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design/assets/entity-inventory.mdAskUserQuestion[A] Yes — spec [name][B] Pick a different item[C] Stop heredesign/assets/asset-manifest.mddesign/assets/entity-inventory.mdAskUserQuestion[A] 是 — 为[name]生成规范[B] 选择其他项[C] 在此停止design/assets/asset-manifest.mddesign/assets/entity-inventory.mddesign/assets/entity-inventory.mddesign/gdd/systems-index.mddesign/gdd/design/art/art-bible.mddesign/narrative/design/gdd/systems-index.mddesign/gdd/design/art/art-bible.mddesign/narrative/Characters / Protagonists
Enemies / Creatures
Buildings / Structures
Environment / Terrain
Items / Props
VFX / Particles
UI Screens (list each screen by name)
HUD Elements
Audio (SFX, music — descriptions only, no generation prompts)
OtherCharacters / Protagonists
Enemies / Creatures
Buildings / Structures
Environment / Terrain
Items / Props
VFX / Particles
UI Screens (list each screen by name)
HUD Elements
Audio (SFX, music — descriptions only, no generation prompts)
OtherAskUserQuestion[A] Looks good — save this inventory[B] Add items I'll describe[C] Remove items that don't apply[D] Both add and remove — let me editAskUserQuestion[A] 没问题 — 保存此清单[B] 添加我将描述的项[C] 删除不适用的项[D] 同时添加和删除 — 让我编辑design/assets/entity-inventory.mdundefineddesign/assets/entity-inventory.mdundefinedGenerated: [date] Sources: [list of source docs read]
Generated: [date] Sources: [list of source docs read]
| # | Name | Type | Description | Source | Status |
|---|---|---|---|---|---|
| 1 | [name] | Character / Enemy / Building / Environment / Item / Other | [brief description] | [source doc] | Needed |
| # | Name | Type | Description | Source | Status |
|---|---|---|---|---|---|
| 1 | [name] | Character / Enemy / Building / Environment / Item / Other | [brief description] | [source doc] | Needed |
| # | Screen Name | Description | Source | Status |
|---|---|---|---|---|
| 1 | Main Menu | [description] | [source] | Needed |
| # | Screen Name | Description | Source | Status |
|---|---|---|---|---|
| 1 | Main Menu | [description] | [source] | Needed |
| # | Element | Description | Source | Status |
|---|
| # | Element | Description | Source | Status |
|---|
| # | Name | Type (SFX / Music / Ambient) | Description | Source | Status |
|---|
After writing, tell the user:
> "Entity inventory saved. Next steps:
> - Run `/ux-design [screen name]` for each UI screen in the inventory
> - Run `/asset-spec entity:[name]` to spec each visual entity
> - Or run `/asset-spec` again to work through the inventory one item at a time"
---| # | Name | Type (SFX / Music / Ambient) | Description | Source | Status |
|---|
写入完成后,告知用户:
> “实体清单已保存。下一步:
> - 对清单中的每个UI界面运行`/ux-design [screen name]`
> - 对每个视觉实体运行`/asset-spec entity:[name]`生成规范
> - 或再次运行`/asset-spec`,逐个处理清单中的项"
---systemlevelcharacter--review [full|lean|solo]fullart-directortechnical-artistleanart-directorsolosystemlevelcharacter--review [full|lean|solo]fullart-directortechnical-artistleanart-directorsolodesign/art/art-bible.md"No art bible found. Runfirst — asset specs are anchored to the art bible's visual rules and asset standards." Extract: Visual Identity Statement, Color System (semantic colors), Shape Language, Asset Standards (Section 8 — dimensions, formats, polycount budgets, texture resolution tiers)./art-bible
.claude/docs/technical-preferences.mddesign/art/art-bible.md"未找到art bible。请先运行——资产规范需基于art bible的视觉规则和资产标准。" 提取:视觉身份声明、色彩系统(语义色彩)、造型语言、资产标准(第8节——尺寸、格式、多边形数量预算、纹理分辨率层级)。/art-bible
.claude/docs/technical-preferences.mddesign/gdd/[target-name].md[To be designed]"The Visual/Audio section ofis empty. Either rundesign/gdd/[target-name].mdto complete the GDD, or describe the visual needs manually." Use/design-system [target-name]:AskUserQuestion/[A] Describe needs manually[B] Stop — complete the GDD first
design/levels/[target-name].mddesign/narrative/characters/[target-name].mddesign/narrative/design/assets/entity-inventory.mdAskUserQuestion[A] Describe it now[B] Skip this entity[C] Stop heredesign/gdd/[target-name].md[To be designed]"的视觉/音频章节为空。请运行design/gdd/[target-name].md完成GDD,或手动描述视觉需求。" 调用/design-system [target-name]:AskUserQuestion/[A] 手动描述需求[B] 停止——先完成GDD
design/levels/[target-name].mddesign/narrative/characters/[target-name].mddesign/narrative/design/assets/entity-inventory.mdAskUserQuestion[A] 现在描述[B] 跳过此实体[C] 在此停止design/assets/asset-manifest.mddesign/assets/specs/*.mddesign/assets/asset-manifest.mddesign/assets/specs/*.mdAsset Spec: [Target Type] — [Target Name]
- Source doc: [path] — [N] asset types identified
- Art bible: found — Asset Standards at Section 8
- Existing specs for this target: [N already specced / none]
- Shared assets found in other specs: [list or "none"]
资产规范:[目标类型] — [目标名称]
- 源文档:[路径] — 识别出[N]种资产类型
- art bible:已找到 — 资产标准位于第8节
- 该目标的现有规范:[N个已生成 / 无]
- 在其他规范中找到的共享资产:[列表或“无”]
AskUserQuestion[A] Proceed — spec all of these[B] Remove some assets[C] Add assets I didn't catch[D] Adjust categoriesAskUserQuestion[A] 继续 — 为所有这些资产生成规范[B] 删除部分资产[C] 添加我未提到的资产[D] 调整类别art-directortechnical-artistart-directortechnical-artistundefinedundefined| Field | Value |
|---|---|
| Category | [Sprite / VFX / Environment / UI / Audio / 3D] |
| Dimensions | [e.g. 256×256px, 4-frame sprite sheet] |
| Format | [PNG / SVG / WAV / etc.] |
| Naming | [e.g. vfx_frost_hit_01.png] |
| Polycount | [if 3D — e.g. <800 tris] |
| Texture Res | [e.g. 512px — matches Art Bible §8 Tier 2] |
After presenting all specs, use `AskUserQuestion`:
- Prompt: "Asset specs for **[target]** — [N] assets. Review complete?"
