gpui-styling
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ChineseGPUI Styling
GPUI 样式设计
Metadata
元信息
This skill provides comprehensive guidance on GPUI's styling system, theme management, and visual design patterns for creating beautiful, consistent user interfaces.
本技能为GPUI的样式系统、主题管理以及视觉设计模式提供全面指导,助力打造美观、一致的用户界面。
Instructions
操作指南
Styling API Fundamentals
样式API基础
Basic Styling
基础样式
rust
use gpui::*;
div()
// Colors
.bg(rgb(0x2563eb)) // Background
.text_color(white()) // Text color
.border_color(rgb(0xe5e7eb)) // Border color
// Spacing
.p_4() // Padding: 1rem
.px_6() // Padding horizontal
.py_2() // Padding vertical
.m_4() // Margin
.gap_3() // Gap between children
// Sizing
.w_64() // Width: 16rem
.h_32() // Height: 8rem
.w_full() // Width: 100%
.h_full() // Height: 100%
// Borders
.border_1() // Border: 1px
.rounded_lg() // Border radius: largerust
use gpui::*;
div()
// Colors
.bg(rgb(0x2563eb)) // Background
.text_color(white()) // Text color
.border_color(rgb(0xe5e7eb)) // Border color
// Spacing
.p_4() // Padding: 1rem
.px_6() // Padding horizontal
.py_2() // Padding vertical
.m_4() // Margin
.gap_3() // Gap between children
// Sizing
.w_64() // Width: 16rem
.h_32() // Height: 8rem
.w_full() // Width: 100%
.h_full() // Height: 100%
// Borders
.border_1() // Border: 1px
.rounded_lg() // Border radius: largeColor Types
颜色类型
rust
// RGB from hex
let blue = rgb(0x2563eb);
// RGBA with alpha
let transparent_blue = rgba(0x2563eb, 0.5);
// HSLA (hue, saturation, lightness, alpha)
let hsla_color = hsla(0.6, 0.8, 0.5, 1.0);
// Named colors
let white = white();
let black = black();rust
// RGB from hex
let blue = rgb(0x2563eb);
// RGBA with alpha
let transparent_blue = rgba(0x2563eb, 0.5);
// HSLA (hue, saturation, lightness, alpha)
let hsla_color = hsla(0.6, 0.8, 0.5, 1.0);
// Named colors
let white = white();
let black = black();Layout with Flexbox
Flexbox布局
rust
div()
.flex() // Enable flexbox
.flex_row() // Horizontal layout
.flex_col() // Vertical layout
.items_center() // Align items center
.justify_between() // Space between
.gap_4() // Gap between items
.child(/* ... */)
.child(/* ... */)rust
div()
.flex() // Enable flexbox
.flex_row() // Horizontal layout
.flex_col() // Vertical layout
.items_center() // Align items center
.justify_between() // Space between
.gap_4() // Gap between items
.child(/* ... */)
.child(/* ... */)Theme System
主题系统
Basic Theme Structure
基础主题结构
rust
use gpui::*;
#[derive(Clone)]
pub struct AppTheme {
pub colors: ThemeColors,
pub typography: Typography,
pub spacing: Spacing,
pub shadows: Shadows,
}
#[derive(Clone)]
pub struct ThemeColors {
// Base colors
pub background: Hsla,
pub foreground: Hsla,
// UI colors
pub primary: Hsla,
pub primary_foreground: Hsla,
pub primary_hover: Hsla,
pub secondary: Hsla,
pub secondary_foreground: Hsla,
pub secondary_hover: Hsla,
pub accent: Hsla,
pub accent_foreground: Hsla,
pub destructive: Hsla,
pub destructive_foreground: Hsla,
// Neutral colors
pub muted: Hsla,
pub muted_foreground: Hsla,
pub border: Hsla,
pub input: Hsla,
pub ring: Hsla,
}
#[derive(Clone)]
pub struct Typography {
pub font_sans: Vec<String>,
pub font_mono: Vec<String>,
pub text_xs: Pixels,
pub text_sm: Pixels,
pub text_base: Pixels,
pub text_lg: Pixels,
pub text_xl: Pixels,
pub text_2xl: Pixels,
}
#[derive(Clone)]
pub struct Spacing {
pub xs: Pixels,
pub sm: Pixels,
pub md: Pixels,
pub lg: Pixels,
pub xl: Pixels,
}rust
use gpui::*;
#[derive(Clone)]
pub struct AppTheme {
pub colors: ThemeColors,
pub typography: Typography,
pub spacing: Spacing,
pub shadows: Shadows,
