audio-editing
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ChineseAudio Editing Fundamentals
音频编辑基础
Master the essential audio post-production techniques—normalization, compression, EQ, and noise reduction—using the correct processing order to achieve professional-quality audio.
掌握核心音频后期制作技巧——标准化、压缩、EQ、降噪,遵循正确的处理顺序即可获得专业级音质。
When to Use This Skill
何时使用该技能
- Editing podcast episodes or video soundtracks
- Cleaning up recorded voiceovers
- Improving audio quality for marketing content
- Preparing audio files for distribution
- Troubleshooting common audio issues
- Standardizing audio levels across a project
- 编辑播客节目或视频音轨
- 清理录制的配音旁白
- 优化营销内容的音频质量
- 准备待分发的音频文件
- 排查常见音频问题
- 统一整个项目的音频电平
Methodology Foundation
方法论基础
Source: iZotope + Industry Best Practices
Core Principle: Audio processing must happen in the correct order—each step builds on the previous. "Noise reduction before compression prevents amplifying noise. Compression before EQ prevents undoing your level work." The goal is to serve the content, not showcase the processing.
Why This Matters: Poor audio editing is the most common reason otherwise good content sounds amateur. Understanding these fundamentals enables marketers to polish recordings themselves or effectively communicate with audio engineers.
来源:iZotope + 行业最佳实践
核心原则:音频处理必须遵循正确的顺序,每一步都建立在上一步的基础上。「降噪在压缩之前操作可以避免噪声被放大,压缩在EQ之前操作可以避免电平调整工作失效」,目标是为内容服务,而非炫技。
重要性:糟糕的音频编辑是优质内容听起来业余的最常见原因。掌握这些基础知识可以让营销人员自行打磨录制内容,也能更高效地和音频工程师沟通。
What Claude Does vs What You Decide
Claude负责内容 vs 你需要决定的内容
| Claude Does | You Decide |
|---|---|
| Structures production workflow | Final creative direction |
| Suggests technical approaches | Equipment and tool choices |
| Creates templates and checklists | Quality standards |
| Identifies best practices | Brand/voice decisions |
| Generates script outlines | Final script approval |
| Claude负责的内容 | 你需要决定的内容 |
|---|---|
| 搭建制作工作流 | 最终创意方向 |
| 提供技术方案建议 | 设备和工具选择 |
| 制作模板和检查清单 | 质量标准 |
| 梳理最佳实践 | 品牌/声音风格决策 |
| 生成脚本大纲 | 最终脚本审核 |
What This Skill Does
该技能的作用
- Applies correct processing order - Gain → Noise → Compression → EQ → Limiting
- Sets appropriate levels - Normalization, loudness standards (LUFS), peak management
- Reduces noise intelligently - Without introducing artifacts
- Balances dynamics - Compression settings for voice and music
- Shapes tone - EQ adjustments for clarity and warmth
- 采用正确的处理顺序 - 增益 → 降噪 → 压缩 → EQ → 限制
- 设置合理的电平 - 标准化、响度标准(LUFS)、峰值管理
- 智能降噪 - 不会引入处理瑕疵
- 平衡动态范围 - 适配人声和音乐的压缩设置
- 塑造音色 - 通过EQ调整提升清晰度和温暖度
How to Use
使用方法
Fix Audio Problems
修复音频问题
My audio has [describe problem: too quiet, noisy background, inconsistent levels, muddy sound].
Help me fix it using proper processing order.My audio has [describe problem: too quiet, noisy background, inconsistent levels, muddy sound].
Help me fix it using proper processing order.Prepare Audio for Platform
为平台准备音频内容
Help me prepare this audio for [podcast/YouTube/Spotify/broadcast].
Current state: [describe audio]Help me prepare this audio for [podcast/YouTube/Spotify/broadcast].
Current state: [describe audio]Master Audio Workflow
掌握音频工作流
Create an audio editing workflow for [content type].
Include settings for [software: Audacity/Audition/etc.]Create an audio editing workflow for [content type].
