web-weather-creator
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ChineseWeb Weather Creator
Web天气特效生成器
Master of stylized atmospheric effects using SVG filters and CSS animations. Creates clouds, waves, lightning, rain, fog, aurora borealis, god rays, lens flares, twilight skies, and ocean spray—all with a premium aesthetic that's stylized but never cheap-looking.
精通使用SVG滤镜和CSS动画实现风格化大气特效。可创建云朵、波浪、闪电、降雨、雾霭、极光、耶稣光、镜头光晕、黄昏天空和海浪喷雾等效果——所有效果均采用高品质风格化设计,绝不显得廉价。
Activation Triggers
触发关键词
Activate on: "clouds", "waves", "weather effects", "atmospheric", "lightning", "rain", "fog", "mist", "aurora", "northern lights", "god rays", "crepuscular", "lens flare", "twilight", "sunset gradient", "golden hour", "ocean spray", "beach wash", "foam", "smoke", "parallax sky", "water ripples", "animated background"
NOT for:
- Photorealistic renders (use WebGL/Three.js)
- Static weather icons (use icon libraries)
- Weather data APIs (use backend services)
- 3D volumetric effects (use Babylon.js/Three.js)
触发词: "clouds"、"waves"、"weather effects"、"atmospheric"、"lightning"、"rain"、"fog"、"mist"、"aurora"、"northern lights"、"god rays"、"crepuscular"、"lens flare"、"twilight"、"sunset gradient"、"golden hour"、"ocean spray"、"beach wash"、"foam"、"smoke"、"parallax sky"、"water ripples"、"animated background"
不适用场景:
- 照片级写实渲染(请使用WebGL/Three.js)
- 静态天气图标(请使用图标库)
- 天气数据API(请使用后端服务)
- 3D体积特效(请使用Babylon.js/Three.js)
Philosophy: Stylized, Not Cheap
设计理念:风格化而非廉价感
The goal is premium stylization—effects that feel intentional and artistic, not like stock footage or placeholder art.
目标是高品质风格化——效果需体现设计感与艺术性,而非素材库或占位图的质感。
The Three Principles
三大原则
- Layering Creates Depth - Multiple semi-transparent layers with parallax motion
- Organic Motion - Varied speeds, easing, and subtle randomization
- Restraint - One hero effect, subtle supporting elements
- 分层营造深度 - 多个半透明图层搭配视差运动
- 有机运动 - 多样化速度、缓动效果与细微随机化
- 克制设计 - 一个核心特效,搭配细微辅助元素
Quality Spectrum
品质光谱
CHEAP ──────────────────────── STYLIZED ──────────────────────── REALISTIC
CSS gradient blob SVG filter + layered opacity WebGL particles
Single div animation 3-5 layers with parallax Fluid simulation
Linear easing Cubic-bezier + varied timing Physics engineTarget Zone: The middle—stylized enough to feel crafted, performant enough for production.
CHEAP ──────────────────────── STYLIZED ──────────────────────── REALISTIC
CSS gradient blob SVG filter + layered opacity WebGL particles
Single div animation 3-5 layers with parallax Fluid simulation
Linear easing Cubic-bezier + varied timing Physics engine目标区域: 中间地带——足够风格化以体现匠心,同时性能足够适配生产环境。
Clouds Floating Through Content (Z-Index Strategy)
云朵穿梭内容效果(Z轴层级策略)
The most common question: "How do I make clouds float through my content, not just behind it?"
最常见问题:"如何让云朵穿梭于内容之间,而非仅在背景层?"
The Split-Layer Solution
分层解决方案
html
<div class="atmosphere-container">
<!-- BACK clouds (behind content) -->
<div class="clouds clouds--back"></div>
<!-- Content sits in the middle -->
<main class="content">
<div class="card">Your content here</div>
</main>
<!-- FRONT clouds (in front of content, but transparent) -->
<div class="clouds clouds--front"></div>
</div>css
.atmosphere-container {
position: relative;
isolation: isolate; /* Creates stacking context */
}
.clouds {
position: absolute;
inset: 0;
pointer-events: none; /* CRITICAL: Let clicks through */
filter: url(#cloud-cumulus);
}
.clouds--back {
z-index: -1;
opacity: 0.3;
transform: scale(1.5);
animation: drift 120s linear infinite;
}
.content {
position: relative;
z-index: 1;
}
.clouds--front {
z-index: 2;
opacity: 0.12; /* LOW opacity so content is readable */
transform: scale(0.8);
animation: drift 50s linear infinite reverse;
/* Optional: Mask to clear space around content */
mask-image: linear-gradient(
to bottom,
black 0%,
transparent 30%,
transparent 70%,
black 100%
);
}html
<div class="atmosphere-container">
<!-- 背景云朵(在内容后方) -->
<div class="clouds clouds--back"></div>
<!-- 内容位于中间层 -->
<main class="content">
<div class="card">Your content here</div>
</main>
<!-- 前景云朵(在内容前方,半透明) -->
<div class="clouds clouds--front"></div>
</div>css
.atmosphere-container {
position: relative;
isolation: isolate; /* 创建堆叠上下文 */
}
.clouds {
position: absolute;
inset: 0;
pointer-events: none; /* 关键:允许点击穿透 */
filter: url(#cloud-cumulus);
}
.clouds--back {
z-index: -1;
opacity: 0.3;
transform: scale(1.5);
animation: drift 120s linear infinite;
}
.content {
position: relative;
z-index: 1;
}
.clouds--front {
z-index: 2;
opacity: 0.12; /* 低透明度以保证内容可读性 */
transform: scale(0.8);
animation: drift 50s linear infinite reverse;
/* 可选:为内容周围区域清除遮罩 */
mask-image: linear-gradient(
to bottom,
black 0%,
transparent 30%,
transparent 70%,
black 100%
);
}Key Principles
核心原则
- Split clouds into 2-3 layers (back, mid, front)
- Front clouds use LOW opacity (10-15%) so content remains visible
- Always use on cloud layers
pointer-events: none - Use masks to clear space around important content
- Vary animation speeds for parallax depth (back = slow, front = fast)
- 将云朵分为2-3层(背景、中层、前景)
- 前景云朵使用低透明度(10-15%)以保证内容可见
- 务必为云朵图层添加
pointer-events: none - 使用遮罩为重要内容周围留出空间
- 差异化动画速度以实现视差深度(背景=慢速,前景=快速)
Blend Modes for Natural Integration
自然融合的混合模式
css
.clouds--front {
mix-blend-mode: soft-light; /* Blends naturally with content */
opacity: 0.25;
}
/* Or for white clouds on dark backgrounds */
.clouds--front {
mix-blend-mode: screen;
opacity: 0.15;
}css
.clouds--front {
mix-blend-mode: soft-light; /* 与内容自然融合 */
opacity: 0.25;
}
/* 深色背景下的白色云朵 */
.clouds--front {
mix-blend-mode: screen;
opacity: 0.15;
}Content Readability
内容可读性优化
css
/* Add subtle backdrop to cards so text is always readable */
.card {
background: rgba(255, 255, 255, 0.85);
backdrop-filter: blur(4px); /* Blurs back clouds for extra depth */
}→ See for complete patterns including parallax, content-aware masking, and React components.
references/layering-strategies.mdcss
/* 为卡片添加细微背景以保证文本可读性 */
.card {
background: rgba(255, 255, 255, 0.85);
backdrop-filter: blur(4px); /* 模糊背景云朵以增强深度 */
}→ 查看获取完整模式,包括视差、内容感知遮罩和React组件。
references/layering-strategies.mdCore Technique: SVG Filter Chain
核心技术:SVG滤镜链
All atmospheric effects build on this filter architecture:
svg
<svg width="0" height="0">
<defs>
<filter id="atmosphere" x="-50%" y="-50%" width="200%" height="200%">
<!-- 1. Generate noise texture -->
<feTurbulence
type="fractalNoise" <!-- or "turbulence" for water -->
baseFrequency="0.01" <!-- Lower = larger shapes -->
numOctaves="4" <!-- 3-5 for good detail -->
seed="1" <!-- Change for variation -->
result="noise"
/>
<!-- 2. Distort the source -->
<feDisplacementMap
in="SourceGraphic"
in2="noise"
scale="30" <!-- Distortion intensity -->
xChannelSelector="R"
yChannelSelector="G"
result="displaced"
/>
<!-- 3. Soften edges -->
<feGaussianBlur
in="displaced"
stdDeviation="2"
result="blurred"
/>
<!-- 4. Add lighting (optional) -->
<feDiffuseLighting
in="noise"
lighting-color="white"
surfaceScale="2"
result="lit"
>
<feDistantLight azimuth="45" elevation="60" />
</feDiffuseLighting>
<!-- 5. Composite layers -->
<feComposite in="blurred" in2="lit" operator="multiply" />
</filter>
</defs>
</svg>所有大气特效均基于此滤镜架构构建:
svg
<svg width="0" height="0">
<defs>
<filter id="atmosphere" x="-50%" y="-50%" width="200%" height="200%">
<!-- 1. 生成噪声纹理 -->
<feTurbulence
type="fractalNoise" <!-- 或"turbulence"用于水效 -->
baseFrequency="0.01" <!-- 值越小,形状越大 -->
numOctaves="4" <!-- 3-5为最佳细节 -->
seed="1" <!-- 修改值以生成变体 -->
result="noise"
/>
<!-- 2. 扭曲源图形 -->
<feDisplacementMap
in="SourceGraphic"
in2="noise"
scale="30" <!-- 扭曲强度 -->
xChannelSelector="R"
yChannelSelector="G"
result="displaced"
/>
<!-- 3. 柔化边缘 -->
<feGaussianBlur
in="displaced"
stdDeviation="2"
result="blurred"
/>
<!-- 4. 添加光照(可选) -->
<feDiffuseLighting
in="noise"
lighting-color="white"
surfaceScale="2"
result="lit"
>
<feDistantLight azimuth="45" elevation="60" />
</feDiffuseLighting>
<!-- 5. 合成图层 -->
<feComposite in="blurred" in2="lit" operator="multiply" />
</filter>
</defs>
</svg>Key Parameter Reference
关键参数参考
| Parameter | Effect | Range | Notes |
|---|---|---|---|
| Soft, cloudy | - | Clouds, smoke, fog |
| Wavy, liquid | - | Water, waves, ripples |
| Shape size | 0.001-0.1 | Lower = larger shapes |
| Detail level | 1-8 | 3-5 optimal, >5 diminishing returns |
| Distortion | 0-100 | Start at 20-30 |
| Softness | 0-20 | 2-5 for clouds, 0-2 for water |
| 参数 | 效果 | 范围 | 说明 |
|---|---|---|---|
| 柔和云雾感 | - | 云朵、烟雾、雾霭 |
| 波浪液态感 | - | 水流、波浪、涟漪 |
| 形状大小 | 0.001-0.1 | 值越小,形状越大 |
| 细节层级 | 1-8 | 3-5为最优,超过5收益递减 |
| 扭曲强度 | 0-100 | 初始值建议20-30 |
| 柔化程度 | 0-20 | 云朵建议2-5,水效建议0-2 |
SECTION A: CLOUD EFFECTS
A部分:云朵特效
Cloud Type Recipes
