cut-the-curve

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Cut the Curve — the technique catalog

曲线切割——技术目录

Five SEAM techniques, one principle: cut at peak velocity, match direction and speed on both sides of the cut — plus the two in-scene techniques (§6 arrivals, §7 slides). The seam LAW — vector law, the current, the ledger, the Seam Gate — lives in
motion-doctrine
; read it first. This skill is the parameters and mechanics. All GSAP code templates (worker + registry):
examples/gsap-implementation.md
.
五种SEAM技术,遵循一个核心原则:在速度峰值处切割,确保切割前后的方向与速度匹配——外加两种场景内技术(§6入场效果、§7群组滑动)。SEAM法则——向量法则、流动方向、规则 ledger、Seam Gate——收录于
motion-doctrine
,请先阅读该文档。本文档聚焦参数与实现机制。所有GSAP代码模板(worker + 注册表):
examples/gsap-implementation.md

Catalog

技术目录

#TechniqueScopeAxisUse for
1Zoom-Through (forward)Within-scene text swapZ, toward viewerprogressing deeper into the same thought
2Inverse Zoom-ThroughArrival / payoff beatZ, away from viewersomething bigger lands
3Cut the CurveBetween scenesX / Ythe default boundary, the film's current
4Waterfall CutText-to-text seamX, per-wordword-level handoff between big-text beats
5Rack-Focus Blur-CutSame-surface state swapX / Y / Zthe one cut you want SEEN — a DSLR focus-pull flourish
6Waterfall EntryIn-scene ARRIVAL (no seam)Y, from belowtitle cards, segment openers, list intros
7Nudge CurveIn-scene group slide (no seam)X / Yrepositioning a composed group to make room
序号技术名称适用范围轴方向适用场景
1Zoom-Through(正向)场景内文本切换Z轴,朝向观众深化同一主题内容的表达
2Inverse Zoom-Through入场/高潮节拍Z轴,远离观众突出重要内容的呈现
3Cut the Curve场景间切换X / Y轴默认场景边界,保持影片整体流动节奏
4Waterfall Cut文本到文本的过渡X轴,逐词大文本节拍间的逐词衔接
5Rack-Focus Blur-Cut同一画面内的状态切换X / Y / Z轴刻意让观众感知到的切割——类似单反相机的焦点拉动效果
6Waterfall Entry场景内入场效果(无过渡)Y轴,从下方进入标题卡、片段开场、列表介绍
7Nudge Curve场景内群组滑动(无过渡)X / Y轴重定位组合群组以腾出空间

Z direction is a sign

Z轴方向是符号化的

"Same axis" is not enough on Z — the sign of d(scale)/dt must match across the cut:
Z vectorExit scaleEntry scaleVariant
Push (forward)growing
1 → 1.2
growing
0.75 → 1
zoom-through
Pull (back)shrinking
1 → 0.8
shrinking
1.25 → 1
inverse zoom-through
Banned mirrors: a receding exit answered by a grow-from-small entry (pull flips to push — the common one, since grow-from-small is the default element entrance), and a push exit answered by an oversized retraction. This binds the incoming scene's OWN entrances during the seam window (cut + ~0.5s), not just the wrapper tween: hold the incoming frame composed, or author its entrance to match the sign. Verify per Seam Gate rule 7.
仅在Z轴上保持“同一轴”是不够的——切割前后d(scale)/dt的符号必须匹配:
Z轴向量退出时缩放比例入场时缩放比例对应技术
推进(正向)放大
1 → 1.2
放大
0.75 → 1
zoom-through
拉远(反向)缩小
1 → 0.8
缩小
1.25 → 1
inverse zoom-through
禁止反向操作:退出时元素后退,入场时却从小尺寸放大(拉远切换为推进——这是常见错误,因为从小尺寸放大是默认元素入场方式);或者退出时元素推进,入场时却从超大尺寸缩回。这会约束入场场景在过渡窗口(切割后约0.5秒)内的入场动画,不仅是包装补间:保持入场画面的组合状态,或者让其入场动画匹配符号规则。请根据Seam Gate规则7进行验证。

