Data Video
Turn a dataset into a chart that moves with intent: a bar chart race, a growing line, a count-up stat. The craft is mapping numbers to pixels every frame, easing the value (not just the opacity), and pacing the data so a viewer can actually read it.
When to use
- Bar chart race / ranking-over-time (the headline use case).
- Animated line/area reveal, animated counters and number tickers.
- One chart design rendered across many datasets (template × CSV → N videos).
The one rule that prevents 90% of bugs
Drive every value from the current frame — never from wall-clock time or a library's internal animation loop. A video frame is rendered deterministically; if a bar's height comes from a CSS transition or a D3/GSAP/Chart.js animation, it flickers or desyncs because the renderer and the animation clock disagree. Compute the displayed value as a pure function of frame.
js
import { useCurrentFrame, interpolate } from "remotion";
const frame = useCurrentFrame();
const value = interpolate(frame, [0, 60], [0, 1287], { extrapolateRight: "clamp" });
In Remotion, disable all third-party chart animations (
in Chart.js, no D3
) and let
be the only clock. D3 is still great for
scales and shapes (
,
,
) — just not its timers.
Map data → pixels
A chart is two functions: a value scale and a frame interpolator. Keep them separate.
| Layer | Tool | Job |
|---|
| Value scale | / | data units → px (height, x-position) |
| Frame interpolation | / | frame → eased progress 0→1 |
| Display value | + | progress → the number a human reads |
js
import { scaleLinear } from "d3-scale";
const yScale = scaleLinear().domain([0, maxValue]).range([0, chartHeight]);
const barHeight = yScale(interpolate(frame, [0, 45], [0, datum.value], { extrapolateRight: "clamp" }));
Easing value changes
Ease the value the same way you'd ease motion. For a count-up or a bar growing in,
reads as "settling on a number." For rank changes, prefer
so a bar that overtakes another has a little weight.
js
const easeOutCubic = (t) => 1 - Math.pow(1 - t, 3);
const t = easeOutCubic(interpolate(frame, [start, end], [0, 1], { extrapolateLeft: "clamp", extrapolateRight: "clamp" }));
const shown = from + (to - from) * t;
Never linearly interpolate a value the viewer is reading unless it's a steady time axis (a clock, a year counter) — linear motion on a headline number feels robotic.
Counters / number tickers
Interpolate the underlying number, then format on render. Two musts:
round before formatting (no
), and
fix the digit box so the layout doesn't jump as digits change.
js
const n = Math.round(interpolate(frame, [0, 50], [0, 1287], { extrapolateRight: "clamp" }));
const label = new Intl.NumberFormat("en-US").format(n); // "1,287"
// CSS: font-variant-numeric: tabular-nums; line-height: 1; → no width jitter, no clipping
For currency/percent use
Intl.NumberFormat("en-US", { style: "currency", currency: "USD" })
. Tabular figures keep each digit the same width so the number doesn't wiggle.
Bar chart race — rank transitions
The signature move. Real datasets are sparse (yearly/monthly rows); a smooth race needs interpolated keyframes between data rows plus bars that slide to new ranks. The y-position comes from a rank that is itself interpolated, so an overtake animates as a glide, not a jump.
js
// frame → continuous time between sparse rows, then rank each item by its interpolated value
const t = frame / fps; // seconds
const i = Math.min(Math.floor(t), rows.length - 2);
const f = easeInOut(t - i); // 0→1 within the current row pair
const vals = items.map((it) => ({
it,
v: rows[i][it] + (rows[i + 1][it] - rows[i][it]) * f, // interpolated value
}));
vals.sort((a, b) => b.v - a.v); // rank this frame
vals.forEach((d, rank) => { d.y = rank * (barH + gap); }); // y from interpolated rank
Render with stable keys per item (so React tracks each bar across reorders), animate
and
off the per-frame value, and show a moving year/date label. See
references/bar-chart-race.md
for a complete, runnable Remotion component.
Pacing data over time
Animation that's too fast is unreadable. Budget time per data event, not per second of polish.
| Beat | Budget | Why |
|---|
| Intro / first frame | hold 1–1.5s | let the viewer read axes + units before motion |
| Per data row (race) | 0.3–0.6s | fast enough to feel alive, slow enough to track the leader |
| A highlighted moment | +0.5–1s slow-down | dwell on the crossover / record / inflection |
| Final state | hold 2–3s | the takeaway needs to land and be screenshot-able |
Reveal progressively — one series, then the next — instead of all data at once; viewers can only track one moving thing at a time.
