product-launch-video
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Chineseproduct-launch-video - dispatch entry
product-launch-video - 调度入口
Confirm the route before Step 0. This skill makes a video for a product being marketed / launched / promoted. If it's really a general (non-launch) site → video (site tour / showcase, not selling a product) →; a topic / concept with no product →/website-to-video; a GitHub PR →/faceless-explainer; an existing video to caption / package →/pr-to-video·/embedded-captions. Out of scope (decline, don't fake): live / at-render-time data (every value is baked in at author time), or footage / screenshots / an avatar that doesn't exist yet (HyperFrames can't record or capture). Routed here on a vague "make a video", or unsure product-vs-topic / launch-vs-general-site? Read/graphic-overlaysfirst./hyperframes-read-first
All artifacts are written to (created in Step 0). Paths below are relative to . You (the orchestrator) run the Bash steps and dispatch the subagents; per-phase details live in the linked guides/agents/scripts — do not expand them here. Dispatch is harness-portable: before the first subagent dispatch, read once — it maps the dispatch verbs (parallel fan-out / background / wait) to your harness's primitives; a concurrency cap below N means waves of the cap size, never fewer scenes. This file is a binding runbook, not background reading: execute the steps in order and produce every phase artifact with its designated script or agent role — do not substitute a freestyle pipeline (hand-written narration, ad-hoc TTS calls, one hand-authored composition), and do not skip a pause step because the request seems clear. A step you cannot perform → stop and report; improvising past it breaks every downstream contract.
PROJECT_DIR = videos/<project-name>/PROJECT_DIR<SKILL_DIR>/../hyperframes-core/references/subagent-dispatch.md| Phase | Execution | Primary artifact | Detailed flow |
|---|---|---|---|
| init | Bash directly | | Step 0 (this file) |
| capture | Bash directly ( | | |
| design-system | subagent | | |
| story-design | subagent | | |
| audio | Bash directly ( | | |
| visual-design | subagent | | |
| prep | Bash directly ( | | |
| captions | Bash directly ( | | |
| scenes | N x subagent (parallel, one scene each) | | |
| finalize | Bash prelude (wait-bgm + assemble + transitions + hoist + sfx-verify) -> finalize subagent | | Step 7 / |
在步骤0前确认路径。本技能用于制作产品营销/发布/推广相关视频。如果需求是制作通用(非发布类)网站视频(网站导览/展示,而非产品销售)→;如果是无产品的主题/概念讲解→/website-to-video;如果是GitHub PR相关视频→/faceless-explainer;如果是为现有视频添加字幕/包装→/pr-to-video·/embedded-captions。超出范围的需求(直接拒绝,请勿伪造):实时/渲染时动态数据(所有值均在创作时固定),或不存在的素材/截图/虚拟形象(HyperFrames无法录制或抓取)。若需求模糊(如仅说“制作一个视频”),或无法区分产品类vs主题类、发布类vs通用网站类视频,请先查看**/hyperframes-read-first**。/graphic-overlays
所有产物均写入(在步骤0中创建)。以下路径均为的相对路径。你(协调器)需执行Bash步骤并调度子代理;各阶段的详细信息请参考链接的指南/代理/脚本——请勿在此处展开。调度与执行环境无关:在首次调度子代理前,请阅读一次——该文档将调度动词(并行分发/后台执行/等待)映射到你的执行环境原语;若并发上限低于N,则按上限分批次执行,场景数量不得少于要求。本文件为约束性运行手册,而非背景阅读材料:请按顺序执行步骤,并使用指定的脚本或代理角色生成每个阶段的产物——请勿替代为自由式流程(手写旁白、临时TTS调用、手动创作合成内容),也请勿因需求看似明确而跳过暂停步骤。若无法执行某一步骤,请停止并上报;擅自跳过会破坏后续所有依赖约定。
PROJECT_DIR = videos/<project-name>/PROJECT_DIR<SKILL_DIR>/../hyperframes-core/references/subagent-dispatch.md| 阶段 | 执行方式 | 主要产物 | 详细流程 |
|---|---|---|---|
| init | 直接执行Bash命令 | | 步骤0(本文件) |
| capture | 直接执行Bash命令( | | |
| design-system | 子代理执行 | | |
| story-design | 子代理执行 | | |
| audio | 直接执行Bash命令( | | |
| visual-design | 子代理执行 | | |
| prep | 直接执行Bash命令( | | |
| captions | 直接执行Bash命令( | | |
| scenes | N个场景子代理并行执行(每个场景一个子代理) | | |
| finalize | Bash前置步骤(wait-bgm + assemble + transitions + hoist + sfx-verify)→ finalize子代理执行 | | 步骤7 / |
Prerequisites (install before first run)
前置条件(首次运行前安装)
macOS Apple Silicon or Linux x64:
bash
brew install python@3.11 node ffmpeg # On Linux, use the apt/dnf equivalent
npx hyperframes doctor # One-time check that Chrome / dependencies are ready- — Homebrew Python, not system
python@3.11(PEP 668 blocks/usr/bin/python3otherwise); used by the MusicGen fallbackpip install - +
node >= 18(ffmpegusesaudio.mjs)ffprobe - Chrome downloads automatically on first .