Blur logic (all Z variants)

模糊逻辑(所有Z轴变体)

SubjectPeak blurWhy
Text-scale (headline, word group)10px20px smears letterforms — the cut reads as a glitch, not speed
Full-frame surface (window, card, screenshot)18–20pxlighter blur on a big surface reads as a rendering hiccup
Same peak blur on both sides at the swap frame. Blur the WRAPPER, never children.

对象峰值模糊值原因
文本缩放(标题、词组)10px20px模糊会使文字形态失真——切割效果会被视为故障而非速度感
全帧画面(窗口、卡片、截图)18–20px大画面使用低模糊度会被视为渲染异常
切割切换帧的两侧需保持相同的峰值模糊值。模糊仅作用于包装容器,切勿作用于子元素。

1. Zoom-Through (forward)

1. Zoom-Through(正向)

Z-axis velocity-matched cut; never both texts visible. Everything GROWS: the outgoing text accelerates toward camera, a hard swap hides at peak blur, the incoming text keeps growing into the focal plane. Headlines and short phrases only. Total ≈ 0.4s.
PhaseScaleBlurOpacityEaseDuration
Exit1 → 1.20 → 10px1 → 0.15power3.in (opacity: separate
none
tween)
0.2s
Cut (
tl.set
)
in: 0.7510pxout: 0 / in: 0.15
Entry0.75 → 110 → 0px0.15 → 1expo.out0.5s
Exit opacity MUST be its own linear tween —
power3.in
holds opacity near 1 too long. On entry all properties share
expo.out
.
Z轴速度匹配切割;禁止同时显示两段文本。所有元素均放大:退出文本向镜头加速移动,在峰值模糊处进行硬切换,入场文本继续放大至焦平面。仅适用于标题和短句。总时长≈0.4秒。
阶段缩放比例模糊值透明度缓动曲线时长
退出1 → 1.20 → 10px1 → 0.15power3.in(透明度需单独使用
none
补间)
0.2s
切割 (
tl.set
)
入场: 0.7510px退出: 0 / 入场: 0.15
入场0.75 → 110 → 0px0.15 → 1expo.out0.5s
退出时的透明度必须是独立的线性补间——
power3.in
会让透明度在过长时间内保持接近1的状态。入场时所有属性共用
expo.out
缓动。

2. Inverse Zoom-Through (backward)

2. Inverse Zoom-Through(反向)

The pull-back mirror: the outgoing element RECEDES; the incoming arrives OVERSIZED (as if just behind camera) and retracts into the focal plane. Everything SHRINKS. Spend on ARRIVAL/payoff beats — a payoff line, a giant reply, a held end-state — never ordinary boundaries. Total ≈ 0.7s (30% exit / 70% entry).
PhaseScaleBlurOpacityEaseDuration
Exit1 → 0.80 → 10px1 → 0.15power3.in (opacity: separate
none
tween)
~0.2s
Cut (
tl.set
)
in: 1.2510pxout: 0 / in: 0.15
Entry1.25 → 110 → 0px0.15 → 1expo.out~0.5s
Blur is 10px text-scale; 18–20px only when both sides are full-bleed surfaces.
Sign discipline: the incoming scene arrives as a composed frame inside the retracting wrapper — no grow-from-small intro in the seam window. Staged entrances happen after the retraction settles, or start ≥1 and retract.
拉远镜像效果:退出元素逐渐后退;入场元素以超大尺寸到达(仿佛就在镜头后方)并缩回至焦平面。所有元素均缩小。用于入场/高潮节拍——比如高潮台词、巨型回复、固定的结束状态——切勿用于普通场景边界。总时长≈0.7秒(30%退出 / 70%入场)。
阶段缩放比例模糊值透明度缓动曲线时长
退出1 → 0.80 → 10px1 → 0.15power3.in(透明度需单独使用
none
补间)
~0.2s
切割 (
tl.set
)
入场: 1.2510px退出: 0 / 入场: 0.15
入场1.25 → 110 → 0px0.15 → 1expo.out~0.5s
文本缩放时模糊值为10px;仅当两侧均为全屏画面时使用18–20px模糊。
符号规则: 入场场景需以组合画面形式在缩回的容器内出现——过渡窗口内禁止使用从小尺寸放大的入场动画。分阶段入场需在缩回动作完成后进行,或从≥1的缩放比例开始缩回。