}
#[derive(Clone)]
pub struct ThemeColors {
// Base colors
pub background: Hsla,
pub foreground: Hsla,
// UI colors
pub primary: Hsla,
pub primary_foreground: Hsla,
pub primary_hover: Hsla,
pub secondary: Hsla,
pub secondary_foreground: Hsla,
pub secondary_hover: Hsla,
pub accent: Hsla,
pub accent_foreground: Hsla,
pub destructive: Hsla,
pub destructive_foreground: Hsla,
// Neutral colors
pub muted: Hsla,
pub muted_foreground: Hsla,
pub border: Hsla,
pub input: Hsla,
pub ring: Hsla,
}
#[derive(Clone)]
pub struct Typography {
pub font_sans: Vec<String>,
pub font_mono: Vec<String>,
pub text_xs: Pixels,
pub text_sm: Pixels,
pub text_base: Pixels,
pub text_lg: Pixels,
pub text_xl: Pixels,
pub text_2xl: Pixels,
}
#[derive(Clone)]
pub struct Spacing {
pub xs: Pixels,
pub sm: Pixels,
pub md: Pixels,
pub lg: Pixels,
pub xl: Pixels,
}Light Theme Implementation
浅色主题实现
rust
impl AppTheme {
pub fn light() -> Self {
Self {
colors: ThemeColors {
background: rgb(0xffffff),
foreground: rgb(0x0a0a0a),
primary: rgb(0x2563eb),
primary_foreground: rgb(0xffffff),
primary_hover: rgb(0x1d4ed8),
secondary: rgb(0xf1f5f9),
secondary_foreground: rgb(0x0f172a),
secondary_hover: rgb(0xe2e8f0),
accent: rgb(0xf1f5f9),
accent_foreground: rgb(0x0f172a),
destructive: rgb(0xef4444),
destructive_foreground: rgb(0xffffff),
muted: rgb(0xf1f5f9),
muted_foreground: rgb(0x64748b),
border: rgb(0xe2e8f0),
input: rgb(0xe2e8f0),
ring: rgb(0x2563eb),
},
typography: Typography {
font_sans: vec![
"Inter".to_string(),
"system-ui".to_string(),
"sans-serif".to_string(),
],
font_mono: vec![
"JetBrains Mono".to_string(),
"monospace".to_string(),
],
text_xs: px(12.0),
text_sm: px(14.0),
text_base: px(16.0),
text_lg: px(18.0),
text_xl: px(20.0),
text_2xl: px(24.0),
},
spacing: Spacing {
xs: px(4.0),
sm: px(8.0),
md: px(16.0),
lg: px(24.0),
xl: px(32.0),
},
shadows: Shadows {
sm: Shadow::new(px(1.0), rgba(0x000000, 0.05)),
md: Shadow::new(px(4.0), rgba(0x000000, 0.1)),
lg: Shadow::new(px(8.0), rgba(0x000000, 0.15)),
},
}
}
}rust
impl AppTheme {
pub fn light() -> Self {
Self {
colors: ThemeColors {
background: rgb(0xffffff),
foreground: rgb(0x0a0a0a),
primary: rgb(0x2563eb),
primary_foreground: rgb(0xffffff),
primary_hover: rgb(0x1d4ed8),
secondary: rgb(0xf1f5f9),
secondary_foreground: rgb(0x0f172a),
secondary_hover: rgb(0xe2e8f0),
accent: rgb(0xf1f5f9),
accent_foreground: rgb(0x0f172a),
destructive: rgb(0xef4444),
destructive_foreground: rgb(0xffffff),
muted: rgb(0xf1f5f9),
muted_foreground: rgb(0x64748b),
border: rgb(0xe2e8f0),
input: rgb(0xe2e8f0),
ring: rgb(0x2563eb),
},
typography: Typography {
font_sans: vec![
"Inter".to_string(),
"system-ui".to_string(),
"sans-serif".to_string(),
],
font_mono: vec![
"JetBrains Mono".to_string(),
"monospace".to_string(),
],
text_xs: px(12.0),
text_sm: px(14.0),
text_base: px(16.0),
text_lg: px(18.0),
text_xl: px(20.0),
text_2xl: px(24.0),
},
spacing: Spacing {
xs: px(4.0),
sm: px(8.0),
md: px(16.0),
lg: px(24.0),
xl: px(32.0),
},
shadows: Shadows {
sm: Shadow::new(px(1.0), rgba(0x000000, 0.05)),
md: Shadow::new(px(4.0), rgba(0x000000, 0.1)),
lg: Shadow::new(px(8.0), rgba(0x000000, 0.15)),
},
}
}
}Dark Theme Implementation
深色主题实现
rust
impl AppTheme {
pub fn dark() -> Self {
Self {
colors: ThemeColors {
background: rgb(0x0a0a0a),
foreground: rgb(0xfafafa),
primary: rgb(0x3b82f6),
primary_foreground: rgb(0xffffff),
primary_hover: rgb(0x2563eb),
secondary: rgb(0x1e293b),
secondary_foreground: rgb(0xf1f5f9),
secondary_hover: rgb(0x334155),
accent: rgb(0x1e293b),
accent_foreground: rgb(0xf1f5f9),
destructive: rgb(0xef4444),
