Before using this skill, read the required continuation in full. It is part of this skill and contains mandatory workflow, tool-contract, and safety instructions; do not act from this entry file alone.
Voice & Sound Effects Generator
If
,
,
, or
are not loaded yet, load them with
before calling them, so you use their real parameters instead of guessing.
Generate voiceovers (TTS) and sound effects. For TTS, choose a concrete
provider and voice before calling
.
When to Use
- Generate voiceover/narration from text
- Create text-to-speech audio for videos
- Add, replace, or redo narration/voiceover for an existing video, timeline,
screen recording, slide animation, product demo, B-roll edit, MG explainer, or
other visual sequence
- Keep existing narration/voiceover aligned after trimming, speeding up, slowing
down, moving, reordering, or replacing the visuals it describes
- Offer and audition TTS voice choices when the user has not picked a concrete voice
- Clone the user's own or explicitly authorized voice from reference audio
- Correct a real misspoken word or short phrase with the authorized speaker's
cloned voice while preserving picture and downstream timing
- Generate custom sound effects from text descriptions only after checking the Sound Effects library first
TTS (Text-to-Speech)
If the user wants to correct a word or short phrase that was actually spoken
incorrectly in existing recorded speech, read
references/fix-spoken-mistakes.md before
editing or generating. That workflow preserves the picture and protects later
timing while replacing only the faulty sound. Do not use synthesized speech
when the recording is already correct and only its transcript is wrong; fix
the transcript instead. Use the ordinary narration path for a full rewrite or
complete new voiceover.
If the current request has an existing visual target and the user wants
narration, voiceover, dubbing, or replacement speech for that target, read
references/video-sync.md before drafting new
narration, using existing narration text to generate TTS, or placing audio. Do
this even when the user did not explicitly say "sync" or "match the visuals";
the existence of a visual target means narration timing and meaning may need to
follow on-screen content. Use the normal standalone TTS path only when there is
no visual target or the user just wants an audio asset from text.
Also read references/video-sync.md when the timeline
already has narration/voiceover and the user asks to change the visuals while
keeping that voiceover aligned. This is a sync maintenance task even if no new
TTS is needed.
Use
as the single catalog and management entry, and
for final TTS.
manage_voice action="list" voiceType="all"
returns official and cloned candidates in one normalized list. Only
supports create-access, apply, clone, preview, rename, or
delete actions. The current contracts are:
- is required. Use for Chinese-optimized narration and
for English or multilingual narration, or for a
ready ChatCut custom voice.
- is required and provider-specific. Do not mix catalogs.
- creates an audio asset only. Timeline placement, replacement,
trimming, and alignment happen later with timeline tools.
- For long narration, multiple calls can be useful: split at
natural pauses, sentence groups, or script beat boundaries when the workflow
benefits from separately timed or placed voice clips, such as storyboard beats,
scene-level ad segments, or a user request for separate assets.
- For Doubao, , , , ,
, , and are supported
knobs, but not every voice supports every expressive control. Use the
selected official entry returned by
manage_voice action="list"
as the
authority.
- For ElevenLabs, , , and are the supported voice
knobs. For , inline audio tags are available for expressive
delivery such as emotion, tone, nonverbal cues, accent hints, pauses, or
local pacing.
- For , pass the ready voice's ChatCut as
. performs the authoritative Pro/readiness check,
creates a generation job, and consumes standard TTS credits after success.
Never pass or request the provider's internal Fish model id. The current
Fish S2.1 model supports inline square-bracket cues in for local
emotion, delivery, and paralinguistic control.
Keep voice providers private
Doubao, ElevenLabs, Fish Audio, their model names, and other provider identity
are internal implementation details. Never expose or attribute them in
user-facing replies, progress updates, voice recommendations, audition cards,
clone instructions, success summaries, or errors. Use ChatCut product language
instead:
- Call curated catalog voices / .
- Call saved custom voices / , /
, or use the voice's user-visible saved name.
- Describe status and failures at the ChatCut feature level. If a tool or
provider error contains a provider name, model name, provider voice id, or
provider URL, preserve the actionable meaning but remove those details
before replying.
Provider names and provider-specific ids remain valid only in internal tool
arguments, tool-result interpretation, and these implementation instructions.
Do not copy them from tool output into visible UI metadata or prose.
Official voice controls come from
manage_voice action="list"
:
- Call it for the target narration language and the user's visible locale.
Treat each returned
(provider, voiceId, name, summary, sampleUrl, capabilities)
tuple as atomic.
- Use only fields in that entry's
capabilities.supportedControls
; never infer
capability support from a remembered voice name or family.
- Controls are not guarantees of a specific acting style. Use the returned
tags and sample to pick a naturally suitable voice, then use supported
controls for moderate delivery changes.
- For entries that advertise , inline audio tags are available when
the user asks for expressive delivery such as emotion, tone, nonverbal cues,
accent hints, or local pacing. Official examples fit these useful TTS
categories:
- Emotion/tone tags include , , , ,
, , , , ,
, , and ; vocal delivery and
nonverbal cue tags such as , , , ,
, , , ,
, and ;
pacing/pause/local speed tags such as , ,
, , , and ; and
accent/special-performance tags such as
, for example , plus ,
, , and . Official examples are
non-exhaustive; similar auditory tags can be tried when the user explicitly
asks for that delivery and the tag describes how the voice should sound, not
a visual action. Write tags directly in , close to the short phrase
they should affect. Treat tags as local guidance, not paragraph-wide controls.
