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three.js scene graph objects: Object3D transforms and hierarchy, Group, Mesh, InstancedMesh, SkinnedMesh, BatchedMesh, LOD, Line/LineLoop/LineSegments, Points, Sprite, Bone, Skeleton, ClippingGroup; interaction via Raycaster, Layers masks, and EventDispatcher patterns. Merges the former interaction scope—use for picking and layers; for pure vector math without scene graph use threejs-math; for playing skeletal clips use threejs-animation; for frustum culling internals see camera docs.
npx skill4agent add full-stack-skills/threejs-skills threejs-objectsposition/rotation/scalematrixAutoUpdateupdateMatrixWorldRaycaster.setFromCameraintersectObjects| Need | Skill |
|---|---|
| Scene graph + picking | threejs-objects |
| Box/ray math only | threejs-math |
GroupcountEventDispatcherClippingGroup| Docs section | Representative links |
|---|---|
| Core | https://threejs.org/docs/Object3D.html |
| Objects | https://threejs.org/docs/Mesh.html |
| Objects | https://threejs.org/docs/InstancedMesh.html |
| Core | https://threejs.org/docs/Raycaster.html |
updateMatrixWorldlayersObject3DRaycasterLayersObject3DMeshInstancedMeshRaycasterLayersdispose()