axiom-networking-legacy

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Legacy iOS 12-25 NWConnection Patterns

iOS 12-25 遗留NWConnection模式

These patterns use NWConnection with completion handlers for apps supporting iOS 12-25. If your app targets iOS 26+, use NetworkConnection with async/await instead (see axiom-network-framework-ref skill).
这些模式使用带完成处理程序的NWConnection,适用于支持iOS 12-25的应用。如果你的应用目标版本为iOS 26+,请改用带async/await的NetworkConnection(详见axiom-network-framework-ref技能)。

Pattern 2a: NWConnection with TLS (iOS 12-25)

模式2a:带TLS的NWConnection(iOS 12-25)

Use when Supporting iOS 12-25, need TLS encryption, can't use async/await yet
Time cost 10-15 minutes
适用场景 支持iOS 12-25、需要TLS加密、暂无法使用async/await
耗时 10-15分钟

GOOD: NWConnection with Completion Handlers

最佳实践:带完成处理程序的NWConnection

swift
import Network

// Create connection with TLS
let connection = NWConnection(
    host: NWEndpoint.Host("mail.example.com"),
    port: NWEndpoint.Port(integerLiteral: 993),
    using: .tls // TCP inferred
)

// Handle connection state changes
connection.stateUpdateHandler = { [weak self] state in
    switch state {
    case .ready:
        print("Connection established")
        self?.sendInitialData()
    case .waiting(let error):
        print("Waiting for network: \(error)")
        // Show "Waiting..." UI, don't fail immediately
    case .failed(let error):
        print("Connection failed: \(error)")
    case .cancelled:
        print("Connection cancelled")
    default:
        break
    }
}

// Start connection
connection.start(queue: .main)

// Send data with pacing
func sendData() {
    let data = Data("Hello, world!".utf8)
    connection.send(content: data, completion: .contentProcessed { [weak self] error in
        if let error = error {
            print("Send error: \(error)")
            return
        }
        // contentProcessed callback = network stack consumed data
        // This is when you should send next chunk (pacing)
        self?.sendNextChunk()
    })
}

// Receive exact byte count
func receiveData() {
    connection.receive(minimumIncompleteLength: 10, maximumLength: 10) { [weak self] (data, context, isComplete, error) in
        if let error = error {
            print("Receive error: \(error)")
            return
        }

        if let data = data {
            print("Received \(data.count) bytes")
            // Process data...
            self?.receiveData() // Continue receiving
        }
    }
}
swift
import Network

// Create connection with TLS
let connection = NWConnection(
    host: NWEndpoint.Host("mail.example.com"),
    port: NWEndpoint.Port(integerLiteral: 993),
    using: .tls // TCP inferred
)

// Handle connection state changes
connection.stateUpdateHandler = { [weak self] state in
    switch state {
    case .ready:
        print("Connection established")
        self?.sendInitialData()
    case .waiting(let error):
        print("Waiting for network: \(error)")
        // Show "Waiting..." UI, don't fail immediately
    case .failed(let error):
        print("Connection failed: \(error)")
    case .cancelled:
        print("Connection cancelled")
    default:
        break
    }
}

// Start connection
connection.start(queue: .main)

// Send data with pacing
func sendData() {
    let data = Data("Hello, world!".utf8)
    connection.send(content: data, completion: .contentProcessed { [weak self] error in
        if let error = error {
            print("Send error: \(error)")
            return
        }
        // contentProcessed callback = network stack consumed data
        // This is when you should send next chunk (pacing)
        self?.sendNextChunk()
    })
}

// Receive exact byte count
func receiveData() {
    connection.receive(minimumIncompleteLength: 10, maximumLength: 10) { [weak self] (data, context, isComplete, error) in
        if let error = error {
            print("Receive error: \(error)")
            return
        }

        if let data = data {
            print("Received \(data.count) bytes")
            // Process data...
            self?.receiveData() // Continue receiving
        }
    }
}