- For pauses and pacing, use punctuation, text structure,
shorter generated segments, or local audio tags such as and
when needed.
Fish Audio control support for cloned voices:
- The current route uses Fish S2.1. Put concise natural-language
cues in square brackets directly in , for example
, , , , , ,
, , , , , or .
S2.1 is not limited to a fixed tag list, so a specific auditory description
such as or is also valid.
- Place a cue immediately before the phrase or moment it should affect. Fish
S2.1 accepts cues anywhere in the text, so multiple short cues can create
local transitions, for example
[calm] 先别着急。[excited] 好消息是,我们已经找到解决办法了!
or
I thought it was over [gasp] but then the lights came back [relieved].
- Use cues sparingly and only when the requested delivery benefits from them.
Prefer one clear instruction at a transition over stacking conflicting
directions. Treat the result as model guidance rather than a deterministic
editing boundary, and split into separate calls when exact
clip-level timing or independent retries matter.
- Do not use Fish S1's legacy emotion syntax on this route, and
do not add a separate argument: the S2.1 cue belongs inside
. Keep the default voice-cloning preview line untagged. Do not add cues
to a custom preview on the user's behalf, but preserve cues the user
intentionally includes within the 100-character preview limit.
ts
// English / multilingual via ElevenLabs
mcp__skill__submit_voice({
provider: "elevenlabs",
text: "Hello world",
voiceId: "peter",
});
// Chinese via Doubao
mcp__skill__submit_voice({
provider: "doubao",
text: "你好世界",
voiceId: "liuchang",
});
// With speed adjustment (Doubao only)
mcp__skill__submit_voice({
provider: "doubao",
text: "这是一段稍快的中文旁白。",
voiceId: "liuchang",
speedRatio: 1.5,
});
// With expressive Doubao controls
mcp__skill__submit_voice({
provider: "doubao",
text: "这次事故提醒我们,安全永远不能侥幸。",
voiceId: "liuchang",
emotion: "sad",
emotionScale: 3,
performancePrompt: "痛心但克制,语速稍慢,像新闻专题旁白",
pitch: -1,
speedRatio: 0.92,
});
// With ElevenLabs delivery controls
mcp__skill__submit_voice({
provider: "elevenlabs",
text: "The launch changed how teams plan their daily work.",
voiceId: "peter",
speed: 0.95,
stability: 0.4,
});
// With local Fish Audio S2.1 delivery cues on a ready cloned voice
mcp__skill__submit_voice({
provider: "fish-audio",
voiceId: "<confirmed custom voice id>",
text: "[calm] 先别着急。[excited] 好消息是,我们已经找到解决办法了!",
name: "Expressive custom voiceover",
});
Antigravity interaction
Read
before any input or audition. In Antigravity, translate all native widget, playable-card and branch-choice instructions below to concise ordinary text choices with stable ids mapped internally. Audition through the clean ChatCut editor link, including new cloned-voice previews; never promise chat audio or print raw sample URLs. Keep the original live lookup, sample eligibility, stable voice ids, clone action, Retry/Apply decisions, full explicit consent and credit gates unchanged. Native editor dialog/tag examples below apply only inside ChatCut, not Antigravity.
Voice Audition Before Generation
Emit the native clone entry only as a final action
is an executable editor action, not prose, code, or an
internal process label. Never quote it, wrap it in backticks, describe it as
the next step, or emit it in a progress update, pre-tool explanation, plan, or
other intermediate assistant message.
Finish every required inspection and tool call first. If the native dialog is
still the correct route afterward, follow the dialog-entry sequence under
Native ChatCut editor below. That sequence must be the final user-facing
assistant message for the run: do not call another tool, add anything after
its completion reminder, or emit the tag again. A single Agent run may render
at most one standalone native clone entry.
Route cloning by host and available reference
Decide the host path before loading
or asking for clone inputs:
- In the native ChatCut editor, first check whether the user has already
supplied a readable audio attachment or explicitly identified an accessible
audio-bearing ChatCut asset for this cloning request, including a timeline
audio or video item. If so, do not make the user choose the same source again
and do not emit . Resolve or derive its audio asset, run the
creation preflight, collect only the missing name, preview text, and explicit
authorization, then use the Agent-driven cloning flow below.
- In the native ChatCut editor, use the editor dialog only when a usable
reference has not already been supplied. Follow the native dialog path under
Custom Voice Cloning below.
- In external Codex / Claude / Antigravity hosts, never emit ; those hosts do
not render or dispatch the native editor action. Use the Agent-driven
attachment flow below.
An arbitrary voice already present in the project is not consent or a cloning
reference. Use the direct path only when the user supplied or identified the
audio for the current cloning request and later gives the full authorization
required below.
When the user explicitly chooses an audio-bearing timeline item, resolve it and
its source range with
. Reuse a 10-second-to-3-minute audio
asset directly. For video,
, extract the chosen range as supported
audio with ffmpeg, then load
and
the result. For any
source over 3 minutes, use a clean 30–60-second excerpt; under 10 seconds, ask
for a longer reference. Continue with the resulting audio asset id without
emitting
; the source choice is not authorization.