云朵类型配置方案
| Cloud Type | baseFrequency | numOctaves | Blur | Character |
|---|---|---|---|---|
| Cumulus (fluffy) | 0.008 | 4 | 3-5 | Puffy, cotton-like |
| Cirrus (wispy) | 0.003 | 5 | 1-2 | Thin, streaky |
| Stratus (flat) | 0.015 | 2 | 5-8 | Low, uniform |
| Storm (dramatic) | 0.006 | 5 | 2-3 | Dense, textured |
| Cartoon | 0.02 | 2 | 8-12 | Soft, simple |
| 云朵类型 | baseFrequency | numOctaves | 模糊值 | 特征 |
|---|---|---|---|---|
| 积云(蓬松) | 0.008 | 4 | 3-5 | 蓬松如棉 |
| 卷云(纤细) | 0.003 | 5 | 1-2 | 纤细条纹状 |
| 层云(扁平) | 0.015 | 2 | 5-8 | 低空均匀分布 |
| 风暴云(戏剧性) | 0.006 | 5 | 2-3 | 浓密有纹理 |
| 卡通云 | 0.02 | 2 | 8-12 | 柔和简洁 |
Multi-Layer Cloud System
多层云朵系统
css
.cloud-layer {
position: absolute;
inset: 0;
background: radial-gradient(
ellipse 200% 100% at 50% 100%,
rgba(255, 255, 255, 0.9) 0%,
transparent 70%
);
filter: url(#cloud-filter);
}
/* Layer hierarchy: back → front */
.cloud-back {
opacity: 0.3;
transform: scale(1.5);
animation: drift 120s linear infinite;
}
.cloud-mid {
opacity: 0.5;
transform: scale(1.2);
animation: drift 80s linear infinite;
}
.cloud-front {
opacity: 0.7;
transform: scale(1);
animation: drift 50s linear infinite;
}
@keyframes drift {
from { transform: translateX(-10%); }
to { transform: translateX(10%); }
}css
.cloud-layer {
position: absolute;
inset: 0;
background: radial-gradient(
ellipse 200% 100% at 50% 100%,
rgba(255, 255, 255, 0.9) 0%,
transparent 70%
);
filter: url(#cloud-filter);
}
/* 图层层级:背景 → 前景 */
.cloud-back {
opacity: 0.3;
transform: scale(1.5);
animation: drift 120s linear infinite;
}
.cloud-mid {
opacity: 0.5;
transform: scale(1.2);
animation: drift 80s linear infinite;
}
.cloud-front {
opacity: 0.7;
transform: scale(1);
animation: drift 50s linear infinite;
}
@keyframes drift {
from { transform: translateX(-10%); }
to { transform: translateX(10%); }
}Cloud Color Palettes
云朵配色方案
css
:root {
/* Daylight clouds */
--cloud-white: rgba(255, 255, 255, 0.9);
--cloud-highlight: rgba(255, 250, 240, 1);
--cloud-shadow: rgba(180, 190, 210, 0.6);
/* Sunset clouds */
--cloud-gold: rgba(255, 200, 100, 0.8);
--cloud-pink: rgba(255, 150, 180, 0.7);
--cloud-purple: rgba(180, 100, 200, 0.5);
/* Storm clouds */
--storm-dark: rgba(60, 70, 90, 0.9);
--storm-purple: rgba(80, 60, 100, 0.7);
--storm-highlight: rgba(200, 210, 230, 0.4);
}css
:root {
/* 日间云朵 */
--cloud-white: rgba(255, 255, 255, 0.9);
--cloud-highlight: rgba(255, 250, 240, 1);
--cloud-shadow: rgba(180, 190, 210, 0.6);
/* 日落云朵 */
--cloud-gold: rgba(255, 200, 100, 0.8);
--cloud-pink: rgba(255, 150, 180, 0.7);
--cloud-purple: rgba(180, 100, 200, 0.5);
/* 风暴云朵 */
--storm-dark: rgba(60, 70, 90, 0.9);
--storm-purple: rgba(80, 60, 100, 0.7);
--storm-highlight: rgba(200, 210, 230, 0.4);
}SECTION B: WAVE & WATER EFFECTS
B部分:波浪与水效
Critical Difference: Waves Use turbulence
turbulence关键差异:波浪使用turbulence
turbulencesvg
<!-- WATER uses type="turbulence" NOT fractalNoise -->
<feTurbulence
type="turbulence"
baseFrequency="0.01 0.03" <!-- X << Y for horizontal waves -->
numOctaves="3"
result="waves"
/>svg
<!-- 水效使用type="turbulence"而非fractalNoise -->
<feTurbulence
type="turbulence"
baseFrequency="0.01 0.03" <!-- X远小于Y以实现横向波浪 -->
numOctaves="3"
result="waves"
/>Wave Type Recipes
波浪类型配置方案
| Wave Type | baseFrequency | numOctaves | Scale | Character |
|---|---|---|---|---|
| Ocean swell | 0.005 0.015 | 3 | 40 | Broad, rolling |
| Lake ripples | 0.02 0.04 | 2 | 15 | Small, regular |
| Beach shore | 0.008 0.02 | 4 | 30 | Approaching, foam |
| Pool reflection | 0.03 0.03 | 2 | 10 | Subtle, uniform |
| 波浪类型 | baseFrequency | numOctaves | 缩放值 | 特征 |
|---|---|---|---|---|
| 海洋巨浪 | 0.005 0.015 | 3 | 40 | 宽阔起伏 |
| 湖面涟漪 | 0.02 0.04 | 2 | 15 | 细小规律 |
| 海岸波浪 | 0.008 0.02 | 4 | 30 | 渐进带泡沫 |
| 泳池倒影 | 0.03 0.03 | 2 | 10 | 细微均匀 |
Animated Wave SVG
动画波浪SVG
svg
<svg viewBox="0 0 1440 320" preserveAspectRatio="none">
<defs>
<filter id="wave-distort">
<feTurbulence
type="turbulence"
baseFrequency="0.01 0.02"
numOctaves="3"
result="turbulence"
>
<animate
attributeName="baseFrequency"
dur="20s"
values="0.01 0.02; 0.015 0.025; 0.01 0.02"
repeatCount="indefinite"
/>
</feTurbulence>
<feDisplacementMap
in="SourceGraphic"
in2="turbulence"
scale="20"
xChannelSelector="R"
yChannelSelector="G"
/>
</filter>
</defs>
<path
fill="var(--ocean-color)"
filter="url(#wave-distort)"
d="M0,160 C360,220 720,100 1080,180 C1260,220 1380,140 1440,160 L1440,320 L0,320 Z"
>
<animate
attributeName="d"
dur="10s"
repeatCount="indefinite"
values="
M0,160 C360,220 720,100 1080,180 C1260,220 1380,140 1440,160 L1440,320 L0,320 Z;
M0,180 C360,120 720,200 1080,140 C1260,100 1380,180 1440,140 L1440,320 L0,320 Z;
M0,160 C360,220 720,100 1080,180 C1260,220 1380,140 1440,160 L1440,320 L0,320 Z
"
/>
</path>
</svg>svg
<svg viewBox="0 0 1440 320" preserveAspectRatio="none">
<defs>
<filter id="wave-distort">
<feTurbulence
type="turbulence"
baseFrequency="0.01 0.02"
numOctaves="3"
result="turbulence"
>
<animate
attributeName="baseFrequency"
dur="20s"
values="0.01 0.02; 0.015 0.025; 0.01 0.02"
repeatCount="indefinite"
/>
</feTurbulence>
<feDisplacementMap
in="SourceGraphic"
in2="turbulence"
scale="20"
xChannelSelector="R"
yChannelSelector="G"
/>
</filter>
</defs>
<path
fill="var(--ocean-color)"
filter="url(#wave-distort)"
d="M0,160 C360,220 720,100 1080,180 C1260,220 1380,140 1440,160 L1440,320 L0,320 Z"
>
<animate
attributeName="d"
dur="10s"
repeatCount="indefinite"
values="
M0,160 C360,220 720,100 1080,180 C1260,220 1380,140 1440,160 L1440,320 L0,320 Z;
M0,180 C360,120 720,200 1080,140 C1260,100 1380,180 1440,140 L1440,320 L0,320 Z;
M0,160 C360,220 720,100 1080,180 C1260,220 1380,140 1440,160 L1440,320 L0,320 Z
"
/>
</path>
</svg>Ocean Color Palettes
海洋配色方案
css
:root {
/* Deep ocean */
--ocean-deep: #0c4a6e;
--ocean-mid: #0369a1;
--ocean-surface: #38bdf8;
--ocean-foam: rgba(255, 255, 255, 0.8);
/* Tropical */
--tropical-deep: #047857;
--tropical-mid: #10b981;
--tropical-surface: #6ee7b7;
/* Stormy */
--stormy-deep: #1e3a5f;
--stormy-mid: #334155;
--stormy-surface: #64748b;
/* Sunset reflection */
--sunset-water: linear-gradient(
180deg,
rgba(251, 146, 60, 0.4) 0%,
rgba(14, 165, 233, 0.6) 50%,
#0c4a6e 100%
);
}css
:root {
/* 深海 */
--ocean-deep: #0c4a6e;
--ocean-mid: #0369a1;
--ocean-surface: #38bdf8;
--ocean-foam: rgba(255, 255, 255, 0.8);
/* 热带海洋 */
--tropical-deep: #047857;
--tropical-mid: #10b981;
--tropical-surface: #6ee7b7;
/* 风暴海洋 */
--stormy-deep: #1e3a5f;
--stormy-mid: #334155;
--stormy-surface: #64748b;
/* 日落倒影 */
--sunset-water: linear-gradient(
180deg,
rgba(251, 146, 60, 0.4) 0%,
rgba(14, 165, 233, 0.6) 50%,
#0c4a6e 100%
);
}SECTION C: LIGHTNING EFFECTS
C部分:闪电特效
SVG Stroke-Dashoffset Lightning
SVG描边偏移闪电
The most effective technique for lightning uses animated stroke-dashoffset on SVG paths:
svg
<svg viewBox="0 0 100 200" class="lightning">
<defs>
<filter id="lightning-glow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="3" result="blur" />
<feMerge>
<feMergeNode in="blur" />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
<path
class="bolt"
d="M50,0 L45,40 L55,45 L40,90 L60,95 L35,150 L70,100 L50,95 L65,50 L45,45 L60,10 Z"
fill="none"
stroke="white"
stroke-width="2"
filter="url(#lightning-glow)"
/>
</svg>css
.lightning {
position: absolute;
pointer-events: none;
opacity: 0;
}
.bolt {
stroke-dasharray: 500;
stroke-dashoffset: 500;
}
.lightning.flash {
animation: lightning-flash 0.5s ease-out forwards;
}
.lightning.flash .bolt {
animation: bolt-draw 0.15s ease-out forwards;
}
@keyframes lightning-flash {
0% { opacity: 0; }
10% { opacity: 1; }
20% { opacity: 0.5; }
30% { opacity: 1; }
100% { opacity: 0; }
}
@keyframes bolt-draw {
to { stroke-dashoffset: 0; }
}最有效的闪电特效技术是使用SVG路径的描边偏移动画:
svg
<svg viewBox="0 0 100 200" class="lightning">
<defs>
<filter id="lightning-glow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="3" result="blur" />
<feMerge>
<feMergeNode in="blur" />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
<path
class="bolt"
d="M50,0 L45,40 L55,45 L40,90 L60,95 L35,150 L70,100 L50,95 L65,50 L45,45 L60,10 Z"
fill="none"
stroke="white"
stroke-width="2"
filter="url(#lightning-glow)"
/>
</svg>css
.lightning {
position: absolute;
pointer-events: none;
opacity: 0;
}
.bolt {
stroke-dasharray: 500;
stroke-dashoffset: 500;
}
.lightning.flash {
animation: lightning-flash 0.5s ease-out forwards;
}
.lightning.flash .bolt {
animation: bolt-draw 0.15s ease-out forwards;
}
@keyframes lightning-flash {
0% { opacity: 0; }
10% { opacity: 1; }
20% { opacity: 0.5; }
30% { opacity: 1; }
100% { opacity: 0; }
}
@keyframes bolt-draw {
to { stroke-dashoffset: 0; }
}Lightning Flash Overlay
闪电闪光覆盖层
css
.lightning-flash-overlay {
