convex-ui-skills

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Convex UI Skills

Convex UI 设计准则

Opinionated constraints for building Convex-style interfaces with AI agents.
为AI Agent构建Convex风格界面的专属约束准则。

When to Apply

适用场景

Reference these guidelines when:
  • Building dark-mode interfaces
  • Creating Convex-inspired design systems
  • Implementing UIs with Inter font and 4px grid
在以下场景中参考本准则:
  • 构建深色模式界面时
  • 创建受Convex启发的设计系统时
  • 实现采用Inter字体和4px栅格的UI时

Colors

颜色规范

  • MUST use dark backgrounds (lightness < 20) for primary surfaces - detected lightness: 6
  • MUST use
    #0F0F0F
    as page background (
    surface-base
    )
  • MUST use
    #214AE8
    for primary actions and focus states (
    accent
    )
  • SHOULD reduce color palette (currently 31 colors detected)
  • MUST maintain text contrast ratio of at least 4.5:1 for accessibility
  • 主界面必须使用深色背景(亮度<20)——当前检测亮度:6
  • 页面背景必须使用
    #0F0F0F
    surface-base
  • 主要操作和焦点状态必须使用
    #214AE8
    accent
  • 应精简调色板(当前检测到31种颜色)
  • 为保证可访问性,文本对比度必须至少达到4.5:1

Semantic Tokens

语义化颜色变量

TokenHEXRGBUsage
surface-base
#0F0F0Frgb(15,15,15)Page background
surface-raised
#262523rgb(38,37,35)Cards, modals, raised surfaces
surface-overlay
#F2EAD3rgb(242,234,211)Overlays, tooltips, dropdowns
text-primary
#676151rgb(103,97,81)Headings, body text
text-secondary
#403D37rgb(64,61,55)Secondary, muted text
text-tertiary
#515151rgb(81,81,81)Additional text
border-default
#3A3934rgb(58,57,52)Subtle borders, dividers
accent
#214AE8rgb(33,74,232)Primary actions, links, focus
destructive
#4F3727rgb(79,55,39)Error states, delete actions
warning
#F2EAD3rgb(242,234,211)Warning states, cautions
变量(Token)十六进制值(HEX)RGB值用途
surface-base
#0F0F0Frgb(15,15,15)页面背景
surface-raised
#262523rgb(38,37,35)卡片、模态框、悬浮层
surface-overlay
#F2EAD3rgb(242,234,211)覆盖层、提示框、下拉菜单
text-primary
#676151rgb(103,97,81)标题、正文文本
text-secondary
#403D37rgb(64,61,55)次要、弱化文本
text-tertiary
#515151rgb(81,81,81)辅助文本
border-default
#3A3934rgb(58,57,52)细微边框、分隔线
accent
#214AE8rgb(33,74,232)主要操作、链接、焦点状态
destructive
#4F3727rgb(79,55,39)错误状态、删除操作
warning
#F2EAD3rgb(242,234,211)警告状态、提示信息

Typography

排版规范

  • MUST use
    Inter
    as primary font family
  • SHOULD use single font family for consistency
  • MUST use
    40px
    /
    semi_bold
    for primary headings
  • MUST use
    21px
    /
    400
    for body text
  • SHOULD reduce font weights (currently 5 detected)
  • MUST use
    text-balance
    for headings and
    text-pretty
    for body text
  • SHOULD use
    tabular-nums
    for numeric data
  • NEVER modify letter-spacing unless explicitly requested
  • 必须使用
    Inter
    作为主要字体族
  • 为保持一致性,应使用单一字体族
  • 主标题必须使用
    40px
    /
    semi_bold
    (半粗体)
  • 正文文本必须使用
    21px
    /
    400
    (常规字重)
  • 应精简字重数量(当前检测到5种)
  • 标题必须使用
    text-balance
    (文本平衡),正文必须使用
    text-pretty
    (文本美化)
  • 数值数据应使用
    tabular-nums
    (等宽数字)
  • 除非明确要求,否则绝不要修改字间距

