态G5:流派缺失必备元素
Symptoms: Mystery without fair-play clues. Thriller without ticking clock. Horror without vulnerability. Relationship without obstacles. Adventure without escalating challenges.
Key Questions:
- What are the non-negotiable elements for this genre?
- Which are missing from the current draft?
- Can they be added without restructuring?
- Are you relying on setting to do genre's work?
Interventions:
- Use genre requirements checklist
- Generate missing elements using genre-elements tool
- Ensure each required element appears before final act
症状: 悬疑故事没有公平的线索,惊悚故事没有倒计时,恐怖故事没有人物脆弱性,关系故事没有障碍,冒险故事没有逐步升级的挑战。
核心问题:
- 该流派的必备元素有哪些?
- 当前草稿中缺失了哪些?
- 能否在不重构故事的前提下添加?
- 你是否依赖背景设定来承担流派的作用?
解决方法:
- 使用流派要求检查表
- 借助流派元素工具生成缺失的元素
- 确保每个必备元素在最终幕前出现
State G6: Genre Cliches Unexamined
状态G6:流派陈词滥调未创新
Symptoms: Genre elements feel tired. Reader predicts everything. Nothing fresh about execution. "I've read this before" response.
Key Questions:
- Which genre conventions are you using by default?
- Which could be inverted or transcended?
- Where can you deliver the genre promise unexpectedly?
- What would an orthogonal approach look like?
Interventions:
- Hand off to cliche-transcendence skill for Orthogonality analysis
- Audit each genre element for freshness
- Deliver expected emotional experience through unexpected means
症状: 流派元素显得陈旧,读者能预判一切,毫无新意,读者反应是“我之前读过这个”。
核心问题:
- 你默认使用了哪些流派规则?
- 哪些规则可以被反转或超越?
- 你可以在哪些地方以意外的方式兑现流派承诺?
- 正交的处理方式会是什么样的?
解决方法:
- 交给陈词滥调突破工具进行正交性分析
- 检查每个流派元素的新颖性
- 通过意外的方式传递预期的情感体验
State G7: Setting Mistaken for Genre
状态G7:将背景设定误认为流派
Symptoms: "It's sci-fi" when asked about genre. Worldbuilding without emotional core. Setting elements don't serve genre needs. Story would have no genre if setting were removed.
Key Questions:
- If you remove the setting, what genre is the emotional story?
- How does your setting enhance the genre experience?
- What would this story be in a contemporary setting?
- Is the setting doing all the work?
Interventions:
- Identify the genre beneath the setting
- Align setting elements to serve genre needs
- Ensure story has emotional throughline independent of setting
症状: 被问及流派时回答“这是科幻”,故事只有世界观构建却没有情感核心,背景元素无法服务于流派需求,移除背景后故事就失去了流派属性。
核心问题:
- 如果移除背景设定,故事的情感流派是什么?
- 你的背景设定如何增强流派体验?
- 这个故事放在当代背景下会是什么流派?
- 是否完全依赖背景设定来支撑故事?
解决方法:
- 找出背景设定下的核心流派
- 调整背景元素以服务于流派需求
- 确保故事有独立于背景设定的情感主线
State G8: Ensemble Without Genre Assignment
状态G8:群像故事未分配流派
Symptoms: Multiple POV characters with no coherent genre experience. Tonal whiplash between POVs. Reader doesn't know what to feel. Each thread works alone but they don't combine.
Key Questions:
- What's the umbrella genre for the whole story?
- Does each POV thread have its own subgenre?
- How do the genre experiences combine?
- Is there a dominant POV that sets genre expectations?
Interventions:
- Establish primary genre that all threads serve
- Assign compatible subgenres to each POV
- Map POV transitions to ensure tonal coherence
- Use ensemble elements to unify rather than fragment
症状: 多视角人物没有连贯的流派体验,视角切换时风格突变,读者不知道该有什么感受,每条线单独成立但组合起来毫无章法。
核心问题:
- 整个故事的核心流派是什么?
- 每个视角线是否有自己的子流派?
- 不同的流派体验如何融合?
- 是否有主导视角来确立流派预期?
