A complete 22.5-second ice sequence: logo, first text, second text, breakup, and fade. The camera orbits the fixed objects with slower front-facing passes for reading. The same particle field carries each transition. Customize the two text moments and SVG logo; the source includes editable camera and assembly timing.
| id | type | default | label / range |
| --------------------------- | ------- | ------------------- | --------------------------------------------------------------------------------------------- | ------------- | -------------------------- | ------- | ------- |
|
| string |
| First text ( | = line break) max 60 chars |
|
| string |
| Second text ( | = line break) max 60 chars |
|
| string |
| Logo SVG asset path (upload in Assets, then paste path) max 200 chars |
|
| enum |
| Assembly response (physical | directed | hybrid) |
|
| color |
| Base color |
|
| number |
| Base roughness 0–0.5 step 0.005 |
|
| boolean |
| Transmission |
|
| number |
| Backlight through ice 0–2 step 0.01 |
|
| number |
| Index of refraction 1–2 step 0.005 |
|
| number |
| Thickness scale 0.1–3 step 0.01 |
|
| boolean |
| Absorption / tint |
|
| color |
| Attenuation colour (white = no absorption, clear glass) |
|
| number |
| Attenuation distance 0.05–12 step 0.01 |
|
| boolean |
| Dispersion |
|
| number |
| Dispersion (0 = off; on/off reloads) 0–0.3 step 0.005 |
|
| boolean |
| Reflections |
|
| number |
| Environment intensity 0–3 step 0.01 |
|
| number |
| Specular intensity 0–2 step 0.01 |
|
| boolean |
| Frost |
|
| number |
| Uniform frost 0–1 step 0.01 |
|
| number |
| Scale 0.2–6 step 0.05 |
|
| number |
| Threshold (1 = no frost, clear glass) 0–1 step 0.01 |
|
| number |
| Softness 0.01–1 step 0.01 |
|
| number |
| Roughness 0–1 step 0.01 |
|
| number |
| Diffuse (how much light frosted areas catch) 0–1 step 0.01 |
|
| boolean |
| Object surface bumps / crack notches |
|
| boolean |
| Crystal bumps |
|
| number |
| Crystal bump 0–1 step 0.01 |
|
| number |
| Crystal scale 4–80 step 1 |
|
| boolean |
| Grain bumps |
|
| number |
| Grain strength 0–2 step 0.01 |
|
| number |
| Grain scale 1–150 step 1 |
|
| boolean |
| Fracture normals |
|
| boolean |
| Micro bumps |
|
| number |
| Micro bump 0–1 step 0.005 |
|
| number |
| Micro scale 10–200 step 1 |
|
| number |
| Micro coverage 0–1 step 0.01 |
|
| number |
| Mask scale 0.1–6 step 0.05 |
|
| boolean |
| Ripples |
|
| number |
| Ripple bump 0–1 step 0.01 |
|
| number |
| Ripple scale 2–30 step 0.5 |
|
| boolean |
| Smudges |
|
| number |
| Amount 0–1 step 0.01 |
|
| number |
| Coverage 0–1 step 0.01 |
|
| number |
| Mask scale 0.1–6 step 0.05 |
|
| number |
| Anisotropy 1–20 step 0.5 |
|
| number |
| Roughness 0–1 step 0.01 |
|
| number |
| Whiteness 0–0.5 step 0.005 |
|
| number |
| Scale 0.5–10 step 0.1 |
|
| boolean |
| Cracks |
|
| number |
| Large scale 0.3–8 step 0.05 |
|
| number |
| Warp 0–1.5 step 0.01 |
|
| number |
| Coverage 0–1 step 0.01 |
|
| number |
| Region scale 0.1–4 step 0.05 |
|
| number |
| Region coverage 0–1 step 0.01 |
|
| number |
| Vein scale 1–20 step 0.25 |
|
| number |
| Vein contrast 0–1 step 0.01 |
|
| number |
| Width 0.0005–0.02 step 0.0005 |
|
| number |
| Brightness 0–3 step 0.01 |
|
| number |
| Darkness 0–1 step 0.01 |
|
| number |
| Refraction 0–0.1 step 0.001 |
|
| number |