position: fixed;
inset: 0;
background: rgba(255, 255, 255, 0);
pointer-events: none;
z-index: 1000;
}
.lightning-flash-overlay.active {
animation: screen-flash 0.3s ease-out;
}
@keyframes screen-flash {
0% { background: rgba(255, 255, 255, 0); }
10% { background: rgba(200, 220, 255, 0.4); }
20% { background: rgba(255, 255, 255, 0); }
30% { background: rgba(200, 220, 255, 0.2); }
100% { background: rgba(255, 255, 255, 0); }
}css
.lightning-flash-overlay {
position: fixed;
inset: 0;
background: rgba(255, 255, 255, 0);
pointer-events: none;
z-index: 1000;
}
.lightning-flash-overlay.active {
animation: screen-flash 0.3s ease-out;
}
@keyframes screen-flash {
0% { background: rgba(255, 255, 255, 0); }
10% { background: rgba(200, 220, 255, 0.4); }
20% { background: rgba(255, 255, 255, 0); }
30% { background: rgba(200, 220, 255, 0.2); }
100% { background: rgba(255, 255, 255, 0); }
}Branching Lightning Pattern
分支闪电图案生成
javascript
function generateLightningPath(startX, startY, endY, segments = 8) {
let path = `M${startX},${startY}`;
let x = startX;
let y = startY;
const segmentHeight = (endY - startY) / segments;
for (let i = 0; i < segments; i++) {
const jitter = (Math.random() - 0.5) * 30;
x += jitter;
y += segmentHeight;
path += ` L${x},${y}`;
// Random branch (20% chance)
if (Math.random() < 0.2) {
const branchX = x + (Math.random() - 0.5) * 40;
const branchY = y + segmentHeight * 0.5;
path += ` M${x},${y} L${branchX},${branchY} M${x},${y}`;
}
}
return path;
}javascript
function generateLightningPath(startX, startY, endY, segments = 8) {
let path = `M${startX},${startY}`;
let x = startX;
let y = startY;
const segmentHeight = (endY - startY) / segments;
for (let i = 0; i < segments; i++) {
const jitter = (Math.random() - 0.5) * 30;
x += jitter;
y += segmentHeight;
path += ` L${x},${y}`;
// 随机生成分支(20%概率)
if (Math.random() < 0.2) {
const branchX = x + (Math.random() - 0.5) * 40;
const branchY = y + segmentHeight * 0.5;
path += ` M${x},${y} L${branchX},${branchY} M${x},${y}`;
}
}
return path;
}SECTION D: RAIN EFFECTS
D部分:降雨特效
CSS-Only Rain with Custom Properties
纯CSS降雨(自定义属性)
css
.rain-container {
position: absolute;
inset: 0;
overflow: hidden;
pointer-events: none;
}
.raindrop {
position: absolute;
width: 2px;
background: linear-gradient(
180deg,
transparent 0%,
rgba(174, 194, 224, 0.5) 50%,
rgba(174, 194, 224, 0.8) 100%
);
border-radius: 0 0 2px 2px;
animation: rain-fall var(--fall-duration) linear infinite;
animation-delay: var(--delay);
left: var(--x);
height: var(--length);
opacity: var(--opacity);
}
@keyframes rain-fall {
0% {
transform: translateY(-100vh);
}
100% {
transform: translateY(100vh);
}
}css
.rain-container {
position: absolute;
inset: 0;
overflow: hidden;
pointer-events: none;
}
.raindrop {
position: absolute;
width: 2px;
background: linear-gradient(
180deg,
transparent 0%,
rgba(174, 194, 224, 0.5) 50%,
rgba(174, 194, 224, 0.8) 100%
);
border-radius: 0 0 2px 2px;
animation: rain-fall var(--fall-duration) linear infinite;
animation-delay: var(--delay);
left: var(--x);
height: var(--length);
opacity: var(--opacity);
}
@keyframes rain-fall {
0% {
transform: translateY(-100vh);
}
100% {
transform: translateY(100vh);
}
}Rain Generator (JavaScript)
降雨生成器(JavaScript)
javascript
function createRain(container, dropCount = 100) {
for (let i = 0; i < dropCount; i++) {
const drop = document.createElement('div');
drop.className = 'raindrop';
drop.style.setProperty('--x', `${Math.random() * 100}%`);
drop.style.setProperty('--delay', `${Math.random() * 2}s`);
drop.style.setProperty('--fall-duration', `${0.5 + Math.random() * 0.5}s`);
drop.style.setProperty('--length', `${15 + Math.random() * 20}px`);
drop.style.setProperty('--opacity', `${0.3 + Math.random() * 0.5}`);
container.appendChild(drop);
}
}javascript
function createRain(container, dropCount = 100) {
for (let i = 0; i < dropCount; i++) {
const drop = document.createElement('div');
drop.className = 'raindrop';
drop.style.setProperty('--x', `${Math.random() * 100}%`);
drop.style.setProperty('--delay', `${Math.random() * 2}s`);
drop.style.setProperty('--fall-duration', `${0.5 + Math.random() * 0.5}s`);
drop.style.setProperty('--length', `${15 + Math.random() * 20}px`);
drop.style.setProperty('--opacity', `${0.3 + Math.random() * 0.5}`);
container.appendChild(drop);
}
}Rain Intensity Presets
降雨强度预设
css
/* Light drizzle */
.rain-light {
--drop-count: 50;
--fall-duration-base: 1.2s;
--drop-opacity: 0.3;
}
/* Moderate rain */
.rain-moderate {
--drop-count: 150;
--fall-duration-base: 0.8s;
--drop-opacity: 0.5;
}
/* Heavy downpour */
.rain-heavy {
--drop-count: 300;
--fall-duration-base: 0.5s;
--drop-opacity: 0.7;
}css
/* 小雨 */
.rain-light {
--drop-count: 50;
--fall-duration-base: 1.2s;
--drop-opacity: 0.3;
}
/* 中雨 */
.rain-moderate {
--drop-count: 150;
--fall-duration-base: 0.8s;
--drop-opacity: 0.5;
}
/* 大雨 */
.rain-heavy {
--drop-count: 300;
--fall-duration-base: 0.5s;
--drop-opacity: 0.7;
}Rain + Wind Angle
降雨+风向角度
css
.raindrop.windy {
animation: rain-fall-diagonal var(--fall-duration) linear infinite;
}
@keyframes rain-fall-diagonal {
0% {
transform: translate(-50vw, -100vh) rotate(15deg);
}
100% {
transform: translate(50vw, 100vh) rotate(15deg);
}
}css
.raindrop.windy {
animation: rain-fall-diagonal var(--fall-duration) linear infinite;
}
@keyframes rain-fall-diagonal {
0% {
transform: translate(-50vw, -100vh) rotate(15deg);
}
100% {
transform: translate(50vw, 100vh) rotate(15deg);
}
}SECTION E: FOG & MIST EFFECTS
E部分:雾霭特效
Multi-Layer Fog System
多层雾霭系统
css
.fog-container {
position: absolute;
inset: 0;
overflow: hidden;
pointer-events: none;
}
.fog-layer {
position: absolute;
width: 200%;
height: 100%;
background: url("data:image/svg+xml,...") repeat-x;
opacity: 0.3;
filter: url(#fog-filter);
}
.fog-back {
animation: fog-drift 60s linear infinite;
opacity: 0.2;
transform: scale(1.5);
}
.fog-mid {
animation: fog-drift 40s linear infinite reverse;
opacity: 0.3;
transform: scale(1.2);
}
.fog-front {
animation: fog-drift 25s linear infinite;
opacity: 0.4;
}
@keyframes fog-drift {
from { transform: translateX(-50%); }
to { transform: translateX(0%); }
}css
.fog-container {
position: absolute;
inset: 0;
overflow: hidden;
pointer-events: none;
}
.fog-layer {
position: absolute;
width: 200%;
height: 100%;
background: url("data:image/svg+xml,...") repeat-x;
opacity: 0.3;
filter: url(#fog-filter);
}
.fog-back {
animation: fog-drift 60s linear infinite;
opacity: 0.2;
transform: scale(1.5);
}
.fog-mid {
animation: fog-drift 40s linear infinite reverse;
opacity: 0.3;
transform: scale(1.2);
}
.fog-front {
animation: fog-drift 25s linear infinite;
opacity: 0.4;
}
@keyframes fog-drift {
from { transform: translateX(-50%); }
to { transform: translateX(0%); }
}SVG Fog Filter
SVG雾霭滤镜
svg
<filter id="fog-filter" x="-50%" y="-50%" width="200%" height="200%">
<feTurbulence
type="fractalNoise"
baseFrequency="0.003"
numOctaves="4"
seed="5"
result="noise"
/>
<feGaussianBlur in="noise" stdDeviation="20" result="blur" />
<feColorMatrix
type="matrix"
values="1 0 0 0 0
0 1 0 0 0
0 0 1 0 0
0 0 0 0.5 0"
result="faded"
/>
</filter>svg
<filter id="fog-filter" x="-50%" y="-50%" width="200%" height="200%">
<feTurbulence
type="fractalNoise"
baseFrequency="0.003"
numOctaves="4"
seed="5"
result="noise"
/>
<feGaussianBlur in="noise" stdDeviation="20" result="blur" />
<feColorMatrix
type="matrix"
values="1 0 0 0 0
0 1 0 0 0
0 0 1 0 0
0 0 0 0.5 0"
result="faded"
/>
</filter>Fog Density Variations
雾霭密度变体
css
:root {
/* Light haze */
--fog-light: rgba(255, 255, 255, 0.2);
--fog-blur-light: 10px;
/* Morning mist */
--fog-mist: rgba(200, 210, 230, 0.4);
--fog-blur-mist: 20px;
/* Dense fog */
--fog-dense: rgba(180, 190, 210, 0.6);
--fog-blur-dense: 40px;
/* Eerie fog (horror) */
--fog-eerie: rgba(100, 120, 140, 0.5);
--fog-blur-eerie: 30px;
}css
:root {
/* 轻度薄雾 */
--fog-light: rgba(255, 255, 255, 0.2);
--fog-blur-light: 10px;
/* 晨雾 */
--fog-mist: rgba(200, 210, 230, 0.4);
--fog-blur-mist: 20px;
/* 浓雾 */
--fog-dense: rgba(180, 190, 210, 0.6);
--fog-blur-dense: 40px;
/* 诡异雾霭(恐怖风格) */
--fog-eerie: rgba(100, 120, 140, 0.5);
--fog-blur-eerie: 30px;
}Ground-Hugging Mist
贴地薄雾
css
.ground-mist {
position: absolute;
bottom: 0;
left: 0;
right: 0;
height: 30%;
background: linear-gradient(
to top,
rgba(255, 255, 255, 0.6) 0%,
rgba(255, 255, 255, 0.3) 40%,
transparent 100%
);
filter: url(#fog-filter);
animation: mist-breathe 8s ease-in-out infinite;
}
@keyframes mist-breathe {
0%, 100% {
opacity: 0.5;
transform: scaleY(1);
}
50% {
opacity: 0.7;
transform: scaleY(1.1);
}
}css
.ground-mist {
position: absolute;
bottom: 0;
left: 0;
