visionos
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ChinesevisionOS Platform
visionOS平台
visionOS-specific development for Apple Vision Pro spatial computing.
针对Apple Vision Pro空间计算的visionOS专属开发。
Agent Workflow (MANDATORY)
Agent工作流(强制要求)
Before ANY implementation, use to spawn 3 agents:
TeamCreate- fuse-ai-pilot:explore-codebase - Analyze existing visionOS patterns
- fuse-ai-pilot:research-expert - Verify latest visionOS 26 docs via Context7/Exa
- mcp__apple-docs__search_apple_docs - Check spatial computing patterns
After implementation, run fuse-ai-pilot:sniper for validation.
在进行任何实现之前,使用生成3个Agent:
TeamCreate- fuse-ai-pilot:explore-codebase - 分析现有visionOS开发模式
- fuse-ai-pilot:research-expert - 通过Context7/Exa验证最新的visionOS 26文档
- mcp__apple-docs__search_apple_docs - 检查空间计算模式
实现完成后,运行fuse-ai-pilot:sniper进行验证。
Overview
概述
When to Use
适用场景
- Building Vision Pro applications
- Creating 3D spatial experiences
- Mixed reality features
- Immersive environments
- Hand and eye tracking
- 开发Vision Pro应用
- 创建3D空间体验
- 混合现实功能
- 沉浸式环境
- 手部与眼部追踪
Why visionOS Skill
为何选择visionOS Skill
| Feature | Benefit |
|---|---|
| Spatial computing | 3D interaction |
| RealityKit | 3D content rendering |
| Immersive spaces | Full environment |
| Volumes | 3D bounded content |
| 特性 | 优势 |
|---|---|
| 空间计算 | 3D交互 |
| RealityKit | 3D内容渲染 |
| 沉浸式空间 | 完整环境体验 |
| Volumes | 3D边界内容 |
Scene Types
场景类型
| Scene | Description |
|---|---|
| WindowGroup | 2D windows in space |
| Volume | 3D bounded content |
| ImmersiveSpace | Full immersive experience |
| 场景 | 描述 |
|---|---|
| WindowGroup | 空间中的2D窗口 |
| Volume | 3D边界内容 |
| ImmersiveSpace | 完整沉浸式体验 |
Reference Guide
参考指南
| Need | Reference |
|---|---|
| Windows, volumes, spaces | spatial-computing.md |
| RealityView, 3D content | realitykit.md |
| Attachments, UI ornaments | ornaments.md |
| 需求 | 参考文档 |
|---|---|
| 窗口、Volumes、空间 | spatial-computing.md |
| RealityView、3D内容 | realitykit.md |
| 附件、UI装饰物 | ornaments.md |
Best Practices
最佳实践
- Start with windows - Familiar 2D first
- Add depth gradually - Volumes for 3D
- Use ornaments - Attach 2D UI to 3D
- Respect space - Don't overwhelm user
- Hand tracking - Natural interactions
- Eye comfort - Avoid rapid movements
- 从窗口开始 - 先从熟悉的2D入手
- 逐步增加深度 - 使用Volumes实现3D效果
- 使用装饰物 - 将2D UI附加到3D对象上
- 尊重空间 - 避免给用户造成压迫感
- 手部追踪 - 自然交互方式
- 眼部舒适 - 避免快速移动