Key differences from NetworkConnection

与NetworkConnection的主要区别

  • Must use
    [weak self]
    in all completion handlers to prevent retain cycles
  • stateUpdateHandler receives state, not async sequence
  • send/receive use completion callbacks, not async/await
  • 所有完成处理程序中必须使用
    [weak self]
    以避免循环引用
  • stateUpdateHandler接收状态,而非异步序列
  • 发送/接收使用完成回调,而非async/await

When to use

适用场景

  • Supporting iOS 12-15 (70% of devices as of 2024)
  • Codebases not yet using async/await
  • Libraries needing backward compatibility
  • 支持iOS 12-15(截至2024年占设备总量的70%)
  • 尚未使用async/await的代码库
  • 需要向后兼容性的库

Migration to NetworkConnection (iOS 26+)

迁移至NetworkConnection(iOS 26+)

  • stateUpdateHandler -> connection.states async sequence
  • Completion handlers -> try await calls
  • [weak self] -> No longer needed (async/await handles cancellation)
  • stateUpdateHandler → connection.states异步序列
  • 完成处理程序 → try await调用
  • [weak self]
    → 不再需要(async/await处理取消逻辑)

Pattern 2b: NWConnection UDP Batch (iOS 12-25)

模式2b:NWConnection UDP批量处理(iOS 12-25)

Use when Supporting iOS 12-25, sending multiple UDP datagrams efficiently, need ~30% CPU reduction
Time cost 10-15 minutes
Background Traditional UDP sockets send one datagram per syscall. If you're sending 100 small packets, that's 100 context switches. Batching reduces this to ~1 syscall.
适用场景 支持iOS 12-25、需要高效发送多个UDP数据报、需降低约30%的CPU占用
耗时 10-15分钟
背景 传统UDP套接字每次系统调用仅发送一个数据报。如果发送100个小数据包,就会产生100次上下文切换。批量处理可将其减少至约1次系统调用。

BAD: Individual UDP Sends (High CPU)

不良实践:单独发送UDP数据包(高CPU占用)

swift
// WRONG — 100 context switches for 100 packets
for frame in videoFrames {
    sendto(socket, frame.bytes, frame.count, 0, &addr, addrlen)
    // Each send = context switch to kernel
}
swift
// WRONG — 100 context switches for 100 packets
for frame in videoFrames {
    sendto(socket, frame.bytes, frame.count, 0, &addr, addrlen)
    // Each send = context switch to kernel
}

GOOD: Batched UDP Sends (30% Lower CPU)

最佳实践:批量发送UDP数据包(CPU占用降低30%)

swift
import Network

// UDP connection
let connection = NWConnection(
    host: NWEndpoint.Host("stream-server.example.com"),
    port: NWEndpoint.Port(integerLiteral: 9000),
    using: .udp
)

connection.stateUpdateHandler = { state in
    if case .ready = state {
        print("Ready to send UDP")
    }
}

connection.start(queue: .main)

// Batch sending for efficiency
func sendVideoFrames(_ frames: [Data]) {
    connection.batch {
        for frame in frames {
            connection.send(content: frame, completion: .contentProcessed { error in
                if let error = error {
                    print("Send error: \(error)")
                }
            })
        }
    }
    // All sends batched into ~1 syscall
    // 30% lower CPU usage vs individual sends
}

// Receive UDP datagrams
func receiveFrames() {
    connection.receive(minimumIncompleteLength: 1, maximumLength: 65536) { [weak self] (data, context, isComplete, error) in
        if let error = error {
            print("Receive error: \(error)")
            return
        }

        if let data = data {
            // Process video frame
            self?.displayFrame(data)
            self?.receiveFrames() // Continue receiving
        }
    }
}
swift
import Network