| Surface strength 0–1 step 0.01 |
|
| number |
| Fine scale 2–20 step 0.1 |
|
| number |
| Fine amount 0–1 step 0.01 |
|
| number |
| Fine coverage 0–1 step 0.01 |
|
| boolean |
| Internal scattering |
|
| number |
| Inclusion scale 0.05–3 step 0.01 |
|
| number |
| Photographic inclusions 0–2 step 0.01 |
|
| number |
| Interior scatter 0–1 step 0.01 |
|
| boolean |
| Clearcoat |
|
| number |
| Clearcoat 0–1 step 0.01 |
|
| number |
| Clearcoat roughness 0–1 step 0.005 |
|
| boolean |
| Shard normals |
|
| number |
| Sprite normal strength 0–2.5 step 0.05 |
|
| boolean |
| Shard frost |
|
materialShardTransmission
| boolean |
| Shard transparency |
|
| number |
| See-through (0 = off; on/off reloads) 0–1 step 0.01 |
|
| boolean |
| Shard reflections |
|
| number |
| Minimum pixel size 0–4 step 0.05 |
|
| number |
| Grain size multiplier 0.2–4 step 0.05 |
|
| number |
| Sprite size 0.3–4 step 0.05 |
|
| number |
| Sprite tilt 0–70 step 1 |
|
| number |
| Alpha cut 0.05–0.6 step 0.01 |
|
| enum |
| Type · Weight (Geist) (400 | 600 | 700) |
|
| number |
| Type · Letter spacing -0.1–0.4 step 0.005 |
|
| number |
| Shards · Visible fraction of the broken volume (Powder amount) 0.02–1 step 0.01 |
|
| number |
| Shards · Ambient dust motes around the object (the experiment had 40) 0–200 step 1 |
|
| number |
| Break · First (diagonal) slice radius 0.05–1.5 step 0.01 |
|
| number |
| Break · First slice strength 1–40 step 0.5 |
|
| number |
| Break · Last break: eject speed and speed cap multiplier 1–6 step 0.1 |
|
| number |
| Break · Follow-up slice radius (sets their spacing too) 0.1–1.5 step 0.01 |
|
| number |
| Break · Follow-up slice strength 1–40 step 0.5 |
|
| number |
| Tune break · Cut threshold (surface gone above this erosion) 0.3–0.98 step 0.01 |
|
| number |
| Tune break · Cut softness 0.005–0.3 step 0.005 |
|
| number |
| Tune break · Crumbly edge band width 0.05–0.8 step 0.01 |
|
| number |
| Tune break · Edge inset 0–0.3 step 0.005 |
|
| number |
| Tune break · Brush softness (edge falloff of a slice) 0.02–1 step 0.01 |
|
| number |
| Tune break · Brush noise (ragged boundary) 0–1 step 0.01 |
|
| number |
| Tune break · Crumble rate along cracks (high = the whole shape goes at once) 0–6 step 0.05 |
|
| number |
| Tune break · Crumble crack bias 0–6 step 0.05 |
|
| number |
| Tune break · Crumble duration after a stroke 0–2 step 0.01 |
|
| number |
| Flight · Eject speed 0–4 step 0.01 |
|
| number |
| Flight · Eject spread along the normal 0–3 step 0.01 |
|
| number |
| Flight · Eject turbulence 0–4 step 0.01 |
|
| number |
| Flight · Drag (speed decays by this per second) 0–8 step 0.01 |
|
| number |
| Flight · Gravity (0 = shards never fall) 0–2 step 0.005 |
|
| number |
| Flight · Turbulence strength (curl noise) 0–4 step 0.01 |
|
| number |
| Flight · Turbulence scale 0.2–8 step 0.05 |
|
| number |
| Flight · Turbulence decay with age (low = keeps swirling) 0.05–4 step 0.01 |
|
| number |
| Flight · Clump cohesion (shards orbit a leader; 0 = none) 0–10 step 0.05 |
|
| number |
| Flight · Shards follow the object motion for (s; 30 = whole flight) 0–30 step 0.5 |
|
| number |
| Flight · Settle time (velocity is killed after this; 12 = never) 0.3–12 step 0.05 |
|
| number |
| Flight · Organic drift once settled (curl noise) 0–1 step 0.005 |
|
| number |