npx hyperframes capture(Step 7, runs only when a scene declares footage) reuses that cached Chrome; if it reports deps missing, runhoist-videos.mjsonce (~5s)node <SKILL_DIR>/scripts/hoist-videos.mjs --ensure-deps
Optional API keys (unset -> local fallbacks; injection in Step 0.5; ≡ ):
GEMINI_API_KEYGOOGLE_API_KEY| Key | Used for | Default voice / fallback |
|---|---|---|
| TTS (cloud, with word-level timestamps) | voice: auto (first English starfish voice; override |
| TTS (cloud; requires | voice |
| Neither, and not logged in | TTS | local Kokoro, voice |
| Capture vision caption + Lyria BGM | unset -> captions use DOM context only; BGM uses local MusicGen (first run downloads ~300 MB) |
适用于macOS Apple Silicon或Linux x64:
bash
brew install python@3.11 node ffmpeg # 在Linux系统上,请使用apt/dnf对应的安装命令
npx hyperframes doctor # 一次性检查Chrome及依赖是否就绪- — 必须是Homebrew安装的Python,而非系统自带的
python@3.11(PEP 668会阻止/usr/bin/python3操作);用于MusicGen备选方案pip install - +
node >= 18(ffmpeg会使用audio.mjs)ffprobe - 首次执行时会自动下载Chrome。
npx hyperframes capture(步骤7,仅当场景声明需要素材时运行)会复用缓存的Chrome;若该命令报告依赖缺失,请执行一次hoist-videos.mjs(约5秒)node <SKILL_DIR>/scripts/hoist-videos.mjs --ensure-deps
可选API密钥(未设置则使用本地备选方案;在步骤0.5中注入;等价于):
GEMINI_API_KEYGOOGLE_API_KEY| 密钥 | 用途 | 默认语音/备选方案 |
|---|---|---|
| 文本转语音(云端服务,支持单词级时间戳) | 语音:自动选择(首个英文starfish语音;可通过 |
| 文本转语音(云端服务;需执行 | 语音 |
| 未设置上述密钥且未登录 | 文本转语音 | 本地Kokoro语音, |
| 抓取视觉字幕 + Lyria背景音乐 | 未设置则字幕仅使用DOM上下文;背景音乐使用本地MusicGen(首次运行需下载约300MB数据) |
Flow
流程
Step 0.0 - Confirm the brief (one round, then build)
步骤0.0 - 确认简报(一轮沟通后开始制作)
Before Step 0, in one message confirm only what materially shapes the launch video and you can't infer — lead with a recommended default, skip anything the user already gave: the angle / focus (the product overall, a headline feature, an offer / CTA), length (default ~30-90s; up to ~3 min), and — if did not already set them — aspect (default 16:9; 9:16 for vertical / social) and language. The preset is derived from brand capture, not asked. For a fully specified request, skip this and build.
/hyperframes-read-first在步骤0之前,仅用一条消息确认对发布视频有实质性影响且无法推断的信息——给出推荐默认值,跳过用户已提供的内容:角度/重点(产品整体、核心功能、优惠/行动号召)、时长(默认约30-90秒;最长约3分钟),以及——若未指定——宽高比(默认16:9;垂直/社交平台使用9:16)和语言。预设风格由品牌信息抓取结果推导,无需询问。若需求已完全明确,可跳过此步骤直接开始制作。
/hyperframes-read-firstStep 0 - Initialize the video project
步骤0 - 初始化视频项目
cwd is the agent workspace root; all video artifacts go in .
PROJECT_DIR = videos/<project-name>/Naming : an explicit user-given directory wins; otherwise choose a short kebab-case name like (never the workspace basename or a timestamp). From a URL, derive it from the domain/page title; the name is fixed once is written.
<project-name><brand>-promocapture/Initialization (only when does not exist):
$PROJECT_DIR/hyperframes.jsonbash
PROJECT_DIR="${LAUNCH_VIDEO_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --skip-skills --example=blankdrops a generichyperframes init/AGENTS.mdintoCLAUDE.md; leave them in place but do not treat their generic guidance as run-time constraints — this skill is the source of truth.$PROJECT_DIR
Constraints (each violation breaks later phases):
- Do not run (or generate
hyperframes init/AGENTS.md) in the workspace root; do not create aCLAUDE.mdsubproject insidehyperframes/.PROJECT_DIR - Every subagent dispatch context contains a line; the subagent treats it as the project root.
PROJECT_DIR: <path> - cwd discipline (master too): every Bash command runs as a subshell — never bare
(cd "$PROJECT_DIR" && ...)(persistent cwd drift makes later relative paths wrong).cd "$PROJECT_DIR" && ...
当前工作目录为代理工作区根目录;所有视频产物均存入。
PROJECT_DIR = videos/<project-name>/命名:优先使用用户明确指定的目录名;否则选择简短的短横线分隔名称,如(切勿使用工作区基名或时间戳)。若来自URL,则从域名/页面标题推导;一旦写入目录,名称即固定。
<project-name><brand>-promocapture/初始化操作(仅当不存在时执行):
$PROJECT_DIR/hyperframes.jsonbash
PROJECT_DIR="${LAUNCH_VIDEO_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --skip-skills --example=blank会在hyperframes init中生成通用的$PROJECT_DIR/AGENTS.md文件;请保留这些文件,但不要将其中的通用指导视为运行时约束——本技能为唯一权威来源。CLAUDE.md
约束条件(违反任何一条都会破坏后续阶段):
- 请勿在工作区根目录执行(或生成
hyperframes init/AGENTS.md);请勿在CLAUDE.md内创建PROJECT_DIR子项目。hyperframes/ - 每个子代理的调度上下文都包含行;子代理会将其视为项目根目录。
PROJECT_DIR: <path> - 工作目录规范(协调器也需遵守):所有Bash命令都应在子shell中执行——切勿直接执行
(cd "$PROJECT_DIR" && ...)(持久化的工作目录偏移会导致后续相对路径错误)。cd "$PROJECT_DIR" && ...
Step 0.5 - API key guidance
步骤0.5 - API密钥指引
Skip when exists or is non-empty. Otherwise detect what's configured (HeyGen TTS = / / ; ElevenLabs / Gemini = their env keys), then always pause and ask — do not proceed on your own, even when a workable config is detected:
$PROJECT_DIR/.envcontext.log$HEYGEN_API_KEY$HYPERFRAMES_API_KEY~/.heygen/credentialsDetected: <summary>. Cloud keys are optional — without them, unconfigured providers fall back locally (TTS -> Kokoro unless HeyGen is configured; BGM -> MusicGen). Reply with:
- paste keys -> I will write them to
$PROJECT_DIR/.env- "go" -> proceed with what is configured now
- "skip" -> proceed with local fallbacks for anything unconfigured
Pasted keys -> Write/Edit , one per line (overwrite same-name keys, do not judge values). "go" / "skip" -> Step 1.
$PROJECT_DIR/.envKEY=value当存在或非空时跳过此步骤。否则检测已配置的密钥(HeyGen TTS = / / ;ElevenLabs / Gemini = 对应的环境变量密钥),然后务必暂停并询问——即使检测到可用配置,也请勿自行继续:
$PROJECT_DIR/.envcontext.log$HEYGEN_API_KEY$HYPERFRAMES_API_KEY~/.heygen/credentials已检测到:<摘要>。云端密钥为可选配置——未配置时,对应服务会自动使用本地备选方案(TTS→Kokoro,除非已配置HeyGen;背景音乐→MusicGen)。请回复:
- 粘贴密钥 → 我会将其写入
$PROJECT_DIR/.env- "go" → 使用当前已配置的内容继续
- "skip" → 所有未配置的服务均使用本地备选方案继续
若用户粘贴密钥→写入/编辑,每行一个(覆盖同名密钥,无需验证值)。若回复"go"/"skip"→进入步骤1。
$PROJECT_DIR/.envKEY=valueStep 1 - Capture (Phase 1)
步骤1 - 抓取(阶段1)
- Resolve and any explicit
SKILL_DIRfrom the prompt; ensure Step 0 ran.TARGET_URL - Read if it exists and use the Resume table below to skip completed phases.
