When this skill is invoked:
Parse the argument:
- No argument → full audit across all systems
- → audit that single system only
- → summary table only, no file write
Phase 1 — Context Gathering
-
Read design/gdd/systems-index.md
for the full list of systems, their
categories, and MVP/priority tier.
-
L0 pre-scan: Before full-reading any GDDs, Grep all GDD files for
sections plus common content-count keywords:
Grep pattern="(## Summary|N enemies|N levels|N items|N abilities|enemy types|item types)" glob="design/gdd/*.md" output_mode="files_with_matches"
For a single-system audit: skip this step and go straight to full-read.
For a full audit: full-read only the GDDs that matched content-count keywords.
GDDs with no content-count language (pure mechanics GDDs) are noted as
"No auditable content counts" without a full read.
-
Full-read in-scope GDD files (or the single system GDD if a system
name was given).
-
For each GDD, extract explicit content counts or lists. Look for patterns
like:
- "N enemies" / "enemy types:" / list of named enemies
- "N levels" / "N areas" / "N maps" / "N stages"
- "N items" / "N weapons" / "N equipment pieces"
- "N abilities" / "N skills" / "N spells"
- "N dialogue scenes" / "N conversations" / "N cutscenes"
- "N quests" / "N missions" / "N objectives"
- Any explicit enumerated list (bullet list of named content pieces)
-
Build a content inventory table from the extracted data:
| System | Content Type | Specified Count/List | Source GDD |
|---|
Note: If a GDD describes content qualitatively but gives no count, record
"Unspecified" and flag it — unspecified counts are a design gap worth noting.
Phase 2 — Implementation Scan
For each content type found in Phase 1, scan the relevant directories to count
what has been implemented. Use Glob and Grep to locate files.
Levels / Areas / Maps:
- Glob , ,
- Glob ,
- Look for scene files in subdirectories named , , ,
,
- Count unique files that appear to be level/scene definitions (not UI scenes)
Enemies / Characters / NPCs:
- Glob
assets/data/**/enemies/**
, assets/data/**/characters/**
- Glob ,
- Look for , , , data files defining entity stats
- Look for scene/prefab files in character subdirectories
Items / Equipment / Loot:
- Glob ,
assets/data/**/equipment/**
,
- Look for , , data files
Abilities / Skills / Spells:
- Glob
assets/data/**/abilities/**
, ,
- Look for , , data files
Dialogue / Conversations / Cutscenes:
- Glob , ,
- Grep for dialogue data files in
Quests / Missions:
- Glob ,
assets/data/**/missions/**
- Look for , definition files
Engine-specific notes (acknowledge in the report):
- Counts are approximations — the skill cannot perfectly parse every engine
format or distinguish editor-only files from shipped content
- Scene files may include both gameplay content and system/UI scenes; the scan
counts all matches and notes this caveat
Phase 3 — Gap Report
Produce the gap table:
| System | Content Type | Specified | Found | Gap | Status |
|--------|-------------|-----------|-------|-----|--------|
Status categories:
- — Found ≥ Specified (100%+)
- — Found is 50–99% of Specified
- — Found is 1–49% of Specified
- — Found is 0
Priority flags:
Flag a system as
in the report if:
- Status is or , AND
- The system is tagged MVP or Vertical Slice in the systems index, OR
- The systems index shows the system is blocking downstream systems
Summary line:
- Total content items specified (sum of all Specified column values)
- Total content items found (sum of all Found column values)
- Overall gap percentage:
(Specified - Found) / Specified * 100
Phase 4 — Output
Full audit and single-system modes
Present the gap table and summary to the user. Ask: "May I write the full report to
docs/content-audit-[YYYY-MM-DD].md
?"
If yes, write the file:
markdown
# Content Audit — [Date]
## Summary
- **Total specified**: [N] content items across [M] systems
- **Total found**: [N]
- **Gap**: [N] items ([X%] unimplemented)
- **Scope**: [Full audit | System: name]
> Note: Counts are approximations based on file scanning.
> The audit cannot distinguish shipped content from editor/test assets.
> Manual verification is recommended for any HIGH PRIORITY gaps.
## Gap Table
|--------|-------------|-----------|-------|-----|--------|
## HIGH PRIORITY Gaps
[List systems flagged HIGH PRIORITY with rationale]
## Per-System Breakdown
### [System Name]
- **GDD**: `design/gdd/[file].md`
- **Content types audited**: [list]
- **Notes**: [any caveats about scan accuracy for this system]
## Recommendation
Focus implementation effort on:
1. [Highest-gap HIGH PRIORITY system]
2. [Second system]
3. [Third system]
## Unspecified Content Counts
The following GDDs describe content without giving explicit counts.
Consider adding counts to improve auditability:
[List of GDDs and content types with "Unspecified"]
After writing the report, ask:
"Would you like to create backlog stories for any of the content gaps?"
If yes: for each system the user selects, suggest a story title and point them
to
/create-stories [epic-slug]
or
depending on the size of the gap.
--summary mode
Print the Gap Table and Summary directly to conversation. Do not write a file.
End with: "Run
without
to write the full report."
Phase 5 — Next Steps
After the audit, recommend the highest-value follow-up actions:
- If any system is and MVP-tagged → "Run to
add missing content counts to the GDD before implementation begins."
- If total gap is >50% → "Run to allocate content work across upcoming sprints."
- If backlog stories are needed → "Run
/create-stories [epic-slug]
for each HIGH PRIORITY gap."
- If was used → "Run (no flag) to write the full report to ."
Verdict: COMPLETE — content audit finished.