Labeling & annotation
Numbers without context are noise. Always render: an always-visible value label on each bar/point (it animates with the value), a time indicator (year/date), and axis units once. Add a callout only at the moment it matters (a crossover, a peak) — annotate the inflection, then let it fade.
Template × data — batch output
The payoff of code-driven charts: one design, many datasets. Make the dataset an input prop, never a hardcoded constant, then render once per file.
jsx
// Remotion: data is a prop; same composition, different CSV → different video
export const Race = ({ data }) => { /* …reads `data`, hardcodes nothing… */ };
bash
# render the same template for every dataset in /data
for f in data/*.json; do
name=$(basename "$f" .json)
npx remotion render Race "out/$name.mp4" --props="$f"
done
Keep colors/fonts/layout in a single theme object so 50 videos stay brand-consistent and only the numbers change. See
references/data-pipeline.md
for CSV→props parsing, validation, and the full batch script.
Output checklist
- Every animated value is a pure function of ; no library timers.
- Numbers are rounded and formatted (), digits use .
- Race bars carry stable keys; rank changes glide via interpolated rank.
- Axes/units labeled once; value labels animate with their value.
- Intro hold, readable per-row pace, final hold ≥2s.
- Dataset is an input prop — one template renders every CSV in the folder.
Deliver & verify (rendered stills → MP4)
Packaged helper (
): tile your stills with
scripts/contact-sheet.sh sheet.png f-hook.png f-mid.png f-end.png
, then assert the encode with
scripts/probe-mp4.sh out.mp4 [WxH] [fps]
. See
.
Remotion is frame-deterministic — every bar height, counter value, and rank is a pure function of
, so you can render any exact frame headlessly with no seek harness. The deliverable is an MP4 carrying
exact numbers, so still-inspection is non-negotiable here: a one-pixel layout bug is forgivable, a wrong digit is not.
Output contract:
- A Remotion project with the chart registered ( + zod + ), all motion frame-driven (no timers / / , no Chart.js/D3 clocks).
- Deliverable = the rendered (plus the project, so the user can re-render with new datasets).
- Data-dependent duration (N rows × frames/row)? compute it in , not by hand.
Verify loop — render stills → inspect → encode. Render single frames first (cheap, no video encode), then encode only once the numbers and layout are right.
bash
# 1. Frame-exact stills at start / mid / end (PNG, headless, fast) — with the SHIPPED props
npx remotion still Race out/f-start.png --frame=0 --props='{"data":[...]}'
npx remotion still Race out/f-mid.png --frame=90 --props='{"data":[...]}'
npx remotion still Race out/f-end.png --frame=149 --props='{"data":[...]}' # last = durationInFrames - 1
# 2. Inspect each PNG — FIDELITY (axis labels, value labels, year/date, ranks, units all EXACT —
# round + tabular-nums working, no 1287.4013) AND artifacts (bar overflow, off-canvas label,
# clipped safe-area, missing font, wrong data binding / wrong column mapped).
# 3. Only after the stills check out, encode:
npx remotion render Race out/race.mp4 --props='{"data":[...]}'
- Use
npx remotion compositions
to read each chart's / and pick the end frame.
- Data-driven / batch (the headline case): verify ONE representative dataset via stills before batch-rendering all N files — a height-scale or column-mapping bug caught once beats finding it in 50 MP4s.
- README demo GIF for free:
npx remotion render Race out/demo.gif --codec=gif
.
Before you finish:
- renders cleanly at frame 0, mid, and last — no errors, no missing fonts/assets.
- Every number is exact (rounded, , ) and inside the safe area at each frame.
- Frame-driven only — no / / library timers (determinism holds in CI).
- The shipped dataset props render correctly (not just ) — right column mapped, right scale.
- Full MP4 encoded and plays; (optional) GIF rendered for the README.
Reference files
references/bar-chart-race.md
— a complete runnable Remotion bar-chart-race component: sparse-row keyframe interpolation, per-frame ranking, gliding y-positions, animated value labels, and a D3-scale axis. Plus a vanilla canvas variant.
references/data-pipeline.md
— CSV/JSON → typed props parsing and validation, the theme object pattern, animated counters/line-reveal recipes, and the template×data batch render script for N videos.