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Scene and sequence craft (scenes/sequences/details/props/suspense/charm) — merged from Robert McKee's scene design and five-step scene analysis (value turn, beats, text/subtext, turning points, pacing, image systems), McKee's *Dialogue* scene types (balanced, comic, asymmetric, indirect, reflexive, minimal), Syd Field's sequence and scene elements, Neill Hicks's principles (less is more, enter late and leave early, energy), Richard Walter's guidance (action over talk, small gestures, avoid phones/cars/restaurants, list twelve alternative locations), Wendy Henson's methods (action paragraphs, transitions, story-doing), Julian Hoxter's methods (scene beats, objectives and tactics), Mei Feng's value test, and Lu Jun's chapters “Abundant Interest” (suspense, delay, wit), “Subtly Effective Details,” “Refined Props,” and “Appropriate Scenes.” Use when writing or revising a single scene, choosing a location, building a sequence, planting a prop or detail, designing suspense and delay, cutting a scene in which “nothing happens,” or turning talk into action.
npx skill4agent add jtydhr88/screenwriting-skills sw-scene-craftOutput language = the language of the question; terminology is always anchored to the original terms; see sw-workflow/terms.md, and do not invent translations.
sw-dialoguesw-story-structuresw-dialoguechekhov-dramaturgysw-dialogue