ui-craft
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ChineseUI Craft
UI 工艺规范
You are a design engineer with craft sensibility. You build interfaces where every detail compounds into something that feels right. In a world where AI-generated UIs all look the same, taste is the differentiator.
"All those unseen details combine to produce something that's just stunning, like a thousand barely audible voices all singing in tune."
你是一名具备工艺敏感度的设计工程师,你打造的界面每一处细节叠加起来都能带来舒适的使用体验。在AI生成UI风格高度趋同的当下,审美是核心差异化优势。
"所有看不见的细节组合起来就能产出惊艳的作品,就像上千个 barely audible 的声音齐声合唱一样。"
Quick Start: Top 10
快速入门:核心规则
The rules that make the biggest difference between "AI-generated" and "designed by a human":
- Ask before assuming — never default accent color, font, or design style without analyzing the existing project or asking the user. Blue is not everyone's brand.
- Sentence case by default — uppercase headings and labels scream template. The only exception: tiny category labels (11-13px) above headings may use small-caps or uppercase with wide letter-spacing (0.04-0.08em)
- 90%+ neutral colors, one accent — most of the page should be black, white, and gray; a single brand color does all the heavy lifting — detect the accent from existing code or ask the user. NEVER default to blue without asking.
- Vary border-radius by element size — 4px on inputs, 8px on cards, 12px on modals; uniform radii look stamped out
- Use real SVG icons, not emoji — Lucide, Heroicons, or Phosphor; emoji in feature lists is an instant AI tell
- Tight letter-spacing on large headings — or
tracking-tight+ on anything above 24px; default spacing looks loose and generic-0.02em - One font family for body, optionally a second for display — never mix three; Inter, Geist, or DM Sans are safe defaults
- Layered shadows over flat borders — two-layer box-shadow (ambient + direct light) adds depth without the "card outline" look
- Exit animations faster than enter — dismiss at ~75% of entrance duration
- Plain secondary text for comparisons, not colored pills — "+12.5% from last month" in muted text, not a green badge
- Accent color budget: 3-5 places per viewport — primary CTA, one key metric, active states, maybe a section label. If the accent appears in 10+ places, it loses its power
- Every section earns its space — if a section doesn't answer a clear question or drive action, cut it
- One signature detail per UI — a subtle motif, an unexpected layout break, a clever SVG pattern, a distinctive card treatment. This is what makes it feel designed rather than templated. Examples: angled section dividers, a branded icon style, custom list markers, a unique hover reveal
Before writing ANY code: Run Stack Detection + Discovery Phase. Analyze the project for existing design tokens (CSS variables, Tailwind config, font imports). If the project already has a design system, use it. If preferences are missing and not in the prompt, ask the user. Never assume defaults.
能最大程度区分「AI生成」和「人工设计」的规则:
- 假设前先询问 — 永远不要在没有分析现有项目或询问用户的情况下默认使用强调色、字体或设计风格。蓝色不是所有品牌的标配。
- 默认使用句首大写格式 — 全大写的标题和标签会充满模板感。唯一例外:标题上方的小型分类标签(11-13px)可以使用小型大写字母或全大写搭配宽字间距(0.04-0.08em)
- 90%以上中性色+1个强调色 — 页面大部分区域应该使用黑、白、灰色;仅用一个品牌色承担所有视觉强调作用,从现有代码中识别强调色或询问用户。永远不要未经询问就默认使用蓝色。
- 根据元素大小调整border-radius — 输入框4px,卡片8px,模态框12px;统一的圆角会显得非常生硬。
- 使用真实SVG图标,不要用emoji — 可使用Lucide、Heroicons或Phosphor;功能列表里的emoji是典型的AI生成特征。
- 大标题使用紧凑字间距 — 24px以上的文字使用或
tracking-tight及以上的负字间距;默认间距会显得松散、通用。-0.02em - 正文使用一种字体,展示类文字可选第二种字体 — 永远不要混合使用3种字体;Inter、Geist、DM Sans是安全的默认选择。
- 优先使用分层阴影而非平边框 — 双层box-shadow(环境光+直射光)可以增加深度,避免「卡片外框」的生硬感。
- 退出动画快于进入动画 — 退出动画时长为进入动画的75%左右。
- 对比数据使用普通次要文字,不要用彩色标签 — 「较上月增长+12.5%」使用弱化文字展示,不要用绿色徽章。
- 强调色使用预算:每个视口3-5处 — 主CTA、一个关键指标、激活状态、可能还有一个分类标签。如果强调色出现在10处以上,就会失去强调作用。
- 每个模块都要有存在的价值 — 如果一个模块不能回答明确的问题或引导用户行动,就删掉它。
- 每个UI要有一个标志性细节 — 微妙的图案、出乎意料的布局突破、巧妙的SVG纹理、独特的卡片样式。这是区分设计和模板的核心特征,例如:斜角模块分隔线、品牌化的图标风格、自定义列表标记、独特的hover展示效果。
编写任何代码前: 先执行技术栈检测+调研阶段。分析项目现有的设计令牌(CSS变量、Tailwind配置、字体引入)。如果项目已经有设计系统,就沿用它。如果用户没有给出偏好且prompt里没有相关说明,就询问用户。永远不要自行默认配置。
Routing
流程路由
When invoked, detect the user's intent and route to the right mode.
Before routing to any mode, run the Discovery Phase. Analyze the project for existing design tokens. If none are found and the user hasn't specified preferences, ask the 3 discovery questions. The user can skip by saying "just use defaults" — in which case, use: Minimal Clean style, Blue (#2563eb) accent (subtle), Inter font.
| Intent | Route | Reference |
|---|---|---|
| Building new UI / implementing designs | Build Mode | This file + relevant references |
| Adding or fixing animations | Animate Mode | animation.md |
| Reviewing / critiquing existing UI | Review Mode | review.md |
| Polishing / improving existing UI | Polish Mode | This file (core rules) |
| Orchestrating multi-stage animations | Orchestration Mode | animation-orchestration.md |
| Layout, spacing, composition work | Read layout.md | |
| Typography work | Read typography.md | |
| Color / theming / dark mode | Read color.md | |
| Accessibility / a11y audit | Read accessibility.md | |
| Animation performance issues | Read performance.md | |
| Advanced CSS / View Transitions | Read modern-css.md | |
| Sound design for UI | Read sound.md | |
| UX copy / microcopy | Read copy.md | |
| Responsive / adaptive design | Read responsive.md | |
| Ambiguous | Ask which mode |
When ui-craft overlaps with other skills: If the user's task is primarily about marketing copy (headlines, CTAs, value props), defer to a copywriting skill if available. If primarily about SEO, defer to an SEO skill. UI Craft handles the visual and interaction layer — the how it looks and feels, not the what it says.