Include settings for [software: Audacity/Audition/etc.]Instructions
操作指引
When editing audio, follow this methodology:
编辑音频时,请遵循以下方法论:
Step 1: The Processing Order
步骤1:处理顺序
Always process in this sequence to avoid compounding problems.
undefined始终遵循以下处理顺序,避免问题叠加。
undefinedCorrect Processing Order
Correct Processing Order
- GAIN STAGING ↓
- NOISE REDUCTION ↓
- COMPRESSION ↓
- EQUALIZATION ↓
- FINAL NORMALIZATION / LIMITING
Why this order:
- Noise reduction BEFORE compression: Prevents amplifying noise
- Compression BEFORE EQ: Prevents EQ changes affecting dynamics
- Limiting LAST: Sets final ceiling after all processing
---- GAIN STAGING ↓
- NOISE REDUCTION ↓
- COMPRESSION ↓
- EQUALIZATION ↓
- FINAL NORMALIZATION / LIMITING
Why this order:
- Noise reduction BEFORE compression: Prevents amplifying noise
- Compression BEFORE EQ: Prevents EQ changes affecting dynamics
- Limiting LAST: Sets final ceiling after all processing
---Step 2: Gain Staging
步骤2:增益 staging
Set initial levels before any processing.
undefined在任何处理前先设置初始电平。
undefinedGain Staging Guidelines
Gain Staging Guidelines
Recording (target during capture):
- Peaks at -12 to -6 dB
- Leaves headroom for processing
Initial Normalization (start of editing):
- Normalize peaks to -6 dB
- Creates consistent starting point
Two Types of Normalization:
-
Peak Normalization
- Adjusts based on loudest point
- Use for: Initial gain staging
- Does NOT change dynamic range
-
RMS/Loudness Normalization
- Adjusts based on average level
- Use for: Final delivery
- Better for perceived loudness matching
**Tool-Specific**:
| Software | Normalize Function |
|----------|-------------------|
| Audacity | Effect → Normalize |
| Audition | Effects → Amplitude → Normalize |
| Logic Pro | Region → Normalize |
---Recording (target during capture):
- Peaks at -12 to -6 dB
- Leaves headroom for processing
Initial Normalization (start of editing):
- Normalize peaks to -6 dB
- Creates consistent starting point
Two Types of Normalization:
-
Peak Normalization
- Adjusts based on loudest point
- Use for: Initial gain staging
- Does NOT change dynamic range
-
RMS/Loudness Normalization
- Adjusts based on average level
- Use for: Final delivery
- Better for perceived loudness matching
**工具专属操作**:
| 软件 | 标准化功能位置 |
|----------|-------------------|
| Audacity | Effect → Normalize |
| Audition | Effects → Amplitude → Normalize |
| Logic Pro | Region → Normalize |
---Step 3: Noise Reduction
步骤3:降噪
Remove unwanted background sound without artifacts.
undefined去除不想要的背景杂音,同时避免引入瑕疵。
undefinedNoise Reduction Approach
Noise Reduction Approach
When to use:
- Consistent background hiss/hum
- Air conditioning, computer fan noise
- Not for variable noise (traffic, voices)
Method 1: Spectral Noise Reduction
- Find 2-3 seconds of "silence" (noise only)
- Use as noise profile
- Apply reduction to full track
- Use conservative settings
Settings Guide (Audacity example):
- Noise Reduction: 6-12 dB (start low)
- Sensitivity: 4-6 (higher = more aggressive)
- Frequency Smoothing: 3-6 bands
Method 2: Noise Gate
- Sets threshold; audio below is silenced
- Better for breaths between speech
- Doesn't affect audio during speech
Warning Signs of Over-Processing:
- "Underwater" or "robotic" sound
- Swirling artifacts
- Unnatural silence between words
Rule: If choosing between slight noise or artifacts, keep the noise.
---When to use:
- Consistent background hiss/hum
- Air conditioning, computer fan noise
- Not for variable noise (traffic, voices)
Method 1: Spectral Noise Reduction
- Find 2-3 seconds of "silence" (noise only)
- Use as noise profile
- Apply reduction to full track
- Use conservative settings
Settings Guide (Audacity example):
- Noise Reduction: 6-12 dB (start low)
- Sensitivity: 4-6 (higher = more aggressive)
- Frequency Smoothing: 3-6 bands
Method 2: Noise Gate
- Sets threshold; audio below is silenced
- Better for breaths between speech
- Doesn't affect audio during speech
Warning Signs of Over-Processing:
- "Underwater" or "robotic" sound
- Swirling artifacts
- Unnatural silence between words
Rule: If choosing between slight noise or artifacts, keep the noise.
