pose-library-design
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ChinesePose Library Design
姿势库设计
Use this skill when producing artifacts.
pose_library在制作制品时使用此技能。
pose_libraryPose Categories
姿势分类
- Neutral: idle, breathe, listening.
- Attention: look_up, look_down, look_left, look_right.
- Emotion: happy, sad, surprised, worried, determined.
- Action: reach, point, hold, jump, flap, walk_contact, walk_passing.
- Mouth: closed, small_o, wide_open, smile, frown, phoneme-ish shapes.
- 中性姿势:idle, breathe, listening.
- 注意力相关:look_up, look_down, look_left, look_right.
- 表情:happy, sad, surprised, worried, determined.
- 动作:reach, point, hold, jump, flap, walk_contact, walk_passing.
- 嘴部:closed, small_o, wide_open, smile, frown, phoneme-ish shapes.
Acting Pattern
表演模式
Use timed pose sequences:
text
anticipation -> action -> hold -> settleDo not continuously animate every part. Holds make the acting readable.
使用带时间控制的姿势序列:
text
anticipation -> action -> hold -> settle不要持续对每个部位进行动画处理。停顿(hold)能让表演更具可读性。
Pose Data Pattern
姿势数据模式
json
{
"pose": "surprised",
"parts": {
"head": { "rotation": -6, "y": -4 },
"pupil_left": { "x": 4, "y": -6 },
"mouth": "small_o"
},
"hold_frames": 18,
"transition": "back.out"
}json
{
"pose": "surprised",
"parts": {
"head": { "rotation": -6, "y": -4 },
"pupil_left": { "x": 4, "y": -6 },
"mouth": "small_o"
},
"hold_frames": 18,
"transition": "back.out"
}Quality Checklist
质量检查清单
- Required emotions have poses.
- Required actions have poses or cycles.
- Reused cycles have contact and passing poses.
- Poses name only changed parts; defaults come from the rig.
- 必备表情均对应有姿势。
- 必备动作均对应有姿势或循环动画。
- 复用的循环动画包含接触帧和过渡帧姿势。
- 姿势仅命名有变化的部位;默认值来自绑定的角色 rig。
Sources
参考资源
- GSAP timeline sequencing for readable multi-step poses: https://gsap.com/docs/v3/GSAP/Timeline/
- Remotion interpolation for frame-based transitions: https://www.remotion.dev/docs/interpolate
- Remotion spring for natural motion: https://www.remotion.dev/docs/spring
- 用于实现可读多步骤姿势的GSAP时间轴序列: https://gsap.com/docs/v3/GSAP/Timeline/
- 基于帧的过渡效果的Remotion插值: https://www.remotion.dev/docs/interpolate
- 实现自然运动的Remotion弹簧效果: https://www.remotion.dev/docs/spring