Text Styles

文本样式

StyleFontSizeWeightColorCount
heading-1
Inter40pxsemi_bold#DDDDD71
text-31px
Inter31px700#403D371
body
Inter21px400#6761511
body-secondary
Inter20px700#EBEBE71
text-18px
Inter18px400#B4B4AC1
text-18px
Inter18px500#CBCBC31
text-15px
Inter15px400#5B5B5B1
text-15px
Inter15px400#B5B5AD1
text-14px
Inter14px500#5B5B5B1
text-14px
Inter14px400#5D5D5D1
样式字体字号字重颜色使用次数
heading-1
Inter40pxsemi_bold#DDDDD71
text-31px
Inter31px700#403D371
body
Inter21px400#6761511
body-secondary
Inter20px700#EBEBE71
text-18px
Inter18px400#B4B4AC1
text-18px
Inter18px500#CBCBC31
text-15px
Inter15px400#5B5B5B1
text-15px
Inter15px400#B5B5AD1
text-14px
Inter14px500#5B5B5B1
text-14px
Inter14px400#5D5D5D1

Typography Reference

排版参考

Font Families:
  • Inter
    (used 95x)
Font Sizes: 4px, 6px, 7px, 8px, 9px, 10px, 11px, 12px, 13px, 14px, 15px, 18px, 20px, 21px, 31px, 40px
字体族:
  • Inter
    (使用95次)
字号: 4px, 6px, 7px, 8px, 9px, 10px, 11px, 12px, 13px, 14px, 15px, 18px, 20px, 21px, 31px, 40px

Spacing

间距规范

  • MUST use 4px grid for spacing
  • SHOULD use spacing from scale: 1px, 2px, 3px, 4px, 5px, 6px, 7px, 8px
  • SHOULD use 5px as default gap between elements
  • NEVER use arbitrary spacing values (use design scale)
  • SHOULD maintain consistent padding within containers
  • 间距必须使用4px栅格
  • 应使用以下间距刻度:1px, 2px, 3px, 4px, 5px, 6px, 7px, 8px
  • 元素间默认间距应使用5px
  • 绝不要使用任意间距值(请使用设计刻度)
  • 容器内的内边距应保持一致

Borders

边框规范

  • MUST use border-radius from scale: 1px, 3px, 4px, 6px, 7px, 10px, 13px, 15px, 18px, 21px, 50px, 54px
  • SHOULD use 21px+ radius for pill-shaped elements
  • SHOULD limit border widths to: 1px, 2px
  • SHOULD use 3px as default border-radius
  • NEVER use arbitrary border-radius values (use design scale)
  • SHOULD use subtle borders (1px) for element separation
  • 圆角必须使用以下刻度:1px, 3px, 4px, 6px, 7px, 10px, 13px, 15px, 18px, 21px, 50px, 54px
  • 胶囊形元素应使用21px及以上的圆角
  • 边框宽度应限制为:1px, 2px
  • 默认圆角应使用3px
  • 绝不要使用任意圆角值(请使用设计刻度)
  • 元素分隔应使用细微边框(1px)

Border Radius Reference

圆角参考刻度

Scale: 1px, 3px, 4px, 6px, 7px, 10px, 13px, 15px, 18px, 21px, 50px, 54px
刻度: 1px, 3px, 4px, 6px, 7px, 10px, 13px, 15px, 18px, 21px, 50px, 54px