// UDP connection
let connection = NWConnection(
    host: NWEndpoint.Host("stream-server.example.com"),
    port: NWEndpoint.Port(integerLiteral: 9000),
    using: .udp
)

connection.stateUpdateHandler = { state in
    if case .ready = state {
        print("Ready to send UDP")
    }
}

connection.start(queue: .main)

// Batch sending for efficiency
func sendVideoFrames(_ frames: [Data]) {
    connection.batch {
        for frame in frames {
            connection.send(content: frame, completion: .contentProcessed { error in
                if let error = error {
                    print("Send error: \(error)")
                }
            })
        }
    }
    // All sends batched into ~1 syscall
    // 30% lower CPU usage vs individual sends
}

// Receive UDP datagrams
func receiveFrames() {
    connection.receive(minimumIncompleteLength: 1, maximumLength: 65536) { [weak self] (data, context, isComplete, error) in
        if let error = error {
            print("Receive error: \(error)")
            return
        }

        if let data = data {
            // Process video frame
            self?.displayFrame(data)
            self?.receiveFrames() // Continue receiving
        }
    }
}

Performance characteristics

性能特点

  • Without batch 100 datagrams = 100 syscalls = 100 context switches
  • With batch 100 datagrams = ~1 syscall = 1 context switch
  • Result ~30% lower CPU usage (measured with Instruments)
  • 未批量处理 100个数据报 = 100次系统调用 = 100次上下文切换
  • 批量处理 100个数据报 = 约1次系统调用 = 1次上下文切换
  • 结果 与单独发送相比,CPU占用降低约30%(通过Instruments测量)

When to use

适用场景

  • Real-time video/audio streaming
  • Gaming with frequent updates (player position)
  • High-frequency sensor data (IoT)
WWDC 2018 demo Live video streaming showed 30% lower CPU on receiver with user-space networking + batching
  • 实时视频/音频流
  • 需频繁更新的游戏(如玩家位置)
  • 高频传感器数据(物联网)
WWDC 2018演示 实时视频流在用户空间网络+批量处理的情况下,接收端CPU占用降低30%

Pattern 2c: NWListener (iOS 12-25)

模式2c:NWListener(iOS 12-25)

Use when Need to accept incoming connections, building servers or peer-to-peer apps, supporting iOS 12-25
Time cost 20-25 minutes
适用场景 需要接受传入连接、构建服务器或点对点应用、支持iOS 12-25
耗时 20-25分钟

BAD: Manual Socket Listening

不良实践:手动套接字监听

swift
// WRONG — Manual socket management
let sock = socket(AF_INET, SOCK_STREAM, 0)
bind(sock, &addr, addrlen)
listen(sock, 5)
while true {
    let client = accept(sock, nil, nil) // Blocks thread
    // Handle client...
}
swift
// WRONG — Manual socket management
let sock = socket(AF_INET, SOCK_STREAM, 0)
bind(sock, &addr, addrlen)
listen(sock, 5)
while true {
    let client = accept(sock, nil, nil) // Blocks thread
    // Handle client...
}

GOOD: NWListener with Automatic Connection Handling

最佳实践:NWListener自动连接处理

swift
import Network

// Create listener with default parameters
let listener = try NWListener(using: .tcp, on: 1029)

// Advertise Bonjour service
listener.service = NWListener.Service(name: "MyApp", type: "_myservice._tcp")

// Handle service registration updates
listener.serviceRegistrationUpdateHandler = { update in
    switch update {
    case .add(let endpoint):
        if case .service(let name, let type, let domain, _) = endpoint {
            print("Advertising as: \(name).\(type)\(domain)")
        }
    default:
        break
    }
}

// Handle incoming connections
listener.newConnectionHandler = { [weak self] newConnection in
    print("New connection from: \(newConnection.endpoint)")

    // Configure connection
    newConnection.stateUpdateHandler = { state in
        switch state {
        case .ready:
            print("Client connected")
            self?.handleClient(newConnection)
        case .failed(let error):
            print("Client connection failed: \(error)")
        default:
            break
        }
    }