3. Cut the Curve (default scene boundary)

3. Cut the Curve(默认场景边界)

X/Y velocity-matched cut — the default for ALL scene-to-scene boundaries, in the film's current, not an accent. The outgoing hero accelerates in one direction, the cut lands mid-motion, the incoming hero continues the SAME direction and decelerates. Total ≈ 0.6s; directions LEFT / RIGHT / UP / DOWN (default LEFT).
Partial travel: ~12% of frame (≈230px at 1920) — never full off-screen moves.
DirectionExitEntry start → end
Leftward
x: 0 → −230
x: +230 → 0
Rightward
x: 0 → +230
x: −230 → 0
Upward
y: 0 → −230
y: +230 → 0
Downward
y: 0 → +230
y: −230 → 0
Mechanics:
  • Mirrored eases: exit
    power4.in
    + entry
    power4.out
    , same distance and duration — the two halves of one
    power4.inOut
    , so velocity matches exactly at the cut.
  • The fade trick: exit opacity completes at ~25–30% of its travel (fade ≈ 0.18–0.3s vs motion 0.3–0.34s); entry ignites at ~0.35 opacity mid-path. Time the last fading element to die right at the cut — a gap where nothing moves reads as dead air.
  • Exit 0.2–0.4s; entry ≥ exit. Optional blur 8–10px.
  • Stage ground:
    #root
    must be opaque (
    background: var(--canvas-deep, var(--canvas, #000))
    ) — the mid-window cut opens a summed-opacity < 1 window that flashes white otherwise (see
    seam-craft
    ).
push-slide
exists but violates partial-travel and mid-motion phase; prefer cut-the-curve.
X/Y轴速度匹配切割——所有场景间切换的默认方式,保持影片流动节奏,而非强调效果。退出的核心元素向一个方向加速,在运动中途进行切割,入场的核心元素沿同一方向继续运动并减速。总时长≈0.6秒;方向包括左/右/上/下(默认向左)。
部分移动: 约占画面的12%(1920分辨率下≈230px)——切勿使用完全移出画面的动作。
方向退出动作入场起始→结束
向左
x: 0 → −230
x: +230 → 0
向右
x: 0 → +230
x: −230 → 0
向上
y: 0 → −230
y: +230 → 0
向下
y: 0 → +230
y: −230 → 0
实现机制:
  • 镜像缓动: 退出使用
    power4.in
    + 入场使用
    power4.out
    ,移动距离和时长相同——相当于
    power4.inOut
    的两个半段,确保切割时速度完全匹配。
  • 淡入淡出技巧: 退出时的透明度在约25–30%的移动距离内完成(淡入淡出≈0.18–0.3秒,而运动时长为0.3–0.34秒);入场时在路径中途以约0.35的透明度启动。让最后一个淡出的元素刚好在切割时消失——无运动的间隙会显得死气沉沉。
  • 退出时长0.2–0.4秒;入场时长≥退出时长。可选8–10px模糊。
  • 舞台背景:
    #root
    必须不透明(
    background: var(--canvas-deep, var(--canvas, #000))
    )——过渡窗口内的切割会导致总透明度<1,否则会闪现白色(详见
    seam-craft
    )。
push-slide
效果存在,但违反了部分移动和运动中途切割的原则;优先使用cut-the-curve。

