youtube-playables-js-sdk
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Original
English🇨🇳
Translation
ChineseYouTube Playables JavaScript SDK
YouTube Playables JavaScript SDK
Installation
安装
The global is injected by the YouTube host — there is nothing to install. Poll until it appears, then resolve:
ytgamejs
function waitForYtgame(timeoutMs = 10000) {
return new Promise((resolve, reject) => {
if (window.ytgame) {
resolve(window.ytgame);
return;
}
const deadline = Date.now() + timeoutMs;
const intervalId = setInterval(() => {
if (window.ytgame) {
clearInterval(intervalId);
resolve(window.ytgame);
} else if (Date.now() >= deadline) {
clearInterval(intervalId);
reject(new Error('ytgame SDK not available — running outside YouTube Playables?'));
}
}, 100);
});
}ytgamejs
function waitForYtgame(timeoutMs = 10000) {
return new Promise((resolve, reject) => {
if (window.ytgame) {
resolve(window.ytgame);
return;
}
const deadline = Date.now() + timeoutMs;
const intervalId = setInterval(() => {
if (window.ytgame) {
clearInterval(intervalId);
resolve(window.ytgame);
} else if (Date.now() >= deadline) {
clearInterval(intervalId);
reject(new Error('ytgame SDK not available — running outside YouTube Playables?'));
}
}, 100);
});
}Initialization
初始化
Sequence: wait for → read language + load saved data in parallel → call → call once fully interactive.
ytgamefirstFrameReady()gameReady()js
let ytgame = null;
let platformLanguage = 'en';
let savedData = {};
waitForYtgame()
.then((sdk) => {
ytgame = sdk;
const getLanguagePromise = ytgame.system.getLanguage().then((language) => {
platformLanguage = language.length > 2 ? language.slice(0, 2) : language;
});
const getDataPromise = ytgame.game.loadData().then((data) => {
if (typeof data === 'string' && data !== '') {
try {
savedData = JSON.parse(data);
} catch (e) {
console.error('Failed to parse saved data, starting fresh', e);
savedData = {};
}
}
});
ytgame.system.onAudioEnabledChange((isEnabled) => {
// Mute or unmute the game audio based on isEnabled
});
ytgame.system.onPause(() => {
// Pause the game loop and audio
});
ytgame.system.onResume(() => {
// Resume the game loop and audio
});
return Promise.all([getLanguagePromise, getDataPromise]);
})
.then(() => {
ytgame.game.firstFrameReady();
})
.catch((err) => {
console.error('YouTube Playables SDK initialization failed', err);
// Fall back to a non-Playables code path if needed
});When the game is fully interactive:
js
function notifyGameReady() {
ytgame.game.gameReady();
}执行顺序:等待 → 并行读取语言和加载存档数据 → 调用 → 游戏完全可交互后调用一次 。
ytgamefirstFrameReady()gameReady()js
let ytgame = null;
let platformLanguage = 'en';
let savedData = {};
waitForYtgame()
.then((sdk) => {
ytgame = sdk;
const getLanguagePromise = ytgame.system.getLanguage().then((language) => {
platformLanguage = language.length > 2 ? language.slice(0, 2) : language;
});
const getDataPromise = ytgame.game.loadData().then((data) => {
if (typeof data === 'string' && data !== '') {
try {
savedData = JSON.parse(data);
} catch (e) {
console.error('Failed to parse saved data, starting fresh', e);
savedData = {};
}
}
});
ytgame.system.onAudioEnabledChange((isEnabled) => {
// Mute or unmute the game audio based on isEnabled
});
ytgame.system.onPause(() => {
// Pause the game loop and audio
});
ytgame.system.onResume(() => {
// Resume the game loop and audio
});
return Promise.all([getLanguagePromise, getDataPromise]);
})
.then(() => {
ytgame.game.firstFrameReady();
})
.catch((err) => {
console.error('YouTube Playables SDK initialization failed', err);
// Fall back to a non-Playables code path if needed
});游戏完全可交互时:
js
function notifyGameReady() {
ytgame.game.gameReady();
}Storage (saved data)
存储(存档数据)
Saved data is a single JSON-serializable blob per player. Always read → merge → write to avoid clobbering unrelated keys. After writing, re-read to confirm persistence.
