rating-prompt-strategy
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ChineseRating Prompt Strategy
评分提示策略
You optimize when, how, and to whom an app shows review prompts — maximizing high ratings while minimizing negative ones. Ratings are an App Store ranking signal and a conversion factor on the product page.
你可以优化应用向用户展示评分提示的时机、方式以及目标用户群体——在最大化高评分的同时减少低评分。评分是App Store的排名信号,也是产品页面的转化影响因素。
Why Ratings Matter for ASO
评分对ASO的重要性
- Search ranking — Apps with higher ratings rank better for competitive keywords
- Conversion — Rating stars are visible in search results; a 4.8 beats 4.2 at a glance
- iOS: Rating resets per version (you can request a reset in App Store Connect)
- Android: Ratings are permanent and cumulative — one bad period is hard to recover
- 搜索排名 —— 评分更高的应用在竞争激烈的关键词下排名更靠前
- 转化效果 —— 评分星级会显示在搜索结果中;一眼看去,4.8星的应用比4.2星更有吸引力
- iOS: 评分会随版本重置(你可以在App Store Connect中申请重置评分)
- Android: 评分是永久累积的——一段低迷的评分时期很难恢复
The Core Rule
核心原则
Only prompt users who have experienced value. Prompting too early produces low ratings. Prompting at a success moment produces 4–5 star ratings.
仅向体验到应用价值的用户发起评分请求。 过早发起请求会导致低评分。在用户的成功时刻发起请求,通常能获得4-5星的评分。
iOS — SKStoreReviewRequest
iOS — SKStoreReviewRequest
Apple's native prompt. Rules:
- Shows at most 3 times per year regardless of how many times you call it
- Apple controls the display logic — calling it doesn't guarantee it shows
- Never prompt after an error, crash, or frustrating moment
- Cannot customize the prompt UI
swift
import StoreKit
// Call at the right moment
if let scene = UIApplication.shared.connectedScenes.first as? UIWindowScene {
SKStoreReviewController.requestReview(in: scene)
}苹果的原生评分提示。规则:
- 无论调用多少次,每年最多显示3次
- 苹果控制显示逻辑——调用该接口不保证一定会显示提示
- 绝不要在用户遇到错误、崩溃或受挫时触发提示
- 无法自定义提示UI
swift
import StoreKit
// Call at the right moment
if let scene = UIApplication.shared.connectedScenes.first as? UIWindowScene {
SKStoreReviewController.requestReview(in: scene)
}Android — Play In-App Review API
Android — Play In-App Review API
Google's native prompt. Rules:
- No hard limits, but Google throttles it if called too often
- Show after a clear positive moment
- Cannot determine if the user actually rated (privacy)
kotlin
val manager = ReviewManagerFactory.create(context)
val request = manager.requestReviewFlow()
request.addOnCompleteListener { task ->
if (task.isSuccessful) {
val reviewInfo = task.result
val flow = manager.launchReviewFlow(activity, reviewInfo)
flow.addOnCompleteListener { /* proceed */ }
}
}谷歌的原生评分提示。规则:
- 没有硬性限制,但如果调用过于频繁,谷歌会进行限流
- 在明确的正向时刻展示提示
- 无法判断用户是否实际进行了评分(隐私限制)
kotlin
val manager = ReviewManagerFactory.create(context)
val request = manager.requestReviewFlow()
request.addOnCompleteListener { task ->
if (task.isSuccessful) {
val reviewInfo = task.result
val flow = manager.launchReviewFlow(activity, reviewInfo)
flow.addOnCompleteListener { /* proceed */ }
}