4. Waterfall Cut (word-by-word cut-the-curve)

4. Waterfall Cut(逐词版cut-the-curve)

Cut-the-curve at WORD granularity — the strongest leftward cut for text-to-text seams. Outgoing words ramp out on their own curves; incoming words cascade in mid-flight — a wave the eye rides across the seam.
Scope: worker-authored inside one multi-beat comp (stacked full-frame
.beat
layers), NOT a registry/injector type — it tweens word spans, not clip wrappers. The boundary into and out of the text-beat block still gets a normal registry transition. Does not count against the 2–3 transition budget.
ParameterValueWhy
Travel±230px (~12% frame)partial travel + velocity > full-frame push
Exit0.34s
power4.in
the acceleration IS the cut
Exit fade0.18s, starts with xword gone by ~25–30% of travel — no smear
Exit stagger+0.022s reading orderthe line peels, not a block slide
Entry0.3s
power4.out
back half of the composite — velocity match
Entry start opacity0.35mid-path ignition; binary 0→1 pops
Entry gaps0.05s × 0.84 decayaccelerating cascade, resolves composed
Rules:
  • One direction per chain, riding the current. Inverse zoom is the chain's ARRIVAL beat only.
  • Pre-set all words to
    x: +230, opacity: 0
    at build time —
    immediateRender: false
    alone leaves un-started words visible at rest.
  • A short first beat may exit whole-line: its fade ends ~0.02s before the cut so it is still streaking when the next words ignite — no dead gap.
  • Transform/opacity only (seek-safe); opaque stage ground applies.
以单词为粒度的cut-the-curve——文本到文本过渡中最强的向左切割效果。退出单词沿各自曲线移出;入场单词在飞行中途级联入场——形成视觉上的波浪效果贯穿过渡。
适用范围: 在单个多节拍合成(堆叠全屏
.beat
图层)内由worker创作,而非注册表/注入器类型——它补间单词跨度,而非剪辑容器。文本节拍块的进出边界仍需使用常规注册表过渡。不计入2–3次过渡的预算限制。
参数取值原因
移动距离±230px(约画面12%)部分移动+速度>全屏推进
退出0.34s
power4.in
加速度本身就是切割效果
退出淡入淡出0.18s,与X轴动作同步单词在约25–30%的移动距离内消失——无拖影
退出交错时间+0.022s(按阅读顺序)整行文字逐渐移出,而非块级滑动
入场0.3s
power4.out
复合动作的后半段——速度匹配
入场起始透明度0.35路径中途启动;0→1的突变会显得突兀
入场间隔0.05s × 0.84衰减加速级联,最终形成组合布局
规则:
  • 每个序列保持单一方向,跟随整体流动节奏。反向缩放仅用于序列的入场节拍。
  • 构建时预设所有单词为
    x: +230, opacity: 0
    ——仅使用
    immediateRender: false
    会导致未启动的单词静止可见。
  • 短的首个节拍可整行退出:其淡入淡出在切割前约0.02秒结束,以便在下一组单词启动时仍有运动轨迹——无空白间隙。
  • 仅使用变换/透明度(支持seek操作);需应用不透明舞台背景。

5. Rack-Focus Blur-Cut (the visible cut)

5. Rack-Focus Blur-Cut(可见切割)

The one variant where the cut is SEEN: a defocus blur SPIKE hides a single-frame hard swap — a handheld-DSLR focus-pull. Use as an occasional flourish for a state swap of the SAME surface within one visual theme; never the default boundary.
Differences from the others: outgoing stays FULLY OPAQUE until the cut (the blur hides the swap — no early fade); eases
power2.in
/
power2.out
(soft optics, not momentum).
Rules:
  • Fire only at a narrative beat, ≤ once per ~8s; never mid-caption or during a hold.
  • Cut at PEAK blur (≥6px; peak 8–12px, ≤16–18px max) — swapping on the way up shows the cut.
  • A subtle scale (~1.06 lens-breathing) sells it as optics.
  • Same direction on both sides — the vector law still holds. Entry ≥ exit duration.
  • Blur the wrapper; never blur + opacity in one tween on one element (headless compositing bug); never blur a
    <video>
    directly (wrap it).