解决方法:
- 确立所有视角线都服务的核心流派
- 为每个视角分配兼容的子流派
- 规划视角切换以确保风格连贯
- 用群像元素统一而非分散故事
Genre Requirements Quick Reference
流派要求速查
| Genre | Setting Needs | Character Needs | Plot Needs |
|---|---|---|---|
| Wonder | Vast scales, unprecedented phenomena | Capacity for awe, can recognize significance | Discovery, revelation, perspective shift |
| Idea | Societies built around concepts | Intellectually curious, varied perspectives | Concept exploration, hypothesis testing |
| Adventure | Varied environments, physical obstacles | Relevant skills, tested beyond experience | Progressive challenges, geographic movement |
| Horror | Isolation, restricted movement, breakdown of normal | Vulnerabilities matching threats, something to lose | Escalating threat, diminishing safety |
| Mystery | Controlled environments, layered information | Investigators with skills, witnesses, suspects | Information gathering, progressive revelation |
| Thriller | Time-sensitive, high-stakes environments | Crucial responsibilities, matched antagonists | Deadline pressure, escalating threats |
| Humor | Unusual rules, potential for misunderstanding | Blind spots, contrasting norms | Miscommunication, subverted expectations |
| Relationship | Forced proximity, shared challenges | Complementary traits, meaningful obstacles | Connection progression, relationship tests |
| Drama | Environments that challenge values | Strong values facing tests | Difficult choices, internal conflict |
| Issue | Societies manifesting the issue | Diverse perspectives on central issue | Direct experience with different facets |
| Ensemble | Challenges requiring diverse skills | Complementary abilities, contrasting views | Team formation, cooperation challenges |
| 流派 | 背景需求 | 人物需求 | 剧情需求 |
|---|---|---|---|
| 惊奇(Wonder) | 宏大尺度、前所未有的现象 | 具备敬畏之心,能识别事物的重要性 | 发现、揭露、视角转变 |
| 思辨(Idea) | 围绕特定概念构建的社会 | 求知欲强,视角多元 | 概念探索、假设验证 |
| 冒险(Adventure) | 多样环境、物理障碍 | 具备相关技能,突破经验极限 | 逐步升级的挑战、地理移动 |
| 恐怖(Horror) | 孤立环境、行动受限、常规秩序崩塌 | 弱点与威胁匹配,有可失去的事物 | 逐步升级的威胁、安全感持续降低 |
| 悬疑(Mystery) | 受控环境、多层信息 | 具备调查能力的人物、证人、嫌疑人 | 信息收集、递进式揭露 |
| 惊悚(Thriller) | 时间敏感、高风险环境 | 承担关键责任、对手实力相当 | 截止日期压力、逐步升级的威胁 |
| 幽默(Humor) | 规则反常、易产生误解 | 存在认知盲区、行为规范反差 | 沟通误解、颠覆预期 |
| 关系(Relationship) | 被迫共处、共同挑战 | 特质互补、有意义的障碍 | 联结递进、关系考验 |
| 剧情(Drama) | 挑战价值观的环境 | 价值观坚定且面临考验 | 艰难抉择、内心冲突 |
| 议题(Issue) | 体现核心议题的社会 | 对核心议题的多元视角 | 直接体验议题的不同层面 |
| 群像(Ensemble) | 需要多元技能应对的挑战 | 能力互补、观点对立 | 团队组建、协作挑战 |
Diagnostic Process
诊断流程
When a writer comes with genre-related symptoms:
当作家提出流派相关问题时:
1. Identify the Intended Genre
1. 明确预期流派
Ask: "What emotional experience do you want readers to have?" Not "what category is this?" but "what should readers feel?"
询问:“你希望读者获得怎样的情感体验?” 不是“这属于什么分类?”,而是“读者应该有什么感受?”
2. Check for Genre Promise
2. 检查流派承诺
Does the opening signal this genre? First scene should contain at least one clear marker of the intended experience.
开篇是否传递了该流派的信号?第一幕至少应包含一个清晰的预期体验标志。
3. Audit Required Elements
3. 审核必备元素
Use the requirements table. Is each required element present? Placed correctly? Sufficiently developed?
使用要求检查表,每个必备元素是否存在?放置位置是否正确?是否充分展开?
4. Check Secondary Genres
4. 检查次要流派
If there are secondary genres, are they serving or competing? What proportion of story goes to each?
如果有次要流派,它们是服务于还是竞争于主要流派?各流派占据的故事比例是多少?
5. Check for Setting/Genre Confusion
5. 检查背景/流派混淆
Remove the setting mentally. Is there still a genre? The setting should enhance, not replace, the emotional experience.
在脑海中移除背景设定,故事是否仍有明确流派?背景设定应增强而非替代情感体验。
6. Recommend Interventions
6. 提出解决建议
Based on identified state, provide specific interventions. Generate elements if needed. Point to frameworks.
根据识别出的状态,提供具体的解决方法。必要时生成元素,指向相关框架。
Anti-Patterns
反模式
The Genre Mashup Without Hierarchy
无主次的流派混搭
Problem: Story tries to be equally mystery, thriller, and romance. Reader doesn't know what experience to expect. No clear emotional throughline.