right: 0;
height: 30%;
background: linear-gradient(
to top,
rgba(255, 255, 255, 0.6) 0%,
rgba(255, 255, 255, 0.3) 40%,
transparent 100%
);
filter: url(#fog-filter);
animation: mist-breathe 8s ease-in-out infinite;
}
@keyframes mist-breathe {
0%, 100% {
opacity: 0.5;
transform: scaleY(1);
}
50% {
opacity: 0.7;
transform: scaleY(1.1);
}
}SECTION F: TWILIGHT & SKY GRADIENTS
F部分:黄昏与天空渐变
Sky Time Progression
天空时段渐变
css
:root {
/* Pre-dawn (5:00-5:30) */
--sky-predawn: linear-gradient(
to top,
#1a1a2e 0%,
#16213e 30%,
#0f3460 60%,
#1a1a2e 100%
);
/* Dawn (5:30-6:30) */
--sky-dawn: linear-gradient(
to top,
#ff6b6b 0%,
#feca57 20%,
#ff9ff3 40%,
#54a0ff 70%,
#1a1a2e 100%
);
/* Golden hour (6:30-7:30) */
--sky-golden: linear-gradient(
to top,
#ff9a56 0%,
#ffbe76 30%,
#ffeaa7 50%,
#74b9ff 80%,
#0984e3 100%
);
/* Midday (10:00-14:00) */
--sky-midday: linear-gradient(
to top,
#74b9ff 0%,
#0984e3 50%,
#0652dd 100%
);
/* Sunset (17:30-18:30) */
--sky-sunset: linear-gradient(
to top,
#e17055 0%,
#fdcb6e 20%,
#f8a5c2 40%,
#686de0 70%,
#30336b 100%
);
/* Dusk (18:30-19:30) */
--sky-dusk: linear-gradient(
to top,
#4a69bd 0%,
#6a89cc 30%,
#b8e994 10%,
#e55039 5%,
#1e3799 60%,
#0c2461 100%
);
/* Night (20:00+) */
--sky-night: linear-gradient(
to top,
#0c2461 0%,
#1e3799 40%,
#0a1931 100%
);
}css
:root {
/* 黎明前(5:00-5:30) */
--sky-predawn: linear-gradient(
to top,
#1a1a2e 0%,
#16213e 30%,
#0f3460 60%,
#1a1a2e 100%
);
/* 黎明(5:30-6:30) */
--sky-dawn: linear-gradient(
to top,
#ff6b6b 0%,
#feca57 20%,
#ff9ff3 40%,
#54a0ff 70%,
#1a1a2e 100%
);
/* 黄金时刻(6:30-7:30) */
--sky-golden: linear-gradient(
to top,
#ff9a56 0%,
#ffbe76 30%,
#ffeaa7 50%,
#74b9ff 80%,
#0984e3 100%
);
/* 正午(10:00-14:00) */
--sky-midday: linear-gradient(
to top,
#74b9ff 0%,
#0984e3 50%,
#0652dd 100%
);
/* 日落(17:30-18:30) */
--sky-sunset: linear-gradient(
to top,
#e17055 0%,
#fdcb6e 20%,
#f8a5c2 40%,
#686de0 70%,
#30336b 100%
);
/* 黄昏(18:30-19:30) */
--sky-dusk: linear-gradient(
to top,
#4a69bd 0%,
#6a89cc 30%,
#b8e994 10%,
#e55039 5%,
#1e3799 60%,
#0c2461 100%
);
/* 夜晚(20:00+) */
--sky-night: linear-gradient(
to top,
#0c2461 0%,
#1e3799 40%,
#0a1931 100%
);
}Animated Sky Transition
动画天空过渡
css
.sky-canvas {
background: var(--sky-midday);
transition: background 3s ease-in-out;
}
.sky-canvas[data-time="dawn"] { background: var(--sky-dawn); }
.sky-canvas[data-time="golden"] { background: var(--sky-golden); }
.sky-canvas[data-time="midday"] { background: var(--sky-midday); }
.sky-canvas[data-time="sunset"] { background: var(--sky-sunset); }
.sky-canvas[data-time="dusk"] { background: var(--sky-dusk); }
.sky-canvas[data-time="night"] { background: var(--sky-night); }css
.sky-canvas {
background: var(--sky-midday);
transition: background 3s ease-in-out;
}
.sky-canvas[data-time="dawn"] { background: var(--sky-dawn); }
.sky-canvas[data-time="golden"] { background: var(--sky-golden); }
.sky-canvas[data-time="midday"] { background: var(--sky-midday); }
.sky-canvas[data-time="sunset"] { background: var(--sky-sunset); }
.sky-canvas[data-time="dusk"] { background: var(--sky-dusk); }
.sky-canvas[data-time="night"] { background: var(--sky-night); }Sun/Moon Position System
日月定位系统
css
.celestial-body {
position: absolute;
width: 60px;
height: 60px;
border-radius: 50%;
transition: all 2s cubic-bezier(0.4, 0, 0.2, 1);
}
.sun {
background: radial-gradient(
circle,
#fff7e6 0%,
#ffd93d 40%,
#ff8c00 100%
);
box-shadow:
0 0 40px 10px rgba(255, 200, 50, 0.6),
0 0 80px 30px rgba(255, 150, 0, 0.3);
}
.moon {
background: radial-gradient(
circle at 30% 30%,
#f5f5f5 0%,
#e0e0e0 50%,
#bdbdbd 100%
);
box-shadow:
0 0 20px 5px rgba(255, 255, 255, 0.3),
inset -10px -10px 20px rgba(0, 0, 0, 0.1);
}css
.celestial-body {
position: absolute;
width: 60px;
height: 60px;
border-radius: 50%;
transition: all 2s cubic-bezier(0.4, 0, 0.2, 1);
}
.sun {
background: radial-gradient(
circle,
#fff7e6 0%,
#ffd93d 40%,
#ff8c00 100%
);
box-shadow:
0 0 40px 10px rgba(255, 200, 50, 0.6),
0 0 80px 30px rgba(255, 150, 0, 0.3);
}
.moon {
background: radial-gradient(
circle at 30% 30%,
#f5f5f5 0%,
#e0e0e0 50%,
#bdbdbd 100%
);
box-shadow:
0 0 20px 5px rgba(255, 255, 255, 0.3),
inset -10px -10px 20px rgba(0, 0, 0, 0.1);
}SECTION G: AURORA BOREALIS
G部分:极光特效
Stacked Gradient Aurora
堆叠渐变极光
css
.aurora-container {
position: absolute;
inset: 0;
overflow: hidden;
background: linear-gradient(to top, #0a0a1a 0%, #1a1a3a 100%);
}
.aurora-band {
position: absolute;
top: 10%;
left: -50%;
width: 200%;
height: 40%;
opacity: 0.6;
mix-blend-mode: screen;
filter: blur(30px);
}
.aurora-green {
background: linear-gradient(
90deg,
transparent 0%,
rgba(0, 255, 128, 0.4) 20%,
rgba(0, 255, 200, 0.6) 50%,
rgba(0, 255, 128, 0.4) 80%,
transparent 100%
);
animation: aurora-wave 15s ease-in-out infinite;
}
.aurora-purple {
background: linear-gradient(
90deg,
transparent 0%,
rgba(138, 43, 226, 0.3) 25%,
rgba(75, 0, 130, 0.5) 50%,
rgba(138, 43, 226, 0.3) 75%,
transparent 100%
);
animation: aurora-wave 20s ease-in-out infinite reverse;
animation-delay: -5s;
}
.aurora-blue {
background: linear-gradient(
90deg,
transparent 0%,
rgba(0, 150, 255, 0.3) 30%,
rgba(0, 200, 255, 0.4) 50%,
rgba(0, 150, 255, 0.3) 70%,
transparent 100%
);
animation: aurora-wave 18s ease-in-out infinite;
animation-delay: -8s;
}
@keyframes aurora-wave {
0%, 100% {
transform: translateX(-20%) scaleY(1) skewX(-5deg);
opacity: 0.4;
}
25% {
transform: translateX(-10%) scaleY(1.2) skewX(5deg);
opacity: 0.7;
}
50% {
transform: translateX(0%) scaleY(0.8) skewX(-3deg);
opacity: 0.5;
}
75% {
transform: translateX(10%) scaleY(1.1) skewX(3deg);
opacity: 0.6;
}
}css
.aurora-container {
position: absolute;
inset: 0;
overflow: hidden;
background: linear-gradient(to top, #0a0a1a 0%, #1a1a3a 100%);
}
.aurora-band {
position: absolute;
top: 10%;
left: -50%;
width: 200%;
height: 40%;
opacity: 0.6;
mix-blend-mode: screen;
filter: blur(30px);
}
.aurora-green {
background: linear-gradient(
90deg,
transparent 0%,
rgba(0, 255, 128, 0.4) 20%,
rgba(0, 255, 200, 0.6) 50%,
rgba(0, 255, 128, 0.4) 80%,
transparent 100%
);
animation: aurora-wave 15s ease-in-out infinite;
}
.aurora-purple {
background: linear-gradient(
90deg,
transparent 0%,
rgba(138, 43, 226, 0.3) 25%,
rgba(75, 0, 130, 0.5) 50%,
rgba(138, 43, 226, 0.3) 75%,
transparent 100%
);
animation: aurora-wave 20s ease-in-out infinite reverse;
animation-delay: -5s;
}
.aurora-blue {
background: linear-gradient(
90deg,
transparent 0%,
rgba(0, 150, 255, 0.3) 30%,
rgba(0, 200, 255, 0.4) 50%,
rgba(0, 150, 255, 0.3) 70%,
transparent 100%
);
animation: aurora-wave 18s ease-in-out infinite;
animation-delay: -8s;
}
@keyframes aurora-wave {
0%, 100% {
transform: translateX(-20%) scaleY(1) skewX(-5deg);
opacity: 0.4;
}
25% {
transform: translateX(-10%) scaleY(1.2) skewX(5deg);
opacity: 0.7;
}
50% {
transform: translateX(0%) scaleY(0.8) skewX(-3deg);
opacity: 0.5;
}
75% {
transform: translateX(10%) scaleY(1.1) skewX(3deg);
opacity: 0.6;
}
}Aurora Curtain Effect
极光幕布效果
css
.aurora-curtain {
position: absolute;
top: 0;
width: 100%;
height: 60%;
background: repeating-linear-gradient(
90deg,
transparent 0px,
rgba(0, 255, 150, 0.1) 2px,
transparent 4px
);
filter: blur(2px);
animation: curtain-shimmer 3s ease-in-out infinite;
}
@keyframes curtain-shimmer {
0%, 100% { opacity: 0.3; }
50% { opacity: 0.6; }
}css
.aurora-curtain {
position: absolute;
top: 0;
width: 100%;
height: 60%;
background: repeating-linear-gradient(
90deg,
transparent 0px,
rgba(0, 255, 150, 0.1) 2px,
transparent 4px
);
filter: blur(2px);
animation: curtain-shimmer 3s ease-in-out infinite;
}
@keyframes curtain-shimmer {
0%, 100% { opacity: 0.3; }
50% { opacity: 0.6; }
}Aurora Color Palettes
极光配色方案
css
:root {
/* Classic green */
--aurora-green-1: rgba(0, 255, 128, 0.6);
--aurora-green-2: rgba(50, 255, 180, 0.4);
/* Purple/violet */
--aurora-purple-1: rgba(138, 43, 226, 0.5);
--aurora-purple-2: rgba(186, 85, 211, 0.4);
/* Blue tones */
--aurora-blue-1: rgba(0, 191, 255, 0.4);
--aurora-blue-2: rgba(65, 105, 225, 0.3);
/* Rare red (high activity) */
--aurora-red-1: rgba(255, 69, 0, 0.3);
--aurora-red-2: rgba(255, 99, 71, 0.2);
}css
:root {
/* 经典绿色 */
--aurora-green-1: rgba(0, 255, 128, 0.6);
--aurora-green-2: rgba(50, 255, 180, 0.4);
/* 紫色 */
--aurora-purple-1: rgba(138, 43, 226, 0.5);
--aurora-purple-2: rgba(186, 85, 211, 0.4);
/* 蓝色调 */
--aurora-blue-1: rgba(0, 191, 255, 0.4);
--aurora-blue-2: rgba(65, 105, 225, 0.3);
/* 罕见红色(高活动度) */
--aurora-red-1: rgba(255, 69, 0, 0.3);
--aurora-red-2: rgba(255, 99, 71, 0.2);
}SECTION H: GOD RAYS (CREPUSCULAR RAYS)
H部分:耶稣光(曙暮辉)
Conic Gradient God Rays
锥形渐变耶稣光
css
.god-rays-container {