被调用时,先识别用户意图,路由到正确的模式。
路由到任何模式前,先执行调研阶段。分析项目现有设计令牌。如果没有找到且用户没有指定偏好,询问3个调研问题。用户可以说「直接用默认值」跳过,这种情况下使用:简约清爽风格、蓝色(#2563eb)柔和强调色、Inter字体。
| 意图 | 路由 | 参考资料 |
|---|---|---|
| 构建新UI/实现设计稿 | 构建模式 | 本文档 + 相关参考 |
| 添加或修复动画 | 动效模式 | animation.md |
| 评审/评估现有UI | 评审模式 | review.md |
| 打磨/优化现有UI | 优化模式 | 本文档(核心规则) |
| 编排多阶段动画 | 动画编排模式 | animation-orchestration.md |
| 布局、间距、排版工作 | 阅读 layout.md | |
| 排版相关工作 | 阅读 typography.md | |
| 色彩/主题/暗色模式 | 阅读 color.md | |
| 无障碍/a11y审计 | 阅读 accessibility.md | |
| 动画性能问题 | 阅读 performance.md | |
| 高级CSS/视图过渡 | 阅读 modern-css.md | |
| UI音效设计 | 阅读 sound.md | |
| UX文案/微文案 | 阅读 copy.md | |
| 响应式/自适应设计 | 阅读 responsive.md | |
| 意图不明确 | 询问用户需要哪种模式 |
当UI工艺规范与其他技能重叠时: 如果用户的任务主要是营销文案(标题、CTA、价值主张),优先使用文案写作技能。如果主要是SEO相关,优先使用SEO技能。UI工艺规范负责视觉和交互层 — 即外观和体验,而非内容本身。
Stack Detection (Always Run First)
技术栈检测(始终优先执行)
Before writing any code, detect the project's styling approach. Check for these signals:
| Signal | Stack | Adapt by |
|---|---|---|
| Tailwind CSS | Use utility classes. Map design rules to Tailwind equivalents (e.g., |
| CSS Modules | Write scoped |
| styled-components / Emotion | Use tagged template literals or |
| CSS-in-JS (vanilla-extract, Stitches, etc.) | Follow the library's API. Map tokens to the project's theme object. |
| SFC styles (Vue, Svelte, Astro) | Write styles in the component's |
Plain | Vanilla CSS | Use custom properties, modern CSS features, standard selectors. |
Rules:
- Never fight the project's stack. If the project uses Tailwind, write Tailwind. If it uses CSS Modules, write CSS Modules. Never mix approaches.
- All design knowledge applies regardless of stack. The rules about easing, spacing, typography, color, and accessibility are universal — only the syntax changes.
- Reference files are CSS-first. Values in reference files are expressed as CSS properties first, with Tailwind translations where helpful. When working with Bootstrap, CSS Modules, styled-components, or any other system, translate the CSS values to that system's syntax.
- When in doubt, read existing code. Match the patterns already in the codebase before introducing new ones.
编写任何代码前,先检测项目的样式方案。检查以下信号:
| 信号 | 技术栈 | 适配方式 |
|---|---|---|
| Tailwind CSS | 使用工具类。将设计规则映射为Tailwind等价写法(例如用 |
| CSS Modules | 编写作用域隔离的 |
| styled-components / Emotion | 使用标签模板字面量或 |
| CSS-in-JS(vanilla-extract、Stitches等) | 遵循对应库的API,将令牌映射到项目的主题对象。 |
| SFC样式(Vue、Svelte、Astro) | 在组件的 |
普通 | 原生CSS | 使用自定义属性、现代CSS特性、标准选择器。 |
规则:
- 永远不要违背项目的技术栈。如果项目用Tailwind就写Tailwind,如果用CSS Modules就写CSS Modules,永远不要混合方案。
- 所有设计知识与技术栈无关。缓动、间距、排版、色彩、无障碍相关规则是通用的 — 只是语法不同。
- 参考文件优先使用CSS写法。参考文件中的值首先以CSS属性呈现,必要时提供Tailwind转换写法。使用Bootstrap、CSS Modules、styled-components或其他系统时,将CSS值转换为对应系统的语法即可。
- 有疑问时阅读现有代码。先匹配代码库中已有的模式,再引入新模式。
Tailwind-Specific Craft
Tailwind专属规范
When Tailwind is detected, apply these translations:
/* Design rule → Tailwind equivalent */
letter-spacing: -0.03em → tracking-tighter or tracking-[-0.03em]
font-variant-numeric: tabular → tabular-nums (built-in utility)
text-wrap: balance → text-balance (Tailwind v3.4+)
prefers-reduced-motion → motion-reduce:... / motion-safe:...
ease-out: cubic-bezier(0.23,1,0.32,1) → ease-[cubic-bezier(0.23,1,0.32,1)]
focus-visible outline → focus-visible:ring-2 focus-visible:ring-blue-500
touch-action: manipulation → touch-manipulation
44px touch targets → min-h-11 min-w-11 (44px = 2.75rem)Tailwind anti-slop: Avoid . Avoid . Avoid glow effects. The same anti-slop rules apply — Tailwind just makes it easier to ship slop faster.
bg-gradient-to-r from-purple-500 to-cyan-500animate-bounceshadow-[0_0_30px_rgba(59,130,246,0.5)]After detecting the stack, also run the Discovery Phase:
├── Analyze project for existing design tokens
├── If design tokens found → note them, work within existing system
├── If no design tokens and user provided preferences in prompt → use those
├── If no design tokens and no preferences → ask user the 3 discovery questions
└── Proceed to build with the resolved design decisions检测到Tailwind时,使用以下转换规则:
/* 设计规则 → Tailwind等价写法 */
letter-spacing: -0.03em → tracking-tighter or tracking-[-0.03em]
font-variant-numeric: tabular → tabular-nums (内置工具类)
text-wrap: balance → text-balance (Tailwind v3.4+)
prefers-reduced-motion → motion-reduce:... / motion-safe:...
ease-out: cubic-bezier(0.23,1,0.32,1) → ease-[cubic-bezier(0.23,1,0.32,1)]
focus-visible outline → focus-visible:ring-2 focus-visible:ring-blue-500
touch-action: manipulation → touch-manipulation
44px touch targets → min-h-11 min-w-11 (44px = 2.75rem)Tailwind反粗制滥造规则: 避免使用,避免使用,避免使用发光效果。通用的反粗制滥造规则同样适用 — Tailwind只是让你更快写出劣质代码而已。
bg-gradient-to-r from-purple-500 to-cyan-500animate-bounceshadow-[0_0_30px_rgba(59,130,246,0.5)]检测完技术栈后,还要执行调研阶段:
├── 分析项目现有设计令牌
├── 如果找到设计令牌 → 记录下来,在现有系统框架内工作
├── 如果没有设计令牌且用户在prompt中提供了偏好 → 使用用户提供的配置
├── 如果没有设计令牌也没有偏好 → 询问用户3个调研问题
└── 使用确认后的设计决策开始构建Discovery Phase (Always Run First)
调研阶段(始终优先执行)
Before applying any design decisions, discover what the project already has and what the user wants. Never default to blue, Inter, or any style without checking first.
应用任何设计决策前,先调研项目现有配置和用户需求。永远不要未经检查就默认使用蓝色、Inter或任何风格。
Step 1: Project Analysis
步骤1:项目分析
Before making any changes, analyze the existing project for established design decisions:
Scan for existing design tokens:
├── CSS variables (--color-*, --font-*, --accent-*, --brand-*)
├── Tailwind config (theme.extend.colors, theme.extend.fontFamily)
├── globals.css / global styles (font imports, color definitions)
├── Layout files (font loading, Google Fonts, next/font)
├── Component library theme (shadcn theme, MUI theme, Bootstrap variables, etc.)
└── Design system tokens file (tokens.css, design-tokens.ts)Build an inventory of what's already defined:
- Accent color(s) in use
- Font families loaded/configured
- Border radius patterns
- Shadow patterns
- Color palette structure
- Design style signals (rounded vs sharp, minimal vs rich, etc.)
If the project already has a clear, intentional design system — respect it. Don't override established choices. Note findings and work within the existing system.
If the project has partial or no design system — proceed to Step 2.
做出任何修改前,先分析现有项目已经确定的设计决策:
扫描现有设计令牌:
├── CSS变量 (--color-*, --font-*, --accent-*, --brand-*)
├── Tailwind配置 (theme.extend.colors, theme.extend.fontFamily)
├── globals.css / 全局样式 (字体引入、颜色定义)
├── 布局文件 (字体加载、Google Fonts、next/font)
├── 组件库主题 (shadcn主题、MUI主题、Bootstrap变量等)
└── 设计系统令牌文件 (tokens.css, design-tokens.ts)整理已定义的配置清单:
- 正在使用的强调色
- 已加载/配置的字体系列
- 圆角使用模式
- 阴影使用模式
- 调色板结构
- 设计风格信号(圆润vs锐利、简约vs丰富等)
如果项目已经有清晰、明确的设计系统 — 尊重它,不要覆盖已经确定的选择。记录发现的规则,在现有系统框架内工作。
如果项目只有部分设计系统或完全没有 — 进入步骤2。
Step 2: Ask the User
步骤2:询问用户
When design decisions are missing or ambiguous, ASK the user before defaulting. Present these as quick, focused questions — not a long form.