$PROJECT_DIR/context.log - Classify the input (Step 1.0) to set and
CAPTURE, then run the matching path. Both paths share the same downstream commands.VO_MODE
- 解析提示中的和任何明确的
SKILL_DIR;确保步骤0已执行。TARGET_URL - 若存在则读取,并使用下方的恢复表跳过已完成的阶段。
$PROJECT_DIR/context.log - 分类输入内容(步骤1.0)以设置和
CAPTURE,然后执行对应路径。两条路径的下游命令相同。VO_MODE
Step 1.0 - Classify the input (set CAPTURE + VO_MODE)
步骤1.0 - 分类输入内容(设置CAPTURE + VO_MODE)
| Input shape | What to do |
|---|---|
| Explicit URL in the prompt | |
| User pasted / pointed at a script or brief | (1) Save the verbatim text to |
| A topic / brief with no script prose, no product | |
Voice-over question (only when the user supplied actual script prose) — ask one short line and wait:
Should I use your script verbatim as the voice-over, or restructure it into more screen-ready scene narration?
- Verbatim — keep the original wording; I only split scenes and pair visuals. Duration follows the script.
- Restructure — treat it as a brief and rewrite tighter narration, 1-2 sentences per scene.
VO_MODE = verbatim | restructurerestructureResolve a capture target from the script — default to finding and crawling a site (real brand tokens beat preset fallbacks); skip only when the user opted out ("no web / text-only / no capture"). In order: (1) explicit URL in the script → use it, announce, ; (2) clear brand/product name → for the official site, confirm the resolved URL with the user in one line before crawling (decline / nothing credible → ); (3) nothing derivable → .
http(s)://CAPTURE=yesWebSearchCAPTURE=noCAPTURE=noCapture + user script coexist: the crawl supplies only brand tokens + assets + visual register; the narration spine stays(honored viauser_script.txt), never the site's own copy.VO_MODE
(A) Capture path ():
CAPTURE=yesbash
(cd "$PROJECT_DIR" && npx hyperframes capture "<TARGET_URL>" -o ./capture)(B) No-capture path () — synthesize a minimal capture package; downstream is identical. You (master) choose the preset (no site to infer from; pick from the 19 presets per user intent, or ask one short question). The full script/brief goes into ; triggers the preset-palette fallback (fill only if the user named brand colors):
CAPTURE=novisible-text.txtcolors:[]colorsbash
(cd "$PROJECT_DIR" && mkdir -p capture/extracted capture/assets)
(cd "$PROJECT_DIR" && cat > capture/extracted/tokens.json <<'JSON'
{ "title": "<brand/title>", "description": "<one-line>", "colors": [], "fonts": [], "headings": [], "sections": [], "ctas": [], "svgs": [], "cssVariables": {} }
JSON
)
(cd "$PROJECT_DIR" && echo '{}' > capture/extracted/design-styles.json)
(cd "$PROJECT_DIR" && printf '%s\n' "<full user script / brief>" > capture/extracted/visible-text.txt)If the user already has a final, place it innarrator_scripts.json; the Resume table skips story-design.$PROJECT_DIR/
Shared downstream for both paths (Path B appends to build-design; Path A omits it for auto-inference):
--style <chosen-preset>bash
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/derive-context-pack.mjs --capture ./capture)
(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/design-system/scripts/build-design.mjs ./design-system --no-emit) # Path B: append --style <chosen-preset>Validation (stop and report if anything is missing; if exists, the site blocked the crawl — follow the instructions inside it):
capture/BLOCKED.mdbash
[ -s "$PROJECT_DIR/capture/extracted/tokens.json" ] && \
[ -s "$PROJECT_DIR/capture/extracted/design-styles.json" ] && \
[ -s "$PROJECT_DIR/capture/context_pack.md" ] && \
[ -s "$PROJECT_DIR/design-system/inference.json" ] && \
[ -d "$PROJECT_DIR/capture/assets" ] && echo ok || echo missing| 输入形式 | 操作方式 |
|---|---|
| 提示中包含明确的URL | |
| 用户粘贴/指向脚本或简报 | (1) 将原文文本保存至 |
| 无脚本文本、无产品的主题/简报 | |
旁白问题(仅当用户提供了实际脚本文本时询问)——仅用一条简短问题并等待回复:
是否直接原样使用你的脚本作为旁白,还是将其重构为更适合屏幕展示的场景旁白?