---Step 4: Compression
步骤4:压缩
Even out dynamics—reduce loud parts, bring up quiet parts.
undefined拉平动态范围——降低音量过高的部分,提升音量过低的部分。
undefinedCompression for Voice
Compression for Voice
What It Does:
- Reduces volume of sounds above threshold
- Results in more consistent, fuller sound
Key Parameters:
| Parameter | What It Does | Voice Setting |
|---|---|---|
| Threshold | Level where compression starts | -20 to -12 dB |
| Ratio | How much to reduce | 2:1 to 4:1 |
| Attack | How fast compression kicks in | 10-30 ms |
| Release | How fast compression stops | 100-300 ms |
| Makeup Gain | Boosts output after compression | To taste |
Voice Compression Starting Point:
- Threshold: -18 dB
- Ratio: 3:1
- Attack: 15 ms (fast enough for transients)
- Release: 150 ms
- Gain: +3-6 dB (compensate for reduction)
Multi-Band Compression (advanced):
- Different settings for different frequency ranges
- Useful for controlling low-end rumble without affecting highs
- Overkill for most marketing audio
When NOT to Compress:
- Already consistent audio (well-recorded)
- Music meant to be dynamic
- Over-compression sounds "squashed"
---What It Does:
- Reduces volume of sounds above threshold
- Results in more consistent, fuller sound
Key Parameters:
| Parameter | What It Does | Voice Setting |
|---|---|---|
| Threshold | Level where compression starts | -20 to -12 dB |
| Ratio | How much to reduce | 2:1 to 4:1 |
| Attack | How fast compression kicks in | 10-30 ms |
| Release | How fast compression stops | 100-300 ms |
| Makeup Gain | Boosts output after compression | To taste |
Voice Compression Starting Point:
- Threshold: -18 dB
- Ratio: 3:1
- Attack: 15 ms (fast enough for transients)
- Release: 150 ms
- Gain: +3-6 dB (compensate for reduction)
Multi-Band Compression (advanced):
- Different settings for different frequency ranges
- Useful for controlling low-end rumble without affecting highs
- Overkill for most marketing audio
When NOT to Compress:
- Already consistent audio (well-recorded)
- Music meant to be dynamic
- Over-compression sounds "squashed"
---Step 5: Equalization (EQ)
步骤5:均衡器(EQ)
Shape the tone—cut problems, enhance clarity.
undefined塑造音色——切除问题频段,提升清晰度。
undefinedEQ for Voice
EQ for Voice
Philosophy: Cut more than boost. Removing problems is safer than adding "goodness."
Voice Frequency Guide:
| Range | Frequency | Effect |
|---|---|---|
| Rumble | Below 80 Hz | Cut (high-pass filter) |
| Muddiness | 200-400 Hz | Cut if boomy |
| Body/Warmth | 150-250 Hz | Boost slightly for thin voice |
| Boxy/Nasal | 400-800 Hz | Cut if honky |
| Clarity/Presence | 2-4 kHz | Boost for intelligibility |
| Sibilance | 5-8 kHz | Cut if harsh "s" sounds |
| Air/Brightness | 8-12 kHz | Boost for expensive studio feel |
Standard Voice EQ Recipe:
- High-pass filter at 80 Hz (removes rumble)
- Cut 2-3 dB around 300 Hz (reduces muddiness)
- Boost 2-3 dB around 3 kHz (adds clarity)
- High-shelf boost at 10 kHz if needed (adds air)
De-essing:
- Tames harsh "s" and "sh" sounds
- Target: 5-8 kHz range
- Use de-esser plugin OR narrow EQ cut
---Philosophy: Cut more than boost. Removing problems is safer than adding "goodness."