    // Start handling this connection
    newConnection.start(queue: .main)
}

// Handle listener state
listener.stateUpdateHandler = { state in
    switch state {
    case .ready:
        print("Listener ready on port \(listener.port ?? 0)")
    case .failed(let error):
        print("Listener failed: \(error)")
    default:
        break
    }
}

// Start listening
listener.start(queue: .main)

// Handle client data
func handleClient(_ connection: NWConnection) {
    connection.receive(minimumIncompleteLength: 1, maximumLength: 65536) { [weak self] (data, context, isComplete, error) in
        if let error = error {
            print("Receive error: \(error)")
            return
        }

        if let data = data {
            print("Received \(data.count) bytes")

            // Echo back
            connection.send(content: data, completion: .contentProcessed { error in
                if let error = error {
                    print("Send error: \(error)")
                }
            })

            self?.handleClient(connection) // Continue receiving
        }
    }
}
swift
import Network

// Create listener with default parameters
let listener = try NWListener(using: .tcp, on: 1029)

// Advertise Bonjour service
listener.service = NWListener.Service(name: "MyApp", type: "_myservice._tcp")

// Handle service registration updates
listener.serviceRegistrationUpdateHandler = { update in
    switch update {
    case .add(let endpoint):
        if case .service(let name, let type, let domain, _) = endpoint {
            print("Advertising as: \(name).\(type)\(domain)")
        }
    default:
        break
    }
}

// Handle incoming connections
listener.newConnectionHandler = { [weak self] newConnection in
    print("New connection from: \(newConnection.endpoint)")

    // Configure connection
    newConnection.stateUpdateHandler = { state in
        switch state {
        case .ready:
            print("Client connected")
            self?.handleClient(newConnection)
        case .failed(let error):
            print("Client connection failed: \(error)")
        default:
            break
        }
    }

    // Start handling this connection
    newConnection.start(queue: .main)
}

// Handle listener state
listener.stateUpdateHandler = { state in
    switch state {
    case .ready:
        print("Listener ready on port \(listener.port ?? 0)")
    case .failed(let error):
        print("Listener failed: \(error)")
    default:
        break
    }
}

// Start listening
listener.start(queue: .main)

// Handle client data
func handleClient(_ connection: NWConnection) {
    connection.receive(minimumIncompleteLength: 1, maximumLength: 65536) { [weak self] (data, context, isComplete, error) in
        if let error = error {
            print("Receive error: \(error)")
            return
        }

        if let data = data {
            print("Received \(data.count) bytes")

            // Echo back
            connection.send(content: data, completion: .contentProcessed { error in
                if let error = error {
                    print("Send error: \(error)")
                }
            })

            self?.handleClient(connection) // Continue receiving
        }
    }
}

When to use

适用场景

  • Peer-to-peer apps (file sharing, messaging)
  • Local network services
  • Development/testing servers
  • 点对点应用(文件共享、即时通讯)
  • 本地网络服务
  • 开发/测试服务器

Bonjour advertising

Bonjour服务广播

  • Automatic service discovery on local network
  • No hardcoded IPs needed
  • Works with NWBrowser for discovery
  • 本地网络自动服务发现
  • 无需硬编码IP地址
  • 可与NWBrowser配合使用实现发现功能

Security considerations

安全注意事项

  • Use TLS parameters for encryption:
    NWListener(using: .tls, on: port)
  • Validate client connections before processing data
  • Set connection limits to prevent DoS
  • 使用TLS参数进行加密:
    NWListener(using: .tls, on: port)
  • 处理数据前验证客户端连接
  • 设置连接限制以防止拒绝服务攻击

Pattern 2d: Network Discovery (iOS 12-25)

模式2d:网络发现(iOS 12-25)

Use when Discovering services on local network (Bonjour), building peer-to-peer apps, supporting iOS 12-25
Time cost 25-30 minutes
适用场景 发现本地网络上的服务(Bonjour)、构建点对点应用、支持iOS 12-25
耗时 25-30分钟

BAD: Hardcoded IP Addresses

不良实践:硬编码IP地址

swift
// WRONG — Brittle, requires manual configuration
let connection = NWConnection(host: "192.168.1.100", port: 9000, using: .tcp)
// What if IP changes? What if multiple devices?
swift
// WRONG — Brittle, requires manual configuration
let connection = NWConnection(host: "192.168.1.100", port: 9000, using: .tcp)
// What if IP changes? What if multiple devices?

