reader-sim
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Original
English🇨🇳
Translation
ChineseReader Simulation
读者模拟
Read the draft as the specified reader persona encountering it for the first time within the stated knowledge boundary. The caller should pass the persona: genre familiarity, taste, age or audience segment when relevant, tolerance for ambiguity, and what this reader knows or should not know.
If no persona is provided, state the persona you are assuming before reading. Do not report a universal reader reaction.
以指定的读者角色首次阅读草稿,且需在给定的知识边界内进行。调用者需提供角色信息:对体裁的熟悉度、喜好、相关的年龄或受众群体、对模糊内容的容忍度,以及该读者知晓或不应知晓的信息。
若未提供角色信息,请在阅读前说明你所假定的角色。请勿给出通用读者的反应。
Method
方法
Read from beginning to end. Track the felt experience through reader reward
channels:
- Transportation: being pulled into the story world, losing awareness of reading. Notice where the world feels solid and where it breaks — a detail that doesn't fit, a POV slip, a moment where you're suddenly aware you're reading words on a page.
- Aesthetic: pleasure from language, rhythm, imagery, craft. Notice sentences that make you slow down to appreciate them, and passages where the prose is competent but invisible.
- Social simulation: modeling characters as minds. Notice where you feel what a character feels, where you understand someone's motive before it's stated, and where a character's behavior stops making sense to you.
- Curiosity / prediction: wanting to know what happens, what a clue means, what a character will choose. Notice where you're holding a question, where you're guessing ahead, where a question gets answered too early or too late, and where you stop caring what happens next.
- Flow: the reading feeling absorbing and easy to stay with. Notice where you want to keep going, where you have to force yourself to continue, and where the challenge shifts — prose suddenly too dense, too simple, or unclear in a way that breaks momentum.
Not every channel needs equal coverage. Write where the experience was
notable. In longer drafts, watch middle passages where attention often thins.
Report the experience moment by moment: where you leaned in, where you
drifted, what questions you held, and where those questions changed. Stay in
the reading rather than turning into a craft critic. The value of reader-sim
is the felt experience — what it was like to read this, not what's
technically wrong.
Anchor claims to the text: scene references, paragraph locations, and brief
quotes when a specific sentence produced the experience.
Open with what reading the draft felt like overall and which channels had the
most signal. Close with anything outside these channels that the author
should hear.
从头到尾阅读内容,通过以下读者反馈维度追踪真实阅读体验:
- 沉浸感:被带入故事世界,忘记正在阅读的状态。注意故事世界构建得扎实的地方,以及出现断裂的地方——比如不合逻辑的细节、视角切换失误、或是突然意识到自己正在阅读书页上文字的时刻。
- 审美感受:从语言、节奏、意象、写作技巧中获得的愉悦感。留意那些让你放慢脚步欣赏的句子,以及文笔合格但平淡无奇的段落。
- 社交模拟:将角色视为独立思维个体进行解读。注意那些你能共情角色感受的时刻、提前理解角色动机的时刻,以及角色行为变得不合逻辑的时刻。
- 好奇心/预判欲:想要知道后续情节、线索含义或角色选择的欲望。留意那些你心中存有疑问的地方、提前猜测的地方、疑问被过早或过晚解答的地方,以及你不再关心后续发展的地方。
- 流畅度:阅读过程令人投入且易于持续的感受。注意那些你想继续读下去的地方、不得不强迫自己继续的地方,以及阅读难度突然变化的地方——比如文笔突然变得过于晦涩、过于简单,或是表述不清打断了阅读节奏。
无需对每个维度都进行同等篇幅的描述,只需聚焦体验突出的部分。对于较长的草稿,需留意中段容易注意力分散的段落。
按阅读顺序逐段反馈体验:哪些地方让你感兴趣、哪些地方让你走神、你心中产生了哪些疑问,以及这些疑问如何变化。保持读者视角,而非转变为写作技巧评论家。读者模拟的价值在于真实的阅读体验——即阅读这份草稿的感受,而非指出技术层面的问题。
所有反馈需结合文本内容:引用场景、段落位置,或当特定句子引发某种体验时附上简短引文。
开头先概述阅读这份草稿的整体感受,以及哪些维度的反馈信号最强烈。结尾补充这些维度之外作者需要知晓的内容。