唯一刻意让观众感知到的切割变体:失焦模糊峰值隐藏单帧硬切换——类似手持单反的焦点拉动效果。偶尔用于同一视觉主题下同一画面的状态切换;切勿作为默认边界使用。
与其他技术的区别:退出元素在切割前保持完全不透明(模糊效果隐藏切换——无提前淡入淡出);缓动使用
power2.in
/
power2.out
(模拟柔和光学效果,而非动量)。
规则:
  • 仅在叙事节拍处使用,每约8秒最多一次;切勿在字幕中间或静止画面时使用。
  • 在峰值模糊处切割(≥6px;峰值8–12px,最大≤16–18px)——在模糊上升过程中切换会暴露切割动作。
  • 轻微缩放(约1.06,模拟镜头呼吸)可增强光学效果的真实感。
  • 两侧保持同一方向——向量法则依然适用。入场时长≥退出时长。
  • 模糊仅作用于容器;切勿在同一元素上同时使用模糊+透明度补间(无头部合成bug);切勿直接模糊
    <video>
    (需包装)。

6. Waterfall Entry (in-scene arrival — not a seam)

6. Waterfall Entry(场景内入场——无过渡)

Staggered ARRIVAL cascade: words/elements whip in from below (one consistent direction), each starting before the previous settles — an accelerating wave that resolves into a composed layout. Title cards, segment openers, list/feature intros. The seam sibling is §4; do not mix their rules:
§6 Entry (arrival)§4 Waterfall Cut (seam)
OpacityBINARY 0→1 via
tl.set
at entry — never fade
ignites at 0.35 mid-path — the fade IS the velocity trick
Axis defaultY, from belowX, riding the current
Outgoing sidenonewords ramp out on mirrored power4.in
Choreography:
  • Overlap, don't queue — next element starts within ±2 frames of the previous settling; gaps SHRINK across the cascade; the last element snaps.
  • Velocity varies by weight — heavy/anchor elements travel further and longer; light words/punctuation snap in tight:
ParameterAnchor/heavyNormal wordLight/punctuation
Y offset60–80px40–50px30–48px
Duration0.16–0.20s0.13–0.16s0.10–0.13s
Overlap0–2f gap1f overlap1–2f overlap
  • Ease
    power4.out
    (expo.out for extra snap); never
    .inOut
    on an entry.
  • One direction per cascade.
  • Split the FINAL word into fragments to extend the climax; fragments travel further.
  • Post-settle, the group usually slides to make room for the next beat — that's §7.
交错入场级联效果:单词/元素从下方快速进入(单一方向),每个元素在前一个元素未完全静止时启动——形成加速波浪,最终形成组合布局。适用于标题卡、片段开场、列表/功能介绍。与§4是姊妹技术,请勿混淆规则:
§6 入场效果(到达)§4 Waterfall Cut(过渡)
透明度入场时通过
tl.set
实现0→1的突变——切勿淡入淡出
在路径中途以0.35透明度启动——淡入淡出是速度技巧的核心
默认轴方向Y轴,从下方进入X轴,跟随整体流动节奏
退出侧单词沿镜像power4.in曲线移出
编排规则:
  • 重叠而非排队——下一个元素在前一个元素接近静止的±2帧内启动;级联间隔逐渐缩小;最后一个元素快速到位。
  • 速度随元素权重变化——重型/锚点元素移动距离更长、时长更久;轻量单词/标点快速到位:
参数锚点/重型元素普通单词轻量/标点
Y轴偏移60–80px40–50px30–48px
时长0.16–0.20s0.13–0.16s0.10–0.13s
重叠时间0–2帧间隙1帧重叠1–2帧重叠
  • 缓动使用
    power4.out
    (如需更强的爆发力可使用expo.out);入场切勿使用
    .inOut
    缓动。
  • 每个级联保持单一方向。
  • 将最后一个单词拆分为片段以延长高潮效果;片段移动距离更远。
  • 到位后,群组通常会滑动以腾出空间给下一个节拍——这属于§7的内容。