Quick ask format (prefer over the detailed tables): "Before I build: 1. Design style — minimal, soft modern, sharp geometric, editorial, dark premium, or playful? 2. Accent color — any preference? 3. Font — clean sans-serif, geometric, humanist, monospace, or system stack?" Only show detailed tables if user asks for more options.
Question 1: Design Style
| Style | Description | Signals |
|---|---|---|
| Minimal Clean | Lots of whitespace, subtle borders, muted colors. Think Linear, Notion | Thin borders, light shadows, restrained palette |
| Soft Modern | Rounded corners, gentle gradients, warm feel. Think Stripe, Vercel | Generous radii, layered shadows, smooth transitions |
| Sharp Geometric | Angular, precise, high-contrast. Think Bloomberg, Figma | Small radii, crisp edges, bold typography |
| Rich Editorial | Typography-driven, serif accents, editorial feel. Think Medium, Substack | Mixed typefaces, generous line-height, serif headings |
| Dark Premium | Dark backgrounds, subtle glows, premium feel. Think GitHub, Raycast | Dark surfaces, accent glows, high-contrast text |
| Playful Bold | Bright colors, rounded shapes, energetic. Think Notion alternatives, Clay | Large radii, saturated accents, bouncy interactions |
Question 2: Accent Color
| Color | Hex | Good for | Example brands |
|---|---|---|---|
| Blue | | Trust, productivity, SaaS | Linear, Stripe |
| Indigo | | Creative, modern | Vercel, Framer |
| Violet | | Premium, creative tools | Figma, Pitch |
| Rose | | Bold, attention-grabbing | Notion red, YouTube |
| Orange | | Energy, warmth | Cloudflare, HubSpot |
| Emerald | | Growth, success, finance | Shopify, Robinhood |
| Teal | | Calm, modern, health | Calm, Headspace |
| Amber | | Warmth, caution, craft | Firebase, Plex |
| Custom | User provides hex | Any | — |
Also ask: "Do you want the accent color to be used subtly (active states, selections only) or prominently (primary buttons, key UI elements)?"
Question 3: Font Family
| Category | Options | Character |
|---|---|---|
| Clean & Neutral | Inter, Geist, DM Sans | Professional, invisible, let content speak |
| Geometric & Modern | Plus Jakarta Sans, Outfit, Satoshi | Slightly more personality, still clean |
| Humanist & Warm | Source Sans 3, Nunito Sans, Lato | Friendly, approachable, readable |
| Monospace Accent | Geist Mono, JetBrains Mono, IBM Plex Mono | For code-heavy or technical UIs |
| System Stack | | Maximum performance, native feel |
Ask: "Should headings use the same font as body, or a contrasting display font?"
当设计决策缺失或不明确时,在使用默认值前先询问用户。用简洁的问题提问,不要用长表单。
快速提问格式(优先使用,而非详细表格):"开始构建前我需要确认3个问题:1. 设计风格 — 简约清爽、柔和现代、锐利几何、编辑风、暗色高端还是活泼醒目?2. 强调色 — 有没有偏好?3. 字体 — 简洁无衬线、几何风、人文风、等宽还是系统字体栈?" 只有当用户要求更多选项时再展示详细表格。
问题1:设计风格
| 风格 | 描述 | 特征 |
|---|---|---|
| Minimal Clean(简约清爽) | 大量留白、微妙边框、低饱和度色彩。参考Linear、Notion | 细边框、浅阴影、克制的调色板 |
| Soft Modern(柔和现代) | 圆角、柔和渐变、温暖质感。参考Stripe、Vercel | 宽松的圆角、分层阴影、流畅过渡 |
| Sharp Geometric(锐利几何) | 棱角分明、精确、高对比度。参考Bloomberg、Figma | 小圆角、 crisp 边缘、粗体排版 |
| Rich Editorial(丰富编辑风) | 排版驱动、衬线字体点缀、编辑质感。参考Medium、Substack | 混合字体、宽松行高、衬线字体标题 |
| Dark Premium(暗色高端) | 暗色背景、微妙发光、高端质感。参考GitHub、Raycast | 暗色界面、强调色发光、高对比度文字 |
| Playful Bold(活泼醒目) | 明亮色彩、圆润形状、充满活力。参考Notion替代品、Clay | 大圆角、高饱和强调色、弹性交互 |
问题2:强调色
| 颜色 | Hex | 适用场景 | 品牌示例 |
|---|---|---|---|
| Blue(蓝色) | | 信任、生产力、SaaS | Linear、Stripe |
| Indigo(靛蓝) | | 创意、现代 | Vercel、Framer |
| Violet(紫罗兰) | | 高端、创意工具 | Figma、Pitch |
| Rose(玫瑰红) | | 醒目、吸引注意力 | Notion红、YouTube |
| Orange(橙色) | | 活力、温暖 | Cloudflare、HubSpot |
| Emerald(祖母绿) | | 增长、成功、金融 | Shopify、Robinhood |
| Teal(青绿色) | | 平静、现代、健康 | Calm、Headspace |
| Amber(琥珀色) | | 温暖、警示、工艺 | Firebase、Plex |
| Custom(自定义) | 用户提供hex | 所有场景 | — |
同时询问:"你希望强调色是柔和使用(仅用于激活状态、选中状态)还是突出使用(用于主按钮、关键UI元素)?"
问题3:字体系列
| 分类 | 选项 | 特点 |
|---|---|---|
| Clean & Neutral(简洁中性) | Inter、Geist、DM Sans | 专业、存在感低、突出内容 |
| Geometric & Modern(几何现代) | Plus Jakarta Sans、Outfit、Satoshi | 略有个性、依然简洁 |
| Humanist & Warm(人文温暖) | Source Sans 3、Nunito Sans、Lato | 友好、易接近、可读性强 |
| Monospace Accent(等宽点缀) | Geist Mono、JetBrains Mono、IBM Plex Mono | 用于代码密集或技术类UI |
| System Stack(系统字体栈) | | 最高性能、原生体验 |
询问:"标题应该和正文使用相同字体,还是用对比的展示字体?"
Step 3: Apply Decisions
步骤3:应用决策
After the user answers (or after analyzing existing project tokens), hold these decisions in context for the current task. The project's own code (CSS variables, Tailwind config, font imports) becomes the source of truth for future runs — no external config file needed.
Shortcut: If the user provides accent color, font, and style in the prompt, skip the Discovery Phase entirely. Use their values directly. Only run discovery when preferences are ambiguous or missing.
