Use when: Use when the user asks about game performance optimization, FPS improvement, draw call reduction, LOD configuration, object pooling, GPU profiling, memory optimization, or frame time budgeting in any game engine.
Do not use when: Do not use for engine-specific coding tasks (use unity-development or unreal-development), or web/app performance optimization unrelated to games.
Outputs: Performance analysis, optimization strategies, profiling guidance, and engine-specific configuration.
Use when the user asks about game performance optimization, FPS improvement, draw call reduction, LOD configuration, object pooling, GPU profiling, memory optimization, or frame time budgeting in any game engine.
Game Performance Optimization: provide an actionable result.