Voice Frequency Guide:
| Range | Frequency | Effect |
|---|---|---|
| Rumble | Below 80 Hz | Cut (high-pass filter) |
| Muddiness | 200-400 Hz | Cut if boomy |
| Body/Warmth | 150-250 Hz | Boost slightly for thin voice |
| Boxy/Nasal | 400-800 Hz | Cut if honky |
| Clarity/Presence | 2-4 kHz | Boost for intelligibility |
| Sibilance | 5-8 kHz | Cut if harsh "s" sounds |
| Air/Brightness | 8-12 kHz | Boost for expensive studio feel |
Standard Voice EQ Recipe:
- High-pass filter at 80 Hz (removes rumble)
- Cut 2-3 dB around 300 Hz (reduces muddiness)
- Boost 2-3 dB around 3 kHz (adds clarity)
- High-shelf boost at 10 kHz if needed (adds air)
De-essing:
- Tames harsh "s" and "sh" sounds
- Target: 5-8 kHz range
- Use de-esser plugin OR narrow EQ cut
---Step 6: Final Normalization / Limiting
步骤6:最终标准化/限制
Set output level for delivery platform.
undefined为分发平台设置输出电平。
undefinedLoudness Standards by Platform
Loudness Standards by Platform
| Platform | Target | Measurement |
|---|---|---|
| Podcast (general) | -16 LUFS | Integrated loudness |
| Spotify/Apple Podcasts | -14 LUFS | May normalize further |
| YouTube | -14 LUFS | Recommended |
| Broadcast TV (US) | -24 LKFS | FCC regulation |
| ACX/Audiobooks | -23 to -18 dB RMS | Per chapter |
Final Steps:
-
Loudness Normalization
- Match to platform standard (e.g., -16 LUFS)
- Use loudness meter, not peak meter
-
Limiting
- Prevents clipping
- Set ceiling at -1 dB (leaves headroom for encoding)
- Catches peaks that exceed ceiling
-
Export Settings
- Podcast: 128-192 kbps MP3, stereo
- Video: Match video project settings
- Audiobook: 192 kbps MP3, 44.1 kHz, mono
undefined| Platform | Target | Measurement |
|---|---|---|
| Podcast (general) | -16 LUFS | Integrated loudness |
| Spotify/Apple Podcasts | -14 LUFS | May normalize further |
| YouTube | -14 LUFS | Recommended |
| Broadcast TV (US) | -24 LKFS | FCC regulation |
| ACX/Audiobooks | -23 to -18 dB RMS | Per chapter |
Final Steps:
-
Loudness Normalization
- Match to platform standard (e.g., -16 LUFS)
- Use loudness meter, not peak meter
-
Limiting
- Prevents clipping
- Set ceiling at -1 dB (leaves headroom for encoding)
- Catches peaks that exceed ceiling
-
Export Settings
- Podcast: 128-192 kbps MP3, stereo
- Video: Match video project settings
- Audiobook: 192 kbps MP3, 44.1 kHz, mono
undefinedExamples
示例
Example 1: Fixing a Noisy Podcast Recording
示例1:修复有杂音的播客录制内容
Context: Recorded a remote podcast interview with audible background hum.
Input:
My podcast guest recorded on their laptop mic. There's a consistent low hum and the levels are all over the place—sometimes quiet, sometimes too loud. How do I fix this?
Output:
背景:录制了一场远程播客访谈,有明显的背景嗡嗡声。
输入:
我的播客嘉宾用笔记本麦克风录制的内容,有持续的低频嗡嗡声,电平也不稳定——有时候太小,有时候太大。我该怎么修复?