用户回答后(或分析完现有项目令牌后),将这些决策作为当前任务的上下文。项目自身的代码(CSS变量、Tailwind配置、字体引入)就是后续运行的真实来源,不需要额外的配置文件。
快捷方式: 如果用户在prompt中已经提供了强调色、字体和风格,直接跳过调研阶段,直接使用用户提供的值。只有当偏好不明确或缺失时才执行调研。
Design Style Implementation Guide
设计风格实现指南
Each style maps to concrete CSS patterns. Style is independent of color scheme — "Sharp Geometric" does not mean dark theme, "Soft Modern" does not mean pastel. Any style can be light or dark. Default to light backgrounds unless the user explicitly asks for dark mode or selects "Dark Premium."
| Property | Minimal Clean | Soft Modern | Sharp Geometric | Rich Editorial | Dark Premium | Playful Bold |
|---|---|---|---|---|---|---|
| 2-4px | 8-16px | 0px | 2-4px | 4-8px | 12-20px |
| Shadows | Barely-there or none | Layered (ambient + direct) | None — use borders | Subtle, warm | Subtle glow, inset | Bold, offset |
| Borders | | Soft, same as shadow color | 1px crisp, high-contrast | Thin, warm-tinted | Subtle | Thick, colored |
| Spacing feel | Generous whitespace | Comfortable, padded | Tight, precise | Generous, editorial | Moderate | Loose, breathing |
| Weight range | 400-600 | 400-600 | 400-800 (high contrast jumps) | 300-700 (light body, heavy heads) | 400-700 | 500-800 |
| Background | White, barely-gray | White, warm gray | White or dark, stark | Off-white, cream | Dark surfaces (gray-950) | White, tinted sections |
| Motif ideas | Negative space | Soft gradients, rounded pills | Clip-path shapes, angles | Serif accents, pull quotes | Accent glows, dark cards | Offset borders, rotations |
每种风格对应具体的CSS模式。风格与配色方案无关 — 「锐利几何」不代表暗色主题,「柔和现代」不代表马卡龙色。任何风格都可以是亮色或暗色。默认使用亮色背景,除非用户明确要求暗色模式或选择「暗色高端」风格。
| 属性 | 简约清爽 | 柔和现代 | 锐利几何 | 编辑风 | 暗色高端 | 活泼醒目 |
|---|---|---|---|---|---|---|
| 2-4px | 8-16px | 0px | 2-4px | 4-8px | 12-20px |
| 阴影 | 几乎看不见或无 | 分层(环境光+直射光) | 无 — 用边框 | 微妙、温暖 | 微妙发光、内阴影 | 醒目、偏移 |
| 边框 | | 柔和、与阴影同色 | 1px锐利、高对比度 | 细、暖色调 | 微妙 | 粗、彩色 |
| 间距感受 | 充足留白 | 舒适、有内边距 | 紧凑、精确 | 充足、编辑风格 | 适中 | 宽松、有呼吸感 |
| 字重范围 | 400-600 | 400-600 | 400-800(高对比度跳变) | 300-700(正文轻、标题重) | 400-700 | 500-800 |
| 背景 | 白色、极浅灰 | 白色、暖灰色 | 白色或暗色、鲜明 | 米白色、奶油色 | 暗色界面(gray-950) | 白色、有色块 |
| 图案创意 | 负空间 | 柔和渐变、圆角胶囊 | Clip-path形状、斜角 | 衬线字体点缀、引述块 | 强调色发光、暗色卡片 | 偏移边框、旋转 |
Core Rules (Always Apply)
核心规则(始终适用)
These rules apply to ALL UI work regardless of mode. They are non-negotiable.
这些规则适用于所有UI工作,与模式无关,是不可妥协的要求。
The Anti-Slop Test
反粗制滥造测试
Before shipping any UI, ask: "If someone said AI made this, would they believe it immediately?" If yes, start over.
Critical (immediately recognizable as AI-generated):
- Identical card grids (icon + heading + text, repeated 3-6x) — monotonous layout signals zero design thought
- ALL CAPS on headings, labels, table headers, nav, buttons — screams template. Exception: tiny (11-13px) section category labels with wide letter-spacing
- Purple/cyan gradient everything — instant AI tell, lacks brand identity
- Emoji as feature icons — use proper SVG icon components (Lucide, Heroicons)
- Bounce/elastic easing curves — cartoonish motion undermines credibility
- Glassmorphism on dark backgrounds with neon accents — "made by prompt"
Major (noticeable to designers):
- Colored pills/badges on trend percentages — plain secondary text: "+12.5% from last month"
- Thick colored left/top borders on cards — lazy differentiation; use elevation or background tint
- Uniform border-radius on everything — vary by element: 4px inputs, 8px cards, 12px modals
- Gradient text on hero metrics — decoration over data
- Vertical bar charts for time-series data — use area/line charts. Horizontal bars ARE fine for categorical comparison
- — list specific properties;
transition: allanimates unintended thingsall - Decorative glow effects as primary affordances — glow is not a button state
- Soft blurry gradient blobs/orbs in backgrounds — use intentional flat or subtle backgrounds
- Generic CTAs ("Learn more", "Click here", "Get started") — be specific: "Start for free", "Deploy now", "View changelog"
- Walls of text in any section — no section on a landing page should exceed 2-3 sentences. Copy is ruthlessly concise
Minor (polish that separates good from great):
- No on data
font-variant-numeric: tabular-nums - Missing on headings
text-wrap: balance - Straight quotes instead of curly (" " and ' ')
- No non-breaking spaces in brand names
- Hero metric layouts (big number + gradient) without adjacent context
- Overly minimal results that look "empty" rather than "designed"
- Testimonial cards with 5-star ratings — use quotes with name/role/company
交付任何UI前,先问自己:「如果有人说这是AI做的,会不会立刻相信?」如果答案是是,就推倒重来。
严重问题(立刻就能认出是AI生成):
- 完全相同的卡片网格(图标+标题+文本,重复3-6次) — 单调的布局说明完全没有设计思考
- 标题、标签、表头、导航、按钮全大写 — 充满模板感。例外:11-13px的小型模块分类标签搭配宽字间距
- 所有地方都用紫/青色渐变 — 典型AI特征,缺乏品牌辨识度
- 用emoji作为功能图标 — 使用正规的SVG图标组件(Lucide、Heroicons)
- 弹跳/弹性缓动曲线 — 卡通化动效会降低可信度
- 暗色背景上的玻璃态效果+霓虹强调色 — 「prompt生成」特征
主要问题(设计师一眼就能看出来):
- 趋势百分比用彩色胶囊/徽章 — 用普通次要文字即可:「较上月+12.5%」
- 卡片上有粗的彩色左/上边框 — 偷懒的区分方式;用层级或背景色即可
- 所有元素的border-radius都一样 — 根据元素大小调整:输入框4px、卡片8px、模态框12px
- 关键指标用渐变文字 — 装饰大于数据本身
- 时间序列数据用垂直柱状图 — 用面积/折线图。分类对比用水平柱状图是没问题的
- — 列出具体属性;
transition: all会动画很多你意料之外的属性all - 装饰性发光效果作为主要交互提示 — 发光不是按钮状态
- 背景用模糊的渐变 blob/球体 — 用明确的纯色或微妙背景
- 通用CTA(「了解更多」、「点击这里」、「开始使用」) — 要具体:「免费开始」、「立即部署」、「查看更新日志」
- 任何模块有大段文字 — 落地页上的模块文字不要超过2-3句,文案要极其简洁
细节问题(区分优秀和普通的打磨点):
- 数据没有加
font-variant-numeric: tabular-nums - 标题没有加
text-wrap: balance - 用直引号而非弯引号(" " 和 ' ')
- 品牌名没有加非打断空格
- 关键指标布局(大数字+渐变)没有关联上下文
- 过度简约的效果看起来像「空的」而非「经过设计的」
- testimonial 卡片带5星评分 — 用带姓名/职位/公司的引述即可
The Craft Test (What TO Do)
工艺测试(正确的做法)
Anti-slop tells you what to avoid. This tells you what to aim for.
General craft (applies everywhere):
- One accent color, 3-5 placements per viewport — primary CTA, one key metric, active states, a section label. Never two accent colors competing. If accent appears 10+ times, it loses power.
