casino-math-balancer
Compare original and translation side by side
🇺🇸
Original
English🇨🇳
Translation
ChineseCasino Math Balancer
赌场游戏数学平衡工具
Mathematical framework for designing balanced, engaging betting mechanics with appropriate risk/reward curves.
用于设计平衡、有吸引力且具备合理风险回报曲线的投注机制的数学框架。
Core Metrics
核心指标
Return to Player (RTP)
Return to Player (RTP)
RTP = (Total Amount Returned to Players / Total Amount Wagered) × 100
Target ranges by game type:
- Casual/Social: 95-98% RTP (player-friendly)
- Balanced: 92-95% RTP (sustainable)
- High-stakes: 88-92% RTP (house-favorable)RTP = (Total Amount Returned to Players / Total Amount Wagered) × 100
Target ranges by game type:
- Casual/Social: 95-98% RTP (player-friendly)
- Balanced: 92-95% RTP (sustainable)
- High-stakes: 88-92% RTP (house-favorable)不同游戏类型的目标范围:
- 休闲/社交类:95-98% RTP(对玩家友好)
- 平衡类:92-95% RTP(可持续盈利)
- 高赌注类:88-92% RTP(对庄家有利)
House Edge
House Edge
House Edge = 100% - RTP
Example:
RTP = 96% → House Edge = 4%
For every 100 coins wagered, house keeps ~4 coins long-termHouse Edge = 100% - RTP
Example:
RTP = 96% → House Edge = 4%
For every 100 coins wagered, house keeps ~4 coins long-term示例:
RTP = 96% → 庄家优势 = 4%
每投注100枚筹码,庄家长期来看会留存约4枚筹码
Variance Classification
方差分类
| Variance | Hit Frequency | Max Win | Experience |
|---|---|---|---|
| Low | >40% | 2-10x | Steady, small wins |
| Medium | 20-40% | 10-50x | Balanced excitement |
| High | <20% | 50-500x | Rare big wins |
| 方差等级 | 命中频率 | 最大赢额 | 游戏体验 |
|---|---|---|---|
| 低 | >40% | 2-10倍 | 稳定的小额获胜 |
| 中 | 20-40% | 10-50倍 | 平衡的刺激感 |
| 高 | <20% | 50-500倍 | 罕见大额获胜 |
Meta-Pot System Math (Farming in Purria)
元奖池系统数学模型(Purria中的农场玩法)
Pot Categories
奖池分类
| Pot | Probability Range | Suggested RTP | Notes |
|---|---|---|---|
| Water | 45-65% success | 96% | Most stable |
| Sun | 35-55% success | 94% | Medium variance |
| Pest | 25-45% success | 92% | Higher risk/reward |
| Growth | 15-35% success | 90% | Jackpot-style |
| 奖池类型 | 概率范围 | 建议RTP | 说明 |
|---|---|---|---|
| 水奖池 | 45-65% 成功率 | 96% | 最稳定 |
| 日奖池 | 35-55% 成功率 | 94% | 中等方差 |
| 虫奖池 | 25-45% 成功率 | 92% | 高风险高回报 |
| 成长奖池 | 15-35% 成功率 | 90% | 头奖级玩法 |
Bet Level Calculations
投注等级计算
typescript
interface BetCalculation {
level: 'fold' | 'call' | 'all_in';
amount: number;
multiplier: number;
potentialWin: number;
expectedValue: number;
}
function calculateBet(
coins: number,
level: BetLevel,
potSuccess: number,
multiplier: number
): BetCalculation {
const amounts = {
fold: 0,
call: Math.floor(coins * 0.1),
all_in: coins
};
const amount = amounts[level];
const potentialWin = Math.floor(amount * multiplier);
const expectedValue = (potSuccess * potentialWin) - ((1 - potSuccess) * amount);
return { level, amount, multiplier, potentialWin, expectedValue };
}typescript
interface BetCalculation {
level: 'fold' | 'call' | 'all_in';