destructive_foreground: rgb(0xffffff),
muted: rgb(0x1e293b),
muted_foreground: rgb(0x94a3b8),
border: rgb(0x334155),
input: rgb(0x334155),
ring: rgb(0x3b82f6),
},
typography: Typography {
font_sans: vec![
"Inter".to_string(),
"system-ui".to_string(),
"sans-serif".to_string(),
],
font_mono: vec![
"JetBrains Mono".to_string(),
"monospace".to_string(),
],
text_xs: px(12.0),
text_sm: px(14.0),
text_base: px(16.0),
text_lg: px(18.0),
text_xl: px(20.0),
text_2xl: px(24.0),
},
spacing: Spacing {
xs: px(4.0),
sm: px(8.0),
md: px(16.0),
lg: px(24.0),
xl: px(32.0),
},
shadows: Shadows {
sm: Shadow::new(px(1.0), rgba(0x000000, 0.2)),
md: Shadow::new(px(4.0), rgba(0x000000, 0.3)),
lg: Shadow::new(px(8.0), rgba(0x000000, 0.4)),
},
}
}
}rust
impl AppTheme {
pub fn dark() -> Self {
Self {
colors: ThemeColors {
background: rgb(0x0a0a0a),
foreground: rgb(0xfafafa),
primary: rgb(0x3b82f6),
primary_foreground: rgb(0xffffff),
primary_hover: rgb(0x2563eb),
secondary: rgb(0x1e293b),
secondary_foreground: rgb(0xf1f5f9),
secondary_hover: rgb(0x334155),
accent: rgb(0x1e293b),
accent_foreground: rgb(0xf1f5f9),
destructive: rgb(0xef4444),
destructive_foreground: rgb(0xffffff),
muted: rgb(0x1e293b),
muted_foreground: rgb(0x94a3b8),
border: rgb(0x334155),
input: rgb(0x334155),
ring: rgb(0x3b82f6),
},
typography: Typography {
font_sans: vec![
"Inter".to_string(),
"system-ui".to_string(),
"sans-serif".to_string(),
],
font_mono: vec![
"JetBrains Mono".to_string(),
"monospace".to_string(),
],
text_xs: px(12.0),
text_sm: px(14.0),
text_base: px(16.0),
text_lg: px(18.0),
text_xl: px(20.0),
text_2xl: px(24.0),
},
spacing: Spacing {
xs: px(4.0),
sm: px(8.0),
md: px(16.0),
lg: px(24.0),
xl: px(32.0),
},
shadows: Shadows {
sm: Shadow::new(px(1.0), rgba(0x000000, 0.2)),
md: Shadow::new(px(4.0), rgba(0x000000, 0.3)),
lg: Shadow::new(px(8.0), rgba(0x000000, 0.4)),
},
}
}
}Using Themes in Components
在组件中使用主题
rust
impl Render for ThemedComponent {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
div()
.bg(theme.colors.background)
.text_color(theme.colors.foreground)
.p(theme.spacing.md)
.border_1()
.border_color(theme.colors.border)
.child("Themed content")
}
}rust
impl Render for ThemedComponent {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
div()
.bg(theme.colors.background)
.text_color(theme.colors.foreground)
.p(theme.spacing.md)
.border_1()
.border_color(theme.colors.border)
.child("Themed content")
}
}Theme Switching
主题切换
rust
pub fn toggle_theme(cx: &mut AppContext) {
let current = cx.global::<AppTheme>().clone();
let new_theme = match current.mode {
ThemeMode::Light => AppTheme::dark(),
ThemeMode::Dark => AppTheme::light(),
};
cx.set_global(new_theme);
cx.refresh();
}rust
pub fn toggle_theme(cx: &mut AppContext) {
let current = cx.global::<AppTheme>().clone();
let new_theme = match current.mode {
ThemeMode::Light => AppTheme::dark(),
ThemeMode::Dark => AppTheme::light(),
};
cx.set_global(new_theme);
cx.refresh();
}Responsive Design
响应式设计
Window Size Detection
窗口尺寸检测
rust
impl Render for ResponsiveView {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let window_size = cx.window_bounds().get_bounds().size;
let is_mobile = window_size.width < px(768.0);
let is_tablet = window_size.width >= px(768.0) && window_size.width < px(1024.0);
let is_desktop = window_size.width >= px(1024.0);
div()
.flex()
.when(is_mobile, |this| {
this.flex_col().gap_2()
})
.when(is_desktop, |this| {
this.flex_row().gap_6()
})
.child(sidebar())
.child(main_content())
}
}rust