GOOD: NWBrowser for Service Discovery

最佳实践:使用NWBrowser进行服务发现

swift
import Network

// Browse for services on local network
let browser = NWBrowser(for: .bonjour(type: "_myservice._tcp", domain: nil), using: .tcp)

// Handle discovered services
browser.browseResultsChangedHandler = { results, changes in
    for result in results {
        switch result.endpoint {
        case .service(let name, let type, let domain, _):
            print("Found service: \(name).\(type)\(domain)")
            // Connect to this service
            self.connectToService(result.endpoint)
        default:
            break
        }
    }
}

// Handle browser state
browser.stateUpdateHandler = { state in
    switch state {
    case .ready:
        print("Browser ready")
    case .failed(let error):
        print("Browser failed: \(error)")
    default:
        break
    }
}

// Start browsing
browser.start(queue: .main)

// Connect to discovered service
func connectToService(_ endpoint: NWEndpoint) {
    let connection = NWConnection(to: endpoint, using: .tcp)

    connection.stateUpdateHandler = { state in
        if case .ready = state {
            print("Connected to service")
        }
    }

    connection.start(queue: .main)
}
swift
import Network

// Browse for services on local network
let browser = NWBrowser(for: .bonjour(type: "_myservice._tcp", domain: nil), using: .tcp)

// Handle discovered services
browser.browseResultsChangedHandler = { results, changes in
    for result in results {
        switch result.endpoint {
        case .service(let name, let type, let domain, _):
            print("Found service: \(name).\(type)\(domain)")
            // Connect to this service
            self.connectToService(result.endpoint)
        default:
            break
        }
    }
}

// Handle browser state
browser.stateUpdateHandler = { state in
    switch state {
    case .ready:
        print("Browser ready")
    case .failed(let error):
        print("Browser failed: \(error)")
    default:
        break
    }
}

// Start browsing
browser.start(queue: .main)

// Connect to discovered service
func connectToService(_ endpoint: NWEndpoint) {
    let connection = NWConnection(to: endpoint, using: .tcp)

    connection.stateUpdateHandler = { state in
        if case .ready = state {
            print("Connected to service")
        }
    }

    connection.start(queue: .main)
}

When to use

适用场景

  • Peer-to-peer discovery (AirDrop-like features)
  • Local network printers, media servers
  • Development/testing (find test servers automatically)
  • 点对点发现(类似AirDrop的功能)
  • 本地网络打印机、媒体服务器
  • 开发/测试(自动查找测试服务器)

Performance characteristics

性能特点

  • mDNS-based (multicast DNS, no central server)
  • Near-instant discovery on same subnet
  • Automatic updates when services appear/disappear
  • 基于mDNS(多播DNS,无中央服务器)
  • 同一子网内近乎即时发现
  • 服务出现/消失时自动更新

iOS 26+ alternative

iOS 26+替代方案

  • Use NetworkBrowser with Wi-Fi Aware for peer-to-peer without infrastructure
  • See Pattern 1d in axiom-network-framework-ref skill
  • 使用NetworkBrowser结合Wi-Fi Aware实现无需基础设施的点对点通信
  • 详见axiom-network-framework-ref技能中的模式1d

Resources

资源

Skills: axiom-networking, axiom-network-framework-ref, axiom-networking-migration
技能: axiom-networking, axiom-network-framework-ref, axiom-networking-migration