position: absolute;
inset: 0;
overflow: hidden;
pointer-events: none;
}
.god-rays {
position: absolute;
top: -50%;
left: 50%;
transform: translateX(-50%);
width: 200%;
height: 200%;
background: conic-gradient(
from 180deg at 50% 0%,
transparent 0deg,
rgba(255, 248, 220, 0.2) 5deg,
transparent 10deg,
transparent 20deg,
rgba(255, 248, 220, 0.15) 25deg,
transparent 30deg,
transparent 45deg,
rgba(255, 248, 220, 0.2) 50deg,
transparent 55deg,
transparent 70deg,
rgba(255, 248, 220, 0.1) 75deg,
transparent 80deg,
transparent 100deg,
rgba(255, 248, 220, 0.15) 105deg,
transparent 110deg,
transparent 130deg,
rgba(255, 248, 220, 0.2) 135deg,
transparent 140deg,
transparent 160deg,
rgba(255, 248, 220, 0.1) 165deg,
transparent 170deg,
transparent 180deg
);
mask-image: radial-gradient(
ellipse 100% 100% at 50% 0%,
black 0%,
transparent 70%
);
animation: rays-pulse 8s ease-in-out infinite;
}
@keyframes rays-pulse {
0%, 100% { opacity: 0.6; }
50% { opacity: 0.9; }
}css
.god-rays-container {
position: absolute;
inset: 0;
overflow: hidden;
pointer-events: none;
}
.god-rays {
position: absolute;
top: -50%;
left: 50%;
transform: translateX(-50%);
width: 200%;
height: 200%;
background: conic-gradient(
from 180deg at 50% 0%,
transparent 0deg,
rgba(255, 248, 220, 0.2) 5deg,
transparent 10deg,
transparent 20deg,
rgba(255, 248, 220, 0.15) 25deg,
transparent 30deg,
transparent 45deg,
rgba(255, 248, 220, 0.2) 50deg,
transparent 55deg,
transparent 70deg,
rgba(255, 248, 220, 0.1) 75deg,
transparent 80deg,
transparent 100deg,
rgba(255, 248, 220, 0.15) 105deg,
transparent 110deg,
transparent 130deg,
rgba(255, 248, 220, 0.2) 135deg,
transparent 140deg,
transparent 160deg,
rgba(255, 248, 220, 0.1) 165deg,
transparent 170deg,
transparent 180deg
);
mask-image: radial-gradient(
ellipse 100% 100% at 50% 0%,
black 0%,
transparent 70%
);
animation: rays-pulse 8s ease-in-out infinite;
}
@keyframes rays-pulse {
0%, 100% { opacity: 0.6; }
50% { opacity: 0.9; }
}Through-Window God Rays
透过窗户的耶稣光
css
.window-rays {
position: absolute;
width: 100%;
height: 100%;
background: linear-gradient(
135deg,
transparent 0%,
transparent 30%,
rgba(255, 248, 220, 0.3) 30%,
rgba(255, 248, 220, 0.1) 35%,
transparent 35%,
transparent 45%,
rgba(255, 248, 220, 0.25) 45%,
rgba(255, 248, 220, 0.05) 52%,
transparent 52%,
transparent 60%,
rgba(255, 248, 220, 0.2) 60%,
rgba(255, 248, 220, 0.05) 68%,
transparent 68%
);
filter: blur(20px);
mix-blend-mode: overlay;
}css
.window-rays {
position: absolute;
width: 100%;
height: 100%;
background: linear-gradient(
135deg,
transparent 0%,
transparent 30%,
rgba(255, 248, 220, 0.3) 30%,
rgba(255, 248, 220, 0.1) 35%,
transparent 35%,
transparent 45%,
rgba(255, 248, 220, 0.25) 45%,
rgba(255, 248, 220, 0.05) 52%,
transparent 52%,
transparent 60%,
rgba(255, 248, 220, 0.2) 60%,
rgba(255, 248, 220, 0.05) 68%,
transparent 68%
);
filter: blur(20px);
mix-blend-mode: overlay;
}Animated Ray Rotation
动画光线旋转
css
.rotating-rays {
animation: rays-rotate 120s linear infinite;
}
@keyframes rays-rotate {
from { transform: translateX(-50%) rotate(0deg); }
to { transform: translateX(-50%) rotate(360deg); }
}css
.rotating-rays {
animation: rays-rotate 120s linear infinite;
}
@keyframes rays-rotate {
from { transform: translateX(-50%) rotate(0deg); }
to { transform: translateX(-50%) rotate(360deg); }
}SECTION I: LENS FLARE & CAMERA EFFECTS
I部分:镜头光晕与相机特效
Radial Gradient Lens Flare
径向渐变镜头光晕
css
.lens-flare-container {
position: absolute;
inset: 0;
pointer-events: none;
overflow: hidden;
}
.flare-source {
position: absolute;
width: 80px;
height: 80px;
border-radius: 50%;
background: radial-gradient(
circle,
rgba(255, 255, 255, 1) 0%,
rgba(255, 240, 200, 0.8) 20%,
rgba(255, 200, 100, 0.4) 40%,
transparent 70%
);
box-shadow:
0 0 60px 30px rgba(255, 200, 100, 0.5),
0 0 120px 60px rgba(255, 150, 50, 0.3);
}
.flare-artifact {
position: absolute;
border-radius: 50%;
opacity: 0.3;
}
.flare-artifact.hexagon {
width: 40px;
height: 40px;
background: radial-gradient(
circle,
rgba(100, 200, 255, 0.4) 0%,
rgba(100, 200, 255, 0.1) 50%,
transparent 70%
);
clip-path: polygon(
50% 0%, 100% 25%, 100% 75%, 50% 100%, 0% 75%, 0% 25%
);
}
.flare-artifact.streak {
width: 200px;
height: 2px;
background: linear-gradient(
90deg,
transparent 0%,
rgba(255, 200, 150, 0.6) 30%,
rgba(255, 255, 255, 0.8) 50%,
rgba(255, 200, 150, 0.6) 70%,
transparent 100%
);
transform-origin: center;
}
.flare-artifact.ring {
width: 100px;
height: 100px;
border: 2px solid rgba(255, 200, 150, 0.2);
background: transparent;
}css
.lens-flare-container {
position: absolute;
inset: 0;
pointer-events: none;
overflow: hidden;
}
.flare-source {
position: absolute;
width: 80px;
height: 80px;
border-radius: 50%;
background: radial-gradient(
circle,
rgba(255, 255, 255, 1) 0%,
rgba(255, 240, 200, 0.8) 20%,
rgba(255, 200, 100, 0.4) 40%,
transparent 70%
);
box-shadow:
0 0 60px 30px rgba(255, 200, 100, 0.5),
0 0 120px 60px rgba(255, 150, 50, 0.3);
}
.flare-artifact {
position: absolute;
border-radius: 50%;
opacity: 0.3;
}
.flare-artifact.hexagon {
width: 40px;
height: 40px;
background: radial-gradient(
circle,
rgba(100, 200, 255, 0.4) 0%,
rgba(100, 200, 255, 0.1) 50%,
transparent 70%
);
clip-path: polygon(
50% 0%, 100% 25%, 100% 75%, 50% 100%, 0% 75%, 0% 25%
);
}
.flare-artifact.streak {
width: 200px;
height: 2px;
background: linear-gradient(
90deg,
transparent 0%,
rgba(255, 200, 150, 0.6) 30%,
rgba(255, 255, 255, 0.8) 50%,
rgba(255, 200, 150, 0.6) 70%,
transparent 100%
);
transform-origin: center;
}
.flare-artifact.ring {
width: 100px;
height: 100px;
border: 2px solid rgba(255, 200, 150, 0.2);
background: transparent;
}Anamorphic Flare (Cinematic)
变形宽屏光晕(电影风格)
css
.anamorphic-flare {
position: absolute;
width: 100%;
height: 4px;
top: 50%;
transform: translateY(-50%);
background: linear-gradient(
90deg,
transparent 0%,
rgba(100, 180, 255, 0.3) 20%,
rgba(255, 255, 255, 0.6) 50%,
rgba(100, 180, 255, 0.3) 80%,
transparent 100%
);
filter: blur(2px);
animation: anamorphic-pulse 4s ease-in-out infinite;
}
@keyframes anamorphic-pulse {
0%, 100% {
opacity: 0.4;
transform: translateY(-50%) scaleX(0.8);
}
50% {
opacity: 0.7;
transform: translateY(-50%) scaleX(1.2);
}
}css
.anamorphic-flare {
position: absolute;
width: 100%;
height: 4px;
top: 50%;
transform: translateY(-50%);
background: linear-gradient(
90deg,
transparent 0%,
rgba(100, 180, 255, 0.3) 20%,
rgba(255, 255, 255, 0.6) 50%,
rgba(100, 180, 255, 0.3) 80%,
transparent 100%
);
filter: blur(2px);
animation: anamorphic-pulse 4s ease-in-out infinite;
}
@keyframes anamorphic-pulse {
0%, 100% {
opacity: 0.4;
transform: translateY(-50%) scaleX(0.8);
}
50% {
opacity: 0.7;
transform: translateY(-50%) scaleX(1.2);
}
}Dynamic Flare Following Mouse
跟随鼠标的动态光晕
javascript
function createDynamicFlare(container, sourcePosition) {
const center = { x: window.innerWidth / 2, y: window.innerHeight / 2 };
const direction = {
x: center.x - sourcePosition.x,
y: center.y - sourcePosition.y
};
// Create artifacts along the flare line
const artifactCount = 5;
for (let i = 0; i < artifactCount; i++) {
const t = (i + 1) / (artifactCount + 1);
const artifact = document.createElement('div');
artifact.className = 'flare-artifact hexagon';
artifact.style.left = `${sourcePosition.x + direction.x * t * 1.5}px`;
artifact.style.top = `${sourcePosition.y + direction.y * t * 1.5}px`;
artifact.style.opacity = 0.3 - (i * 0.05);
artifact.style.transform = `scale(${1 - i * 0.15})`;
container.appendChild(artifact);
}
}javascript
function createDynamicFlare(container, sourcePosition) {
const center = { x: window.innerWidth / 2, y: window.innerHeight / 2 };
const direction = {
x: center.x - sourcePosition.x,
y: center.y - sourcePosition.y
};
// 沿光晕路径创建伪影
const artifactCount = 5;
for (let i = 0; i < artifactCount; i++) {
const t = (i + 1) / (artifactCount + 1);
const artifact = document.createElement('div');
artifact.className = 'flare-artifact hexagon';
artifact.style.left = `${sourcePosition.x + direction.x * t * 1.5}px`;
artifact.style.top = `${sourcePosition.y + direction.y * t * 1.5}px`;
artifact.style.opacity = 0.3 - (i * 0.05);
artifact.style.transform = `scale(${1 - i * 0.15})`;
container.appendChild(artifact);
}
}SECTION J: OCEAN SPRAY & SPLASH
J部分:海浪喷雾特效
Particle-Based Spray
粒子喷雾
css
.spray-container {
position: absolute;
bottom: 0;
left: 0;
right: 0;
height: 40%;
overflow: hidden;
pointer-events: none;
}
.spray-particle {
position: absolute;
width: var(--size, 4px);
height: var(--size, 4px);
border-radius: 50%;
background: radial-gradient(
circle,
rgba(255, 255, 255, 0.9) 0%,
rgba(200, 230, 255, 0.6) 50%,
transparent 100%
);