- Options: `[A] Approve all — write to file` / `[B] Revise a specific asset` / `[C] Regenerate with different direction`
If [B]: ask which asset and what to change. Revise inline and re-present. Do NOT re-spawn agents for minor text revisions — only re-spawn if the visual direction itself needs to change.
If [C]: ask what direction to change. Re-spawn the relevant agent with the updated brief.
---| Field | Value |
|---|---|
| Category | [Sprite / VFX / Environment / UI / Audio / 3D] |
| Dimensions | [e.g. 256×256px, 4-frame sprite sheet] |
| Format | [PNG / SVG / WAV / etc.] |
| Naming | [e.g. vfx_frost_hit_01.png] |
| Polycount | [if 3D — e.g. <800 tris] |
| Texture Res | [e.g. 512px — matches Art Bible §8 Tier 2] |
展示所有规范后,调用`AskUserQuestion`:
- 提示语:“**[目标]**的资产规范——共[N]个资产。审核完成?”
- 选项:`[A] 全部批准 — 写入文件` / `[B] 修改特定资产` / `[C] 按不同方向重新生成`
若选择[B]:询问要修改哪个资产及修改内容。在线修改并重新展示。仅当视觉方向本身需要更改时才重新启动Agent——小文本修改无需重新启动Agent。
若选择[C]:询问更改方向。使用更新后的需求重新启动相关Agent。
---design/assets/specs/[target-name]-assets.mdundefineddesign/assets/specs/[target-name]-assets.mdundefinedSource: [path to source GDD/level/character doc] Art Bible: design/art/art-bible.md Generated: [date] Status: [N] assets specced / [N] approved / [N] in production / [N] done
Then update `design/assets/asset-manifest.md`. If it doesn't exist, create it:
```markdownSource: [path to source GDD/level/character doc] Art Bible: design/art/art-bible.md Generated: [date] Status: [N] assets specced / [N] approved / [N] in production / [N] done
然后更新`design/assets/asset-manifest.md`。若该文件不存在则创建:
```markdownLast updated: [date]
Last updated: [date]
| Total | Needed | In Progress | Done | Approved |
|---|---|---|---|---|
| [N] | [N] | [N] | [N] | [N] |
| Total | Needed | In Progress | Done | Approved |
|---|---|---|---|---|
| [N] | [N] | [N] | [N] | [N] |
| Asset ID | Name | Category | Status | Spec File |
|---|---|---|---|---|
| ASSET-001 | [name] | [category] | Needed | design/assets/specs/[target]-assets.md |
If the manifest already exists, append the new context block and update the Progress Summary counts.
Ask: "May I update `design/assets/asset-manifest.md`?"
---| Asset ID | Name | Category | Status | Spec File |
|---|---|---|---|---|
| ASSET-001 | [name] | [category] | Needed | design/assets/specs/[target]-assets.md |
若清单已存在,追加新的上下文块并更新进度摘要计数。
询问:“我可以更新`design/assets/asset-manifest.md`吗?”
---AskUserQuestion[A] Spec another system — /asset-spec system:[next-system][B] Spec a level — /asset-spec level:[level-name][C] Spec a character — /asset-spec character:[character-name][D] Run /asset-audit — validate delivered assets against specs[E] Stop hereAskUserQuestion[A] 为其他系统生成规范 — /asset-spec system:[next-system][B] 为关卡生成规范 — /asset-spec level:[level-name][C] 为角色生成规范 — /asset-spec character:[character-name][D] 运行/asset-audit — 根据规范验证交付的资产[E] 在此停止Grep pattern="ASSET-" path="design/assets/asset-manifest.md"ASSET-[highest + 1]ASSET-001Grep pattern="ASSET-" path="design/assets/asset-manifest.md"ASSET-[最高编号+1]ASSET-001"ASSET-012 (Generic Hit Spark) already specced for Combat system. Reusing for Tower Defense — adding tower-defense to referenced-by."
“ASSET-012(通用击中火花)已为Combat系统生成规范。为Tower Defense重用该规范——在引用自中添加tower-defense。”
leantechnical-artistsoloart-director/asset-spec [next-context]/asset-audit/asset-spec [next-context]/asset-audit