impl Render for ResponsiveView {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let window_size = cx.window_bounds().get_bounds().size;
let is_mobile = window_size.width < px(768.0);
let is_tablet = window_size.width >= px(768.0) && window_size.width < px(1024.0);
let is_desktop = window_size.width >= px(1024.0);
div()
.flex()
.when(is_mobile, |this| {
this.flex_col().gap_2()
})
.when(is_desktop, |this| {
this.flex_row().gap_6()
})
.child(sidebar())
.child(main_content())
}
}Breakpoint-Based Styling
基于断点的样式
rust
pub struct Breakpoints;
impl Breakpoints {
pub const SM: f32 = 640.0;
pub const MD: f32 = 768.0;
pub const LG: f32 = 1024.0;
pub const XL: f32 = 1280.0;
pub const XXL: f32 = 1536.0;
}
fn responsive_grid(width: Pixels) -> impl IntoElement {
div()
.grid()
.when(width.0 < Breakpoints::SM, |this| this.grid_cols_1())
.when(width.0 >= Breakpoints::SM && width.0 < Breakpoints::LG, |this| {
this.grid_cols_2()
})
.when(width.0 >= Breakpoints::LG, |this| this.grid_cols_3())
.gap_4()
}rust
pub struct Breakpoints;
impl Breakpoints {
pub const SM: f32 = 640.0;
pub const MD: f32 = 768.0;
pub const LG: f32 = 1024.0;
pub const XL: f32 = 1280.0;
pub const XXL: f32 = 1536.0;
}
fn responsive_grid(width: Pixels) -> impl IntoElement {
div()
.grid()
.when(width.0 < Breakpoints::SM, |this| this.grid_cols_1())
.when(width.0 >= Breakpoints::SM && width.0 < Breakpoints::LG, |this| {
this.grid_cols_2()
})
.when(width.0 >= Breakpoints::LG, |this| this.grid_cols_3())
.gap_4()
}Visual Design Patterns
视觉设计模式
Card Component
卡片组件
rust
pub fn card(
title: impl Into<String>,
description: impl Into<String>,
content: impl IntoElement,
) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
div()
.bg(theme.colors.background)
.border_1()
.border_color(theme.colors.border)
.rounded_lg()
.shadow_sm()
.overflow_hidden()
.child(
div()
.p_6()
.border_b_1()
.border_color(theme.colors.border)
.child(
div()
.text_lg()
.font_semibold()
.child(title.into())
)
.child(
div()
.text_sm()
.text_color(theme.colors.muted_foreground)
.child(description.into())
)
)
.child(
div()
.p_6()
.child(content)
)
}rust
pub fn card(
title: impl Into<String>,
description: impl Into<String>,
content: impl IntoElement,
) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
div()
.bg(theme.colors.background)
.border_1()
.border_color(theme.colors.border)
.rounded_lg()
.shadow_sm()
.overflow_hidden()
.child(
div()
.p_6()
.border_b_1()
.border_color(theme.colors.border)
.child(
div()
.text_lg()
.font_semibold()
.child(title.into())
)
.child(
div()
.text_sm()
.text_color(theme.colors.muted_foreground)
.child(description.into())
)
)
.child(
div()
.p_6()
.child(content)
)
}Button Variants
按钮变体
rust
pub enum ButtonVariant {
Primary,
Secondary,
Outline,
Ghost,
Destructive,
}
pub fn button(
label: &str,
variant: ButtonVariant,
) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
let (bg, fg, hover_bg) = match variant {
ButtonVariant::Primary => (
theme.colors.primary,
theme.colors.primary_foreground,
theme.colors.primary_hover,
),
ButtonVariant::Secondary => (
theme.colors.secondary,
theme.colors.secondary_foreground,
theme.colors.secondary_hover,
),
ButtonVariant::Outline => (
hsla(0.0, 0.0, 0.0, 0.0),
theme.colors.foreground,
theme.colors.accent,
),
ButtonVariant::Ghost => (
hsla(0.0, 0.0, 0.0, 0.0),
theme.colors.foreground,
theme.colors.accent,
),
ButtonVariant::Destructive => (
theme.colors.destructive,
theme.colors.destructive_foreground,
theme.colors.destructive,
),
};
div()
.px_4()
.py_2()
.bg(bg)
.text_color(fg)
.rounded_md()
.font_medium()
.cursor_pointer()
.when(matches!(variant, ButtonVariant::Outline), |this| {