amount: number;
multiplier: number;
potentialWin: number;
expectedValue: number;
}
function calculateBet(
coins: number,
level: BetLevel,
potSuccess: number,
multiplier: number
): BetCalculation {
const amounts = {
fold: 0,
call: Math.floor(coins * 0.1),
all_in: coins
};
const amount = amounts[level];
const potentialWin = Math.floor(amount * multiplier);
const expectedValue = (potSuccess * potentialWin) - ((1 - potSuccess) * amount);
return { level, amount, multiplier, potentialWin, expectedValue };
}Multiplier Balance Formula
乘数平衡公式
Multiplier = (1 / Win_Probability) × RTP_Target
Example for 40% win rate at 94% RTP:
Multiplier = (1 / 0.40) × 0.94 = 2.35x
Payout table:
- Call bet (10%): Win = 2.35x stake
- All-in: Win = 2.35x stake (same multiplier, higher stakes)Multiplier = (1 / Win_Probability) × RTP_Target
Example for 40% win rate at 94% RTP:
Multiplier = (1 / 0.40) × 0.94 = 2.35x
Payout table:
- Call bet (10%): Win = 2.35x stake
- All-in: Win = 2.35x stake (same multiplier, higher stakes)示例:胜率40%且目标RTP为94%时:
乘数 = (1 / 0.40) × 0.94 = 2.35倍
派彩表:
- 跟注(10%筹码):获胜可得2.35倍投注额
- 全押:获胜可得2.35倍投注额(乘数相同,投注额更高)
Probability Tables
概率表
Standard Template
标准模板
markdown
| Outcome | Probability | Payout | Contribution to RTP |
|---------|-------------|--------|---------------------|
| Win | P% | Mx | P × M |
| Push | Q% | 1x | Q × 1 |
| Lose | R% | 0x | 0 |
| TOTAL | 100% | - | RTP% |markdown
| Outcome | Probability | Payout | Contribution to RTP |
|---------|-------------|--------|---------------------|
| Win | P% | Mx | P × M |
| Push | Q% | 1x | Q × 1 |
| Lose | R% | 0x | 0 |
| TOTAL | 100% | - | RTP% |Example: Meta-Pot Resolution
示例:元奖池结算
markdown
| Pot State | Probability | Payout | RTP Contribution |
|-----------|-------------|--------|------------------|
| ≥80% | 15% | 3.0x | 45% |
| 50-79% | 35% | 1.8x | 63% |
| 20-49% | 30% | 0.5x | 15% |
| <20% | 20% | 0x | 0% |
| TOTAL | 100% | - | 123% → adjust |
Adjustment needed: Scale payouts by 0.94/1.23 = 0.764
New payouts: 2.29x, 1.38x, 0.38x, 0x → RTP ≈ 94%markdown
| Pot State | Probability | Payout | RTP Contribution |
|-----------|-------------|--------|------------------|
| ≥80% | 15% | 3.0x | 45% |
| 50-79% | 35% | 1.8x | 63% |
| 20-49% | 30% | 0.5x | 15% |
| <20% | 20% | 0x | 0% |
| TOTAL | 100% | - | 123% → adjust |
Adjustment needed: Scale payouts by 0.94/1.23 = 0.764
New payouts: 2.29x, 1.38x, 0.38x, 0x → RTP ≈ 94%需要调整:将派彩额乘以0.94/1.23 = 0.764
新派彩额:2.29倍、1.38倍、0.38倍、0倍 → RTP ≈ 94%
Balancing Levers
平衡调节手段
Tuning Parameters
可调参数
| Lever | Effect on Players | Effect on Revenue |
|---|---|---|
| ↑ Base win rate | More engagement | ↓ House edge |
| ↑ Max multiplier | Higher excitement | Variance risk |
| ↑ Tier thresholds | Harder to win big | ↑ House edge |
