casino-math-balancer

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Casino Math Balancer

赌场游戏数学平衡工具

Mathematical framework for designing balanced, engaging betting mechanics with appropriate risk/reward curves.
用于设计平衡、有吸引力且具备合理风险回报曲线的投注机制的数学框架。

Core Metrics

核心指标

Return to Player (RTP)

Return to Player (RTP)

RTP = (Total Amount Returned to Players / Total Amount Wagered) × 100

Target ranges by game type:
- Casual/Social: 95-98% RTP (player-friendly)
- Balanced: 92-95% RTP (sustainable)  
- High-stakes: 88-92% RTP (house-favorable)
RTP = (Total Amount Returned to Players / Total Amount Wagered) × 100

Target ranges by game type:
- Casual/Social: 95-98% RTP (player-friendly)
- Balanced: 92-95% RTP (sustainable)  
- High-stakes: 88-92% RTP (house-favorable)
不同游戏类型的目标范围:
  • 休闲/社交类:95-98% RTP(对玩家友好)
  • 平衡类:92-95% RTP(可持续盈利)
  • 高赌注类:88-92% RTP(对庄家有利)

House Edge

House Edge

House Edge = 100% - RTP

Example:
RTP = 96% → House Edge = 4%
For every 100 coins wagered, house keeps ~4 coins long-term
House Edge = 100% - RTP

Example:
RTP = 96% → House Edge = 4%
For every 100 coins wagered, house keeps ~4 coins long-term
示例: RTP = 96% → 庄家优势 = 4% 每投注100枚筹码,庄家长期来看会留存约4枚筹码

Variance Classification

方差分类

VarianceHit FrequencyMax WinExperience
Low>40%2-10xSteady, small wins
Medium20-40%10-50xBalanced excitement
High<20%50-500xRare big wins
方差等级命中频率最大赢额游戏体验
>40%2-10倍稳定的小额获胜
20-40%10-50倍平衡的刺激感
<20%50-500倍罕见大额获胜

Meta-Pot System Math (Farming in Purria)

元奖池系统数学模型(Purria中的农场玩法)

Pot Categories

奖池分类

PotProbability RangeSuggested RTPNotes
Water45-65% success96%Most stable
Sun35-55% success94%Medium variance
Pest25-45% success92%Higher risk/reward
Growth15-35% success90%Jackpot-style
奖池类型概率范围建议RTP说明
水奖池45-65% 成功率96%最稳定
日奖池35-55% 成功率94%中等方差
虫奖池25-45% 成功率92%高风险高回报
成长奖池15-35% 成功率90%头奖级玩法

Bet Level Calculations

投注等级计算

typescript
interface BetCalculation {
  level: 'fold' | 'call' | 'all_in';
  amount: number;
  multiplier: number;
  potentialWin: number;
  expectedValue: number;
}

function calculateBet(
  coins: number, 
  level: BetLevel, 
  potSuccess: number,
  multiplier: number
): BetCalculation {
  const amounts = {
    fold: 0,
    call: Math.floor(coins * 0.1),
    all_in: coins
  };
  
  const amount = amounts[level];
  const potentialWin = Math.floor(amount * multiplier);
  const expectedValue = (potSuccess * potentialWin) - ((1 - potSuccess) * amount);
  
  return { level, amount, multiplier, potentialWin, expectedValue };
}
typescript
interface BetCalculation {
  level: 'fold' | 'call' | 'all_in';
  amount: number;
  multiplier: number;
  potentialWin: number;
  expectedValue: number;
}

function calculateBet(
  coins: number, 
  level: BetLevel, 
  potSuccess: number,
  multiplier: number
): BetCalculation {
  const amounts = {
    fold: 0,
    call: Math.floor(coins * 0.1),
    all_in: coins
  };
  
  const amount = amounts[level];
  const potentialWin = Math.floor(amount * multiplier);
  const expectedValue = (potSuccess * potentialWin) - ((1 - potSuccess) * amount);
  
  return { level, amount, multiplier, potentialWin, expectedValue };
}

Multiplier Balance Formula

乘数平衡公式

Multiplier = (1 / Win_Probability) × RTP_Target

Example for 40% win rate at 94% RTP:
Multiplier = (1 / 0.40) × 0.94 = 2.35x

Payout table:
- Call bet (10%): Win = 2.35x stake
- All-in: Win = 2.35x stake (same multiplier, higher stakes)
Multiplier = (1 / Win_Probability) × RTP_Target

Example for 40% win rate at 94% RTP:
Multiplier = (1 / 0.40) × 0.94 = 2.35x

Payout table:
- Call bet (10%): Win = 2.35x stake
- All-in: Win = 2.35x stake (same multiplier, higher stakes)
示例:胜率40%且目标RTP为94%时: 乘数 = (1 / 0.40) × 0.94 = 2.35倍
派彩表:
  • 跟注(10%筹码):获胜可得2.35倍投注额
  • 全押:获胜可得2.35倍投注额(乘数相同,投注额更高)

Probability Tables

概率表

Standard Template

标准模板

markdown
| Outcome | Probability | Payout | Contribution to RTP |
|---------|-------------|--------|---------------------|
| Win     | P%          | Mx     | P × M              |
| Push    | Q%          | 1x     | Q × 1              |
| Lose    | R%          | 0x     | 0                  |
| TOTAL   | 100%        | -      | RTP%               |
markdown
| Outcome | Probability | Payout | Contribution to RTP |
|---------|-------------|--------|---------------------|
| Win     | P%          | Mx     | P × M              |
| Push    | Q%          | 1x     | Q × 1              |
| Lose    | R%          | 0x     | 0                  |
| TOTAL   | 100%        | -      | RTP%               |