this.border_1().border_color(theme.colors.border)
})
.hover(|this| this.bg(hover_bg))
.transition_colors()
.duration_150()
.child(label)
}rust
pub enum ButtonVariant {
Primary,
Secondary,
Outline,
Ghost,
Destructive,
}
pub fn button(
label: &str,
variant: ButtonVariant,
) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
let (bg, fg, hover_bg) = match variant {
ButtonVariant::Primary => (
theme.colors.primary,
theme.colors.primary_foreground,
theme.colors.primary_hover,
),
ButtonVariant::Secondary => (
theme.colors.secondary,
theme.colors.secondary_foreground,
theme.colors.secondary_hover,
),
ButtonVariant::Outline => (
hsla(0.0, 0.0, 0.0, 0.0),
theme.colors.foreground,
theme.colors.accent,
),
ButtonVariant::Ghost => (
hsla(0.0, 0.0, 0.0, 0.0),
theme.colors.foreground,
theme.colors.accent,
),
ButtonVariant::Destructive => (
theme.colors.destructive,
theme.colors.destructive_foreground,
theme.colors.destructive,
),
};
div()
.px_4()
.py_2()
.bg(bg)
.text_color(fg)
.rounded_md()
.font_medium()
.cursor_pointer()
.when(matches!(variant, ButtonVariant::Outline), |this| {
this.border_1().border_color(theme.colors.border)
})
.hover(|this| this.bg(hover_bg))
.transition_colors()
.duration_150()
.child(label)
}Input Fields
输入框
rust
pub fn text_input(
value: &str,
placeholder: &str,
) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
div()
.flex()
.items_center()
.w_full()
.px_3()
.py_2()
.bg(theme.colors.background)
.border_1()
.border_color(theme.colors.input)
.rounded_md()
.text_color(theme.colors.foreground)
.focus(|this| {
this.border_color(theme.colors.ring)
.ring_2()
.ring_color(rgba(theme.colors.ring, 0.2))
})
.child(
input()
.w_full()
.bg(hsla(0.0, 0.0, 0.0, 0.0))
.placeholder(placeholder)
.value(value)
)
}rust
pub fn text_input(
value: &str,
placeholder: &str,
) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
div()
.flex()
.items_center()
.w_full()
.px_3()
.py_2()
.bg(theme.colors.background)
.border_1()
.border_color(theme.colors.input)
.rounded_md()
.text_color(theme.colors.foreground)
.focus(|this| {
this.border_color(theme.colors.ring)
.ring_2()
.ring_color(rgba(theme.colors.ring, 0.2))
})
.child(
input()
.w_full()
.bg(hsla(0.0, 0.0, 0.0, 0.0))
.placeholder(placeholder)
.value(value)
)
}Style Composition
样式组合
Reusable Style Functions
可复用样式函数
rust
pub fn focus_ring(theme: &AppTheme) -> StyleRefinement {
StyleRefinement::default()
.ring_2()
.ring_color(rgba(theme.colors.ring, 0.2))
.border_color(theme.colors.ring)
}
pub fn shadow_sm(theme: &AppTheme) -> StyleRefinement {
StyleRefinement::default()
.shadow(theme.shadows.sm)
}
// Usage
div()
.apply(focus_ring(&theme))
.apply(shadow_sm(&theme))
.child("Styled element")rust
pub fn focus_ring(theme: &AppTheme) -> StyleRefinement {
StyleRefinement::default()
.ring_2()
.ring_color(rgba(theme.colors.ring, 0.2))
.border_color(theme.colors.ring)
}
pub fn shadow_sm(theme: &AppTheme) -> StyleRefinement {
StyleRefinement::default()
.shadow(theme.shadows.sm)
}
// Usage
div()
.apply(focus_ring(&theme))
.apply(shadow_sm(&theme))
.child("Styled element")Conditional Styles
条件样式
rust
fn dynamic_button(
label: &str,
is_loading: bool,
is_disabled: bool,
) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
div()
.px_4()
.py_2()
.bg(theme.colors.primary)
.text_color(theme.colors.primary_foreground)
.rounded_md()
.when(is_disabled || is_loading, |this| {
this.opacity(0.5).cursor_not_allowed()
})
.when(!is_disabled && !is_loading, |this| {
this.cursor_pointer()
.hover(|this| this.bg(theme.colors.primary_hover))
})
.child(
if is_loading {
"Loading..."