animation: spray-rise var(--duration, 1s) ease-out forwards;
animation-delay: var(--delay, 0s);
}
@keyframes spray-rise {
0% {
transform: translateY(0) scale(1);
opacity: 0.8;
}
50% {
opacity: 0.6;
}
100% {
transform: translateY(-100px) translateX(var(--drift, 20px)) scale(0.3);
opacity: 0;
}
}css
.spray-container {
position: absolute;
bottom: 0;
left: 0;
right: 0;
height: 40%;
overflow: hidden;
pointer-events: none;
}
.spray-particle {
position: absolute;
width: var(--size, 4px);
height: var(--size, 4px);
border-radius: 50%;
background: radial-gradient(
circle,
rgba(255, 255, 255, 0.9) 0%,
rgba(200, 230, 255, 0.6) 50%,
transparent 100%
);
animation: spray-rise var(--duration, 1s) ease-out forwards;
animation-delay: var(--delay, 0s);
}
@keyframes spray-rise {
0% {
transform: translateY(0) scale(1);
opacity: 0.8;
}
50% {
opacity: 0.6;
}
100% {
transform: translateY(-100px) translateX(var(--drift, 20px)) scale(0.3);
opacity: 0;
}
}Spray Generator
喷雾生成器
javascript
function createSpray(container, intensity = 'medium') {
const config = {
light: { count: 20, maxSize: 6, maxDuration: 1.2 },
medium: { count: 50, maxSize: 10, maxDuration: 1.5 },
heavy: { count: 100, maxSize: 15, maxDuration: 2 }
}[intensity];
for (let i = 0; i < config.count; i++) {
const particle = document.createElement('div');
particle.className = 'spray-particle';
particle.style.setProperty('--size', `${2 + Math.random() * config.maxSize}px`);
particle.style.setProperty('--duration', `${0.5 + Math.random() * config.maxDuration}s`);
particle.style.setProperty('--delay', `${Math.random() * 0.5}s`);
particle.style.setProperty('--drift', `${(Math.random() - 0.5) * 60}px`);
particle.style.left = `${Math.random() * 100}%`;
particle.style.bottom = '0';
container.appendChild(particle);
// Remove after animation
setTimeout(() => particle.remove(), (0.5 + config.maxDuration) * 1000 + 500);
}
}javascript
function createSpray(container, intensity = 'medium') {
const config = {
light: { count: 20, maxSize: 6, maxDuration: 1.2 },
medium: { count: 50, maxSize: 10, maxDuration: 1.5 },
heavy: { count: 100, maxSize: 15, maxDuration: 2 }
}[intensity];
for (let i = 0; i < config.count; i++) {
const particle = document.createElement('div');
particle.className = 'spray-particle';
particle.style.setProperty('--size', `${2 + Math.random() * config.maxSize}px`);
particle.style.setProperty('--duration', `${0.5 + Math.random() * config.maxDuration}s`);
particle.style.setProperty('--delay', `${Math.random() * 0.5}s`);
particle.style.setProperty('--drift', `${(Math.random() - 0.5) * 60}px`);
particle.style.left = `${Math.random() * 100}%`;
particle.style.bottom = '0';
container.appendChild(particle);
// 动画结束后移除
setTimeout(() => particle.remove(), (0.5 + config.maxDuration) * 1000 + 500);
}
}Impact Splash Ring
冲击水花环
css
.splash-ring {
position: absolute;
border-radius: 50%;
border: 3px solid rgba(255, 255, 255, 0.6);
background: transparent;
animation: splash-expand 0.8s ease-out forwards;
}
@keyframes splash-expand {
0% {
width: 10px;
height: 10px;
opacity: 1;
transform: translate(-50%, -50%) rotateX(70deg);
}
100% {
width: 150px;
height: 150px;
opacity: 0;
transform: translate(-50%, -50%) rotateX(70deg);
}
}css
.splash-ring {
position: absolute;
border-radius: 50%;
border: 3px solid rgba(255, 255, 255, 0.6);
background: transparent;
animation: splash-expand 0.8s ease-out forwards;
}
@keyframes splash-expand {
0% {
width: 10px;
height: 10px;
opacity: 1;
transform: translate(-50%, -50%) rotateX(70deg);
}
100% {
width: 150px;
height: 150px;
opacity: 0;
transform: translate(-50%, -50%) rotateX(70deg);
}
}SECTION K: BEACH WASH & FOAM
K部分:海岸冲刷与泡沫
Shore Wash Animation
海岸冲刷动画
svg
<svg class="beach-wave" viewBox="0 0 1440 200" preserveAspectRatio="none">
<defs>
<linearGradient id="foam-gradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="rgba(255,255,255,0.9)" />
<stop offset="30%" stop-color="rgba(200,230,255,0.6)" />
<stop offset="100%" stop-color="rgba(56,189,248,0.4)" />
</linearGradient>
<filter id="foam-texture">
<feTurbulence type="turbulence" baseFrequency="0.02 0.05" numOctaves="3" />
<feDisplacementMap in="SourceGraphic" scale="5" />
</filter>
</defs>
<path
class="wave-foam"
fill="url(#foam-gradient)"
filter="url(#foam-texture)"
>
<animate
attributeName="d"
dur="4s"
repeatCount="indefinite"
values="
M0,100 Q360,50 720,100 T1440,100 L1440,200 L0,200 Z;
M0,80 Q360,130 720,80 T1440,80 L1440,200 L0,200 Z;
M0,100 Q360,50 720,100 T1440,100 L1440,200 L0,200 Z
"
/>
</path>
</svg>css
.beach-container {
position: relative;
height: 300px;
overflow: hidden;
}
.wet-sand {
position: absolute;
bottom: 0;
left: 0;
right: 0;
height: 100px;
background: linear-gradient(
to top,
#c2b280 0%,
#d4c896 50%,
#e6dbb0 100%
);
}
.wet-sand::before {
content: '';
position: absolute;
inset: 0;
background: rgba(56, 189, 248, 0.2);
animation: wet-recede 4s ease-in-out infinite;
}
@keyframes wet-recede {
0%, 100% {
clip-path: polygon(0 0, 100% 0, 100% 80%, 0 60%);
}
50% {
clip-path: polygon(0 30%, 100% 50%, 100% 100%, 0 100%);
}
}svg
<svg class="beach-wave" viewBox="0 0 1440 200" preserveAspectRatio="none">
<defs>
<linearGradient id="foam-gradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="rgba(255,255,255,0.9)" />
<stop offset="30%" stop-color="rgba(200,230,255,0.6)" />
<stop offset="100%" stop-color="rgba(56,189,248,0.4)" />
</linearGradient>
<filter id="foam-texture">
<feTurbulence type="turbulence" baseFrequency="0.02 0.05" numOctaves="3" />
<feDisplacementMap in="SourceGraphic" scale="5" />
</filter>
</defs>
<path
class="wave-foam"
fill="url(#foam-gradient)"
filter="url(#foam-texture)"
>
<animate
attributeName="d"
dur="4s"
repeatCount="indefinite"
values="
M0,100 Q360,50 720,100 T1440,100 L1440,200 L0,200 Z;
M0,80 Q360,130 720,80 T1440,80 L1440,200 L0,200 Z;
M0,100 Q360,50 720,100 T1440,100 L1440,200 L0,200 Z
"
/>
</path>
</svg>css
.beach-container {
position: relative;
height: 300px;
overflow: hidden;
}
.wet-sand {
position: absolute;
bottom: 0;
left: 0;
right: 0;
height: 100px;
background: linear-gradient(
to top,
#c2b280 0%,
#d4c896 50%,
#e6dbb0 100%
);
}
.wet-sand::before {
content: '';
position: absolute;
inset: 0;
background: rgba(56, 189, 248, 0.2);
animation: wet-recede 4s ease-in-out infinite;
}
@keyframes wet-recede {
0%, 100% {
clip-path: polygon(0 0, 100% 0, 100% 80%, 0 60%);
}
50% {
clip-path: polygon(0 30%, 100% 50%, 100% 100%, 0 100%);
}
}Foam Bubble Details
泡沫气泡细节
css
.foam-bubbles {
position: absolute;
width: 100%;
height: 30px;
bottom: 60px;
}
.foam-bubble {
position: absolute;
width: var(--size, 8px);
height: var(--size, 8px);
border-radius: 50%;
background: radial-gradient(
circle at 30% 30%,
rgba(255, 255, 255, 0.9) 0%,
rgba(200, 230, 255, 0.5) 50%,
transparent 100%
);
animation: bubble-pop var(--duration, 2s) ease-out infinite;
animation-delay: var(--delay, 0s);
}
@keyframes bubble-pop {
0% {
transform: scale(1);
opacity: 0.8;
}
80% {
transform: scale(1.1);
opacity: 0.6;
}
100% {
transform: scale(0);
opacity: 0;
}
}css
.foam-bubbles {
position: absolute;
width: 100%;
height: 30px;
bottom: 60px;
}
.foam-bubble {
position: absolute;
width: var(--size, 8px);
height: var(--size, 8px);
border-radius: 50%;
background: radial-gradient(
circle at 30% 30%,
rgba(255, 255, 255, 0.9) 0%,
rgba(200, 230, 255, 0.5) 50%,
transparent 100%
);
animation: bubble-pop var(--duration, 2s) ease-out infinite;
animation-delay: var(--delay, 0s);
}
@keyframes bubble-pop {
0% {
transform: scale(1);
opacity: 0.8;
}
80% {
transform: scale(1.1);
opacity: 0.6;
}
100% {
transform: scale(0);
opacity: 0;
}
}Receding Wave Trail
退浪痕迹
css
.wave-trail {
position: absolute;
bottom: 60px;
left: 0;
right: 0;
height: 5px;
background: linear-gradient(
90deg,
transparent 0%,
rgba(255, 255, 255, 0.6) 10%,
rgba(255, 255, 255, 0.8) 50%,
rgba(255, 255, 255, 0.6) 90%,
transparent 100%
);
animation: trail-recede 4s ease-in-out infinite;
}
@keyframes trail-recede {
0% {
transform: translateY(0) scaleX(1);
opacity: 0.8;
}
50% {
transform: translateY(-30px) scaleX(0.95);
opacity: 0.4;
}
100% {
transform: translateY(0) scaleX(1);
opacity: 0.8;
}
}css
.wave-trail {
position: absolute;
bottom: 60px;
left: 0;
right: 0;
height: 5px;
background: linear-gradient(
90deg,
transparent 0%,
rgba(255, 255, 255, 0.6) 10%,
rgba(255, 255, 255, 0.8) 50%,
rgba(255, 255, 255, 0.6) 90%,
transparent 100%
);
animation: trail-recede 4s ease-in-out infinite;
}
@keyframes trail-recede {
0% {
transform: translateY(0) scaleX(1);
opacity: 0.8;
}
50% {
transform: translateY(-30px) scaleX(0.95);
opacity: 0.4;
}
100% {
transform: translateY(0) scaleX(1);
opacity: 0.8;
}