| Flight · Speed cap 1–40 step 0.1 |
|
| number |
| Flight · Push out of the solid shape while it breaks 0–30 step 0.1 |
|
| number |
| Flight · Push range outside the surface 0.02–2 step 0.01 |
|
| number |
| Flight · Push away from the shape centre (clears pockets and the hole) 0–60 step 0.5 |
|
| number |
| Flight · Radial push range (object radii) 1–4 step 0.05 |
|
| number |
| Flight · Tumble rate 0–12 step 0.05 |
|
| number |
| Assembly · Regional delay (seconds) 0–1.5 step 0.05 |
|
| number |
| Assembly · Region / noise size 0.1–3 step 0.05 |
|
| number |
| Return · Group timing seed 0–65535 step 1 |
|
| number |
| Return · Wave spread (nearest shards leave first, seconds) 0–4 step 0.05 |
|
| number |
| Return · Distance over which the wave spreads 0.2–10 step 0.1 |
|
| number |
| Return · Per-shard stagger (random delay up to this) 0–3 step 0.05 |
|
| number |
| Return · Fill-in rate for voxels no shard returns to 0.05–3 step 0.05 |
|
| number |
| Return · Spring stiffness 0.5–40 step 0.1 |
|
| number |
| Return · Spring damping 0.2–2 step 0.01 |
|
| number |
| Return · Spring ramp-in (seconds until it pulls at full strength) 0–3 step 0.05 |
|
| number |
| Return · Speed cap on the way home 1–60 step 0.5 |
|
| number |
| Return · Shards turn to lie on the surface (0 = keep tumbling) 0–1 step 0.01 |
|
| number |
| Return · Alignment curve over the flight home (1 linear, higher = later) 0.2–4 step 0.05 |
|
| number |
| Return · Neighbour heal rate 0.02–3 step 0.01 |
|
| number |
| Return · Cell restore rate 0–60 step 0.5 |
|
| number |
| Return · Landed shard fade 0–2 step 0.01 |
|
| number |
| Return · Refrost time 0.2–12 step 0.1 |
|
| color |
| Light · Key colour |
|
| number |
| Light · Key intensity 0–12 step 0.05 |
|
| number |
| Light · Key elevation 10–89 step 0.5 |
|
| number |
| Light · Key azimuth -90–90 step 0.5 |
|
| number |
| Light · Key size (softbox) 0.2–3 step 0.01 |
|
| number |
| Light · Fill intensity (hemisphere, diffuse only: barely shows on clear ice) 0–1.5 step 0.005 |
|
| color |
| Light · Fill sky colour |
|
| color |
| Light · Fill ground colour |
|
| number |
| Light · Rim spot intensity 0–5 step 0.01 |
|
| color |
| Light · Rim colour |
|
| number |
| Light · Rim elevation (0 = straight behind) 0–89 step 0.5 |
|
| number |
| Light · Key sway amplitude 0–0.15 step 0.001 |
|
| number |
| Light · Key sway period 2–40 step 0.5 |
|
| number |
| Light · Environment softbox (the main light on glass) 0–3 step 0.01 |
|
| number |
| Light · Environment rim strip 0–3 step 0.01 |
|
| number |
| Light · Environment front fill 0–1 step 0.005 |
|
| color |
| Backdrop · Top colour |
|
| color |
| Backdrop · Mid colour |
|
| color |
| Backdrop · Bottom colour |
|
| number |
| Backdrop · Bloom centre X 0–1 step 0.005 |
|
| number |
| Backdrop · Bloom centre Y 0–2 step 0.005 |
|
| number |
| Backdrop · Bloom radius 0.1–2 step 0.005 |
|
| number |
| Backdrop · Bloom falloff 0.5–6 step 0.01 |
|
| number |
| Backdrop · Dither noise 0–3 step 0.05 |
|
| number |
| Post · Bloom threshold 0–3 step 0.01 |
|
| number |
| Post · Bloom intensity 0–1.5 step 0.005 |
|
| number |
| Post · Bloom radius 0–1 step 0.005 |
|
| number |
| Post · Monochrome 0–1 step 0.01 |
|
| enum |
| Post · Tonemap (agx | aces | neutral | linear) |
|
| number |