} else {
label
}
)
}rust
fn dynamic_button(
label: &str,
is_loading: bool,
is_disabled: bool,
) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
div()
.px_4()
.py_2()
.bg(theme.colors.primary)
.text_color(theme.colors.primary_foreground)
.rounded_md()
.when(is_disabled || is_loading, |this| {
this.opacity(0.5).cursor_not_allowed()
})
.when(!is_disabled && !is_loading, |this| {
this.cursor_pointer()
.hover(|this| this.bg(theme.colors.primary_hover))
})
.child(
if is_loading {
"Loading..."
} else {
label
}
)
}Animation and Transitions
动画与过渡
Hover Transitions
悬停过渡
rust
div()
.transition_all() // Transition all properties
.duration_200() // 200ms duration
.bg(blue_500())
.hover(|this| {
this.bg(blue_600())
.scale_105() // Scale to 105%
})
.child("Hover me")rust
div()
.transition_all() // Transition all properties
.duration_200() // 200ms duration
.bg(blue_500())
.hover(|this| {
this.bg(blue_600())
.scale_105() // Scale to 105%
})
.child("Hover me")Transform Animations
变换动画
rust
div()
.transition_transform()
.duration_300()
.ease_in_out()
.hover(|this| {
this.rotate(5.0) // Rotate 5 degrees
.translate_y(px(-2.0)) // Move up 2px
})
.child("Animated element")rust
div()
.transition_transform()
.duration_300()
.ease_in_out()
.hover(|this| {
this.rotate(5.0) // Rotate 5 degrees
.translate_y(px(-2.0)) // Move up 2px
})
.child("Animated element")Resources
资源
Color Systems
颜色系统
- Use HSL for color manipulation
- Maintain consistent color contrast ratios
- Define semantic color names (primary, secondary, etc.)
- Support both light and dark themes
- 使用HSL进行颜色调整
- 保持一致的颜色对比度
- 定义语义化颜色名称(primary、secondary等)
- 同时支持浅色和深色主题
Typography Scale
排版比例
- Base: 16px (1rem)
- Scale: 1.125 (Major Second) or 1.2 (Minor Third)
- Sizes: xs, sm, base, lg, xl, 2xl, etc.
- Weights: normal, medium, semibold, bold
- 基础值:16px(1rem)
- 比例:1.125(大二度)或1.2(小三度)
- 尺寸:xs、sm、base、lg、xl、2xl等
- 字重:normal、medium、semibold、bold
Spacing Scale
间距比例
- Base unit: 4px or 8px
- Multipliers: 0.5, 1, 2, 3, 4, 6, 8, 12, 16, 24, 32
- Consistent throughout application
- Used for padding, margin, gap
- 基础单位:4px或8px
- 倍数:0.5、1、2、3、4、6、8、12、16、24、32
- 在整个应用中保持一致
- 用于内边距、外边距、间隙
Best Practices
最佳实践
- Define theme at app level
- Use semantic color names
- Implement both light and dark themes
- Support responsive design
- Maintain consistent spacing
- Use transitions for smooth interactions
- Ensure accessibility (contrast, focus indicators)
- Document theme structure
- 在应用层面定义主题
- 使用语义化颜色名称
- 同时实现浅色和深色主题
- 支持响应式设计
- 保持一致的间距
- 使用过渡实现流畅交互
- 确保可访问性(对比度、焦点指示器)
- 文档化主题结构