- 原样使用——保留原文措辞;我仅拆分场景并匹配视觉内容。时长遵循脚本。
- 重构——将其视为简报,重写更紧凑的旁白,每个场景1-2句话。
VO_MODE = verbatim | restructurerestructure从脚本中解析抓取目标——默认优先查找并爬取网站(真实品牌标识优于预设备选方案);仅当用户明确拒绝(如“无网页/仅文本/不抓取”)时跳过。优先级:(1) 脚本中明确的URL→使用该URL,告知用户,;(2) 明确的品牌/产品名称→通过查找官方网站,在爬取前用一条消息确认解析后的URL(若未找到可信结果→);(3) 无法推导任何信息→。
http(s)://CAPTURE=yesWebSearchCAPTURE=noCAPTURE=no抓取与用户脚本可共存:爬取仅提供品牌标识、资源和视觉风格;旁白核心仍为(遵循user_script.txt),绝不会使用网站自身的文案。VO_MODE
(A) 抓取路径():
CAPTURE=yesbash
(cd "$PROJECT_DIR" && npx hyperframes capture "<TARGET_URL>" -o ./capture)(B) 无抓取路径()——合成最小化的抓取包;下游流程完全相同。由你(协调器)选择预设风格(无网站可推导;根据用户意图从19种预设中选择,或用一条简短问题询问)。完整脚本/简报存入;会触发预设调色板备选方案(仅当用户指定品牌颜色时填充):
CAPTURE=novisible-text.txtcolors:[]colorsbash
(cd "$PROJECT_DIR" && mkdir -p capture/extracted capture/assets)
(cd "$PROJECT_DIR" && cat > capture/extracted/tokens.json <<'JSON'
{ "title": "<brand/title>", "description": "<one-line>", "colors": [], "fonts": [], "headings": [], "sections": [], "ctas": [], "svgs": [], "cssVariables": {} }
JSON
)
(cd "$PROJECT_DIR" && echo '{}' > capture/extracted/design-styles.json)
(cd "$PROJECT_DIR" && printf '%s\n' "<full user script / brief>" > capture/extracted/visible-text.txt)若用户已提供最终的,请将其放入narrator_scripts.json;恢复表会跳过story-design阶段。$PROJECT_DIR/
两条路径的共享下游操作(路径B需在build-design命令后追加;路径A省略该参数以自动推导):
--style <chosen-preset>bash
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/derive-context-pack.mjs --capture ./capture)
(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/design-system/scripts/build-design.mjs ./design-system --no-emit) # 路径B:追加--style <chosen-preset>验证(若任何内容缺失则停止并上报;若存在,说明网站阻止了爬取——请按照其中的说明操作):
capture/BLOCKED.mdbash
[ -s "$PROJECT_DIR/capture/extracted/tokens.json" ] && \
[ -s "$PROJECT_DIR/capture/extracted/design-styles.json" ] && \
[ -s "$PROJECT_DIR/capture/context_pack.md" ] && \
[ -s "$PROJECT_DIR/design-system/inference.json" ] && \
[ -d "$PROJECT_DIR/capture/assets" ] && echo ok || echo missingStep 1b + Step 2 - design-system ∥ story-design (parallel fork)
步骤1b + 步骤2 - design-system ∥ story-design(并行分支)
Both subagents depend only on Step 1 artifacts and do not read each other's output — after capture validates, start them in parallel (two concurrent background dispatches, per the dispatch adapter); do not serialize:
-
design-system: prompt = full+
agents/design-system.mdwith## Dispatch context/SKILL_DIR/PROJECT_DIR+ the full text ofTarget URLinlined viadesign-system/inference.json(~2-4 KB, saves the subagent one Read).cat -
story-design: prompt = full+
agents/story-design.md:## Dispatch contextSKILL_DIR: <absolute path> PROJECT_DIR: <video project root> Schema validator: <SKILL_DIR>/scripts/validate-narrator.mjs Design DNA: ./design-system/inference.json # read site_dna once to set the narrative register Provided script: ./user_script.txt # ONLY when the user supplied a script; omit the line otherwise Voice-over mode: <verbatim | restructure> # pair with Provided script; omit otherwise Script style: Keep each scene's script concise - 1-2 sentences, no more than 20 words # suspended in verbatim mode (length follows the script) Orientation: <landscape | portrait | square> # from the user's aspect (16:9→landscape, 9:16→portrait, 1:1→square; default landscape). Echoed verbatim into narrator_scripts.orientation → sets the canvas for the whole pipeline
两个子代理仅依赖步骤1的产物,且互不读取对方的输出——抓取验证通过后,并行启动这两个子代理(两个并发后台调度,遵循调度适配器规则);请勿串行执行:
-
design-system:提示内容 = 完整的+
agents/design-system.md,包含## Dispatch context/SKILL_DIR/PROJECT_DIR+ 通过Target URL内联的cat完整文本(约2-4KB,避免子代理额外读取操作)。design-system/inference.json -
story-design:提示内容 = 完整的+
agents/story-design.md:## Dispatch contextSKILL_DIR: <绝对路径> PROJECT_DIR: <视频项目根目录> Schema validator: <SKILL_DIR>/scripts/validate-narrator.mjs Design DNA: ./design-system/inference.json # 读取site_dna一次以设置叙事风格 Provided script: ./user_script.txt # 仅当用户提供脚本时添加此行;否则省略 Voice-over mode: <verbatim | restructure> # 与Provided script配合使用;否则省略 Script style: Keep each scene's script concise - 1-2 sentences, no more than 20 words # 在verbatim模式下暂停(时长遵循脚本) Orientation: <landscape | portrait | square> # 来自用户指定的宽高比(16:9→landscape,9:16→portrait,1:1→square;默认landscape)。原样传入narrator_scripts.orientation → 为整个流程设置画布
Step 3 - Audio (Phase 2.5)
步骤3 - 音频(阶段2.5)
After story-design returns ( exists) — audio does not wait for design-system:
narrator_scripts.jsonbash
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/audio.mjs \
--narrator-scripts ./narrator_scripts.json \
--hyperframes . \
--out ./audio_meta.json \
--lyria-recipe <SKILL_DIR>/phases/audio/lyria-recipe.py)BGM runs detached in the background when available ( → Lyria cloud; else installed → local MusicGen, first run ~300 MB) and is silently skipped otherwise; all flags ( / / / ...) are documented at the top of .
$GOOGLE_API_KEYtransformers torch soundfile numpy--voice--provider--no-bgmaudio.mjs- exit 0 -> voice + transcribe complete (BGM may still be running; records
audio_meta.json/bgm_log), continue.bgm_pid - exit 1 -> zero scenes produced voice; report and stop.
story-design返回后(存在)——音频阶段无需等待design-system完成:
narrator_scripts.jsonbash
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/audio.mjs \
--narrator-scripts ./narrator_scripts.json \
--hyperframes . \
--out ./audio_meta.json \
--lyria-recipe <SKILL_DIR>/phases/audio/lyria-recipe.py)背景音乐在可用时会在后台独立运行(→云端Lyria;否则使用已安装的→本地MusicGen,首次运行需下载约300MB数据);若不可用则自动跳过;所有参数( / / / ...)均在头部有说明。
$GOOGLE_API_KEYtransformers torch soundfile numpy--voice--provider--no-bgmaudio.mjs- 退出码0→语音+转录完成(背景音乐可能仍在运行;会记录
audio_meta.json/bgm_log),继续执行。bgm_pid - 退出码1→未生成任何场景的语音;上报并停止。
Step 4 - Visual design (Phase 3)
步骤4 - 视觉设计(阶段3)
Join point: + + all exist. Build one dispatch packet (the subagent reads it once, zero extra Reads):
design-system/chunks/index.jsonnarrator_scripts.jsonaudio_meta.jsonbash
undefined汇合点: + + 均已存在。生成一个调度包(子代理仅读取一次,无额外读取操作):
design-system/chunks/index.jsonnarrator_scripts.jsonaudio_meta.jsonbash
undefinedDispatch packets live in $PROJECT_DIR/.dispatch/ (transient; safe to delete after the run).