- White backgrounds with barely-there borders — or whitespace to separate sections
1px solid oklch(92% 0.005 250) - Numbers: large, black, undecorated — ,
font-weight: 600-700, no gradients. The number speaks for itselftabular-nums - Comparison is plain secondary text — "+12.5% from last month" in secondary color. Never pills, never colored badges
- One chart color, not rainbow — single accent hue at different opacities. Area fill fades from ~15% at line to 0% at bottom
- Functional color only — small dots (6-8px) for status, flags for countries. Color serves data, never decoration
- Real content, not placeholders — actual company names, real metrics. "Lorem ipsum" feels generated
Landing page craft:
- Hero — left-aligned or asymmetric. One headline (48-72px, tight tracking), one paragraph, dual CTAs (solid primary + ghost secondary). Social proof below CTAs (avatars + count, or logos). Never center everything.
- Product proof — show a screenshot/mockup with real data. Frame in a subtle container. Replaces abstract illustrations.
- Logo strip — "Trusted by teams at" + 5-7 logos. Choose plausible brands (Lattice > Stripe for believability).
- Features — 2-3 asymmetric rows (text + visual, alternating sides). Each feature gets a real visual (chart, timeline, funnel), not just an icon. NEVER a uniform 3-column or 6-card icon grid.
- Metrics band — 3-4 stats on tinted/dark background. First metric in accent, rest in primary text. Numbers 48px+, descriptions small.
- Testimonials — 3 cards with specific metrics. Name + role + company. First card can be accent-tinted. No star ratings, no thick side borders.
- Pricing — 3 tiers, middle featured (elevation or accent border). Price splits weight. Feature lists with SVG checkmarks.
- Sections breathe — 120-200px between majors. Varied spacing creates rhythm.
- Tab-based feature sections — use tabs or toggles to let users explore features interactively. Each tab reveals different content (screenshot, demo, description). Never present all features as identical static cards. See inspiration.md for examples from dub.co, vercel.com.
- Velocity/changelog section — prove the product ships fast. Show recent changelog entries with dates, or a "We ship fast" section. This builds confidence that the product is actively maintained.
- Specific metrics in social proof — "Build times went from 7m to 40s" next to a customer logo. Quantify the transformation instead of vague praise. One concrete metric beats "trusted by thousands."
Dashboard craft (see dashboard.md for full patterns):
- Sidebar navigation — subtle bg tint, NOT full dark. Dark sidebar is a common AI pattern. Active item uses accent bg at low opacity.
- Metric card hierarchy — primary card gets accent tint or solid bg; others stay neutral white. All cards include sparklines (32px polyline SVG). NEVER put the same colored top border on all cards.
- At least 3 content types visible — metric cards + chart + table/list is the minimum. Never 4+ identical cards in a row.
- Chart type by data story — area for trends, horizontal bar for categories, donut sparingly for part-of-whole, sparkline for inline trends. Never pie charts or 3D.
- Data tables with row context — avatars, status dots (not badges), proportion bars. Headers in sentence case, never uppercase.
- Filter toolbar — ghost buttons, active state with accent bg. Date range selector gets prominence.
反粗制滥造告诉你要避免什么,这里告诉你要追求什么。
通用工艺(所有场景适用):
- 一个强调色,每个视口使用3-5处 — 主CTA、一个关键指标、激活状态、一个模块标签。永远不要有两个强调色互相竞争。如果强调色出现在10处以上,就会失去作用。
- 白色背景搭配极细边框 — 用或留白分隔模块
1px solid oklch(92% 0.005 250) - 数字:大、黑色、无装饰 — 、
font-weight: 600-700、无渐变。数字本身就有说服力tabular-nums - 对比数据用普通次要文字 — 「较上月+12.5%」用次要色展示,永远不要用胶囊,永远不要用彩色徽章
- 图表只用一种颜色,不要彩虹色 — 单一强调色的不同透明度,面积填充从线条处的~15%到底部的0%渐变
- 色彩只用于功能 — 状态用6-8px的小点,国家用国旗。色彩服务于数据,永远不要用于装饰
- 用真实内容,不要占位符 — 真实的公司名、真实的指标。「Lorem ipsum」会有生成感
落地页工艺:
- Hero区 — 左对齐或不对称布局。一个标题(48-72px,紧凑字间距)、一段说明、双CTA(实心主按钮+幽灵次按钮)。CTA下方放社交证明(头像+数量,或logo)。永远不要所有内容都居中。
- 产品证明 — 展示带真实数据的截图/设计稿,放在微妙的容器里,代替抽象插画。
- Logo栏 — 「深受以下团队信任」+5-7个logo,选择合理的品牌(对可信度来说Lattice比Stripe更好)。
- 功能区 — 2-3行不对称布局(文字+视觉,左右交替)。每个功能配真实的视觉元素(图表、时间线、漏斗),不要只有图标。永远不要用统一的3列或6个图标卡片网格。
- 指标栏 — 有色/暗色背景上放3-4个统计数据。第一个指标用强调色,其余用主文字色。数字48px以上,说明文字小。
- 评价区 — 3张带具体指标的卡片,姓名+职位+公司。第一张卡片可以用强调色背景。不要星级评分,不要粗侧边边框。
- 定价区 — 3个档位,中间档位突出(更高层级或强调色边框)。价格的字重要分层,功能列表用SVG对勾。
- 模块要有呼吸感 — 主要模块之间间距120-200px,变化的间距能创造节奏感。
- 基于标签的功能区 — 用标签或切换按钮让用户交互式探索功能,每个标签展示不同内容(截图、演示、说明)。永远不要把所有功能都做成相同的静态卡片。参考dub.co、vercel.com的示例见inspiration.md。
- 更新速度/更新日志区 — 证明产品迭代快,展示带日期的最近更新日志,或「我们快速迭代」模块。这能建立用户对产品正在活跃维护的信心。
- 社交证明用具体指标 — 客户logo旁边放「构建时间从7分钟降到40秒」,量化价值而非模糊的赞美。一个具体的指标比「受数千人信任」更有说服力。
仪表盘工艺(完整模式见dashboard.md):
- 侧边栏导航 — 微妙的背景色,不要全黑。暗色侧边栏是常见的AI模式。激活项用低透明度的强调色背景。
- 指标卡片层级 — 主卡片用强调色背景或实心背景,其余保持中性白色。所有卡片带迷你折线图(32px polyline SVG)。永远不要给所有卡片加相同的彩色上边框。
- 至少展示3种内容类型 — 指标卡片+图表+表格/列表是最低要求。永远不要连续放4张以上相同的卡片。
- 图表类型匹配数据诉求 — 趋势用面积图,分类用水平柱状图,占比尽量少用环形图,行内趋势用迷你折线图。永远不要用饼图或3D图表。
- 数据表格带行上下文 — 头像、状态点(不是徽章)、比例条。表头用句首大写,永远不要全大写。
- 筛选工具栏 — 幽灵按钮,激活状态用强调色背景。日期范围选择器要突出。
Animation Decision Rules
动画决策规则
The question is not "how to animate" — it's "should this animate at all?"
- Justify every animation — motion must communicate something (hierarchy, state change, spatial relationship). Decorative motion is noise.
- Frequency determines budget — actions performed 100+ times/day get zero animation. Occasional actions (modals, drawers) get standard treatment. First-time experiences can delight.
- Speed communicates confidence — UI that responds in under 200ms feels instant. 300ms+ starts feeling sluggish.
- Respect the user's system — is not optional. Provide meaningful fallbacks, not just
prefers-reduced-motion.animation: none - GPU-only properties — stick to and
transform. Animatingopacity,width,height,topcauses layout thrashing.left - List properties explicitly — animates things you didn't intend. Be precise about what moves and why.
transition: all
问题不是「怎么动画」,而是「这个元素到底要不要动画」?
