Phase 1: Load Target Files
Read the target file(s) in full. Read CLAUDE.md for project coding standards.
Phase 2: Identify Engine Specialists
Read
.claude/docs/technical-preferences.md
, section
. Note:
- The Primary specialist (used for architecture and broad engine concerns)
- The Language/Code Specialist (used when reviewing the project's primary language files)
- The Shader Specialist (used when reviewing shader files)
- The UI Specialist (used when reviewing UI code)
If the section reads
, no engine is pinned — skip engine specialist steps.
Phase 3: ADR Compliance Check
Argument: may optionally include a story file path as the last argument (e.g.,
/code-review src/combat/attack.gd production/epics/combat/story-001.md
). If a story path is provided, read it to extract the governing ADR reference.
Search for ADR references in, in priority order:
- The story file (if provided as argument)
- Header comments at the top of the implementation files
- Commit messages referencing these files (
git log --oneline -- [file]
)
Look for patterns like
or
.
If no ADR references found, note: "No ADR references found — ADR compliance check skipped. For full ADR compliance review, provide the story path:
/code-review [files] [story-path]
."
For each referenced ADR: read the file, extract the Decision and Consequences sections, then classify any deviation:
- ARCHITECTURAL VIOLATION (BLOCKING): Uses a pattern explicitly rejected in the ADR
- ADR DRIFT (WARNING): Meaningfully diverges from the chosen approach without using a forbidden pattern
- MINOR DEVIATION (INFO): Small difference from ADR guidance that doesn't affect overall architecture
Phase 4: Standards Compliance
Identify the system category (engine, gameplay, AI, networking, UI, tools) and evaluate:
Phase 5: Architecture and SOLID
Architecture:
SOLID:
Phase 6: Game-Specific Concerns
Phase 7: Specialist Reviews (Parallel)
Spawn all applicable specialists simultaneously via Task — do not wait for one before starting the next.
Engine Specialists
If an engine is configured, determine which specialist applies to each file and spawn in parallel:
- Primary language files (, , ) → Language/Code Specialist
- Shader files (, , shader graph) → Shader Specialist
- UI screen/widget code → UI Specialist
- Cross-cutting or unclear → Primary Specialist
Also spawn the Primary Specialist for any file touching engine architecture (scene structure, node hierarchy, lifecycle hooks).
QA Testability Review
For Logic and Integration stories, also spawn
via Task in parallel with the engine specialists. Pass:
- The implementation files being reviewed
- The story's section (the pre-written test specs from qa-lead)
- The story's
Ask the qa-tester to evaluate:
For Visual/Feel and UI stories: qa-tester reviews whether the manual verification steps in
are achievable with the implementation as written — e.g., "is the state the manual checker needs to reach actually reachable?"
Collect all specialist findings before producing output.
Phase 8: Output Review
## Code Review: [File/System Name]
### Engine Specialist Findings: [N/A — no engine configured / CLEAN / ISSUES FOUND]
[Findings from engine specialist(s), or "No engine configured." if skipped]
### Testability: [N/A — Visual/Feel or Config story / TESTABLE / GAPS / BLOCKING]
[qa-tester findings: test hooks, coverage gaps, untestable paths, new edge cases]
[If BLOCKING: implementation must expose [X] before tests in ## QA Test Cases can run]
### ADR Compliance: [NO ADRS FOUND / COMPLIANT / DRIFT / VIOLATION]
[List each ADR checked, result, and any deviations with severity]
### Standards Compliance: [X/6 passing]
[List failures with line references]
### Architecture: [CLEAN / MINOR ISSUES / VIOLATIONS FOUND]
[List specific architectural concerns]
### SOLID: [COMPLIANT / ISSUES FOUND]
[List specific violations]
### Game-Specific Concerns
[List game development specific issues]
### Positive Observations
[What is done well -- always include this section]
### Required Changes
[Must-fix items before approval — ARCHITECTURAL VIOLATIONs always appear here]
### Suggestions
[Nice-to-have improvements]
### Verdict: [APPROVED / APPROVED WITH SUGGESTIONS / CHANGES REQUIRED]
This skill is read-only — no files are written.
Phase 9: Next Steps
- Prompt: "Code review complete — verdict: [APPROVED / CHANGES REQUIRED / MAJOR REVISION]. How would you like to proceed?"
- Options (adjust based on verdict):
- If APPROVED:
[A] Run /story-done to mark the story complete
- If CHANGES REQUIRED or MAJOR REVISION:
[A] Fix the issues and re-run /code-review
[B] Run /story-done anyway with noted exceptions
If an ARCHITECTURAL VIOLATION is found:
- If the violation contradicts an existing ADR: fix the implementation to comply with
docs/architecture/[adr-file].md
. If the design has legitimately changed, run to formally revise the existing ADR — do not create a competing one.
- If no ADR exists for the pattern that was violated: run to document the correct approach before fixing the code.