调度包存储在$PROJECT_DIR/.dispatch/(临时目录;运行完成后可安全删除)。
NEVER use a fixed /tmp path: it persists across runs/projects, so a failed write silently
切勿使用固定的/tmp路径:该路径会跨运行/项目保留,写入失败会静默复用其他项目的陈旧包,污染所有工作进程。
reuses another project's stale packet and contaminates every worker.
—
mkdir -p "$PROJECT_DIR/.dispatch"
DP="$PROJECT_DIR/.dispatch/vd-dispatch.txt"
{
Section order is deliberate: contracts first, static references middle, work items last
echo "## Design chunks"
(cd "$PROJECT_DIR" && cat design-system/chunks/index.json
design-system/chunks/composition-hints.md design-system/chunks/voice.md
design-system/chunks/tokens.css design-system/chunks/easings.js 2>/dev/null) echo "## Effects catalog"; cat <SKILL_DIR>/phases/visual-design/effects-catalog.md echo "## Blueprints index"; cat <SKILL_DIR>/phases/visual-design/blueprints-index.md echo "## Design rules"; cat <SKILL_DIR>/phases/visual-design/rules/{typography,color-system,composition,motion-language}.md echo "## SFX library"; cat <SKILL_DIR>/assets/sfx/manifest.json echo "## Narrator scripts"; (cd "$PROJECT_DIR" && cat narrator_scripts.json) echo "## Audio meta"; (cd "$PROJECT_DIR" && cat audio_meta.json 2>/dev/null) # optional; overrides Duration on >10% drift } > "$DP"
design-system/chunks/composition-hints.md design-system/chunks/voice.md
design-system/chunks/tokens.css design-system/chunks/easings.js 2>/dev/null) echo "## Effects catalog"; cat <SKILL_DIR>/phases/visual-design/effects-catalog.md echo "## Blueprints index"; cat <SKILL_DIR>/phases/visual-design/blueprints-index.md echo "## Design rules"; cat <SKILL_DIR>/phases/visual-design/rules/{typography,color-system,composition,motion-language}.md echo "## SFX library"; cat <SKILL_DIR>/assets/sfx/manifest.json echo "## Narrator scripts"; (cd "$PROJECT_DIR" && cat narrator_scripts.json) echo "## Audio meta"; (cd "$PROJECT_DIR" && cat audio_meta.json 2>/dev/null) # optional; overrides Duration on >10% drift } > "$DP"
mkdir -p "$PROJECT_DIR/.dispatch"
DP="$PROJECT_DIR/.dispatch/vd-dispatch.txt"
{
章节顺序经过精心设计:契约在前,静态引用在中,工作项在后
echo "## Design chunks"
(cd "$PROJECT_DIR" && cat design-system/chunks/index.json
design-system/chunks/composition-hints.md design-system/chunks/voice.md
design-system/chunks/tokens.css design-system/chunks/easings.js 2>/dev/null) echo "## Effects catalog"; cat <SKILL_DIR>/phases/visual-design/effects-catalog.md echo "## Blueprints index"; cat <SKILL_DIR>/phases/visual-design/blueprints-index.md echo "## Design rules"; cat <SKILL_DIR>/phases/visual-design/rules/{typography,color-system,composition,motion-language}.md echo "## SFX library"; cat <SKILL_DIR>/assets/sfx/manifest.json echo "## Narrator scripts"; (cd "$PROJECT_DIR" && cat narrator_scripts.json) echo "## Audio meta"; (cd "$PROJECT_DIR" && cat audio_meta.json 2>/dev/null) # 可选;当偏差超过10%时覆盖时长 } > "$DP"
design-system/chunks/composition-hints.md design-system/chunks/voice.md
design-system/chunks/tokens.css design-system/chunks/easings.js 2>/dev/null) echo "## Effects catalog"; cat <SKILL_DIR>/phases/visual-design/effects-catalog.md echo "## Blueprints index"; cat <SKILL_DIR>/phases/visual-design/blueprints-index.md echo "## Design rules"; cat <SKILL_DIR>/phases/visual-design/rules/{typography,color-system,composition,motion-language}.md echo "## SFX library"; cat <SKILL_DIR>/assets/sfx/manifest.json echo "## Narrator scripts"; (cd "$PROJECT_DIR" && cat narrator_scripts.json) echo "## Audio meta"; (cd "$PROJECT_DIR" && cat audio_meta.json 2>/dev/null) # 可选;当偏差超过10%时覆盖时长 } > "$DP"
Guard: a partially-failed build must fail LOUDLY here, not downstream in the subagent
防护:部分失败的构建必须在此处明确失败,而非在子代理下游失败
grep -q '^## Narrator scripts' "$DP" || { echo "FATAL: vd-dispatch.txt incomplete — rebuild before dispatching"; }
grep -q '^## Narrator scripts' "$DP" || { echo "FATAL: vd-dispatch.txt不完整 — 重新构建后再调度"; }
Captions planning hint for the Captions: dispatch line below
为字幕阶段提供规划提示:下方的调度行
(cd "$PROJECT_DIR" && node -e 'try{const m=require("./audio_meta.json");process.stdout.write(Object.values(m.scenes||{}).some(s=>s.wordsPath)?"enabled":"disabled")}catch{process.stdout.write("enabled")}')
Dispatch the subagent: prompt = full `agents/visual-design.md` + `## Dispatch context` (copy verbatim, do not digest):
SKILL_DIR: <absolute path>
PROJECT_DIR: <video project root>
Schema validator: <SKILL_DIR>/scripts/validate-section.mjs
Canvas: <width>×<height> # 1920×1080 default; 1080×1920 portrait / 1080×1080 square when narrator_scripts.orientation says so
Captions: <enabled | disabled> # the node -e hint above; enabled => plan keeps key content in the upper ~83%
Dispatch packet: <PROJECT_DIR>/.dispatch/vd-dispatch.txt
The `Captions:` line is an optimistic hint; the authoritative gate is `group_spec.captions_enabled` from Step 5 prep (mismatch is safe — Step 6/7 keep-out always follows group_spec).(cd "$PROJECT_DIR" && node -e 'try{const m=require("./audio_meta.json");process.stdout.write(Object.values(m.scenes||{}).some(s=>s.wordsPath)?"enabled":"disabled")}catch{process.stdout.write("enabled")}')
调度子代理:提示内容 = 完整的`agents/visual-design.md` + `## Dispatch context`(原样复制,请勿摘要):
SKILL_DIR: <绝对路径>
PROJECT_DIR: <视频项目根目录>
Schema validator: <SKILL_DIR>/scripts/validate-section.mjs
Canvas: <width>×<height> # 默认1920×1080;当narrator_scripts.orientation指定时,竖屏为1080×1920 / 正方形为1080×1080
Captions: <enabled | disabled> # 上述node -e命令的提示结果;enabled => 规划时将关键内容保留在上方约83%区域
Dispatch packet: <PROJECT_DIR>/.dispatch/vd-dispatch.txt
`Captions:`行是乐观提示;权威判断依据是步骤5 prep阶段的`group_spec.captions_enabled`(不匹配也安全——步骤6/7的内容避让规则始终遵循group_spec)。Step 5 - prep (deterministic, NO subagent)
步骤5 - prep(确定性操作,无代理参与)
After exists:
section_plan.mdbash
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/prep.mjs \
--section-plan ./section_plan.md \
--narrator-scripts ./narrator_scripts.json \
$( [ -f audio_meta.json ] && echo "--audio-meta ./audio_meta.json" ) \
--rules-dir <SKILL_DIR>/../hyperframes-animation/rules \
--capture ./capture \
--design-system ./design-system \
--hyperframes . \
--sfx-lib <SKILL_DIR>/assets/sfx \
--out ./group_spec.json)- exit 0 -> append the stdout summary to .