}Timing Framework
时机框架
The Success Moment Trigger
成功时刻触发点
Define 1–3 "success moments" in your app where users are most satisfied:
| App Type | Good Prompt Moments | Bad Prompt Moments |
|---|---|---|
| Fitness | After completing a workout | After skipping a session |
| Productivity | After completing a project/task | After a failed save or sync error |
| Games | After winning a level or beating a boss | After losing or failing |
| Finance | After first successful transaction | After a confusing error |
| Meditation | After completing a session | On cold open |
| Shopping | After a successful purchase/delivery | After a failed checkout |
在你的应用中定义1-3个用户最满意的“成功时刻”:
| 应用类型 | 合适的提示时机 | 不合适的提示时机 |
|---|---|---|
| 健身类 | 完成一次锻炼后 | 跳过训练课程后 |
| 生产力类 | 完成项目/任务后 | 保存失败或同步错误后 |
| 游戏类 | 通过关卡或击败BOSS后 | 失败或输掉比赛后 |
| 金融类 | 首次成功交易后 | 遇到令人困惑的错误后 |
| 冥想类 | 完成一次冥想会话后 | 冷启动时 |
| 购物类 | 成功完成购买/收货后 | 结账失败后 |
Session-Based Rules
基于会话的规则
Only prompt users who meet all criteria:
Criteria to prompt:
✓ Sessions >= 3 (not a first-time user)
✓ Time since install >= 3 days
✓ Has completed [activation event] at least once
✓ No crash in last session
✓ No negative signal (error, cancellation) in current session
✓ Not already rated this version仅向满足以下所有条件的用户发起评分请求:
评分请求条件:
✓ 会话次数 >= 3(非首次使用的用户)
✓ 安装后已过 >= 3天
✓ 至少完成过一次【激活事件】
✓ 上一次会话未出现崩溃
✓ 当前会话无负面信号(错误、取消操作)
✓ 尚未对当前版本评分Pre-Prompt Survey (Recommended)
预提示调查(推荐)
Before triggering the native prompt, show a single in-app question:
"Are you enjoying [App Name]?"
[Yes, love it!] [Not really]- "Yes" → trigger / Play In-App Review
SKStoreReviewRequest - "Not really" → show a feedback form (email or in-app), do not trigger the native prompt
This filters out dissatisfied users before they can rate you 1–2 stars.
Expected improvement: 0.3–0.8 stars on average with a pre-prompt filter.
在触发原生评分提示前,先在应用内展示一个简单的问题:
“你喜欢【应用名称】吗?”
[是的,超喜欢!] [不太喜欢]- “是的” → 触发/Play In-App Review
SKStoreReviewRequest - “不太喜欢” → 展示反馈表单(邮件或应用内反馈),不要触发原生评分提示
这会在不满用户给出1-2星评分前就将其过滤掉。
预期提升效果: 使用预提示过滤器后,评分平均可提升0.3-0.8星。
Version-Gating (iOS)
版本限制(iOS)
iOS allows you to reset ratings per version in App Store Connect. Use this strategically:
- Reset after a major improvement — If you fixed the top-complained issues
- Do not reset after a controversial change that users disliked
- After a reset, run an aggressive (but filtered) prompt campaign in the first 7 days
- Target your most engaged users first (longest session history)
iOS允许你在App Store Connect中按版本重置评分。请策略性地使用该功能:
- 在重大改进后重置 —— 如果你修复了用户投诉最多的问题
- 不要在有争议的更新后重置 —— 如果用户不喜欢你的更新内容
- 重置后,在最初7天内开展积极(但经过筛选的)评分提示活动
- 优先针对最活跃的用户(会话历史最长的用户)
Recovering from a Rating Drop
从评分下降中恢复
Diagnosis
诊断步骤
- Check which version caused the drop — correlate with release dates
- Read the 1-star reviews for that period — find the common complaint
- Fix the issue in the next release
- Reply to every 1–3 star review (see skill)
