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file:lineresources/severity-guide.mdresources/audit-passes.mdfile:lineresources/severity-guide.mdresources/audit-passes.mdPass 1: WIRING — Is everything connected end-to-end?
Pass 2: ERROR HANDLING — Can failures be seen and debugged?
Pass 3: COMPLETENESS — Are features fully implemented?
Pass 4: DEAD CODE — What can be deleted right now?
Pass 5: BLOAT — What's too big, too complex, or redundant?
Pass 6: HARDCODING — What should be configurable but isn't?
Pass 7: SECURITY — Any obvious vulnerabilities?resources/audit-passes.mdPass 1: WIRING — 所有模块是否端到端连通?
Pass 2: ERROR HANDLING — 故障是否可被察觉和调试?
Pass 3: COMPLETENESS — 功能是否完全实现?
Pass 4: DEAD CODE — 哪些代码可立即删除?
Pass 5: BLOAT — 哪些代码过于庞大、复杂或冗余?
Pass 6: HARDCODING — 哪些内容应可配置却被硬编码?
Pass 7: SECURITY — 是否存在明显的漏洞?resources/audit-passes.mdresources/audit-passes.mdresources/audit-passes.mdresources/report-format.mdundefinedresources/report-format.mdundefinedsrc/stores/game-store.ts:108submitGameSession()submitGameSession()endGame()src/stores/game-store.ts:108submitGameSession()endGame()submitGameSession()undefinedundefinedresources/pruning-guide.mdresources/pruning-guide.md