7. Nudge Curve (in-scene group slide — not a seam)

7. Nudge Curve(场景内群组滑动——无过渡)

Slow-fast-slow repositioning of a composed group (word rows, card stacks, lists) to reveal content or make room. No single built-in ease produces it —
power4.inOut
smacks to a stop. Chain three tweens on one property:
PhaseEaseDistanceTimeFeel
1 ramp-in
power3.in
~10%~20%barely moves — motion registers, no jolt
2 burst
none
(linear)
~65%~18%~2× average px/frame — purposeful
3 tail
power4.out
~25%~62%decaying creep to rest — kills the smack
Rules:
  • The tail is ≥3× the ramp-in in TIME. If it still smacks: extend the tail's time (not distance) or use
    power5.out
    .
  • Phase 2 stays linear — easing it loses the burst contrast.
  • Reveal new content DURING phase 2 — the burst masks its appearance.
  • Same ratios vertical; scale distances proportionally, keep the time ratios.

慢-快-慢的群组重定位(单词行、卡片堆、列表)以展示内容或腾出空间。没有内置缓动可直接实现——
power4.inOut
会导致突然停顿。需在同一属性上串联三个补间:
阶段缓动曲线移动距离占比时间占比感受
1 加速启动
power3.in
~10%~20%几乎不动——感知到运动,但无冲击感
2 爆发移动
none
(线性)
~65%~18%~2×平均像素/帧——目标明确
3 减速收尾
power4.out
~25%~62%逐渐减速至静止——消除突然停顿感
规则:
  • 收尾阶段的时长≥启动阶段的3倍。若仍有突然停顿:延长收尾阶段的时长(而非距离),或使用
    power5.out
  • 第二阶段保持线性——添加缓动会失去爆发的对比感。
  • 在第二阶段期间展示新内容——爆发移动会掩盖内容的出现。
  • 垂直方向使用相同比例;按比例调整移动距离,保持时间比例不变。

Choosing a Variant

技术变体选择

Zoom-ThroughInverse ZoomCut the CurveWaterfall Cut
ScopeWithin-scene text swapArrival/payoff beatBetween scenesText-to-text seam
Z sign / axisgrowing (push)shrinking (pull)X / YX, per-word
Travel/scale1→1.2, then 0.75→11→0.8, then 1.25→1±230px±230px
Peak blur10px text / 18–20 full-frame10px text / 18–20 full-frame8–10px optionalnone
Easespower3.in / expo.outpower3.in / expo.outpower4.in / power4.outpower4.in / power4.out
Feelprogressing througharriving atcarried sidewaysa wave across the seam
Zoom-ThroughInverse ZoomCut the CurveWaterfall Cut
适用范围场景内文本切换入场/高潮节拍场景间切换文本到文本过渡
Z轴符号/方向放大(推进)缩小(拉远)X / Y轴X轴,逐词
移动/缩放比例1→1.2,然后0.75→11→0.8,然后1.25→1±230px±230px
峰值模糊文本10px / 全帧18–20px文本10px / 全帧18–20px可选8–10px
缓动曲线power3.in / expo.outpower3.in / expo.outpower4.in / power4.outpower4.in / power4.out
感受内容递进重点内容呈现横向流畅过渡过渡时的波浪感