js
// Read one or many keys from saved data
function getDataFromStorage(key, tryParseJson) {
return ytgame.game.loadData().then((data) => {
if (typeof data === 'string' && data !== '') {
try {
savedData = JSON.parse(data);
} catch (e) {
console.error('loadData parse error', e);
}
}
const readOne = (k) => {
let value = typeof savedData[k] === 'undefined' ? null : savedData[k];
if (typeof value === 'string' && tryParseJson) {
try {
value = JSON.parse(value);
} catch (e) {
/* keep as-is */
}
}
return value;
};
return Array.isArray(key) ? key.map(readOne) : readOne(key);
});
}
// Write one or many keys, then verify by reloading
function setDataToStorage(key, value) {
const data = savedData !== null ? { ...savedData } : {};
if (Array.isArray(key)) {
for (let i = 0; i < key.length; i++) data[key[i]] = value[i];
} else {
data[key] = value;
}
return ytgame.game
.saveData(JSON.stringify(data))
.then(() => {
savedData = data;
return ytgame.game.loadData();
})
.then((persisted) => {
if (persisted !== JSON.stringify(data)) {
console.warn(
'saveData verification mismatch — persisted value differs from written value'
);
}
})
.catch((err) => {
console.error('saveData failed', err);
});
}
// Delete one or many keys
function deleteDataFromStorage(key) {
const data = savedData !== null ? { ...savedData } : {};
if (Array.isArray(key)) {
for (const k of key) delete data[k];
} else {
delete data[key];
}
return ytgame.game
.saveData(JSON.stringify(data))
.then(() => {
savedData = data;
})
.catch((err) => {
console.error('deleteData (saveData) failed', err);
});
}每位玩家的存档数据是一个可进行 JSON 序列化的数据块。始终按“读取 → 合并 → 写入”的顺序操作,以避免覆盖无关键。写入后,重新读取数据以确认已成功持久化。
js
// Read one or many keys from saved data
function getDataFromStorage(key, tryParseJson) {
return ytgame.game.loadData().then((data) => {
if (typeof data === 'string' && data !== '') {
try {
savedData = JSON.parse(data);
} catch (e) {
console.error('loadData parse error', e);
}
}
const readOne = (k) => {
let value = typeof savedData[k] === 'undefined' ? null : savedData[k];
if (typeof value === 'string' && tryParseJson) {
try {
value = JSON.parse(value);
} catch (e) {
/* keep as-is */
}
}
return value;
};
return Array.isArray(key) ? key.map(readOne) : readOne(key);
});
}
// Write one or many keys, then verify by reloading
function setDataToStorage(key, value) {
const data = savedData !== null ? { ...savedData } : {};
if (Array.isArray(key)) {
for (let i = 0; i < key.length; i++) data[key[i]] = value[i];
} else {
data[key] = value;
}
return ytgame.game
.saveData(JSON.stringify(data))
.then(() => {
savedData = data;
return ytgame.game.loadData();
})
.then((persisted) => {
if (persisted !== JSON.stringify(data)) {
console.warn(
'saveData verification mismatch — persisted value differs from written value'
);
}
})
.catch((err) => {
console.error('saveData failed', err);
});
}
// Delete one or many keys
function deleteDataFromStorage(key) {
const data = savedData !== null ? { ...savedData } : {};
if (Array.isArray(key)) {
for (const k of key) delete data[k];
} else {
delete data[key];
}
return ytgame.game
.saveData(JSON.stringify(data))
.then(() => {
savedData = data;
})
.catch((err) => {
console.error('deleteData (saveData) failed', err);
});
}Advertisement
广告
Interstitial
插屏广告
ytgame.ads.requestInterstitialAd()js
function showInterstitial() {
// Pause game and mute audio before requesting
ytgame.ads
.requestInterstitialAd()
.then(() => {
// Resume game and unmute audio
})
.catch(() => {
// Ad failed to deliver — resume game and continue
});
}ytgame.ads.requestInterstitialAd()js
function showInterstitial() {
// Pause game and mute audio before requesting
ytgame.ads
.requestInterstitialAd()
.then(() => {
// Resume game and unmute audio
})
.catch(() => {
// Ad failed to deliver — resume game and continue
});
}Rewarded
激励广告
ytgame.ads.requestRewardedAd(placement)js
function showRewarded(placement) {
// Pause game and mute audio before requesting
ytgame.ads
.requestRewardedAd(placement)
.then((isRewardEarned) => {
if (isRewardEarned) {
// Grant reward to the player
}
// Resume game and unmute audio
})
.catch(() => {
// Ad failed to deliver — resume game and continue
});
}ytgame.ads.requestRewardedAd(placement)js
function showRewarded(placement) {
// Pause game and mute audio before requesting
ytgame.ads
.requestRewardedAd(placement)
.then((isRewardEarned) => {
if (isRewardEarned) {
// Grant reward to the player
}
// Resume game and unmute audio
})
.catch(() => {
// Ad failed to deliver — resume game and continue
});
}Leaderboards
排行榜
Submit integer scores via . Coerce strings to integers before sending.
ytgame.engagement.sendScore({ value })js
function submitScore(score) {
const value = typeof score === 'string' ? parseInt(score, 10) : score;
return ytgame.engagement.sendScore({ value });
}通过 提交整数分数。发送前需将字符串强制转换为整数。
ytgame.engagement.sendScore({ value })js
function submitScore(score) {
const value = typeof score === 'string' ? parseInt(score, 10) : score;
return ytgame.engagement.sendScore({ value });
}