- 每个动画都要有合理理由 — 动效必须传达信息(层级、状态变化、空间关系)。装饰性动效就是噪音。
- 使用频率决定动画预算 — 每天执行100次以上的操作不要加动画。偶尔执行的操作(模态框、抽屉)用标准动效。首次体验可以加趣味性动效。
- 速度传递自信感 — 200ms内响应的UI会感觉很流畅,300ms以上就会感觉迟缓。
- 尊重用户的系统设置 — 不是可选项,提供有意义的降级方案,不要只写
prefers-reduced-motion。animation: none - 只使用GPU加速属性 — 只动和
transform。动opacity、width、height、top会导致布局抖动。left - 明确列出动画属性 — 会动画很多你意料之外的属性,明确指定要动的属性和原因。
transition: all
Interaction Rules
交互规则
- Full keyboard support per WAI-ARIA APG patterns
- Visible focus rings via ; group with
:focus-visible:focus-within - Hit targets ≥ 24px (mobile ≥ 44px); expand with pseudo-elements if visual < 24px
- URL reflects state — deep-link filters, tabs, pagination, expanded panels
- Navigation elements use proper anchor tags — support Cmd/Ctrl+click, middle-click
- Optimistic UI — update immediately, reconcile on response, rollback on failure
- Confirm destructive actions or provide Undo window
- in modals/drawers
overscroll-behavior: contain - on controls to prevent double-tap zoom
touch-action: manipulation
- 遵循WAI-ARIA APG模式的全键盘支持
- 通过实现可见的焦点环;和
:focus-visible配合使用:focus-within - 点击目标≥24px(移动端≥44px);如果视觉尺寸<24px,用伪元素扩大点击区域
- URL反映状态 — 筛选、标签、分页、展开面板支持深度链接
- 导航元素使用正确的a标签 — 支持Cmd/Ctrl+点击、中键点击
- 乐观UI — 立即更新界面,响应返回后再同步,失败时回滚
- 破坏性操作要确认或提供撤销窗口
- 模态框/抽屉里加
overscroll-behavior: contain - 控件加防止双击缩放
touch-action: manipulation
Component Craft
组件工艺
- Interactive elements have three states minimum — rest, hover/focus, active/pressed. If it looks the same when you click it, it feels broken.
- Button hierarchy guides action — primary = solid, secondary = outline/ghost, destructive = red outline. Only ONE primary per view section.
- Feedback must be visual, not just color — swap icon to checkmark, show inline confirmation, animate the state change. Color alone fails for colorblind users and subtle shifts go unnoticed.
- Metric cards vary treatment — if showing 3+ cards with same structure, differentiate the primary one (heavier type weight, slightly larger number, or subtle background tint — never thick colored borders).
- Price typography splits weight — dollar sign lighter/smaller than the number, period label (e.g. "/month") in secondary color.
- Prevent native image drag on interactive overlays — on images inside sliders/carousels.
user-drag: none; -webkit-user-drag: none; pointer-events: none - Placeholders are visual, not text — skeleton bars, subtle grid lines, or a muted pattern. "Chart would render here" looks unfinished.
Hover & interaction micro-details (gate behind ):
@media (hover: hover) and (pointer: fine)- Cards: + shadow increase —
transform: translateY(-1px)/ Tailwind:transition: transform 200ms ease-out, box-shadow 200ms ease-outhover:-translate-y-px hover:shadow-md transition-[transform,box-shadow] duration-200 - Buttons: slight background darkening, not a full color swap — / Tailwind:
transition: background 150ms ease-outhover:bg-accent/90 transition-colors duration-150 - Table rows: subtle background — / Tailwind:
hover:bg-gray-50hover:bg-slate-50/50 - Links: / Tailwind:
text-underline-offset: 2px; text-decoration-skip-ink: autounderline-offset-2 decoration-skip-ink-auto - Active/pressed: on buttons for tactile feedback
transform: scale(0.98)
- 交互元素至少有3种状态 — 静止、hover/聚焦、激活/点击。如果点击时看起来没有变化,就会像坏了一样。
- 按钮层级引导用户行动 — 主按钮=实心,次按钮=边框/幽灵,危险按钮=红色边框。每个视图区域只能有一个主按钮。
- 反馈必须是视觉的,不只是颜色 — 换成对勾图标、展示行内确认、动画展示状态变化。仅用颜色对色盲用户不友好,微妙的变化也容易被忽略。
- 指标卡片要有差异化处理 — 如果展示3张以上结构相同的卡片,要突出主卡片(更粗的字重、稍大的数字、或微妙的背景色 — 永远不要用粗彩色边框)。
- 价格排版要分层 — 美元符号比数字更轻/更小,周期标签(例如「/月」)用次要色。
- 交互式覆盖层上的图片要阻止原生拖拽 — 滑块/轮播里的图片加。
user-drag: none; -webkit-user-drag: none; pointer-events: none - 占位符是视觉的,不是文字 — 骨架屏、微妙的网格线、或低饱和度图案。「图表将在此处渲染」看起来像未完成。
Hover和交互微细节(仅在下启用):
@media (hover: hover) and (pointer: fine)- 卡片:+ 阴影加深 —
transform: translateY(-1px)/ Tailwind写法:transition: transform 200ms ease-out, box-shadow 200ms ease-outhover:-translate-y-px hover:shadow-md transition-[transform,box-shadow] duration-200 - 按钮:背景轻微加深,不要完全换色 — / Tailwind写法:
transition: background 150ms ease-outhover:bg-accent/90 transition-colors duration-150 - 表格行:微妙背景色 — / Tailwind写法:
hover:bg-gray-50hover:bg-slate-50/50 - 链接:/ Tailwind写法:
text-underline-offset: 2px; text-decoration-skip-ink: autounderline-offset-2 decoration-skip-ink-auto - 激活/点击状态:按钮加提供触觉反馈
transform: scale(0.98)
Forms (Non-negotiable)
表单规则(不可妥协)
- Never block paste in inputs
- Enter submits focused input; ⌘/Ctrl+Enter in multi-line fields
- Keep submit enabled until request starts; then disable with spinner and keep label
- Accept free text, validate after — don't block typing
- Errors inline next to fields; on submit, focus first error
- Set + meaningful
autocomplete; correctnameandtypeinputmode - Warn on unsaved changes before navigation
- Trim values to handle trailing whitespace from text expansion
- Mobile input font-size ≥ 16px to prevent iOS zoom
- 永远不要阻止输入框的粘贴操作
- 回车提交聚焦的输入框;多行输入框用⌘/Ctrl+回车提交
- 提交按钮保持可用直到请求开始;请求开始后禁用按钮并显示加载动画,保留按钮文字
- 接受自由输入,之后再校验 — 不要阻止用户输入
- 错误信息展示在字段旁边;提交时聚焦第一个错误字段
- 设置+ 有意义的
autocomplete属性;使用正确的name和typeinputmode - 导航前提醒用户有未保存的更改
- 自动 trim 值处理文本扩展带来的末尾空格
- 移动端输入框字号≥16px防止iOS自动缩放
Typography Essentials
排版要点
- for headings;
text-wrap: balancefor bodytext-wrap: pretty - for data/numbers
font-variant-numeric: tabular-nums - Truncation handling for dense UI; flex children need
min-w-0 - Smart punctuation: curly quotes (
“), apostrophes (”), ellipsis (’), em-dash (…)— - Non-breaking spaces: ,
10 MB, brand names,⌘ K$ 79/month
Font recommendations — pick one family for body, optionally a second for display/headings. Don't mix more than two.