}SECTION L: PERFORMANCE OPTIMIZATION
L部分:性能优化
Performance Tiers
性能层级
css
/* Tier 1: Ultra Performance (CSS-only) */
@media (prefers-reduced-motion: reduce) {
.weather-effect {
animation: none !important;
filter: none !important;
}
}
/* Tier 2: High Performance (static filters) */
.weather-effect--performance {
filter: url(#static-filter);
animation-play-state: paused;
}
/* Tier 3: Full Effects */
.weather-effect--full {
filter: url(#animated-filter);
animation-play-state: running;
}css
/* 层级1:极致性能(纯CSS) */
@media (prefers-reduced-motion: reduce) {
.weather-effect {
animation: none !important;
filter: none !important;
}
}
/* 层级2:高性能(静态滤镜) */
.weather-effect--performance {
filter: url(#static-filter);
animation-play-state: paused;
}
/* 层级3:完整特效 */
.weather-effect--full {
filter: url(#animated-filter);
animation-play-state: running;
}GPU Acceleration
GPU加速
css
.weather-layer {
/* Force GPU compositing */
will-change: transform, opacity;
transform: translateZ(0);
backface-visibility: hidden;
/* Avoid triggering repaints */
contain: layout paint;
}
/* Avoid animating these properties */
.weather-layer {
/* BAD: causes repaints */
/* animation: filter-change 10s; */
/* GOOD: GPU-accelerated */
animation: transform-change 10s;
}css
.weather-layer {
/* 强制GPU合成 */
will-change: transform, opacity;
transform: translateZ(0);
backface-visibility: hidden;
/* 避免触发重绘 */
contain: layout paint;
}
/* 避免动画这些属性 */
.weather-layer {
/* 错误:会触发重绘 */
/* animation: filter-change 10s; */
/* 正确:GPU加速 */
animation: transform-change 10s;
}Intersection Observer for Off-Screen
交叉观察器处理屏幕外元素
javascript
const observer = new IntersectionObserver((entries) => {
entries.forEach(entry => {
const effect = entry.target;
if (entry.isIntersecting) {
effect.classList.add('weather-effect--active');
} else {
effect.classList.remove('weather-effect--active');
}
});
}, { threshold: 0.1 });
document.querySelectorAll('.weather-effect').forEach(el => observer.observe(el));javascript
const observer = new IntersectionObserver((entries) => {
entries.forEach(entry => {
const effect = entry.target;
if (entry.isIntersecting) {
effect.classList.add('weather-effect--active');
} else {
effect.classList.remove('weather-effect--active');
}
});
}, { threshold: 0.1 });
document.querySelectorAll('.weather-effect').forEach(el => observer.observe(el));Mobile Optimization
移动端优化
css
@media (max-width: 768px) {
/* Reduce layer count on mobile */
.cloud-back,
.fog-back {
display: none;
}
/* Simplify filters */
.weather-filter {
filter: blur(var(--blur)) opacity(0.5);
}
/* Reduce particle count */
.rain-container {
--drop-count: 50;
}
}css
@media (max-width: 768px) {
/* 移动端减少图层数量 */
.cloud-back,
.fog-back {
display: none;
}
/* 简化滤镜 */
.weather-filter {
filter: blur(var(--blur)) opacity(0.5);
}
/* 减少粒子数量 */
.rain-container {
--drop-count: 50;
}
}SECTION M: REACT INTEGRATION
M部分:React集成
Weather Effect Provider
天气特效提供者
tsx
import React, { createContext, useContext, useState, useEffect } from 'react';
type WeatherType =
| 'clear'
| 'cloudy'
| 'rainy'
| 'stormy'
| 'foggy'
| 'snowy'
| 'aurora';
type TimeOfDay = 'dawn' | 'morning' | 'noon' | 'afternoon' | 'dusk' | 'night';
interface WeatherContextType {
weather: WeatherType;
timeOfDay: TimeOfDay;
intensity: number; // 0-1
setWeather: (w: WeatherType) => void;
setTimeOfDay: (t: TimeOfDay) => void;
setIntensity: (i: number) => void;
}
const WeatherContext = createContext<WeatherContextType | null>(null);
export function WeatherProvider({ children }: { children: React.ReactNode }) {
const [weather, setWeather] = useState<WeatherType>('clear');
const [timeOfDay, setTimeOfDay] = useState<TimeOfDay>('noon');
const [intensity, setIntensity] = useState(0.5);
// Auto-detect time of day
useEffect(() => {
const hour = new Date().getHours();
if (hour >= 5 && hour < 7) setTimeOfDay('dawn');
else if (hour >= 7 && hour < 12) setTimeOfDay('morning');
else if (hour >= 12 && hour < 14) setTimeOfDay('noon');
else if (hour >= 14 && hour < 17) setTimeOfDay('afternoon');
else if (hour >= 17 && hour < 20) setTimeOfDay('dusk');
else setTimeOfDay('night');
}, []);
return (
<WeatherContext.Provider value={{
weather, timeOfDay, intensity,
setWeather, setTimeOfDay, setIntensity
}}>
{children}
</WeatherContext.Provider>
);
}
export const useWeather = () => {
const context = useContext(WeatherContext);
if (!context) throw new Error('useWeather must be used within WeatherProvider');
return context;
};tsx
import React, { createContext, useContext, useState, useEffect } from 'react';
type WeatherType =
| 'clear'
| 'cloudy'
| 'rainy'
| 'stormy'
| 'foggy'
| 'snowy'
| 'aurora';
type TimeOfDay = 'dawn' | 'morning' | 'noon' | 'afternoon' | 'dusk' | 'night';
interface WeatherContextType {
weather: WeatherType;
timeOfDay: TimeOfDay;
intensity: number; // 0-1
setWeather: (w: WeatherType) => void;
setTimeOfDay: (t: TimeOfDay) => void;
setIntensity: (i: number) => void;
}
const WeatherContext = createContext<WeatherContextType | null>(null);
export function WeatherProvider({ children }: { children: React.ReactNode }) {
const [weather, setWeather] = useState<WeatherType>('clear');
const [timeOfDay, setTimeOfDay] = useState<TimeOfDay>('noon');
const [intensity, setIntensity] = useState(0.5);
// 自动检测时段
useEffect(() => {
const hour = new Date().getHours();
if (hour >= 5 && hour < 7) setTimeOfDay('dawn');
else if (hour >= 7 && hour < 12) setTimeOfDay('morning');
else if (hour >= 12 && hour < 14) setTimeOfDay('noon');
else if (hour >= 14 && hour < 17) setTimeOfDay('afternoon');
else if (hour >= 17 && hour < 20) setTimeOfDay('dusk');
else setTimeOfDay('night');
}, []);
return (
<WeatherContext.Provider value={{
weather, timeOfDay, intensity,
setWeather, setTimeOfDay, setIntensity
}}>
{children}
</WeatherContext.Provider>
);
}
export const useWeather = () => {
const context = useContext(WeatherContext);
if (!context) throw new Error('useWeather must be used within WeatherProvider');
return context;
};Atmospheric Canvas Component
大气画布组件
tsx
import React from 'react';
import { useWeather } from './WeatherProvider';
import { CloudLayer } from './CloudLayer';
import { RainEffect } from './RainEffect';
import { LightningEffect } from './LightningEffect';
import { FogLayer } from './FogLayer';
import { AuroraEffect } from './AuroraEffect';
import { SkyGradient } from './SkyGradient';
export function AtmosphericCanvas() {
const { weather, timeOfDay, intensity } = useWeather();
return (
<div className="atmospheric-canvas">
{/* SVG Filters */}
<svg width="0" height="0" aria-hidden="true">
<defs>
<filter id="cloud-filter">...</filter>
<filter id="fog-filter">...</filter>
<filter id="wave-filter">...</filter>
</defs>
</svg>
{/* Sky base */}
<SkyGradient timeOfDay={timeOfDay} />
{/* Weather layers */}
{(weather === 'cloudy' || weather === 'rainy' || weather === 'stormy') && (
<CloudLayer variant={weather === 'stormy' ? 'storm' : 'cumulus'} />
)}
{weather === 'foggy' && <FogLayer intensity={intensity} />}
{weather === 'aurora' && <AuroraEffect intensity={intensity} />}
{(weather === 'rainy' || weather === 'stormy') && (
<RainEffect intensity={weather === 'stormy' ? 1 : intensity} />
)}
{weather === 'stormy' && <LightningEffect frequency={intensity} />}
</div>
);
}tsx
import React from 'react';
import { useWeather } from './WeatherProvider';
import { CloudLayer } from './CloudLayer';
import { RainEffect } from './RainEffect';
import { LightningEffect } from './LightningEffect';
import { FogLayer } from './FogLayer';
import { AuroraEffect } from './AuroraEffect';
import { SkyGradient } from './SkyGradient';
export function AtmosphericCanvas() {
const { weather, timeOfDay, intensity } = useWeather();
return (
<div className="atmospheric-canvas">
{/* SVG Filters */}
<svg width="0" height="0" aria-hidden="true">
<defs>
<filter id="cloud-filter">...</filter>
<filter id="fog-filter">...</filter>
<filter id="wave-filter">...</filter>
</defs>
</svg>
{/* 天空底色 */}
<SkyGradient timeOfDay={timeOfDay} />
{/* 天气图层 */}
{(weather === 'cloudy' || weather === 'rainy' || weather === 'stormy') && (
<CloudLayer variant={weather === 'stormy' ? 'storm' : 'cumulus'} />
)}
{weather === 'foggy' && <FogLayer intensity={intensity} />}
{weather === 'aurora' && <AuroraEffect intensity={intensity} />}
{(weather === 'rainy' || weather === 'stormy') && (
<RainEffect intensity={weather === 'stormy' ? 1 : intensity} />
)}
{weather === 'stormy' && <LightningEffect frequency={intensity} />}
</div>
);
}Individual Effect Components
独立特效组件
tsx
// CloudLayer.tsx
interface CloudLayerProps {
variant: 'cumulus' | 'cirrus' | 'stratus' | 'storm';
opacity?: number;