Example: Meta-Pot Resolution

示例:元奖池结算

markdown
| Pot State | Probability | Payout | RTP Contribution |
|-----------|-------------|--------|------------------|
| ≥80%      | 15%         | 3.0x   | 45%             |
| 50-79%    | 35%         | 1.8x   | 63%             |
| 20-49%    | 30%         | 0.5x   | 15%             |
| <20%      | 20%         | 0x     | 0%              |
| TOTAL     | 100%        | -      | 123% → adjust   |

Adjustment needed: Scale payouts by 0.94/1.23 = 0.764
New payouts: 2.29x, 1.38x, 0.38x, 0x → RTP ≈ 94%
markdown
| Pot State | Probability | Payout | RTP Contribution |
|-----------|-------------|--------|------------------|
| ≥80%      | 15%         | 3.0x   | 45%             |
| 50-79%    | 35%         | 1.8x   | 63%             |
| 20-49%    | 30%         | 0.5x   | 15%             |
| <20%      | 20%         | 0x     | 0%              |
| TOTAL     | 100%        | -      | 123% → adjust   |

Adjustment needed: Scale payouts by 0.94/1.23 = 0.764
New payouts: 2.29x, 1.38x, 0.38x, 0x → RTP ≈ 94%
需要调整:将派彩额乘以0.94/1.23 = 0.764 新派彩额:2.29倍、1.38倍、0.38倍、0倍 → RTP ≈ 94%

Balancing Levers

平衡调节手段

Tuning Parameters

可调参数

LeverEffect on PlayersEffect on Revenue
↑ Base win rateMore engagement↓ House edge
↑ Max multiplierHigher excitementVariance risk
↑ Tier thresholdsHarder to win big↑ House edge
↓ Bet minimumsMore accessibility↓ Revenue per bet
调节项对玩家的影响对收益的影响
↑ 基础胜率提升玩家参与度↓ 庄家优势
↑ 最大乘数提升刺激感方差风险增加
↑ 等级阈值大额获胜难度提升↑ 庄家优势
↓ 最低投注额提升游戏可及性↓ 单注收益

Session Economy

单局游戏经济模型

Target metrics per session:
- Average session: 10-15 bets
- Net outcome: -5% to +20% of starting bankroll
- "Near miss" rate: 15-20% (engagement driver)
- Big win frequency: 1 in 20-50 sessions
Target metrics per session:
- Average session: 10-15 bets
- Net outcome: -5% to +20% of starting bankroll
- "Near miss" rate: 15-20% (engagement driver)
- Big win frequency: 1 in 20-50 sessions
单局游戏目标指标:
  • 平均单局投注次数:10-15次
  • 净结果:初始筹码的-5%至+20%
  • "差一点获胜"概率:15-20%(提升参与度的关键)
  • 大额获胜频率:每20-50局出现一次

Simulation Validation

模拟验证

Monte Carlo Template

蒙特卡洛模拟模板

typescript
function simulateSession(
  startingCoins: number,
  betsPerSession: number,
  betSize: number,
  winProb: number,
  winMultiplier: number
): SimulationResult {
  let coins = startingCoins;
  let wins = 0;
  
  for (let i = 0; i < betsPerSession; i++) {
    coins -= betSize;
    if (Math.random() < winProb) {
      coins += betSize * winMultiplier;
      wins++;
    }
  }
  
  return {
    finalCoins: coins,
    netChange: coins - startingCoins,
    winRate: wins / betsPerSession,
    rtp: (coins + (betsPerSession * betSize) - startingCoins) / (betsPerSession * betSize)
  };
}

// Run 10,000 sessions to validate RTP converges to target
typescript
function simulateSession(
  startingCoins: number,
  betsPerSession: number,
  betSize: number,
  winProb: number,
  winMultiplier: number
): SimulationResult {
  let coins = startingCoins;
  let wins = 0;
  
  for (let i = 0; i < betsPerSession; i++) {
    coins -= betSize;
    if (Math.random() < winProb) {
      coins += betSize * winMultiplier;
      wins++;
    }
  }
  
  return {
    finalCoins: coins,
    netChange: coins - startingCoins,
    winRate: wins / betsPerSession,
    rtp: (coins + (betsPerSession * betSize) - startingCoins) / (betsPerSession * betSize)
  };
}

// Run 10,000 sessions to validate RTP converges to target
// 运行10,000局模拟以验证RTP是否收敛至目标值

Red Flags Checklist

风险预警清单

Before shipping any betting mechanic:
  • RTP calculated and within target range
  • Variance classified and appropriate for audience
  • No exploitable patterns in RNG
  • Maximum loss per session capped
  • Win streaks don't exceed 5 without cooldown
  • Loss streaks trigger pity mechanics
  • Economy doesn't inflate over time
  • Math validated via simulation (10k+ runs)
在上线任何投注机制前,请检查:
  • 已计算RTP且处于目标范围内
  • 已分类方差等级且符合目标受众
  • 随机数生成器(RNG)无可利用的规律
  • 单局最大损失已设置上限
  • 连胜次数不超过5次(无冷却)
  • 连败触发怜悯机制
  • 游戏经济不会随时间膨胀
  • 已通过模拟验证数学模型(运行10,000+局)

Legal Considerations

法律注意事项

For social casino / non-gambling:
  • No real-money conversion
  • Virtual currency clearly labeled
  • Odds disclosure recommended
  • Age-gating in place
  • "For entertainment only" messaging
对于社交赌场/非赌博类游戏:
  • 不可进行真实货币兑换
  • 虚拟货币需明确标注
  • 建议披露赔率
  • 需设置年龄限制
  • 需标注“仅供娱乐”的提示语