$PROJECT_DIR/context.log - exit 1 -> stderr names the failing scene + anchor; re-dispatch visual-design (Step 4) with the error passed through.
section_plan.mdbash
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/prep.mjs \
--section-plan ./section_plan.md \
--narrator-scripts ./narrator_scripts.json \
$( [ -f audio_meta.json ] && echo "--audio-meta ./audio_meta.json" ) \
--rules-dir <SKILL_DIR>/../hyperframes-animation/rules \
--capture ./capture \
--design-system ./design-system \
--hyperframes . \
--sfx-lib <SKILL_DIR>/assets/sfx \
--out ./group_spec.json)- 退出码0→将stdout摘要追加至。
$PROJECT_DIR/context.log - 退出码1→stderr会命名失败的场景+锚点;重新调度visual-design(步骤4)并传递错误信息。
Step 5.5 + Step 6 - Captions (deterministic) + scene worker fan-out
步骤5.5 + 步骤6 - 字幕(确定性操作)+ 场景工作进程分发
Captions are two Bash scripts, no subagent (run after prep, before fan-out):
bash
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/captions.mjs group \
--group-spec ./group_spec.json --hyperframes . \
--tokens design-system/chunks/tokens.css --out ./caption_groups.json)
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/captions.mjs html \
--hyperframes . --groups ./caption_groups.json \
--tokens design-system/chunks/tokens.css \
--inference design-system/inference.json \
--out compositions/captions.html)exit 0 = normal. = legal skip — no , assemble will not mount track 12; continue. Do not run on (lint takes a project directory; a file path exits 1).
captions: skipped (<reason>)captions.htmlnpx hyperframes lint <file>captions.htmlScene worker fan-out: read for worker count N and for the flag, then build the per-worker dispatch packets and start N workers in parallel (concurrent background dispatches; a harness concurrency cap below N means waves of the cap size until all N scenes exist — one scene per worker either way, never fewer scenes):
group_spec.json.groups[]group_spec.captions_enabledCaptions:bash
undefined字幕阶段由两个Bash脚本完成,无代理参与(在prep之后、分发之前执行):
bash
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/captions.mjs group \
--group-spec ./group_spec.json --hyperframes . \
--tokens design-system/chunks/tokens.css --out ./caption_groups.json)
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/captions.mjs html \
--hyperframes . --groups ./caption_groups.json \
--tokens design-system/chunks/tokens.css \
--inference design-system/inference.json \
--out compositions/captions.html)退出码0=正常。=合法跳过——无,组装阶段不会挂载轨道12;继续执行。请勿对执行(lint命令需要项目目录;传入文件路径会返回退出码1)。
captions: skipped (<reason>)captions.htmlcaptions.htmlnpx hyperframes lint <file>场景工作进程分发:读取获取工作进程数量N,读取获取标志,然后生成每个工作进程的调度包并并行启动N个工作进程(并发后台调度;若执行环境并发上限低于N,则按上限分批次执行,直到所有N个场景生成——每个工作进程负责一个场景,场景数量不得少于要求):
group_spec.json.groups[]group_spec.captions_enabledCaptions:bash
undefinedSame rule as Step 4: packets go in $PROJECT_DIR/.dispatch/, never a fixed /tmp path
与步骤4相同规则:包存储在$PROJECT_DIR/.dispatch/,切勿使用固定的/tmp路径
(a stale /tmp file from a previous project survives a failed write and silently
(之前项目的陈旧/tmp文件会在写入失败时存活,静默向所有工作进程提供错误的设计系统,导致污染)。
poisons every worker with the wrong design system).
—
mkdir -p "$PROJECT_DIR/.dispatch/scene-dispatch"
mkdir -p "$PROJECT_DIR/.dispatch/scene-dispatch"
Shared header (identical for every worker), computed once:
共享头部(所有工作进程相同),仅计算一次:
## Film direction
= the film-level invariants from group_spec.film_direction
## Film direction## Film direction
= group_spec.film_direction中的影片级不变量
## Film direction(palette system / motion defaults + budget / ambient system / negative list);
(调色板系统/动效默认值 + 预算/环境系统/禁用列表);
each scene's creative_brief carries only scene-specific deltas on top of it.
每个场景的creative_brief仅包含基于此的场景特定增量。
{
echo "## Film direction"
(cd "$PROJECT_DIR" && node -p 'JSON.parse(require("fs").readFileSync("group_spec.json","utf8")).film_direction || ""')
echo "## Tokens / easings / voice"
(cd "$PROJECT_DIR" && cat design-system/chunks/tokens.css design-system/chunks/easings.js design-system/chunks/voice.md 2>/dev/null)
} > "$PROJECT_DIR/.dispatch/scene-shared.txt"
{
echo "## Film direction"
(cd "$PROJECT_DIR" && node -p 'JSON.parse(require("fs").readFileSync("group_spec.json","utf8")).film_direction || ""')
echo "## Tokens / easings / voice"
(cd "$PROJECT_DIR" && cat design-system/chunks/tokens.css design-system/chunks/easings.js design-system/chunks/voice.md 2>/dev/null)
} > "$PROJECT_DIR/.dispatch/scene-shared.txt"
Guard BEFORE fan-out: header structure + the project's own brand token must both be present;
分发前防护:头部结构 + 项目自身的品牌标识必须同时存在;
a contaminated packet here costs a full re-author round across every affected worker.