Anti-Patterns

反模式

Don'tInstead
Two texts visible during a zoom-throughHard cut at blur peak, one text at a time
20px blur on text-scale subjects10px text; 18–20px only full-frame
Inverse-zoom exit → grow-from-small entry (or push → oversized retraction)Match the scale-velocity SIGN; verify at cut±0.1s
Incoming comp's own scale-up intro under a Z-seam wrapper tweenArrive composed; stage entrances after the seam settles or match the sign
Mismatched blur/opacity at the swapIdentical values at the cut frame
Gentle entry easing (
power2.out
)
Mirror the exit:
power4.out
/
expo.out
Full off-screen exits/entriesPartial travel (~12%) + early fade
.inOut
eases on either side of a cut
Mirrored
power4.in
/
power4.out
Lone element fading long before its cutFade ends ~0.02s before the cut, or word-cascade
Equal gaps across a waterfall cascadeShrink gaps ×0.84 per word
Zoom-through on body textHeadlines and short phrases only
Scene cuts without cut-the-curveIt is the default boundary
Consecutive boundaries in opposing directionsOne current; reserved vectors spent on meaning
Unpainted
#root
behind a mid-window cut
Opaque stage ground
Queued entries (each waits for the previous to settle)Overlap ±1–2 frames — the cascade is a wave, not a queue
Same offset/duration for every cascade elementVary by weight: anchors travel further, punctuation snaps
Gradual opacity fade on a §6 arrivalBinary 0→1 via
tl.set
— fading fights the snap (seam cuts fade; arrivals don't)
Single ease for a group slide (
power4.inOut
,
slow()
)
The §7 three-phase chain
Nudge tail shorter than 3× the ramp-inExtend the tail's TIME, not its distance
禁止操作替代方案
Zoom-through期间同时显示两段文本在模糊峰值处硬切换,一次仅显示一段文本
文本缩放对象使用20px模糊文本使用10px模糊;仅全帧画面使用18–20px模糊
反向缩放退出→从小尺寸放大入场(或推进→超大尺寸缩回)匹配缩放速度的符号;在切割前后0.1秒处验证
Z轴过渡容器补间下,入场合成使用自身的放大入场动画以组合画面形式入场;分阶段入场在过渡完成后进行,或匹配符号规则
切换时模糊/透明度不匹配切割帧处保持完全相同的数值
使用平缓的入场缓动(
power2.out
镜像退出缓动:
power4.out
/
expo.out
完全移出画面的退出/入场部分移动(约12%)+ 提前淡入淡出
切割两侧使用
.inOut
缓动
使用镜像
power4.in
/
power4.out
单个元素在切割前过早淡出淡入淡出在切割前约0.02秒结束,或使用单词级联
瀑布级联使用相等间隔间隔按每个单词×0.84缩小
正文文本使用zoom-through仅适用于标题和短句
场景切割不使用cut-the-curve这是默认场景边界
连续边界使用相反方向保持单一流动节奏;特殊方向仅用于表达特定含义
过渡窗口切割后
#root
未设置背景色
使用不透明舞台背景
排队入场(每个元素等前一个完全静止后启动)重叠±1–2帧——级联是波浪效果,而非排队
级联中每个元素使用相同偏移/时长随权重变化:锚点元素移动更远,标点快速到位
§6入场使用渐变透明度通过
tl.set
实现0→1的突变——淡入淡出会削弱爆发力(过渡切割使用淡入淡出;入场不使用)
群组滑动使用单个缓动(
power4.inOut
,
slow()
使用§7的三阶段串联补间
Nudge收尾阶段时长小于启动阶段的3倍延长收尾阶段的时长,而非距离

Code

代码

All GSAP templates — worker-authored versions, registry
gsap_template
s, the combined cut-the-curve + zoom, waterfall DOM/CSS/JS, rack-focus — live in
examples/gsap-implementation.md
.
所有GSAP模板——worker创作版本、注册表
gsap_template
s、组合cut-the-curve + zoom、waterfall DOM/CSS/JS、rack-focus——均收录于
examples/gsap-implementation.md