}
export function CloudLayer({ variant, opacity = 0.7 }: CloudLayerProps) {
const configs = {
cumulus: { baseFrequency: 0.008, blur: 4, layers: 3 },
cirrus: { baseFrequency: 0.003, blur: 2, layers: 2 },
stratus: { baseFrequency: 0.015, blur: 6, layers: 2 },
storm: { baseFrequency: 0.006, blur: 3, layers: 4 }
};
const config = configs[variant];
return (
<div className="cloud-system" style={{ '--opacity': opacity } as React.CSSProperties}>
{Array.from({ length: config.layers }, (_, i) => (
<div
key={i}
className={`cloud-layer cloud-layer-${i}`}
style={{
'--layer-index': i,
'--animation-duration': `${50 + i * 30}s`
} as React.CSSProperties}
/>
))}
</div>
);
}tsx
// CloudLayer.tsx
interface CloudLayerProps {
variant: 'cumulus' | 'cirrus' | 'stratus' | 'storm';
opacity?: number;
}
export function CloudLayer({ variant, opacity = 0.7 }: CloudLayerProps) {
const configs = {
cumulus: { baseFrequency: 0.008, blur: 4, layers: 3 },
cirrus: { baseFrequency: 0.003, blur: 2, layers: 2 },
stratus: { baseFrequency: 0.015, blur: 6, layers: 2 },
storm: { baseFrequency: 0.006, blur: 3, layers: 4 }
};
const config = configs[variant];
return (
<div className="cloud-system" style={{ '--opacity': opacity } as React.CSSProperties}>
{Array.from({ length: config.layers }, (_, i) => (
<div
key={i}
className={`cloud-layer cloud-layer-${i}`}
style={{
'--layer-index': i,
'--animation-duration': `${50 + i * 30}s`
} as React.CSSProperties}
/>
))}
</div>
);
}SECTION N: TAILWIND INTEGRATION
N部分:Tailwind集成
Custom Tailwind Utilities
自定义Tailwind工具类
javascript
// tailwind.config.js
module.exports = {
theme: {
extend: {
animation: {
'drift': 'drift 60s linear infinite',
'drift-slow': 'drift 120s linear infinite',
'drift-fast': 'drift 30s linear infinite',
'wave': 'wave 10s ease-in-out infinite',
'rain-fall': 'rain-fall 0.8s linear infinite',
'lightning': 'lightning-flash 0.5s ease-out',
'aurora': 'aurora-wave 15s ease-in-out infinite',
'fog-breathe': 'fog-breathe 8s ease-in-out infinite',
},
keyframes: {
drift: {
'0%': { transform: 'translateX(-10%)' },
'100%': { transform: 'translateX(10%)' },
},
wave: {
'0%, 100%': { transform: 'translateY(0)' },
'50%': { transform: 'translateY(-10px)' },
},
'rain-fall': {
'0%': { transform: 'translateY(-100vh)' },
'100%': { transform: 'translateY(100vh)' },
},
'lightning-flash': {
'0%': { opacity: '0' },
'10%': { opacity: '1' },
'20%': { opacity: '0.5' },
'30%': { opacity: '1' },
'100%': { opacity: '0' },
},
'aurora-wave': {
'0%, 100%': { transform: 'translateX(-20%) skewX(-5deg)', opacity: '0.4' },
'50%': { transform: 'translateX(0%) skewX(5deg)', opacity: '0.7' },
},
'fog-breathe': {
'0%, 100%': { opacity: '0.5', transform: 'scaleY(1)' },
'50%': { opacity: '0.7', transform: 'scaleY(1.1)' },
},
},
backdropBlur: {
'fog': '20px',
'mist': '10px',
},
},
},
plugins: [
function({ addUtilities }) {
addUtilities({
'.filter-cloud': {
filter: 'url(#cloud-filter)',
},
'.filter-fog': {
filter: 'url(#fog-filter)',
},
'.filter-wave': {
filter: 'url(#wave-filter)',
},
'.mix-screen': {
mixBlendMode: 'screen',
},
'.mix-overlay': {
mixBlendMode: 'overlay',
},
});
},
],
};javascript
// tailwind.config.js
module.exports = {
theme: {
extend: {
animation: {
'drift': 'drift 60s linear infinite',
'drift-slow': 'drift 120s linear infinite',
'drift-fast': 'drift 30s linear infinite',
'wave': 'wave 10s ease-in-out infinite',
'rain-fall': 'rain-fall 0.8s linear infinite',
'lightning': 'lightning-flash 0.5s ease-out',
'aurora': 'aurora-wave 15s ease-in-out infinite',
'fog-breathe': 'fog-breathe 8s ease-in-out infinite',
},
keyframes: {
drift: {
'0%': { transform: 'translateX(-10%)' },
'100%': { transform: 'translateX(10%)' },
},
wave: {
'0%, 100%': { transform: 'translateY(0)' },
'50%': { transform: 'translateY(-10px)' },
},
'rain-fall': {
'0%': { transform: 'translateY(-100vh)' },
'100%': { transform: 'translateY(100vh)' },
},
'lightning-flash': {
'0%': { opacity: '0' },
'10%': { opacity: '1' },
'20%': { opacity: '0.5' },
'30%': { opacity: '1' },
'100%': { opacity: '0' },
},
'aurora-wave': {
'0%, 100%': { transform: 'translateX(-20%) skewX(-5deg)', opacity: '0.4' },
'50%': { transform: 'translateX(0%) skewX(5deg)', opacity: '0.7' },
},
'fog-breathe': {
'0%, 100%': { opacity: '0.5', transform: 'scaleY(1)' },
'50%': { opacity: '0.7', transform: 'scaleY(1.1)' },
},
},
backdropBlur: {
'fog': '20px',
'mist': '10px',
},
},
},
plugins: [
function({ addUtilities }) {
addUtilities({
'.filter-cloud': {
filter: 'url(#cloud-filter)',
},
'.filter-fog': {
filter: 'url(#fog-filter)',
},
'.filter-wave': {
filter: 'url(#wave-filter)',
},
'.mix-screen': {
mixBlendMode: 'screen',
},
'.mix-overlay': {
mixBlendMode: 'overlay',
},
});
},
],
};Tailwind Component Classes
Tailwind组件类示例
html
<!-- Cloud layer -->
<div class="absolute inset-0 opacity-50 filter-cloud animate-drift-slow"></div>
<!-- Rain container -->
<div class="absolute inset-0 overflow-hidden pointer-events-none">
<div class="w-0.5 h-5 bg-gradient-to-b from-transparent via-sky-200/50 to-sky-300/80 rounded-b animate-rain-fall"></div>
</div>
<!-- Fog overlay -->
<div class="absolute inset-0 bg-white/30 backdrop-blur-fog filter-fog animate-fog-breathe"></div>
<!-- Aurora band -->
<div class="absolute top-1/4 -left-1/2 w-[200%] h-2/5 opacity-60 mix-screen blur-3xl animate-aurora bg-gradient-to-r from-transparent via-emerald-400/40 to-transparent"></div>html
<!-- 云朵图层 -->
<div class="absolute inset-0 opacity-50 filter-cloud animate-drift-slow"></div>
<!-- 降雨容器 -->
<div class="absolute inset-0 overflow-hidden pointer-events-none">
<div class="w-0.5 h-5 bg-gradient-to-b from-transparent via-sky-200/50 to-sky-300/80 rounded-b animate-rain-fall"></div>
</div>
<!-- 雾霭覆盖层 -->
<div class="absolute inset-0 bg-white/30 backdrop-blur-fog filter-fog animate-fog-breathe"></div>
<!-- 极光带 -->
<div class="absolute top-1/4 -left-1/2 w-[200%] h-2/5 opacity-60 mix-screen blur-3xl animate-aurora bg-gradient-to-r from-transparent via-emerald-400/40 to-transparent"></div>Quick Reference Card
快速参考卡片
Effect Selection Matrix
特效选择矩阵
| Effect | Best For | Complexity | Performance |
|---|---|---|---|
| Clouds | Hero sections, headers | Medium | High |
| Waves | Footers, section dividers | Medium | High |
| Lightning | Dramatic moments, gaming | Low | Very High |
| Rain | Mood, atmosphere | Medium | Medium |
| Fog | Mystery, depth | Low | High |
| Aurora | Night scenes, magical | High | Medium |
| God rays | Divine, cinematic | Low | High |
| Lens flare | Realistic, photography | Medium | High |
| Ocean spray | Beach, action | High | Low |
| Beach wash | Coastal, calm | Medium | Medium |
| Twilight sky | Time indication | Low | Very High |
| 特效 | 适用场景 | 复杂度 | 性能 |
|---|---|---|---|
| 云朵 | 英雄区、页眉 | 中等 | 高 |
| 波浪 | 页脚、区域分隔 | 中等 | 高 |
| 闪电 | 戏剧性场景、游戏 | 低 | 极高 |
| 降雨 | 氛围营造 | 中等 | 中等 |
| 雾霭 | 神秘感、深度 | 低 | 高 |
| 极光 | 夜景、魔法风格 | 高 | 中等 |
| 耶稣光 | 神圣感、电影风格 | 低 | 高 |
| 镜头光晕 | 写实感、摄影风格 | 中等 | 高 |
| 海浪喷雾 | 海滩、动作场景 | 高 | 低 |
| 海岸冲刷 | 海滨、平静场景 | 中等 | 中等 |
| 黄昏天空 | 时段指示 | 低 | 极高 |
Common Combinations
常见组合
| Scene | Effects | Notes |
|---|---|---|
| Dramatic storm | Storm clouds + Rain + Lightning | Stagger lightning timing |
| Peaceful beach | Light clouds + Beach wash + God rays | Slow animations |
| Foggy morning | Fog + Ground mist + Soft clouds | Reduce saturation |
| Northern night | Aurora + Stars + Light fog | Dark background essential |
| Cinematic moment | God rays + Lens flare + Light haze | Don't overdo flares |
| 场景 | 特效组合 | 注意事项 |
|---|---|---|
| 风暴场景 | 风暴云 + 降雨 + 闪电 | 错开闪电触发时机 |
| 宁静海滩 | 轻量云朵 + 海岸冲刷 + 耶稣光 | 慢速动画 |
| 雾霭清晨 | 雾霭 + 贴地薄雾 + 柔和云朵 | 降低饱和度 |
| 北极夜景 | 极光 + 星空 + 轻雾 | 深色背景必备 |
| 电影时刻 | 耶稣光 + 镜头光晕 + 轻度薄雾 | 避免过度使用光晕 |
Performance Budget
性能预算
| Device | Max Layers | Max Particles | Filter Complexity |
|---|---|---|---|
| Desktop | 5-7 | 200 | Full |
| Tablet | 3-5 | 100 | Simplified |
| Mobile | 2-3 | 50 | Minimal |
| 设备 | 最大图层数 | 最大粒子数 | 滤镜复杂度 |
|---|---|---|---|
| 桌面端 | 5-7 | 200 | 完整 |
| 平板 | 3-5 | 100 | 简化 |
| 移动端 | 2-3 | 50 | 极简 |
Resources & References
资源与参考
Tutorials Referenced
参考教程
Tools
工具
Code Collections
代码集合
Version History
版本历史
- v1.0.0 (2026-01-25): Merged from web-cloud-designer + web-wave-designer, added lightning, rain, fog, twilight, aurora, god rays, lens flare, ocean spray, beach wash effects
Remember: Stylized weather effects are about restraint and layering. One well-crafted effect beats five mediocre ones. When in doubt, reduce intensity and increase subtlety.
- v1.0.0 (2026-01-25): 合并自web-cloud-designer + web-wave-designer,新增闪电、降雨、雾霭、黄昏、极光、耶稣光、镜头光晕、海浪喷雾、海岸冲刷特效
记住:风格化天气特效的核心是克制与分层。一个精心设计的特效胜过五个平庸的效果。如有疑问,降低强度,增加细腻度。