输出:
Podcast Rescue Workflow
播客修复工作流
Assessment
问题评估
- Problem 1: Low hum (likely electrical, 50/60 Hz)
- Problem 2: Inconsistent levels (no compression during recording)
- Problem 3: Probably laptop mic = thin, harsh sound
- 问题1:低频嗡嗡声(大概率是电流声,50/60Hz)
- 问题2:电平不稳定(录制时没有做压缩)
- 问题3:笔记本麦克风大概率会导致声音单薄、刺耳
Step-by-Step Fix
分步修复方案
1. Gain Staging
- Normalize peaks to -6 dB
- This gives you headroom for processing
2. Remove the Hum
If it's electrical hum (consistent pitch):
- Use a notch filter at 60 Hz (US) or 50 Hz (Europe)
- Also notch harmonics: 120 Hz, 180 Hz, 240 Hz
- Settings: Very narrow Q (high), deep cut (-12 to -20 dB)
If it's broadband noise (hiss):
- Find 2 seconds of just the hum (between speech)
- Use as noise profile
- Apply noise reduction: 8-10 dB, sensitivity 5
- Listen for artifacts; reduce if robotic
3. Even Out Levels
Compression settings:
- Threshold: -18 dB
- Ratio: 4:1 (higher than normal because it's bad)
- Attack: 20 ms
- Release: 200 ms
- Makeup gain: +5 dB
4. Fix the Thin Sound
EQ adjustments:
- High-pass at 100 Hz (laptop mics have no good bass anyway)
- Boost 2 dB at 200 Hz (add body)
- Cut 3 dB at 500 Hz (reduce boxiness)
- Boost 2 dB at 3 kHz (clarity)
- Cut 2 dB at 6 kHz if harsh
5. Final Output
- Loudness normalize to -16 LUFS
- Limit peaks to -1 dB
- Export: 192 kbps MP3
1. 增益Staging
- 将峰值标准化到-6 dB
- 为后续处理预留动态余量
2. 去除嗡嗡声
如果是电流嗡嗡声(音调稳定):
- 在60Hz(美国)或50Hz(欧洲)使用陷波滤波器
- 同时切除谐波:120 Hz、180 Hz、240 Hz
- 设置:非常窄的Q值(高),深度切除(-12到-20 dB)
如果是宽带噪声(嘶嘶声):
- 找到2秒只有嗡嗡声的片段(讲话间隙)
- 用作噪声样本
- 应用降噪:8-10 dB,灵敏度5
- 监听是否有瑕疵,如果出现机器人声就降低降噪强度
3. 拉平电平
压缩设置:
- 阈值:-18 dB
- 比率:4:1(比常规设置高,因为原始素材质量差)
- 启动时间:20 ms
- 释放时间:200 ms
- 补偿增益:+5 dB
4. 修复单薄的声音
EQ调整:
- 100Hz高通滤波(笔记本麦克风本来就没有优质低频)
- 200Hz提升2 dB(增加厚度)
- 500Hz切除3 dB(减少闷罐感)
- 3kHz提升2 dB(提升清晰度)
- 如果声音刺耳,6kHz切除2 dB
5. 最终输出
- 响度标准化到-16 LUFS
- 峰值限制到-1 dB
- 导出:192 kbps MP3
Before/After Check
前后对比检查
- A/B compare with bypass
- Check it doesn't sound "processed"
- The best edit is invisible
- 对比绕过处理的原始音频和处理后的音频
- 检查是否有明显的「处理感」
- 最好的编辑是让人察觉不到编辑痕迹
Example 2: Audio Settings by Content Type
示例2:不同内容类型的音频设置
Context: Setting up templates for different audio content.
Input:
I produce three types of content: YouTube videos, podcast episodes, and Loom videos for sales. Can you give me processing templates for each?
Output:
背景:为不同音频内容设置模板。
输入:
我制作三类内容:YouTube视频、播客节目、面向销售的Loom视频。可以给我每个类型的处理模板吗?
输出:
Audio Processing Templates
音频处理模板
Template 1: YouTube Videos
模板1:YouTube视频
Goal: Clear voice over background music, sounds good on phone speakers and headphones
Processing Chain:
- Noise Gate: Threshold -40 dB, removes room noise between speech
- High-pass Filter: 100 Hz, removes rumble
- Compression: Threshold -16 dB, Ratio 3:1
- EQ:
- Cut 3 dB at 350 Hz
- Boost 3 dB at 3.5 kHz
- High shelf +2 dB at 8 kHz
- De-esser: Target 6 kHz, medium threshold
- Limiter: Ceiling -1 dB
Export: -14 LUFS, stereo, match video codec
Voice/Music Balance: Voice at -12 dB, music at -20 to -24 dB (8-12 dB lower than voice)
目标:背景音乐之上的人声清晰,在手机扬声器和耳机上都有良好表现
处理链路:
- 噪声门:阈值-40 dB,去除讲话间隙的房间噪声
- 高通滤波:100 Hz,去除低频隆隆声
- 压缩:阈值-16 dB,比率3:1
- EQ:
- 350Hz处切除3 dB
- 3.5kHz处提升3 dB
- 8kHz处高搁架提升+2 dB
- 齿音消除:目标6kHz,中等阈值
- 限制器:峰值上限-1 dB
导出:-14 LUFS,立体声,匹配视频编码