| Post · Exposure 0.1–4 step 0.01 |
|
| number |
| Post · Contrast 0.6–1.6 step 0.005 |
|
| number |
| Post · Black lift 0–0.1 step 0.001 |
|
| number |
| Post · Vignette strength 0–1 step 0.005 |
|
| number |
| Post · Vignette softness 0.1–1.5 step 0.005 |
|
| number |
| Post · Vignette radius 0.2–1.6 step 0.005 |
|
| number |
| Post · Film grain 0–0.15 step 0.001 |
|
| enum |
| Performance · Quality profile (full | lite) |
|
| enum |
| Performance · Upscaler (fsr1 | taau | bilinear | native) |
|
| number |
| Performance · Scene resolution scale (upscaled to 1080p) 0.35–1 step 0.05 |
|
| enum |
| Shape voxel resolution (128 | 256 | 384) |
|
| enum |
| Performance · Erosion field resolution (voxels per axis) (64 | 96 | 128 | 192) |
|
| enum |
| Performance · Powder particles (100k | 250k | 500k | 1M) |
|
| number |
| Shape · Logo mesh detail (1-4; higher = finer surface) 1–4 step 1 |
|
| number |
| Geometry · Ice deformation strength (0 = original) 0–0.08 step 0.001 |
|
| number |
| Geometry · Noise feature size (larger = broader) 0.001–0.5 step 0.001 |
|
| number |
| Geometry · Deformation seed 0–65535 step 1 |
|
| number |
| Light · Rim azimuth -180–180 step 1 |
|
| number |
| Light · Rim beam angle 10–89 step 1 |
|
| number |
| Light · Rim reflection size 0.1–3 step 0.05 |
|
| number |
| Light · Fill reflection strength 0–2 step 0.01 |
|
| number |
| Studio Cool accent · intensity 0–4 step 0.01 |
|
| number |
| Studio Cool accent · reflection 0–3 step 0.01 |
|
| number |
| Studio Cool accent · elevation -85–85 step 1 |
|
| number |
| Studio Cool accent · azimuth -180–180 step 1 |
|
| number |
| Studio Cool accent · size 0.1–3 step 0.05 |
|
| color |
| Studio Cool accent · color |
|
| number |
| Studio Warm accent · intensity 0–4 step 0.01 |
|
| number |
| Studio Warm accent · reflection 0–3 step 0.01 |
|
| number |
| Studio Warm accent · elevation -85–85 step 1 |
|
| number |
| Studio Warm accent · azimuth -180–180 step 1 |
|
| number |
| Studio Warm accent · size 0.1–3 step 0.05 |
|
| color |
| Studio Warm accent · color |
|
| enum |
| Assembly · Regional pattern (2 | 1 | 0) |
|
| number |
| Assembly · Growth duration (seconds) 0–6 step 0.05 |
|
| number |
| Assembly · Growth start X -1–1 step 0.01 |
|
| number |
| Assembly · Growth start Y -1–1 step 0.01 |
|
| number |
| Assembly · Seam direction (degrees) -180–180 step 1 |
|
| number |
| Assembly · Outward spread vs seam travel 0–1 step 0.01 |
|
| number |
| Assembly · Growth edge irregularity 0–1 step 0.01 |
|
| number |
| Assembly · Return speed variation 0–1 step 0.01 |
|
| number |
| Assembly · Approach path bend 0–3 step 0.05 |
|
| number |
| Assembly · Approach twist 0–3 step 0.05 |
|
| number |
| Assembly · Landing transition variation 0–1 step 0.01 |
|
| enum |
| Renderer experiment (reload required) (original | lookup | mesh | studio | matcap) |
|
| number |
| Type · Headline block width (the mark is 2.6 wide) 1.2–9 step 0.05 |
|
| number |
| Type · Line height 0.7–1.4 step 0.01 |
|
| number |
| Type · Extrusion depth (fraction of the font size) 0.05–0.8 step 0.01 |
|
| number |
| Type · Bevel (fraction of the font size) 0–0.12 step 0.005 |
|
| number |
| Type · Corner rounding (fraction of the font size) 0–0.06 step 0.002 |
|
| number |
| Type · Text mesh detail (1-4; higher = smoother deformation) 1–4 step 1 |