Layout

布局规范

  • MUST design for 1920px base viewport width
  • SHOULD use consistent element widths: 12px, 7px, 8px, 2px, 24px
  • SHOULD maintain text-heavy layout with clear hierarchy
  • NEVER use
    h-screen
    , use
    h-dvh
    for full viewport height
  • MUST respect
    safe-area-inset
    for fixed elements
  • SHOULD use
    size-*
    for square elements instead of
    w-*
    +
    h-*
  • 必须以1920px为基准视口宽度进行设计
  • 元素宽度应保持一致:12px, 7px, 8px, 2px, 24px
  • 应保持文本为主的布局,并具备清晰的层级结构
  • 绝不要使用
    h-screen
    ,请使用
    h-dvh
    实现全屏高度
  • 固定元素必须遵循
    safe-area-inset
    (安全区域内边距)
  • 方形元素应使用
    size-*
    ,而非
    w-*
    +
    h-*

Detected Layout Patterns

检测到的布局模式

  • Main Content: width: 1777px, height: 831px
  • Main Content: width: 1513px, height: 852px
  • 主内容区:宽度: 1777px, 高度: 831px
  • 主内容区:宽度: 1513px, 高度: 852px

Components

组件规范

Buttons

按钮

VariantBackgroundTextBorderHeightRadius
Ghosttransparent#5C5646none--
变体背景文本边框高度圆角
Ghosttransparent#5C5646none--

Interactive States

交互状态规范

Focus

焦点状态

  • MUST use
    2px
    outline with accent color (
    #214AE8
    )
  • MUST use
    2px
    outline-offset
  • NEVER remove focus indicators
  • 必须使用2px宽的
    accent
    色(
    #214AE8
    )外轮廓
  • 外轮廓偏移量必须为2px
  • 绝不要移除焦点指示器

Hover

悬停状态

  • Buttons (primary): lighten background by 10%
  • Buttons (secondary): use
    #262523
    background
  • List items: use
    #262523
    background
  • (主要)按钮:背景亮度提高10%
  • (次要)按钮:使用
    #262523
    作为背景
  • 列表项:使用
    #262523
    作为背景

Disabled

禁用状态

  • MUST use
    opacity: 0.5
  • MUST use
    cursor: not-allowed
  • 必须使用
    opacity: 0.5
  • 必须使用
    cursor: not-allowed

Interaction

交互规范

  • MUST use an
    AlertDialog
    for destructive or irreversible actions
  • SHOULD use structural skeletons for loading states
  • MUST show errors next to where the action happens
  • NEVER block paste in
    input
    or
    textarea
    elements
  • MUST add an
    aria-label
    to icon-only buttons
  • 破坏性或不可逆操作必须使用
    AlertDialog
    (警告对话框)
  • 加载状态应使用结构化骨架屏
  • 错误提示必须显示在操作发生的位置旁
  • 绝不要阻止在
    input
    textarea
    元素中粘贴内容
  • 纯图标按钮必须添加
    aria-label
    (无障碍标签)

Animation

动画规范

  • NEVER add animation unless it is explicitly requested
  • MUST animate only compositor props (
    transform
    ,
    opacity
    )
  • NEVER animate layout properties (
    width
    ,
    height
    ,
    top
    ,
    left
    ,
    margin
    ,
    padding
    )
  • SHOULD use
    ease-out
    on entrance animations
  • NEVER exceed
    200ms
    for interaction feedback
  • SHOULD respect
    prefers-reduced-motion
  • 除非明确要求,否则绝不要添加动画
  • 仅允许对合成器属性(
    transform
    opacity
    )执行动画
  • 绝不要对布局属性(
    width
    height
    top
    left
    margin
    padding
    )执行动画
  • 入场动画应使用
    ease-out
    (缓出)曲线
  • 交互反馈动画时长绝不要超过200ms
  • 应遵循
    prefers-reduced-motion
    (减少动画偏好设置)

Performance

性能规范

  • NEVER animate large
    blur()
    or
    backdrop-filter
    surfaces
  • NEVER apply
    will-change
    outside an active animation
  • NEVER use
    useEffect
    for anything that can be expressed as render logic
  • 绝不要对大面积使用
    blur()
    backdrop-filter
    的区域执行动画
  • 仅在动画活跃期间使用
    will-change
  • 绝不要使用
    useEffect
    处理可通过渲染逻辑实现的内容