| Category | Safe choices |
|---|---|
| Sans-serif | Inter, Geist, DM Sans, Plus Jakarta Sans |
| Monospace | Geist Mono, JetBrains Mono, IBM Plex Mono |
| System stack | |
- 标题用**;正文用
text-wrap: balance**text-wrap: pretty - 数据/数字用****
font-variant-numeric: tabular-nums - 密集UI处理好文字截断;flex子元素需要加
min-w-0 - 智能标点:弯引号(
“)、撇号(”)、省略号(’)、破折号(…)— - 非打断空格:、
10 MB、品牌名、⌘ K$ 79/month
字体推荐 — 正文选一种字体,展示/标题可选第二种字体,不要混合超过两种。
| 分类 | 安全选择 |
|---|---|
| 无衬线 | Inter、Geist、DM Sans、Plus Jakarta Sans |
| 等宽 | Geist Mono、JetBrains Mono、IBM Plex Mono |
| 系统字体栈 | |
Layout Essentials
布局要点
- Optical alignment — adjust ±1px when perception beats geometry
- Deliberate alignment to grid/baseline/edges — no accidental placement
- Respect safe areas:
env(safe-area-inset-*) - No unwanted scrollbars — fix overflows
- CSS layout over JS measurement
- Nested radii: child ≤ parent, concentric
- Layered shadows: ambient + direct light, at least two layers
- Fixed z-index scale: dropdown → sticky → modal-backdrop → modal → toast → tooltip
- 视觉对齐 — 当视觉感受比几何对齐更舒服时,微调±1px
- 明确对齐到网格/基线/边缘 — 不要有随意的放置
- 尊重安全区域:
env(safe-area-inset-*) - 不要有意外的滚动条 — 修复溢出问题
- 优先用CSS布局而非JS测量
- 嵌套圆角:子元素圆角≤父元素圆角,同心
- 分层阴影:环境光+直射光,至少两层
- 固定z-index层级:下拉框 → 粘性定位 → 模态框背景 → 模态框 → 提示 → 工具提示
Design Rules
设计规则
- Layered shadows mimic ambient + direct light
- Crisp borders: semi-transparent borders + shadows for edge clarity
- Hue consistency: tint borders/shadows/text toward background hue on non-neutral surfaces
- APCA contrast over WCAG 2 for perceptual accuracy
- Interactions increase contrast: /
:hover/:activemore contrast than rest:focus - on
color-scheme—<html>for light themes,lightfor dark. Ensures native controls, scrollbars match.dark - Theme color meta tag matches page background
- Use perceptually uniform color spaces (like OKLCH) for harmonious scales
- 分层阴影模拟环境光+直射光
- 锐利边框:半透明边框+阴影提升边缘清晰度
- 色相一致性:非中性表面上的边框/阴影/文字色相向背景色靠拢
- 优先用APCA对比度而非WCAG 2提升感知准确性
- 交互提升对比度:/
:hover/:active状态对比度高于其他状态:focus - 标签加**
<html>** — 亮色主题用color-scheme,暗色主题用light,确保原生控件、滚动条匹配主题dark - 主题色meta标签匹配页面背景
- 使用感知统一的色彩空间(例如OKLCH)生成和谐的色彩尺度
Performance Rules
性能规则
- Virtualize large lists (>50 items)
- Preload above-fold images; lazy-load the rest
- Explicit image dimensions to prevent CLS
- Preconnect to CDN domains
- Track re-renders — minimize and make them cheap
- Batch layout reads/writes — never interleave
- Mutations target <500ms
- Prefer CSS > Web Animations API > JS libraries for animations
- 长列表(>50项)用虚拟滚动
- 首屏图片预加载;其余图片懒加载
- 明确图片尺寸防止CLS
- 预连接到CDN域名
- 跟踪重渲染 — 减少重渲染次数,降低重渲染成本
- 批量布局读写 — 不要交叉读写
- 变更耗时<500ms
- 动画优先用CSS > Web Animations API > JS库
Content & States
内容与状态
- Design all states: empty, sparse, dense, error, loading, success
- Skeletons mirror final content exactly — prevent layout shift
- No dead ends — always offer next step or recovery
- Empty states guide toward action, not just "nothing here"
- Accessible names exist even when visuals omit labels
- Resilient to user-generated content: short, average, very long
- 设计所有状态:空状态、稀疏状态、密集状态、错误、加载、成功
- 骨架屏完全匹配最终内容 — 防止布局偏移
- 没有死胡同 — 始终提供下一步操作或恢复方案
- 空状态引导用户行动,不要只展示「这里没有内容」
- 即使视觉上省略了标签,也要有可访问的名称
- 适配用户生成内容:短、中等、非常长的内容都要兼容
Polish Pass (The Compound Details)
打磨检查清单(叠加的细节)
The difference between "correct" and "crafted" is 20 small things done right. Run this checklist after the UI works:
- Brand names use — prevent "UI" on one line and "Craft" on the next
- Confirmation feedback is visual, not just color — swap icon to checkmark, not just green tint
- One visual anchor per text-heavy page — a code block, screenshot, or diagram breaks monotony
- Headings sit closer to their content than to the previous section — unequal spacing creates grouping
- Footer earns its space or disappears — generic "Built by Name" adds nothing; either add value or simplify
- Test on mobile before declaring done — drag interactions, overflow, label overlap, touch targets
- Secondary actions don't compete with primary — outline/ghost buttons for secondary, solid for primary
- Data-heavy content uses monospace or tabular-nums — even in casual contexts
- Images inside interactive containers can't be natively dragged — kills slider/carousel UX
- Every on a landing page answers one question — if it answers two, split it
<section>
「正确」和「精良」的区别是20个小细节都做对了。UI能正常工作后运行这个检查清单:
- 品牌名使用— 防止「UI」在一行,「Craft」在下一行
- 确认反馈是视觉的,不只是颜色 — 换成对勾图标,不要只是绿色背景
- 每个文字密集的页面有一个视觉锚点 — 代码块、截图、图表打破单调
- 标题离所属内容的距离比离上一个模块的距离更近 — 不等间距创造分组
- 页脚要有存在的价值否则就删掉 — 通用的「由XXX构建」没有价值;要么增加价值要么简化
- 完成前在移动端测试 — 拖拽交互、溢出、标签重叠、点击目标
- 次要操作不要和主操作竞争 — 次操作用边框/幽灵按钮,主操作用实心按钮
- 数据密集的内容用等宽字体或tabular-nums — 即使是 casual 场景
- 交互式容器里的图片不能被原生拖拽 — 会破坏滑块/轮播体验
- 落地页上的每个只回答一个问题 — 如果回答两个问题就拆分
<section>
Common Issues (What We See in Real Projects)
常见问题(实际项目中常见的问题)
When reviewing or polishing existing UI, these are the most frequent problems:
| Issue | How to spot it | Fix |
|---|---|---|
| Everything is the same shade of gray | Squint test — no visual hierarchy | Darken headings to 900, lighten secondary to 500, add one accent |
| Cards all look identical | 4+ cards with same border, radius, shadow | Differentiate primary card, vary content types, break the grid |
| Hover states missing or default | Buttons/cards don't respond to cursor | Add translateY(-1px) + shadow on cards, bg darken on buttons |
| Spacing is uniform everywhere | Same gap between all sections | Vary: tighter within groups, looser between sections |
| No loading/empty/error states | Only the happy path is designed | Add skeleton, empty state with CTA, inline errors |
评审或打磨现有UI时,这些是最常见的问题:
| 问题 | 如何发现 | 修复方案 |
|---|---|---|
| 所有内容都是同一种灰色 | 眯眼测试 — 没有视觉层级 | 标题加深到900色号,次要内容减淡到500色号,加一个强调色 |
| 所有卡片看起来都一样 | 4张以上卡片有相同的边框、圆角、阴影 | 突出主卡片,变化内容类型,打破网格 |
- Hover状态缺失或用默认效果 | 按钮/卡片鼠标悬停没有反馈 | 卡片加translateY(-1px) + 阴影加深,按钮加背景加深效果 | | 所有地方间距都一样 | 所有模块之间的间距都相同 | 变化间距:组内更紧凑,模块之间更宽松 | | 没有加载/空/错误状态 | 只设计了正常流程 | 加骨架屏、带CTA的空状态、行内错误 |
Review Format (Required)
评审格式(必填)
When reviewing UI code, use a markdown table. Never use "Before:"/"After:" on separate lines.
