framer-motion-gestures

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Official Framer Motion skill for gesture animations — drag, pan, tap, hover, focus, touch animations. Use when building interactive elements with drag, pan, tap, hover, or touch gestures, or when asking about Framer Motion drag constraints, gesture handlers, or interactive animations.

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NPX Install

npx skill4agent add c-jeril/framer-motion-skills framer-motion-gestures

Framer Motion Gestures

When to Use This Skill

Apply when implementing gesture-driven animations: drag, pan, tap, hover, focus, or touch interactions. When the user asks about drag-and-drop, interactive elements, or gesture-based UI in Framer Motion.
Related skills: For core animation use framer-motion-core; for variants use framer-motion-variants; for layout animations use framer-motion-layout.

Drag

Enable dragging with the
drag
prop:
jsx
<motion.div
  drag="x"
  dragConstraints={{ left: -100, right: 100 }}
  whileDrag={{ scale: 1.1, cursor: "grabbing" }}
/>

Drag Props

PropTypeDescription
drag
bool | "x" | "y"
Enable drag on axis
dragConstraints
object | RefObject
Movement constraints
dragMomentum
boolean
Continue momentum after release (default: true)
dragElastic
number | object
Elasticity of bounds (default: 0)
dragTransition
Transition
Spring config for momentum
whileDrag
MotionProps
Animation while dragging
onDrag
function
Callback during drag
onDragStart
function
Callback when drag starts
onDragEnd
function
Callback when drag ends

Drag Constraints

jsx
<motion.div
  drag
  dragConstraints={{
    left: -100,
    right: 100,
    top: -50,
    bottom: 50
  }}
/>

Ref-based Constraints

jsx
function Draggable() {
  const constraintsRef = useRef(null);

  return (
    <>
      <motion.div
        ref={constraintsRef}
        style={{
          width: 500,
          height: 500,
          backgroundColor: "#eee"
        }}
      />
      <motion.div
        drag
        dragConstraints={constraintsRef}
      />
    </>
  );
}

Pan

Pan is similar to drag but for pointer/touch:
jsx
<motion.div
  drag="x"
  onDrag={(e, info) => {
    console.log("Position:", info.point);
    console.log("Velocity:", info.velocity);
  }}
/>

Pan vs Drag

  • Drag: Mouse/touch with visual feedback, momentum, and constraints
  • Pan: Lower-level pointer tracking without momentum

Tap (whileTap)

Animation when pressed:
jsx
<motion.button
  whileTap={{ scale: 0.95, opacity: 0.8 }}
  whileHover={{ scale: 1.05 }}
>
  Click me
</motion.button>

Hover (whileHover)

Animation on hover:
jsx
<motion.div
  whileHover={{ scale: 1.1, backgroundColor: "#ff0000" }}
  style={{ width: 100, height: 100, backgroundColor: "#00ff00" }}
/>

onHoverStart / onHoverEnd

jsx
<motion.div
  onHoverStart={() => console.log("Hover started")}
  onHoverEnd={() => console.log("Hover ended")}
/>

Focus (whileFocus)

Animation when focused (keyboard):
jsx
<motion.input
  whileFocus={{ scale: 1.05, borderColor: "#00ff00" }}
  style={{ borderWidth: 2 }}
/>

Drag with Spring Physics

jsx
<motion.div
  drag="x"
  dragConstraints={{ left: -200, right: 200 }}
  dragTransition={{
    type: "spring",
    stiffness: 300,
    damping: 20,
    mass: 1
  }}
/>

Drag Controls with Constraints

jsx
function DraggableBox() {
  const constraintsRef = useRef(null);

  return (
    <>
      <motion.div
        ref={constraintsRef}
        style={{
          width: 500,
          height: 500,
          backgroundColor: "#f0f0f0"
        }}
      />
      {[1, 2, 3].map(i => (
        <motion.div
          key={i}
          drag
          dragConstraints={constraintsRef}
          dragMomentum={false}
          whileDrag={{ scale: 1.1 }}
        />
      ))}
    </>
  );
}

Swipe Detection

jsx
function Swipeable() {
  const x = useMotionValue(0);
  const { scrollYProgress } = useScroll();

  const opacity = useTransform(x, [-100, 0, 100], [0, 1, 0]);

  return (
    <motion.div
      style={{ x, opacity }}
      drag="x"
      dragConstraints={{ left: 0, right: 0 }}
      dragElastic={1}
    />
  );
}

Gesture State Info

Callbacks receive
PointInfo
and
DragInfo
:
jsx
onDrag={(e, info) => {
  info.point      // { x, y } position
  info.velocity   // { x, y } velocity
  info.offset     // { x, y } offset from start
}}

Best practices

  • ✅ Use dragConstraints to keep elements within bounds.
  • ✅ Use dragElastic for bounce-back effects.
  • ✅ Use whileDrag for visual feedback during drag.
  • ✅ Use dragMomentum for natural continuation.
  • ✅ Use dragTransition with spring for physics-based drag.
  • ✅ Use refs for constraints when dragging within a container.

Do Not

  • ❌ Use
    drag
    without
    dragConstraints
    if the element should stay within bounds.
  • ❌ Forget that drag events only fire after the pointer moves a threshold.
  • ❌ Use excessive
    dragElastic
    — it can cause visual glitches.
  • ❌ Animate conflicting properties during drag (e.g., scale and x).

Learn More