| ↓ Bet minimums | More accessibility | ↓ Revenue per bet |
| 调节项 | 对玩家的影响 | 对收益的影响 |
|---|---|---|
| ↑ 基础胜率 | 提升玩家参与度 | ↓ 庄家优势 |
| ↑ 最大乘数 | 提升刺激感 | 方差风险增加 |
| ↑ 等级阈值 | 大额获胜难度提升 | ↑ 庄家优势 |
| ↓ 最低投注额 | 提升游戏可及性 | ↓ 单注收益 |
Session Economy
单局游戏经济模型
Target metrics per session:
- Average session: 10-15 bets
- Net outcome: -5% to +20% of starting bankroll
- "Near miss" rate: 15-20% (engagement driver)
- Big win frequency: 1 in 20-50 sessionsTarget metrics per session:
- Average session: 10-15 bets
- Net outcome: -5% to +20% of starting bankroll
- "Near miss" rate: 15-20% (engagement driver)
- Big win frequency: 1 in 20-50 sessions单局游戏目标指标:
- 平均单局投注次数:10-15次
- 净结果:初始筹码的-5%至+20%
- "差一点获胜"概率:15-20%(提升参与度的关键)
- 大额获胜频率:每20-50局出现一次
Simulation Validation
模拟验证
Monte Carlo Template
蒙特卡洛模拟模板
typescript
function simulateSession(
startingCoins: number,
betsPerSession: number,
betSize: number,
winProb: number,
winMultiplier: number
): SimulationResult {
let coins = startingCoins;
let wins = 0;
for (let i = 0; i < betsPerSession; i++) {
coins -= betSize;
if (Math.random() < winProb) {
coins += betSize * winMultiplier;
wins++;
}
}
return {
finalCoins: coins,
netChange: coins - startingCoins,
winRate: wins / betsPerSession,
rtp: (coins + (betsPerSession * betSize) - startingCoins) / (betsPerSession * betSize)
};
}
// Run 10,000 sessions to validate RTP converges to targettypescript
function simulateSession(
startingCoins: number,
betsPerSession: number,
betSize: number,
winProb: number,
winMultiplier: number
): SimulationResult {
let coins = startingCoins;
let wins = 0;
for (let i = 0; i < betsPerSession; i++) {
coins -= betSize;
if (Math.random() < winProb) {
coins += betSize * winMultiplier;
wins++;
}
}
return {
finalCoins: coins,
netChange: coins - startingCoins,
winRate: wins / betsPerSession,
rtp: (coins + (betsPerSession * betSize) - startingCoins) / (betsPerSession * betSize)
};
}
// Run 10,000 sessions to validate RTP converges to target// 运行10,000局模拟以验证RTP是否收敛至目标值
Red Flags Checklist
风险预警清单
Before shipping any betting mechanic:
- RTP calculated and within target range
- Variance classified and appropriate for audience
- No exploitable patterns in RNG
- Maximum loss per session capped
- Win streaks don't exceed 5 without cooldown
- Loss streaks trigger pity mechanics
- Economy doesn't inflate over time
- Math validated via simulation (10k+ runs)
在上线任何投注机制前,请检查:
- 已计算RTP且处于目标范围内
- 已分类方差等级且符合目标受众
- 随机数生成器(RNG)无可利用的规律
- 单局最大损失已设置上限
- 连胜次数不超过5次(无冷却)
- 连败触发怜悯机制
- 游戏经济不会随时间膨胀
- 已通过模拟验证数学模型(运行10,000+局)
Legal Considerations
法律注意事项
For social casino / non-gambling:
- No real-money conversion
- Virtual currency clearly labeled
- Odds disclosure recommended
- Age-gating in place
- "For entertainment only" messaging
对于社交赌场/非赌博类游戏:
- 不可进行真实货币兑换
- 虚拟货币需明确标注
- 建议披露赔率
- 需设置年龄限制
- 需标注“仅供娱乐”的提示语