此处的包污染会导致所有受影响的工作进程需要完全重新创作。
grep -q '^## Film direction' "$PROJECT_DIR/.dispatch/scene-shared.txt" &&
grep -q -- '--brand-primary' "$PROJECT_DIR/.dispatch/scene-shared.txt" ||
{ echo "FATAL: scene-shared.txt incomplete/stale — rebuild before dispatching workers"; }
grep -q -- '--brand-primary' "$PROJECT_DIR/.dispatch/scene-shared.txt" ||
{ echo "FATAL: scene-shared.txt incomplete/stale — rebuild before dispatching workers"; }
grep -q '^## Film direction' "$PROJECT_DIR/.dispatch/scene-shared.txt" &&
grep -q -- '--brand-primary' "$PROJECT_DIR/.dispatch/scene-shared.txt" ||
{ echo "FATAL: scene-shared.txt不完整/陈旧 — 重新构建后再调度工作进程"; }
grep -q -- '--brand-primary' "$PROJECT_DIR/.dispatch/scene-shared.txt" ||
{ echo "FATAL: scene-shared.txt不完整/陈旧 — 重新构建后再调度工作进程"; }
Per-worker packet: shared header + that worker's Scenes YAML -> $PROJECT_DIR/.dispatch/scene-dispatch/w<N>.txt
每个工作进程的包:共享头部 + 该工作进程的Scenes YAML -> $PROJECT_DIR/.dispatch/scene-dispatch/w<N>.txt
Each worker's prompt = full `agents/hyperframes-scene.md` + `## Dispatch context` with: `SKILL_DIR` / `PROJECT_DIR` / `Worker ID` / `Composition width` + `Composition height` (= `group_spec.width`/`height`) / `Captions: <enabled|disabled>` / `Dispatch packet: <PROJECT_DIR>/.dispatch/scene-dispatch/w<N>.txt`, plus the shared header body (`## Film direction` + `## Tokens / easings / voice`) and the worker's `Scenes:` list **copied verbatim from `group_spec.json.groups[i].scenes[<sid>]`** (`scene_id` / `effects` / `rule_paths` / `assetCandidates` / `estimatedDuration_s` / `voicePath` / `blueprint` / `design_chunks` / `creative_brief`). **When `Captions: enabled`, also pass `Caption band top y` = `height − round(height × 0.1667)` and `Foreground max y` = `Caption band top y − 20`** (landscape → 900 / 880; portrait → 1600 / 1580). `design_chunks: null` (anomaly already reported by prep) -> the worker falls back to reading `design-system/design.html`.
After all workers return, run the static composition gate (scans `compositions/scene_*.html` per `group_spec.scene_ids`; `captions.html` is covered by its own self-lint + Step 7 whole-project lint):
```bash
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/check-compositions.mjs \
--hyperframes . \
--group-spec ./group_spec.json)- 0 -> continue to Step 7.
- 1 -> stderr names the violating scene + rule; re-dispatch that worker (do not Edit in the master).
每个工作进程的提示内容 = 完整的`agents/hyperframes-scene.md` + `## Dispatch context`,包含:`SKILL_DIR` / `PROJECT_DIR` / `Worker ID` / `Composition width` + `Composition height`(= `group_spec.width`/`height`) / `Captions: <enabled|disabled>` / `Dispatch packet: <PROJECT_DIR>/.dispatch/scene-dispatch/w<N>.txt`,加上共享头部内容(`## Film direction` + `## Tokens / easings / voice`)以及该工作进程的`Scenes:`列表(**原样复制自`group_spec.json.groups[i].scenes[<sid>]`**,包含`scene_id` / `effects` / `rule_paths` / `assetCandidates` / `estimatedDuration_s` / `voicePath` / `blueprint` / `design_chunks` / `creative_brief`)。**当`Captions: enabled`时,还需传递`Caption band top y` = `height − round(height × 0.1667)`和`Foreground max y` = `Caption band top y − 20`**(横屏→900 / 880;竖屏→1600 / 1580)。若`design_chunks: null`(prep阶段已上报异常)→工作进程会 fallback 读取`design-system/design.html`。
所有工作进程返回后,执行静态合成检查(根据`group_spec.scene_ids`扫描`compositions/scene_*.html`;`captions.html`由自身自检+步骤7的全项目检查覆盖):
```bash
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/check-compositions.mjs \
--hyperframes . \
--group-spec ./group_spec.json)- 退出码0→继续执行步骤7。
- 退出码1→stderr会命名违规的场景+规则;重新调度该工作进程(请勿在协调器中手动编辑)。
Step 7 - Assembly prelude + finalize (Phase 4c)
步骤7 - 组装前置步骤 + finalize(阶段4c)
(1) Deterministic Bash prelude (each script documents its internals in its own header; you only branch on exit codes):
bash
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/wait-bgm.mjs \
--audio-meta ./audio_meta.json \
--hyperframes . \
--timeout-ms 120000 \
--interval-ms 2000)
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/assemble-index.mjs --group-spec ./group_spec.json --hyperframes .)
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/transitions.mjs inject --group-spec ./group_spec.json --hyperframes .)
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/transitions.mjs verify --group-spec ./group_spec.json --index ./index.html)
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/hoist-videos.mjs --group-spec ./group_spec.json --hyperframes .)
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/verify-output.mjs sfx --group-spec ./group_spec.json --index ./index.html)No agent hand-writes or manually checks BGM. Exit-code branches:
index.html- assemble exit 1 -> names a scene (root ≠ group_spec, or file missing) = worker contract break -> re-dispatch that worker (Step 6), then rerun this step.
data-duration - transitions inject/verify exit 1 -> injector bug (prep already validated ) -> report for investigation; do not roll back workers.
transitions[] - hoist-videos exit 1 -> an invalid declaration (stderr names scene + reason);
data-video-srcthe scene file (or re-dispatch for a real relayout), rerun this step. exit 2 -> runEditfrom the workspace root, rerun.node <SKILL_DIR>/scripts/hoist-videos.mjs --ensure-deps - sfx-verify exit 1 -> assembler bug -> report for investigation.