人声/音乐平衡:人声-12 dB,音乐-20到-24 dB(比人声低8-12 dB)
Template 2: Podcast Episodes
模板2:播客节目
Goal: Intimate, consistent sound for headphone listening over long duration
Processing Chain:
- Normalize: Peaks to -6 dB
- Noise Reduction: Light (6 dB max)
- Compression: Threshold -18 dB, Ratio 2.5:1, slower release (250 ms)
- EQ:
- High-pass at 80 Hz
- Slight warmth boost at 200 Hz
- Presence boost at 2.5 kHz
- Limiter: Ceiling -1 dB
Export: -16 LUFS, 128-192 kbps MP3, stereo or mono
Multi-Speaker: Process each track separately, then balance (should be equal loudness when together)
目标:亲切、稳定的听感,适合长时间戴耳机收听
处理链路:
- 标准化:峰值到-6 dB
- 降噪:轻度(最多6 dB)
- 压缩:阈值-18 dB,比率2.5:1,更慢的释放时间(250 ms)
- EQ:
- 80Hz高通滤波
- 200Hz轻度提升增加温暖度
- 2.5kHz提升增加存在感
- 限制器:峰值上限-1 dB
导出:-16 LUFS,128-192 kbps MP3,立体声或单声道
多 speaker 场景:单独处理每个音轨,然后平衡音量(同时播放时响度应该一致)
Template 3: Loom/Sales Videos
模板3:Loom/销售视频
Goal: Professional but natural, focus on intelligibility, optimize for laptop speakers
Processing Chain:
- High-pass Filter: 120 Hz (aggressive, laptop speakers can't reproduce below anyway)
- Compression: Threshold -14 dB, Ratio 3.5:1 (consistent level for presentation)
- EQ:
- Cut 4 dB at 300-400 Hz (reduce muddy laptop sound)
- Boost 3 dB at 2-4 kHz (cuts through small speakers)
- Limiter: Ceiling -3 dB (accounts for Loom compression)
Export: -14 LUFS, optimize for file size (lower bitrate acceptable)
Pro tip: Test playback on laptop speakers, not studio monitors—that's how buyers will hear it
目标:专业自然,重点是可懂度,适配笔记本扬声器
处理链路:
- 高通滤波:120 Hz(激进设置,笔记本扬声器本来就无法播放更低的频率)
- 压缩:阈值-14 dB,比率3.5:1(保证演示时电平稳定)
- EQ:
- 300-400Hz处切除4 dB(减少笔记本录音的闷感)
- 2-4kHz处提升3 dB(在小扬声器上也能听清)
- 限制器:峰值上限-3 dB(适配Loom的压缩机制)
导出:-14 LUFS,优化文件大小(低比特率也可接受)
专业提示:在笔记本扬声器上测试播放,不要用 studio 监听音箱——买家就是用笔记本扬声器听的
Checklists & Templates
检查清单与模板
Audio Editing Checklist
音频编辑检查清单
undefinedundefinedPre-Processing
Pre-Processing
□ Imported audio to project
□ Listened through once for problems
□ Noted specific issues (noise, pops, volume spikes)
□ Backed up original file
□ Imported audio to project
□ Listened through once for problems
□ Noted specific issues (noise, pops, volume spikes)
□ Backed up original file
Processing (in order)
Processing (in order)
□ 1. Gain staging: peaks at -6 dB
□ 2. Noise reduction applied (if needed)
□ - Used clean noise sample
□ - Checked for artifacts
□ 3. Compression applied
□ - Threshold set appropriately
□ - Gain reduction 3-6 dB typical
□ 4. EQ applied
□ - High-pass engaged
□ - Problem frequencies cut
□ 5. Final limiting
□ - Ceiling at -1 dB (or per platform)
□ 1. Gain staging: peaks at -6 dB
□ 2. Noise reduction applied (if needed)
□ - Used clean noise sample
□ - Checked for artifacts
□ 3. Compression applied
□ - Threshold set appropriately
□ - Gain reduction 3-6 dB typical
□ 4. EQ applied
□ - High-pass engaged
□ - Problem frequencies cut
□ 5. Final limiting
□ - Ceiling at -1 dB (or per platform)
Quality Check
Quality Check
□ A/B comparison with bypass
□ Listened on headphones
□ Listened on different speakers
□ No artifacts or processing sounds
□ Loudness matches target spec
---□ A/B comparison with bypass
□ Listened on headphones
□ Listened on different speakers
□ No artifacts or processing sounds