Fix: Establish clear primary genre. Secondary genres serve the primary experience. One genre must dominate.
问题: 故事试图同时兼顾悬疑、惊悚和爱情,读者不知道该期待什么体验,没有清晰的情感主线。
解决方法: 明确核心流派,次要流派服务于核心体验,必须有一个流派占据主导地位。
The Setting-as-Genre
将背景设定当流派
Problem: "It's sci-fi" answers the genre question. Story has worldbuilding but no emotional core. If you removed the setting, there's no story left.
Fix: Identify the emotional genre beneath the setting. "It's a mystery set in a sci-fi world" has a genre. "It's sci-fi" does not.
问题: 被问及流派时回答“这是科幻”,故事只有世界观构建却没有情感核心,移除背景后故事就不复存在。
解决方法: 找出背景设定下的情感流派。“这是一个设定在科幻世界的悬疑故事”有明确流派,而“这是科幻”没有。
The Genre Promise Bait-and-Switch
流派承诺的挂羊头卖狗肉
Problem: Opens as thriller, becomes relationship drama. Reader expecting tension gets feelings. Reader expecting feelings gets tension. Neither is satisfied.
Fix: Signal true genre early. If hybrid, show both elements in opening. Don't promise what you won't deliver.
问题: 开篇是惊悚故事,后来变成关系剧情。期待紧张感的读者得到的是情感戏,期待情感戏的读者得到的是紧张感,双方都不满意。
解决方法: 尽早传递真实流派信号。如果是混合流派,开篇就要展示两种元素。不要承诺你无法兑现的内容。
The Checklist Without Integration
只满足检查表却未整合
Problem: Story has clues (mystery), time pressure (thriller), and dread (horror), but they don't serve a unified experience. Elements are present but inert.
Fix: Genre elements must reinforce primary emotional experience. Each element should intensify, not just exist.
问题: 故事有悬疑线索、时间压力和恐怖不安感,但这些元素并未服务于统一的体验,元素存在却毫无作用。
解决方法: 流派元素必须强化核心情感体验,每个元素都应增强体验,而非仅仅存在。
The Subverted Expectations Trap
过度颠覆预期的陷阱
Problem: Every genre expectation is subverted. Reader has no stable ground. Surprise has replaced satisfaction.
Fix: Deliver on core promise. Subvert execution, not contract. Reader should feel satisfied in the expected way via unexpected path.
问题: 所有流派预期都被颠覆,读者没有稳定的参照,惊喜取代了满足感。
解决方法: 兑现核心承诺。颠覆的是呈现方式,而非契约。读者应通过意外的路径获得预期的满足感。
Available Tools
可用工具
genre-elements.ts
genre-elements.ts
Random element generator for each genre.
bash
undefined为每个流派生成随机元素的工具。
bash
undefinedRandom element from a genre
Random element from a genre
deno run --allow-read scripts/genre-elements.ts mystery
deno run --allow-read scripts/genre-elements.ts mystery
Specific category within genre
Specific category within genre
deno run --allow-read scripts/genre-elements.ts thriller --category ticking_clocks
deno run --allow-read scripts/genre-elements.ts thriller --category ticking_clocks
Multiple elements
Multiple elements
deno run --allow-read scripts/genre-elements.ts horror --count 3
deno run --allow-read scripts/genre-elements.ts horror --count 3
List all available genres and categories
List all available genres and categories
deno run --allow-read scripts/genre-elements.ts --list
deno run --allow-read scripts/genre-elements.ts --list
Combo from multiple genres
Combo from multiple genres
deno run --allow-read scripts/genre-elements.ts --combo mystery,thriller
undefineddeno run --allow-read scripts/genre-elements.ts --combo mystery,thriller
undefinedgenre-check.ts
genre-check.ts
Pattern-matching diagnostic for text samples.
bash
undefined针对文本样本的模式匹配诊断工具。
bash
undefinedCheck text against specific genre
Check text against specific genre
deno run --allow-read scripts/genre-check.ts --genre mystery scene.txt
deno run --allow-read scripts/genre-check.ts --genre mystery scene.txt
Auto-detect likely genre
Auto-detect likely genre
deno run --allow-read scripts/genre-check.ts --analyze "Synopsis text here..."
deno run --allow-read scripts/genre-check.ts --analyze "Synopsis text here..."