(2) Dispatch the finalize subagent: prompt = full + :
agents/hyperframes-finalize.md## Dispatch contextSKILL_DIR: <absolute path>
PROJECT_DIR: <video project root>
Render quality: high # or draft / standard
Captions: <enabled | disabled> # = group_spec.captions_enabled
BGM: <one-line wait-bgm verdict, e.g. "ready (lyria)" / "skipped (no key)" / "timeout">
Film direction: | # = group_spec.film_direction (film-level invariants the briefs assume)
<verbatim>
Scenes: # one line per scene, copied verbatim from group_spec.json
- { scene_id, start_s, estimatedDuration_s, effects: [...], creative_brief: |
<Phase 3 prose for this scene> }Finalize runs lint+validate, takes one contact-sheet look, fixes what the pixels show, renders, and verifies — its prompt owns that flow. Outcomes:
- Reports the verified mp4 + fixes in place -> complete.
- STOP (a scene needs real recomposition — exception, not default) -> re-dispatch that worker (Step 6) with normal dispatch context + a block carrying finalize's verbatim findings and the
## Repair contextflag -> rerun (1) -> re-dispatch finalize. Same finding survives two rounds -> stop and surface to the user.Captions:
(1) 确定性Bash前置步骤(每个脚本的头部都有内部逻辑说明;仅根据退出码分支):
bash
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/wait-bgm.mjs \
--audio-meta ./audio_meta.json \
--hyperframes . \
--timeout-ms 120000 \
--interval-ms 2000)
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/assemble-index.mjs --group-spec ./group_spec.json --hyperframes .)
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/transitions.mjs inject --group-spec ./group_spec.json --hyperframes .)
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/transitions.mjs verify --group-spec ./group_spec.json --index ./index.html)
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/hoist-videos.mjs --group-spec ./group_spec.json --hyperframes .)
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/verify-output.mjs sfx --group-spec ./group_spec.json --index ./index.html)代理无需手动编写或检查背景音乐。退出码分支:
index.html- assemble退出码1→命名场景(根≠group_spec,或文件缺失)=工作进程违反契约→重新调度该工作进程(步骤6),然后重新执行此步骤。
data-duration - transitions inject/verify退出码1→注入器bug(prep阶段已验证)→上报调查;请勿回滚工作进程。
transitions[] - hoist-videos退出码1→无效的声明(stderr命名场景+原因);
data-video-src场景文件(或重新调度进行真实重布局),重新执行此步骤。退出码2→从工作区根目录执行Edit,重新执行此步骤。node <SKILL_DIR>/scripts/hoist-videos.mjs --ensure-deps - sfx-verify退出码1→组装器bug→上报调查。
(2) 调度finalize子代理:提示内容 = 完整的 + :
agents/hyperframes-finalize.md## Dispatch contextSKILL_DIR: <绝对路径>
PROJECT_DIR: <视频项目根目录>
Render quality: high # 或draft / standard
Captions: <enabled | disabled> # = group_spec.captions_enabled
BGM: <wait-bgm的一行结果,例如"ready (lyria)" / "skipped (no key)" / "timeout">
Film direction: | # = group_spec.film_direction(简报所依赖的影片级不变量)
<原样复制>
Scenes: # 每个场景一行,原样复制自group_spec.json
- { scene_id, start_s, estimatedDuration_s, effects: [...], creative_brief: |
<阶段3的场景文案> }Finalize阶段会执行lint+验证、查看联系人表单、修复像素级问题、渲染并验证——其提示内容定义了该流程。结果:
- 上报已验证的mp4文件+已修复的问题→完成。
- 停止(场景需要重新合成——异常情况,非默认)→重新调度该工作进程(步骤6),使用正常调度上下文+包含finalize原文发现结果和标志的
Captions:块→重新执行(1)→重新调度finalize。若两次调度后仍出现相同问题→停止并告知用户。## Repair context
Completion report
完成报告
Summarize per phase from + each step's stdout: capture URL / asset counts, preset, archetype, scene count + total duration, transitions, gate status, fixes in place, final mp4 path + bytes + duration.
context.logOffer a live preview — never auto-open one. The deliverable is the mp4. Do NOT run / during any earlier phase (a mid-run preview shows half-edited compositions and dies with that phase's server). Only when the user asks, after the render:
hyperframes previewplaybash
(cd "$PROJECT_DIR" && npx hyperframes preview) # Studio UI, e.g. http://localhost:3002/#project/<project-name>
(cd "$PROJECT_DIR" && npx hyperframes play) # or a plain shareable player at http://localhost:<port>Report the actual URL with the real port. Flags live in the skill.
hyperframes-cli根据+每个步骤的stdout总结各阶段:抓取URL/资源数量、预设风格、原型、场景数量+总时长、转场效果、检查状态、已修复问题、最终mp4路径+大小+时长。
context.log提供在线预览——切勿自动打开。交付物为mp4文件。在任何早期阶段都请勿执行 / (中途预览会显示半编辑的合成内容,并随该阶段的服务器关闭而终止)。仅当用户要求时,在渲染完成后执行:
hyperframes previewplaybash
(cd "$PROJECT_DIR" && npx hyperframes preview) # Studio UI,例如http://localhost:3002/#project/<project-name>
(cd "$PROJECT_DIR" && npx hyperframes play) # 或普通可分享播放器,地址为http://localhost:<port>上报实际URL和真实端口。参数详情请参考技能。
hyperframes-cliResume table
恢复表
Read and resume from the first missing artifact:
$PROJECT_DIR/context.log| State | Continue from |
|---|---|
| log missing or empty | Full pipeline |
| Rerun Step 1 (capture + derive-context-pack + |
| Rerun only |
| Step 1b/2 fill-in: dispatch whichever subagent's artifact is missing (both missing -> both in parallel) |
| Step 3 (audio) |
| Step 4 (visual-design) |
| Step 5 (prep) |
| Step 5.5+6: run the captions scripts first, then dispatch workers for whichever scenes are missing, in parallel. Captions-ran criterion = |
All | Step 7: rerun the full Bash prelude (overwrite |
| Report completed and stop |
读取,从第一个缺失的产物处恢复:
$PROJECT_DIR/context.log| 状态 | 恢复起点 |
|---|---|
| log缺失或为空 | 完整流程 |
| 重新执行步骤1(抓取+derive-context-pack + |
| 仅重新执行 |
| 步骤1b/2补全:调度缺失产物对应的子代理(若两者都缺失则并行调度) |
| 步骤3(音频) |
| 步骤4(visual-design) |
| 步骤5(prep) |
| 步骤5.5+6:先执行字幕脚本,然后并行调度缺失场景对应的工作进程。字幕已执行的判断标准是 |
所有 | 步骤7:重新执行完整的Bash前置步骤(覆盖 |
| 上报完成并停止 |