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Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.
npx skill4agent add gamedev-skills/awesome-gamedev-agent-skills unreal-packagingRunUAT BuildCookRun*.uprojectConfig/Default*.inisteam-publishitch-publishDebugGameDebugDebugGame.pakRunUAT BuildCookRunPlatforms (toolbar)
-> Windows
-> Binary Configuration -> Development | Shipping
-> Content Management -> Package Project
-> choose/confirm the staging output folder# Cook + build + stage + pak + archive a Shipping Windows build.
RunUAT BuildCookRun \
-project="C:/Path/MyGame.uproject" \
-noP4 -platform=Win64 -clientconfig=Shipping \
-cook -allmaps -build -stage -pak -archive \
-archivedirectory="C:/Builds/MyGame"RunUATEngine/Build/BatchFiles/RunUAT.batRunUAT.sh-allmaps-map=Map1+Map2RunUAT BuildCookRun -project="C:/Path/MyGame.uproject" -noP4 \
-platform=Win64 -clientconfig=Development -cook -skipstageUE_LOGTestunreal-cpp-gameplayhttps://dev.epicgames.com/documentation/en-us/unreal-engine/packaging-your-projectBuildCookRunsteam-publishitch-publishunreal-cpp-gameplay