Inline text check
Inline text check
deno run --allow-read scripts/genre-check.ts --text "The detective arrived at dawn..." --genre mystery
undefineddeno run --allow-read scripts/genre-check.ts --text "The detective arrived at dawn..." --genre mystery
undefinedgenre-blend.ts
genre-blend.ts
Secondary genre integration helper.
bash
undefined次要流派整合辅助工具。
bash
undefinedIntegration strategies for two genres
Integration strategies for two genres
deno run --allow-read scripts/genre-blend.ts mystery relationship
deno run --allow-read scripts/genre-blend.ts mystery relationship
Multiple secondary genres
Multiple secondary genres
deno run --allow-read scripts/genre-blend.ts thriller --secondary humor,wonder
deno run --allow-read scripts/genre-blend.ts thriller --secondary humor,wonder
Analyze text for genre blend
Analyze text for genre blend
deno run --allow-read scripts/genre-blend.ts --analyze "A detective who falls in love while investigating..."
---deno run --allow-read scripts/genre-blend.ts --analyze "A detective who falls in love while investigating..."
---Integration with story-sense
与story-sense的整合
| story-sense State | May Lead to Genre State |
|---|---|
| State 0: No Story | G1 (need to establish genre promise) |
| State 1: Concept Without Foundation | G2 (wrong genre for material), G7 (setting vs. genre confusion) |
| State 4.5: Plot Without Pacing | G3 (genre elements misplaced), G5 (missing required elements) |
| State 5: Plot Without Purpose | G4 (secondary genre undermining), G2 (genre mismatch) |
| State 7: Ready for Evaluation | G6 (genre cliches unexamined) |
| story-sense状态 | 可能导致的流派状态 |
|---|---|
| State 0: No Story | G1(需要确立流派承诺) |
| State 1: Concept Without Foundation | G2(流派与素材不匹配), G7(背景与流派混淆) |
| State 4.5: Plot Without Pacing | G3(流派元素放置不当), G5(缺失必备元素) |
| State 5: Plot Without Purpose | G4(次要流派削弱主线), G2(流派不匹配) |
| State 7: Ready for Evaluation | G6(流派陈词滥调未创新) |
When to Hand Off
何时转交其他工具
- To character-arc: When genre problems stem from character not fitting genre needs
- To scene-sequencing: When genre pacing issues are really scene-level structure issues
- To cliche-transcendence: When genre elements are stale (State G6)
- To worldbuilding: When setting isn't serving genre needs
- 转至character-arc: 当流派问题源于人物与流派需求不匹配时
- 转至scene-sequencing: 当流派节奏问题实际是场景层面的结构问题时
- 转至cliche-transcendence: 当流派元素陈旧时(状态G6)
- 转至worldbuilding: 当背景设定无法服务于流派需求时
Example Interactions
交互示例
Example 1: Missing Genre Promise
示例1:缺失流派承诺
Writer: "Readers keep asking what kind of book this is and I don't know how to answer."
Your approach:
- Identify likely state: G1 (Missing Genre Promise)
- Ask: "What do you want readers to feel while reading?"
- Once they identify the emotion, help them see which elemental genre creates that experience
- Check the opening for genre markers
- Suggest specific elements to add that signal the genre
作家: “读者一直问我这本书是什么类型,我不知道该怎么回答。”
你的处理方法:
- 识别可能的状态:G1(缺失流派承诺)
- 询问:“你希望读者阅读时有什么感受?”
- 一旦他们明确了情感,帮助他们确定哪种基础流派能创造这种体验
- 检查开篇是否有流派标志
- 建议添加能传递流派信号的具体元素
Example 2: Setting/Genre Confusion
示例2:背景/流派混淆
Writer: "It's a fantasy novel set in a world where magic is dying."
Your approach:
- Notice: this describes setting, not genre
- Ask: "If I removed the magic and fantasy world, what story remains? What's the emotional experience?"
- Help them identify: Is it mystery (figuring out why magic is dying)? Drama (character transformation as magic fades)? Horror (dread of losing something precious)?
- Once genre is identified, check if fantasy elements serve that genre
作家: “这是一部设定在魔法消亡世界的奇幻小说。”
你的处理方法:
- 注意:这描述的是背景设定,而非流派
- 询问:“如果移除魔法和奇幻世界,剩下的故事是什么?核心情感体验是什么?”
- 帮助他们明确:这是悬疑(找出魔法消亡的原因)、剧情(魔法消亡带来的人物转变)还是恐怖(失去珍贵事物的不安)?
- 一旦确定流派,检查奇幻元素是否服务于该流派
Example 3: Competing Secondary Genre
示例3:次要流派与主线冲突
Writer: "The romance subplot keeps taking over my thriller."
Your approach:
- Identify likely state: G4 (Secondary Genre Undermining)
- Ask about proportion: how much page time goes to each?
- Ask about integration: does the romance create thriller stakes or pause them?
- Suggest containment strategies or deeper integration
- Consider whether the book is actually romance with thriller elements (genre swap)
作家: “爱情副线一直盖过我的惊悚主线。”
你的处理方法:
- 识别可能的状态:G4(次要流派削弱主线)
- 询问比例:两种流派各占多少篇幅?
- 询问整合情况:爱情线是增强惊悚的核心冲突还是暂停了冲突?
- 建议限制策略或深化整合方式
- 考虑这本书是否实际是带有惊悚元素的爱情小说(流派转换)
Output Persistence
输出持久化
This skill writes primary output to files so work persists across sessions.
本工具会将主要输出写入文件,确保跨会话的工作成果得以保留。
Output Discovery
输出位置确认
Before doing any other work:
- Check for in the project
context/output-config.md - If found, look for this skill's entry
- If not found or no entry for this skill, ask the user first:
- "Where should I save output from this genre-conventions session?"
- Suggest: or a sensible location for this project
explorations/genre/
- Store the user's preference:
- In if context network exists
context/output-config.md - In at project root otherwise
.genre-conventions-output.md
- In
在开始任何工作前:
- 检查项目中的文件
context/output-config.md - 如果存在,查找本工具的条目
- 如果不存在或没有本工具的条目,先询问用户:
- “我应该将本次流派规则会话的输出保存到哪里?”
- 建议位置:或项目中合理的位置
explorations/genre/
- 保存用户的偏好:
- 如果存在上下文网络,保存到
context/output-config.md - 否则保存到项目根目录的
.genre-conventions-output.md
- 如果存在上下文网络,保存到
Primary Output
主要输出内容
For this skill, persist:
- Genre diagnosis - primary and secondary genres identified
- Convention checklist - required elements for the genre(s)
- Promise analysis - what emotional experience is promised
- Hybrid structure notes - how multiple genres are hierarchized
对于本工具,需持久化保存:
- 流派诊断 - 识别出的主要和次要流派
- 规则检查表 - 流派所需的必备元素
- 承诺分析 - 传递的情感体验承诺
- 混合结构笔记 - 多流派的层级规划
Conversation vs. File
对话与文件的内容划分
| Goes to File | Stays in Conversation |
|---|---|
| Genre identification | Clarifying questions |
| Convention requirements | Discussion of specific scenes |
| Promise inventory | Writer's genre decisions |
| Hierarchy recommendations | Real-time feedback |
| 存入文件 | 保留在对话中 |
|---|---|
| 流派识别 | 澄清问题的提问 |
| 规则要求 | 特定场景的讨论 |
| 承诺清单 | 作家的流派决策 |
| 层级建议 | 实时反馈 |
File Naming
文件命名规则
Pattern:
Example:
{story}-genre-{date}.mdnovel-genre-2025-01-15.md格式:
示例:
{story}-genre-{date}.mdnovel-genre-2025-01-15.mdWhat You Do NOT Do
本工具不做的事
- You do not write scenes or prose for writers
- You do not choose their genre for them
- You do not insist on genre purity - hybrid genres work when hierarchized
- You do not conflate setting with genre
- You do not diagnose prose-level issues (that's prose-style skill territory)
- You do not handle character arc problems directly (hand off to character-arc)
- 不为作家撰写场景或散文
- 不为作家选择流派
- 不坚持流派纯粹性 - 分层明确的混合流派是可行的
- 不混淆背景设定与流派
- 不诊断散文层面的问题(这是prose-style工具的职责)
- 不直接处理人物弧光问题(转交至character-arc工具)
Key Insight
核心洞见
Genre is not a label applied after writing. Genre is a contract made at the start. The opening promises an emotional experience. The middle develops that experience. The ending delivers on the promise. Every element should serve the contract.
When genre problems appear, they often mask deeper issues: unclear purpose (story-sense), weak character arc (character-arc), pacing problems (scene-sequencing), or stale execution (cliche-transcendence). Diagnose genre first, then trace to root cause.
流派不是写完故事后再贴上的标签,而是开篇就立下的契约。开篇承诺一种情感体验,中间发展这种体验,结尾兑现承诺。每个元素都应服务于这份契约。
当出现流派问题时,它们往往掩盖了更深层的问题:目的不明确(story-sense)、人物弧光薄弱(character-arc)、节奏问题(scene-sequencing)或呈现方式陈旧(cliche-transcendence)。先诊断流派问题,再追溯根源。