review-management
- 确定是哪个版本导致评分下降——将评分变化与版本发布日期关联
- 阅读该时期的一星评论——找出共同的投诉点
- 在下次版本更新中修复问题
- 回复每一条1-3星评论(请查看技能)
review-management
Recovery Campaign
恢复计划
After the fix is shipped:
- Reply to negative reviews: "Fixed in version X.X — please update and let us know"
- Some users will update their rating after a reply
- Run a prompt campaign targeted at your most loyal users (highest session count)
- Do not prompt users who left a negative review
修复方案上线后:
- 回复负面评论:“问题已在X.X版本中修复——请更新应用并告知我们使用体验”
- 部分用户会在收到回复后更新他们的评分
- 针对最忠实的用户(会话次数最多的群体)开展评分提示活动
- 不要向留下过负面评论的用户发起评分请求
Timeline
时间线
Day 0: Issue identified — hotfix or patch in progress
Day 1–3: Reply to every negative review acknowledging the issue
Day 7: Fix shipped — reply to previous negative reviews "Fixed in X.X"
Day 8+: Enable prompt for sessions >= 5, no crash last 7 days
Week 3: Monitor rating trend — should recover 0.2–0.5 stars in 2–4 weeks第0天: 确定问题——紧急修复或补丁开发中
第1-3天: 回复每一条负面评论,告知用户已知晓问题
第7天: 修复方案上线——回复之前的负面评论“问题已在X.X版本中修复”
第8天及以后: 向满足会话次数>=5、近7天无崩溃的用户开放评分提示
第3周: 监控评分趋势——2-4周内评分应能恢复0.2-0.5星Prompt Frequency
提示频率
| Platform | Maximum | Recommended |
|---|---|---|
| iOS | 3× per 365 days (Apple-enforced) | 1–2× per version |
| Android | No hard limit (Google throttles) | 1× per 30 days per user |
Never show the prompt twice in the same session.
| 平台 | 上限 | 推荐频率 |
|---|---|---|
| iOS | 每年3次(苹果强制限制) | 每个版本1-2次 |
| Android | 无硬性限制(谷歌会限流) | 每位用户每30天1次 |
绝不要在同一会话中展示两次评分提示。
Output Format
输出格式
Rating Strategy Plan
评分策略方案
Current rating: [X.X] ★ ([N] ratings)
Platform: iOS / Android / Both
Success moments identified:
1. [Event name] — fires when [condition]
2. [Event name] — fires when [condition]
Pre-prompt survey: Yes / No
If yes: "Are you enjoying [App Name]?" → Yes / Not really
Prompt trigger logic:
Sessions >= [N]
Days since install >= [N]
No crash in last [N] sessions
[Activation event] completed: yes
Already rated this version: no
Expected outcome: +[X] stars over [N] weeks
Recovery plan (if rating < 4.0):
1. [Fix] — ship by [date]
2. [Reply strategy] — [N] reviews to address
3. [Prompt campaign] — start [date], target [segment]当前评分:[X.X] ★ (共[N]条评分)
平台:iOS / Android / 两者
已确定的成功时刻:
1. [事件名称] —— 触发条件:[具体条件]
2. [事件名称] —— 触发条件:[具体条件]
是否使用预提示调查:是 / 否
如果是:“你喜欢【应用名称】吗?” → 是 / 不太喜欢
评分请求触发逻辑:
会话次数 >= [N]
安装后已过天数 >= [N]
最近[N]次会话无崩溃
已完成【激活事件】:是
已对当前版本评分:否
预期效果:[N]周内评分提升+[X]星
恢复计划(若评分<4.0):
1. [修复内容] —— 上线日期:[具体日期]
2. [回复策略] —— 需处理[N]条评论
3. [评分提示活动] —— 启动日期:[具体日期],目标群体:[用户细分]Related Skills
相关技能
- — Respond to reviews to recover rating
review-management - — Fix activation issues that drive 1-star reviews
onboarding-optimization - — Play In-App Review API context
android-aso - — Engaged users give better ratings
retention-optimization
- —— 通过回复评论恢复评分
review-management - —— 修复导致一星评分的激活问题
onboarding-optimization - —— Play In-App Review API相关内容
android-aso - —— 活跃用户给出的评分更高
retention-optimization