Design from app
Look at an app, measure it, and rebuild its design system in SwiftUI. The
result is a design kit (
skill) with the reference app's
numbers, and one reference screen that matches the screenshot.
Guessing gets close. Measuring gets it right. Two scripts do the
measuring, next to this skill:
- : sizes, positions, text heights, and colors from
a screenshot.
- : a side-by-side, a diff, and the share of pixels
that differ.
Run them with
swift "${CLAUDE_SKILL_DIR}/scripts/measure.swift" ...
.
All coordinates are points (pixels / 2 for a Retina capture).
1. Get the screenshots
Ask for screenshots, or take them with the
skill. You need:
- The window only, at 2x, no desktop. Save them in .
- One screen with the most parts on it (a sidebar, a list, a toolbar),
plus close-ups of menus, dialogs, and dark mode if they matter.
- The window size:
measure.swift info shot.png
.
Check:
prints the window size in points, and every screenshot uses
the same scale.
2. List the parts
Look at each screenshot and name every distinct part: window chrome,
sidebar row, section header, primary action, list row, checkbox, date
chip, icon button, divider. Start
from the
skill's kit-spec.md with one section per part.
Check: every visible element on the main screenshot belongs to a part.
3. Measure
Fill
with numbers, not estimates. The recipes and the
traps are in
measuring.md. In short:
| To find | Command |
|---|
| Sidebar width, panes | hline shot.png <y in an empty area>
|
| Row positions and pitch | rows shot.png <x0> <x1> [y0 y1]
|
| Left edges, gaps | cols shot.png <y0> <y1> [x0 x1]
|
| Selection pill, dividers | and through it, |
| Text and icon colors | |
| Surface colors | |
| A close look | crop shot.png x y w h out.png 4
|
Check: every token and every part size in
has a number
from a command.
4. Find the font and the icons
- Most apps on the Mac use the system font, even web apps. Start there.
When the letters differ (a, g, t, digits), name the font and pick it or
an open alternative with a license that allows bundling.
- Text sizes come from step 6: build, measure the same word in both
images, scale.
- Icons: note the size, stroke weight, corners, and whether selected rows
switch to a filled form. Match with SF Symbols at a light weight first;
draw the ones that do not match as shapes ( parts.md, Icons).
Check:
names the font, the icon source, and the icon size
and weight.
5. Build the kit and one screen
Call the Skill tool with
and build the tokens, the parts, the
window chrome, and the gallery from
. Then build the main
screenshot's screen from kit parts only, with the same data and the same
window size.
Check: a snapshot of that screen has the same size in pixels as the
reference.
6. Compare until it matches
bash
swift "${CLAUDE_SKILL_DIR}/scripts/compare.swift" design/reference/main.png /tmp/<App>-shots/<page>-light.png /tmp/<App>-compare
swift "${CLAUDE_SKILL_DIR}/scripts/compare.swift" ... /tmp/<App>-compare-sidebar 0 0 220 300
Open
and
with the Read tool. Then measure
the same rows, edges, and words in both images, and fix the tokens, not
the views. Order: window size, text sizes, columns and left edges, row
heights, colors, icons.
Check: under 2% of pixels differ on the whole window, and every row and
left edge is within 1.5 pt of the reference.
7. Make it yours
Before the app ships to anyone else, replace what belongs to the other
company: its name, logo, illustrations, and any font or icon it owns.
Keep the structure, the spacing, and the feel. Write the replacements in
.
Done when
has a measured number for every token and part,
the kit's gallery shows every part, the reference screen passes step 6,
and step 7 lists what was replaced.