□ Loudness matches target spec
---Platform Cheat Sheet
平台速查表
undefinedundefinedQuick Reference: Delivery Specs
Quick Reference: Delivery Specs
PODCASTS
- Loudness: -16 LUFS
- Format: 128-192 kbps MP3
- Channels: Mono or Stereo
YOUTUBE
- Loudness: -14 LUFS
- Format: Match video settings
- Note: Will be normalized by platform
AUDIOBOOKS (ACX)
- RMS: -23 to -18 dB
- Peak: -3 dB max
- Noise floor: -60 dB
- Format: 192 kbps MP3, 44.1 kHz, mono
BROADCAST (US)
- Loudness: -24 LKFS
- True peak: -2 dB
- Note: FCC regulated
MUSIC STREAMING
- Loudness: -14 LUFS (Spotify reference)
- Platforms normalize, but masters are louder
undefinedPODCASTS
- Loudness: -16 LUFS
- Format: 128-192 kbps MP3
- Channels: Mono or Stereo
YOUTUBE
- Loudness: -14 LUFS
- Format: Match video settings
- Note: Will be normalized by platform
AUDIOBOOKS (ACX)
- RMS: -23 to -18 dB
- Peak: -3 dB max
- Noise floor: -60 dB
- Format: 192 kbps MP3, 44.1 kHz, mono
BROADCAST (US)
- Loudness: -24 LKFS
- True peak: -2 dB
- Note: FCC regulated
MUSIC STREAMING
- Loudness: -14 LUFS (Spotify reference)
- Platforms normalize, but masters are louder
undefinedSkill Boundaries
技能边界
What This Skill Does Well
该技能擅长的事
- Structuring audio production workflows
- Providing technical guidance
- Creating quality checklists
- Suggesting creative approaches
- 搭建音频制作工作流
- 提供技术指导
- 制作质量检查清单
- 提供创意方案建议
What This Skill Cannot Do
该技能无法做到的事
- Replace audio engineering expertise
- Make subjective creative decisions
- Access or edit audio files directly
- Guarantee commercial success
- 替代专业音频工程师的 expertise
- 做主观的创意决策
- 直接访问或编辑音频文件
- 保证商业成功
References
参考资料
- iZotope. "Tips to Record Professional Quality Voice Over at Home"
- Riverside. "Complete Post Production Guide"
- Lower Street. "How to Edit a Podcast"
- MixingMonster. "Audio Post Production Guide"
- iZotope. "Tips to Record Professional Quality Voice Over at Home"
- Riverside. "Complete Post Production Guide"
- Lower Street. "How to Edit a Podcast"
- MixingMonster. "Audio Post Production Guide"
Related Skills
相关技能
- pydub-automation - Python scripts for batch processing
- audiobook-production - ACX-compliant mastering
- podcast-production - Full podcast workflow
- voiceover-direction - Getting better raw recordings
- pydub-automation - 批量处理的Python脚本
- audiobook-production - 符合ACX标准的母带制作
- podcast-production - 完整播客工作流
- voiceover-direction - 获得更高质量的原始录制内容
Skill Metadata (Internal Use)
技能元数据(内部使用)
yaml
name: audio-editing
category: audio
subcategory: editing
version: 1.0
author: MKTG Skills
source_expert: iZotope, Industry Best Practices
source_work: Audio Engineering Standards
difficulty: beginner
estimated_value: $50-200 per hour (equivalent engineering time)
tags: [audio, editing, eq, compression, normalization, post-production]
created: 2026-01-26
updated: 2026-01-26yaml
name: audio-editing
category: audio
subcategory: editing
version: 1.0
author: MKTG Skills
source_expert: iZotope, Industry Best Practices
source_work: Audio Engineering Standards
difficulty: beginner
estimated_value: $50-200 per hour (equivalent engineering time)
tags: [audio, editing, eq, compression, normalization, post-production]
created: 2026-01-26
updated: 2026-01-26