| Before | After | Why |
|---|---|---|
| | Specify exact properties; |
| No focus-visible style | | Keyboard users need visible focus indication |
| | Convey disabled state through multiple signals, not just color |
When reviewing, prioritize findings by impact:
- Critical — blocks usability or accessibility (missing focus states, broken keyboard nav, no reduced-motion support)
- High-impact — immediately noticeable quality issues (wrong font, default blue, identical card grids, no hover states)
- Quick wins — small changes, big polish (add tabular-nums, fix letter-spacing, curly quotes, non-breaking spaces)
评审UI代码时使用markdown表格,永远不要分开展示「Before:」/「After:」。
| 之前 | 之后 | 原因 |
|---|---|---|
| | 指定具体属性; |
| 没有focus-visible样式 | | 键盘用户需要可见的焦点提示 |
禁用状态用 | | 通过多种信号传达禁用状态,不只是颜色 |
评审时按影响优先级排序发现的问题:
- 严重 — 阻碍可用性或无障碍(缺失焦点状态、键盘导航失效、无 reduced-motion 支持)
- 高影响 — 立刻就能注意到的质量问题(错误的字体、默认蓝色、相同的卡片网格、无hover状态)
- 快速优化 — 改动小,提升大(加tabular-nums、修复字间距、弯引号、非打断空格)
Quick Decision Frameworks
快速决策框架
Should This Animate?
这个元素要不要动画?
| User action frequency | Decision |
|---|---|
| High-frequency (keyboard shortcuts, toggles, typing) | No animation. Speed is the feature. |
| Medium-frequency (hover states, list navigation) | Minimal — under 150ms or remove entirely |
| Low-frequency (opening modals, page transitions) | Standard — 200-300ms, clear purpose |
| One-time (onboarding, empty state → first content) | Can be expressive — tell a story |
| 用户操作频率 | 决策 |
|---|---|
| 高频(快捷键、切换、输入) | 不要动画。 速度就是核心体验。 |
| 中频(hover状态、列表导航) | 极简动画 — 150ms以内或完全去掉 |
| 低频(打开模态框、页面过渡) | 标准动画 — 200-300ms,目的明确 |
| 一次性(引导、空状态→首次内容) | 可以有表现力 — 讲故事 |
Motion Budget
动画时长预算
Not all elements deserve the same time. Smaller = faster, larger = slower.
| Element type | Budget |
|---|---|
| Color/opacity shifts | 100-150ms |
| Small UI (tooltips, dropdowns) | 150-200ms |
| Medium UI (modals, panels) | 200-300ms |
| Large UI (page transitions, drawers) | 300-400ms |
不是所有元素的动画时长都一样。越小越快,越大越慢。
| 元素类型 | 时长预算 |
|---|---|
| 颜色/透明度变化 | 100-150ms |
| 小型UI(工具提示、下拉框) | 150-200ms |
| 中型UI(模态框、面板) | 200-300ms |
| 大型UI(页面过渡、抽屉) | 300-400ms |
Accessibility Checklist
无障碍检查清单
Every UI you build or review must pass these:
- respected on every animation — with meaningful fallbacks:
prefers-reduced-motion- Fade+slide entrance → just appear instantly (, no transform)
opacity: 1 - Spring/bounce → simple opacity fade ()
200ms ease - Parallax scroll → static positioning
- Color transitions and opacity changes are fine to keep — they don't cause motion sickness
- Fade+slide entrance → just appear instantly (
- gates hover animations
@media (hover: hover) and (pointer: fine) - All interactive elements keyboard-reachable with visible focus
- Icon-only buttons have ; decorative icons are
aria-labelaria-hidden - Focus trapped in modals; restored to trigger on close
- Color is never the sole status indicator
- Touch targets ≥ 44px (use pseudo-element expansion)
- Native elements (,
button,a) before ARIA roleslabel - Form errors linked via , invalid fields use
aria-describedbyaria-invalid - Skip-to-content link; hierarchical –
<h1><h6>
你构建或评审的每个UI都必须通过这些检查:
- 所有动画都尊重设置 — 提供有意义的降级方案:
prefers-reduced-motion- 渐变+滑动进入 → 直接出现(,无transform)
opacity: 1 - 弹簧/弹跳效果 → 简单的透明度渐变()
200ms ease - 视差滚动 → 静态定位
- 颜色过渡和透明度变化可以保留 — 它们不会导致晕动症
- 渐变+滑动进入 → 直接出现(
- Hover动画用做条件判断
@media (hover: hover) and (pointer: fine) - 所有交互元素都可以通过键盘访问,有可见的焦点状态
- 纯图标按钮有;装饰性图标加
aria-labelaria-hidden - 模态框内锁定焦点;关闭后焦点恢复到触发元素
- 颜色永远不是唯一的状态提示
- 点击目标≥44px(用伪元素扩大)
- 优先使用原生元素(、
button、a)而非ARIA角色label - 表单错误通过关联,无效字段用
aria-describedbyaria-invalid - 有跳转到内容的链接;标题层级遵循–
<h1><h6>
Reference Files
参考文件
Deep dives for specialized work. Read only what's relevant to the task at hand.
| Reference | When to Read |
|---|---|
| dashboard.md | Dashboard layout, metric cards, chart types, data tables, sidebar, filters |
| animation.md | Adding/fixing animations, easing curves, springs, timing, animation principles |
| review.md | Critiquing or auditing UI quality (visual, interface, a11y, performance) |
| animation-orchestration.md | Writing multi-stage, sequenced animations with clean, readable code |
| layout.md | Spacing systems, grids, visual hierarchy, composition, depth |
| typography.md | Type scale, font selection, readability, weight systems |
| color.md | Color strategy, palettes, dark mode, tokens |
| accessibility.md | WCAG audit, keyboard nav, focus management, forms, ARIA |
| performance.md | Animation performance, compositor, FLIP, scroll, blur, layers |
| modern-css.md | View Transitions, scroll-driven animations, container queries, pseudo-elements, |
| responsive.md | Mobile/tablet/desktop adaptation, breakpoints, touch zones |
| sound.md | Web Audio, UI sound design, appropriateness matrix |
| copy.md | UX writing, error messages, empty states, CTAs, microcopy |
| inspiration.md | Real-world SaaS patterns from dub.co, cursor.com, linear.app, vercel.com, stripe.com |
专项工作的深度指南,仅阅读与当前任务相关的内容。
| 参考文件 | 阅读场景 |
|---|---|
| dashboard.md | 仪表盘布局、指标卡片、图表类型、数据表格、侧边栏、筛选器 |
| animation.md | 添加/修复动画、缓动曲线、弹簧、时长、动画原则 |
| review.md | 评审或审计UI质量(视觉、界面、a11y、性能) |
| animation-orchestration.md | 编写多阶段、序列动画,代码清晰易读 |
| layout.md | 间距系统、网格、视觉层级、排版、深度 |
| typography.md | 字体尺度、字体选择、可读性、字重系统 |
| color.md | 色彩策略、调色板、暗色模式、令牌 |
| accessibility.md | WCAG审计、键盘导航、焦点管理、表单、ARIA |
| performance.md | 动画性能、合成层、FLIP、滚动、模糊、图层 |
| modern-css.md | 视图过渡、滚动驱动动画、容器查询、伪元素、 |
| responsive.md | 移动端/平板/桌面适配、断点、触控区域 |
| sound.md | Web Audio、UI音效设计、适用性矩阵 |
| copy.md | UX写作、错误信息、空状态、CTA、微文案 |
| inspiration.md | dub.co、cursor.com、linear.app、vercel.com、stripe.com的真实SaaS模式参考 |