Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.
MCP tool. figma-use covers the foundational Plugin API rules — load both together.
Always pass
skillNames: "figma-use-motion"
(comma-separated alongside
figma-use
) when calling
use_figma
for motion work. Logging only.
Runtime Gating
Motion APIs are gated behind the
metronome
user feature flag. When the calling user doesn't have it, every motion property and helper referenced in this skill throws
"<name>" is not a supported API
.
Bail out fast on that error. Do not retry; tell the user motion isn't enabled for them and stop. Otherwise you'll burn calls and confuse the user with repeated identical failures.
When to use this skill
Load this skill whenever a
use_figma
task involves:
Adding, editing, or removing keyframes on a node (
manualKeyframeTracks
,
applyManualKeyframeTrack
,
removeManualKeyframeTrack
).
Animating fill or stroke colors over time.
Applying, editing, or removing animation styles (
applyAnimationStyle
,
removeAnimationStyle
,
animationStyles
).
Reading or writing timeline duration via
node.timelines
/
node.setTimelineDuration(id, seconds)
.
Choosing easing for any of the above.
Static design work (creating shapes, components, variables, layout) goes through figma-use alone — this skill is only for the time dimension.
Exposed motion API surface
node.manualKeyframeTracks
— read/write manual keyframes (including fill, stroke, and effect tracks).
node.applyManualKeyframeTrack(field, track)
/
node.removeManualKeyframeTrack(field)
— add, replace, or remove one manual keyframe track without rewriting the whole object.
node.animationStyles
— read/write animation-style metadata applied to a node.
node.applyAnimationStyle(styleId, presetData?)
/
node.removeAnimationStyle(id)
— apply a discovered style and remove an applied style instance by its returned/read-back
id
.
node.timelines
— read-only timeline list for the containing top-level frame, with durations in seconds.
node.setTimelineDuration(id, durationSeconds)
— write the containing top-level frame timeline duration.
node.animations
— read-only resolved keyframe data (currently manual tracks only — see motion-patterns.md).
figma.motion.figmaAnimationStyles()
— read-only list of Figma's first-party animation styles.
Authoring custom
"figma:motion"
preset module source code is out of scope. If the user wants a brand-new animation style, say so and stop; don't fabricate one.
Reference docs
Load these as needed based on what the task involves:
shows only the timeline's resting state, never motion. To check motion,
export_video
and sample frames — but it renders server-side and is slow and expensive (~10s to minutes), so make each render count.
Plan before rendering — cost scales with pixels × frames, so keep both no larger than the frames need:
Pick the moments first. You need one frame per phase (e.g. per stagger step, or start / mid / settle), not smooth playback — usually 4–6. This count sets your fps.
Size to what you must read. Start small —
constraint: { type: 'WIDTH', value: 320 }
,
quality: "low"
— but text and small elements blur there, so raise
WIDTH
(768+) when you need to judge fine detail. Omitting
constraint
= full size (1x; server clamps to 10x / 4096px).
Set fps just high enough to land those frames:
fps: 5
covers a handful; 10 is an upper bound. Higher just bloats the render.
Mechanics:
export_video
works only on a top-level frame whose children carry the animation (pass that frame, not the descendant you keyframed). It returns a
— extraction is free, so once you've paid for the render, mine it for every frame that tells you something rather than re-exporting. Without a frame extractor like
ffmpeg
, skip the export and reason about the keyframes instead.
Iterate until it's right. The export is a diagnostic, not a sign-off: if the frames are wrong (bad order, off timing, a missing element, a mask blanking the composite), fix the keyframes/styles and re-export. Read all the frames and batch every fix into one pass before re-rendering — every render carries real overhead, so make each one count instead of re-exporting after each small change.
Skip the export entirely for trivial or self-evident changes.
Pre-flight checklist
In addition to the figma-use pre-flight checklist, verify: